It looks like you're new here. If you want to get involved, click one of these buttons!
There is a glaring problem with The Elder Scrolls Online and it’s rarely brought up as a concern. This issue isn’t present in just ESO, it is an ongoing concern throughout the entire MMORPG genre. In this week’s column I’m going to hold off discussing The Dark Brotherhood a bit and talk about something that I think we need to try and rectify or provide ideas to Zenimax and other companies. Let’s discuss Test Servers and the incredibly low population of people that utilize them.
Comments
No. the community is not responsible.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I might even prefer we don't get a test server. That way you don't have some players playing and practicing for the new content ahead of time, adjusting builds, etc., people don't get spoiled and don't get tired of content before it's even released. There's something to be said about being surprised when something new comes out.
Smile
Back in the old days when this was done on an "invitation only" basis in older MMOs they typically also had separate private forums with a lot of developer interaction in those forums. The way Zenimax does it with anyone being able to participate and an open sub-forum where everyone can read and post -- whether they are actually testing or not -- takes away from the feeling of exclusivity and developer ear access that was also appealing for potential testers back then.
The way ESO does it is just an open invitation for casual lookie-loos to have a preview of what's coming for their own individual reason, typically for a short time and not necessarily where the developers want them to be testing.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I wouldn't expect Ryan to blame the devs though.
"Best MMO expansion ever".
Sure.
In terms of actually going anywhere near investigating why public test servers are a thing, or why they are segregated and progress cant be carried from one to the other. Not just in ESO, but in MMOS in general. The "Sharded server" system is an out of date model that needs to be replaced. TSW, GW 2 and to a degree ESO its self proved that. So why not tear down the wall to the PTS too, sure you might require that a character moved to the PTS cant come back to the main server until the launch of said patch, but aslong as you are not giving out instantly capped characters for testing purposes, it should be ok.
Or, give a proper reward system for doing it, highly desirable things, then you might see some activity. Sure some people want to experience the content when its ready and those people will be grateful to the locusts who devour the PTS to get their new shinies.
Hourly QA testers make, on average, $8-14/hour. You can make more as a waiter. Salaried QA testers with 3-6 years of experience make about $41k/year. Good luck with that being that most game studios are located in high cost of living areas. Hope you don't mind roommates.
http://www.gameindustrycareerguide.com/video-game-tester-salary/#other-factors
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
If it was that easy to squash bugs, we'd actually have bug-free games today. Hell even the SP games are so bugged at launch, you'd think they haven't tested them internally at all. MMORPGs are on a whole new level though, for an obvious reason, they are massive.
It's just something we have to deal with, there will always be bugs. Open-world games that give you more freedom are especially susceptible by it, that's because it's just not possible to predict billions of different outcomes that could come from the players themselves. You can't predict their behaviour.
And this is why PTS is so valuable. It allows them to gather information based on player's different behaviours. When there are thousands and thousands of players testing the new content, it helps them at least to see what gets broken where there are too many players around. It's just something QA Team would never be able to do on their own, they don't have the numbers, nor are they there to actually play the game.
The way ZOS handles the PTS was definitively a great idea. Without it the game would have been riddled by bugs for months. This way they can at least fix most of the bugs on the PTS and then release the DLC live. But there is always a room for improvement. Players need a reason to test on the PTS, different kinds of tests, ZOS developers playing with them etc. Also rewarding them with some ingame items seems like a good idea too.
option B : make these test server free to play ( wow no subs, eso no game box )
option c : if option b dont work do option a
Of course we're not responsible, the company is.
"Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."
Internal testing is never good enough as no company is going to hire an internal team large enough to simulate live play on an MMORPG server. I'm not saying players are to blame, because they have no obligation to test patches. What should be done is some form of incentive to get people to truly test those patches. So in the end that responsibility lay with the studio.
Again though I would stress, internal testing is not the answer. It's not encompassing enough to find all the problems that come with thousands of people digging into the game's systems and manipulating them in different ways.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
But this isnt enough....YOU MUST PLAY ON TEST SERVERS (sigh)
Also this:
" we need to try and rectify or provide ideas to Zenimax and other companies."
Why? Isnt its thier job-what they get paid for?
P.S.sorry for any inconvenience English isnt my thing.
I don't know where we lost track that testing is a large part of the software development cycle. If a piece of software comes out a buggy mess, it's the company's that developed the software fault, not the end user's.
I want someone to do something for me, guess what, I pay them. Crazy ain't it?
The best they could do is offer incentives, be it crowns, in-game items on live servers, etc.. That would be the route I'd take if in their shoes, and not getting enough testers on the PTS. Payouts in crowns could work based on the amount of issues folks find. The more you find and report the more crowns you get. That would offer plenty of incentive IMO.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson