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Pantheon: Rise of the Fallen - Dev Journals: The Ethereal Energy Fueling the Mana Climate

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

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The world of Terminus has dramatically transformed over thousands of years through a recurring phenomena known as Planar Collisions: mysterious events where pieces of foreign worlds and realms are embedded into Terminus, bringing portions of their native people, creatures, landforms, deities and ethereal energies with them.

Be sure to post your questions for the Pantheon dev team in this article’s forum thread. We'll be collecting them and sending them on to the devs to complete over the weekend! We’ll cut off submissions in this thread on Thursday at 5:00 pm Eastern (2:00 pm Pacific).


¯\_(ツ)_/¯ 


Post edited by SBFord on
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Comments

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Can't wait, a PVE group community mmo of EQ/Vanguard style bought into the modern era.




  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Be sure to post your questions for the Pantheon dev team in this article’s forum thread. We'll be collecting them and sending them on to the devs to complete over the weekend! We’ll cut off submissions in this thread on Thursday at 5:00 pm Eastern (2:00 pm Pacific).


    ¯\_(ツ)_/¯ 


  • TwoTubesTwoTubes Member UncommonPosts: 328
    I hope this doesn't lead to : Spell "X" does more damage with "X" color mana so it is always beneficial to travel to a certain spot and sit there for 10 mins to fill up that color mana before any important fight.
  • Scott_JeslisScott_Jeslis Member RarePosts: 637
    edited May 2016
    Hi Devs,

    1) So it kind of sounded like every class will have some type of "mana affinity" or is it purely "magic classes"?
    2) Will we be able to carry several relics, so e.g. I can carry a red, blue and green? If so how many max are you thinking?
    3) How will relics be acquired?
    4) How many mana affinities (i.e. colors) are you guys thinking initially?
  • AenraAenra Member UncommonPosts: 45
    Same questions i've already asked in our own forums..:

    - Will/are there plans to utilise said system in a tiered way? [solo, group, raid, different relics for different purposes]? If a uniform "enter and receive", how are you planning to compensate in terms of balance considering all the classes we'll have?

    - Will/are there plans to expand this for non-combat solutions/quests? Events or actions one can perform while affected by a climate that are NOT combat-centric?

    - What exactly is your thinking in terms of relic safekeeping? Will we end up with 5,7,19 relics in the inventory bags? If not, how and why?

    Pride, honour and purity

  • SithosSithos Member UncommonPosts: 315
    Will the colored mana have any effect on a summoners pet/item summons? The summoner description says "Fantastic creatures of incredible strength", will they become Fantastic creatures of incredible strength +1?
  • VrikaVrika Member LegendaryPosts: 7,990
    edited May 2016
    Can we craft colored mana potions?

    Are there any abilities or consumables to change mana climate?
    Post edited by Vrika on
     
  • HellCasterHellCaster Member UncommonPosts: 234
    General questions on classes and races:
    1) I am personally looking for a modern version of a plate wearing, tank'ish Shadow Knight (like EQ1). Is the DireLord planned to be this type of class or is it to be more of a Necromancer? If DireLord is to be a pure class Necro, would there be any plans to bring out a tank/necro hybrid again? I miss my SK with his skelly pet and weaker lich form.

    2) Will there be any limitations on Race/Class combinations? For example, the Ranger (in the past, like in EQ) was classified as a nature loving benevolent class being a Druid/Warrior type of hybrid. Will that restriction still exist or will evil or brutal & warlike races be able to roll as a Ranger, such as Skar? Or a Skar Crusader bent on unleashing an unmerciful justice from the Skar's racial point of view?


    Playing: varies every day it seems.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    edited May 2016
    I think k the Dire Lord is that type of  EQ Shadow Kight/ Vanguard Dread Knight. Apparently the Necromancer is coming later along with the Bard.




  • SamhaelSamhael Member RarePosts: 1,534
    I can't say I'm a fan of this mechanic... it sounds like it's going to be a pain in the ass for inventory management. It sounds like it's going to gimp semi-casual magic-users... The more hardcore are going to carry a handful of red relics and alt-tab out and check back every 20 minutes or so to see if it's time to swap to red relic #2, 3, 4...

    My question for the devs is: do you have any plans to make this less tedious for folks? If my magic-user only has a few dozen fireballs left because he didn't get a chance to recharge his red relic set (say... because he was busy riding across the world since there's no fast travel), no one is really going to want him on the party. In fact, I'm not sure I'd want to play a magic-user at all like that. I'm seeing more and more time sinks appear for this game. And as an adult in my middle-age, I don't have as much free time as when I was in my twenties. So please consider this before you set too many things in stone. It seems like it would be more meaningful to have the relics give a "boost" of some sort (whether recharge, mana cost, spell strength, etc) than to limit the casting at all to having a recharged relic. Now it may be that having an empty relic doesn't restrict the ability to cast but I can't really tell from this article. It's way too general and non-specific to provide that important piece of information.
  • DullahanDullahan Member EpicPosts: 4,536
    Samhael said:
    I can't say I'm a fan of this mechanic... it sounds like it's going to be a pain in the ass for inventory management. It sounds like it's going to gimp semi-casual magic-users... The more hardcore are going to carry a handful of red relics and alt-tab out and check back every 20 minutes or so to see if it's time to swap to red relic #2, 3, 4...

    My question for the devs is: do you have any plans to make this less tedious for folks? If my magic-user only has a few dozen fireballs left because he didn't get a chance to recharge his red relic set (say... because he was busy riding across the world since there's no fast travel), no one is really going to want him on the party. In fact, I'm not sure I'd want to play a magic-user at all like that. I'm seeing more and more time sinks appear for this game. And as an adult in my middle-age, I don't have as much free time as when I was in my twenties. So please consider this before you set too many things in stone. It seems like it would be more meaningful to have the relics give a "boost" of some sort (whether recharge, mana cost, spell strength, etc) than to limit the casting at all to having a recharged relic. Now it may be that having an empty relic doesn't restrict the ability to cast but I can't really tell from this article. It's way too general and non-specific to provide that important piece of information.
    It seems like it would be a bad idea to allow multiple relics of the same type to be charged at one time. It would also probably make sense if the relic loses its charge over time upon leaving that particular climate.

    Either way, it serves as more of a temporary buff than a long term enhancement. It would probably be unlikely that having a certain relic charged will be a requirement for a group. That is like requiring only a warrior that has a special hp buff or a caster with a mana regen buff.


  • Jamar870Jamar870 Member UncommonPosts: 573
    edited May 2016
    Well this should be interesting.
  • AmatheAmathe Member LegendaryPosts: 7,630
    My questions:

    Does a player carry around a variety of relics, and then equip whatever one best fits the zone?

    Or is one of the goals for a zone to acquire a relic while adventuring in it that fits that zone, which may then be useful for some of the zone's more challenging encounters?

    I'm not sure I really get this feature. If you just pop in a red mana relic in a red mana zone, and then a blue relic in a blue zone, and so on, this doesn't sound like Brad & Co. to me. There's more to it, I am certain.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • HellCasterHellCaster Member UncommonPosts: 234
    edited May 2016
    Race armor question:
    The various races are beautiful and well designed and the Gnome in this game is the first Gnome I have ever considered playing. My concern, though, is that once the exotic (non-human, non-dwarf) races are all geared up in armor will they be indistinguishable from humans except for maybe in the facial area.
    1) Will the various types of armor (cloth, leather, mail, and plate) be designed to work with the physical characteristics of each race or will they just be a one-size-fits-all where the armor looks and fits a Skar, Gnome, Archai, and Dark Myr just as the would fit on a human?
    2) Will Skar armor have openings for the spikes decorating the Skar physique or will they cover them up?
    3) Will the armor reveal the glowing aspects of Gnomes or will it all be covered up?
    4) Essentially, will the exotic non-human races in all generic plate/chain/leather/cloth armor look the same as a human in the same armor?

    Playing: varies every day it seems.

  • TillerTiller Member LegendaryPosts: 11,485
    edited May 2016
    Kinda wish this was b2p right off the bat. Been burnt on too many sub model games that end up going f2p after a year. Never again. You know it's bad when they want to charge you $15 a month to use their forums...but hey! you can read them for $5..I mean wtf?
    Post edited by Tiller on
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • AeolynAeolyn Member UncommonPosts: 350
    Will these buffs be available to any/most levels or classes as they journey through the game and play in/through these mana fields? 

    I hope other than requiring this relic that is hopefully not too restrictive to acquire, this won't become a reason to "need" to race to max levels...  and the accompanying cries of boredom as certain players rush to endgame and then cry for more content because they skipped over so much to get there?
  • MendelMendel Member LegendaryPosts: 5,609
    I really like the concept of multiple 'flavors' of mana.  I think that in addition to the specialized flavors, there should also be a 'generic' or neutral mana.  Have the only 'mana regeneration' occur on the generic mana (much, much, much slower than most other games), with the ability to convert the generic mana to specialized forms (with a cost along the lines of Gen/2 = Flavor, with an overhead cost of 1 Gen to do the conversion -- so 3 gen -> 1 red or 5 gen -> 2 red).

    'Relics' should have a maximum capacity.  Most relics are generic, can hold any flavor of specialized mana, but some 'relics' could have a focus component that allows it to only store specific flavors of mana, only one at a time.

