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In its original incarnation, Aventurine's Darkfall was known to have more than a few exploits. Those exploits have remained in the code even after closing the game and licensing it to a pair of new developers to bring it back to life. The Rise of Agon team recently released the game to alpha where the same code being used by it and Darkfall: New Dawn has been datamined, thereby endangering the hack-free environment of both games.
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Of course they will press-on regardless, they need to recoup their investments, I doubt Aventurine gave them the code and licenses for free. People will still pay for early access, etc., because no matter how many hacking scandals there are, some always manage to convince themselves that "it won't be that bad"...
Do Devs go to sleep at night dreaming of creating an MMO that's open world PvP with zero griefers, bots, and gold sellers, or I'm I missing something?
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You are too thin skinned to understand. A lot of what you call griefing is just fun gameplay to others. I understand your point of view as I fall in the middle, but please stop using the same old pvp bashing rhetoric that we hear over and over. Call it what it is. You don't like the stress/rush and or you can't compete on that level.
On the topic, darkfall has always been a mess of coding and bad management. They should have never allowed 2 separate companies to develop their dead game. Hacking has been going on since it was released.
The issue had nothing to do with the code itself or what Aventurine has provided.
What happened is that a good part of the source code has been delivered with RoA's client installation, which you can imagine lowers the barrier of entry for hackers by a great deal.
It's been corrected.
In addition, BPG issued the following statement via their forums:
https://forums.darkfallriseofagon.com/threads/alpha-the-security-breach.3089/#post-56612
Greetings.
We regret to announce that we have taken our Alpha down due to security concerns. The server will remain offline until we have investigated and addressed all security risks associated with recently released information. As we are so close to the end of Alpha, this will mean the end of our initial testing phase.
Security concerns such as these must be approached with great caution and investigated fully. We apologize if we have been unable to explain the situation to you until now, however we have been working tirelessly and with the full support of our licensor to get the facts on this matter.
We regret the actions of some individuals to spread awareness of these exploits as this causes a considerable universal threat for both projects. This is directly responsible for the decision to suspend access to our servers.
This is no small task, but one we were committed to from day one. For the Darkfall IP to be successful, these issues must be addressed to reach a launch grade product and we will continue to work closely with Aventurine and our friends at New Dawn to prevent hacking and exploitation in Agon.
We fully expect to make serious headway in this regard before we enter our next testing phase and we will keep you informed on our progress every step of the way. This will also include implementation of our Improved User Interface and our Early Development Roadmap. Information on our next phase of testing will will be made available as we get closer!
Everyone here at BPG would like to say a huge thank you all for your continued support and understanding. We’re looking forward to taking the next step on our journey with you.
¯\_(ツ)_/¯
Then on the other front, I would imagine that this leak nullified some part of Ub3rgames agreement with Aventurine. Surely there was some clause or assurance that the code would be safeguarded. If so, Aventurine would be liable and that would almost force them to take legal action to compensate Ub3rgames.
All speculation of course, but I really can't see how this doesn't end up in court.
The real blunder here is that instead of discussing the findings with BPG, the individual posted it in a blog with examples of what he had done with it, and some things that he could do with it.
Most of the things he had done are already being done in every game ever created. So it's not really anything new, but the public display of it is what has really caused the damage. I feel I'm repeating myself, so I'll stop lol.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
I'd sincerely like to know what you know.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.
The emulator's site just showed what was possible because the ROA developers didn't follow adventurine's instructions.
@jesteralways I just thought by your response that you were defending BPG and that maybe what we read from the emu blogger and ub3r was not entirely true. You said they didn't leak anything, but while it wasn't intentional, there was a breach.
Sorry if I misunderstood.
But the main culprit is not them, it is aventurine. Sure they told BPG to package the client in a manner that it "hides" their abyssmal coding but for how long? Sure they could avoid the current situation but the core of the problem remains. It is the same as korean mmog using Xigncode or gameguard crap. Fix the core issue, don't try to hide it with layers of other codes, that kind of half assed shit did not work with game before and it is not going to work now, hackers/cheaters will find their way to hack.
Boobs are LIFE, Boobs are LOVE, Boobs are JUSTICE, Boobs are mankind's HOPES and DREAMS. People who complain about boobs have lost their humanity.