    Specialized mana is only created from player action -- conversion, harvesting, etc.  Some ideas for harvesting might include:
    • Catalysts.  A consumable item (acid, lye) that causes normal materials (salt, vinegar, sugar, etc.) to release quantities of specialized magic that the 'relic' (or caster) captures.  Basically, 2 reasonably priced consumable items to create an amount of mana.  Necessary equipment is readily available.
    • Consumption.  An unusual material (drug, rare food/drink) can be consumed to allow the caster to directly access the specialized mana source.  This is much more expensive and time consuming (plus there may be side effects).  Necessary equipment is not easily transportable.
    • Prayer.  The caster asks a deity to convert a mass of a material deemed 'holy' into specialized mana.  Specific deities will generate specific types of mana, i.e., Gorous the smith will generate Red mana, Llandra the healer will generate Green mana.  If there is a religious system beyond this, the cost of invoking this prayer could 'cost' faction or another form of payment (or services).  The advantage of this mechanism is that a single prayer would fill a 'relic' to capacity for a very small cost.
    • Ritual.  A group of casters could group together to invoke a demonology ritual.  This could require anywhere from 10-15 casters to summon a demon and force it to provide a set amount of specialized mana (generally enough to fill 5 relics with a single color specialized mana) for only the cost (and risk) of summoning a minor demon.
    • Destruction.  When a magic item is destroyed, some of the mana used to create that object can be recaptured and reused by trapping it in a 'relic'.
    'Relics' should be relatively inexpensive, a necessary implement of magic.  Some generic spells can 'attune' a 'relic' to a specific owner -- the default state, 'charging' a 'relic' also attunes that relic to that caster -- or other generic spells can 'detach' the 'relic' allowing it to be traded to another user.  The 'current owner' only has to touch the 'relic' to use any or all of the mana stored within it.  Changing owners should take a considerable amount of time.

    Logic, my dear, merely enables one to be wrong with great authority.

  • OldTonyOldTony Member UncommonPosts: 1
    Beautiful blah blah... Colored mana sounded better when it was some kind of magic spec.

    Now it sounds to "Raid to kill ICE DRAGON at 9:00PM please farm your red mana"

    Please Don't.
  • acidbloodacidblood Member RarePosts: 878
    edited May 2016
    Sounds... OK, depending on how it is implemented.

    - Will you be able to use the mana / charged relics outside the mana climate? If so, how long will the relic hold it's change?

    - Is it one relic for all types, or are we going to need macro buttons to swap out relics as we move around the world?

    - How common will mana climates be? i.e. are they common / every day things, or something that you encounter vary rarely and only use to take down powerful enemies?

    - Are mana climates in fixed locations? or are they more random? If they are random, are they totally random? Or more like Rifts rifts (i.e. semi-random spawn timer with fixed locations)?

    - Is colored mana used in addition to 'normal' mana (i.e. MP), or does colored mana take the place of normal mana when it is available?

    - Is it only ever 1 color that boosts a spell / ability? Or will spells / abilities have multiple mana color bonuses? E.g. green mana = bonusA, red mana = bonusB, blue mana = bonusC. And / or mixed color bonuses? E.g. grean + red mana = bonusD.
  • Doug_BDoug_B Member UncommonPosts: 153
    edited May 2016
    Will Pantheon take advantage of dx12 and a-sync computing ? Also , will the poly mesh for the terrian be upped to limit hard angular edges ?
    Bachelor's in Web Design and Multimedia
  • sLY4JsLY4J Member UncommonPosts: 84
    This is part serious and part sarcastic but i'm gonna ask anyways..

    What about this game is suppose to excite me other than the "Let's make a game that looks a generation behind, plays a generation behind, and then say it's going back to the roots and all the old school cult following players will come" type of gameplay?
  • AldersAlders Member RarePosts: 2,207
    Roles roles roles.

    Will classes have the ability to fill multiple roles in groups depending on what they select ahead of time? For example - i play melee plate wearing dps classes in every MMO. I despise being relegated to tank duties simply because i prefer a specific armor. I'm obviously not talking about filling multiple roles at the same time, rather having the option to select from a few to specialize in.
  • OrthelianOrthelian Member UncommonPosts: 1,034
    I've gotta say, I had really hoped the "climate" system had more to do with weather and seasons than ticking on a status effect in an area. :/

    That said, I do love the mana colors and this makes them a little extra neat.

    Favorites: EQEVE | Playing: None. Mostly VR and strategy | Anticipating: CUPantheon
  • mhoward48mhoward48 Member UncommonPosts: 99
    Will Factions play a part in the type of Mana you can access?
  • OzmodanOzmodan Member EpicPosts: 9,726
    The mana design sounds rather dumb if you ask me.  Have to wait and see what the end product is, but I really don't expect much from this game,  I don't think the developers know what fun is anymore.
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