Also here's the article of Stephan Frost saying they worked on Wildstar for 3.5-4 years. The studio has been around for 9 years but that doesn't mean it was being worked on for 9 years.
If they worked on Wildstar for only 4 years as you claim .... what have they done the OTHER 5 years ? IF they worked only on technology for 5 years and they only developed 1 game .... hhhmmmm.... what may this technology have been used for ..... could it have been ... hmmm ... WILDSTAR ?! And in that case, WHY would you NOT count those 5 years as Wildstar development years ?
And yes, I read the Stephan Frost interview. Its strange when he claims that developing the (Wildstar) IP and coding the (Wildstar) game engine is NOT considered Wildstar development time by him.
And after 40 % of the studio has been laid off recently I doubt that they will do much of their own new development anytime soon. More likely they are (again?) NCSOFTs little helpers.
On par with every AAA title for the PC.
Wildstar cost more to make and took 9 years and it's already going F2P, but for some reason SC is the cow to kick these days.
I wonder what Derek Smart is up to?
This post doesn't say anything by its comparisons, it is only "deflecting". We're talking about SC, and you're saying, "yeh, but look over there!", at... what?
What does Wildstar F2P (to which it is not "going", but "has gone" months ago) have to do with criticism of SC development? What does a Derek Smart game have to do with triple A titles?
Nothing. Those discussions have nothing to do with this thread.
That's easy The TOPIC is SC and it's development time and costs. So I made a direct comparison to Wildstar, which took MORE money and took LONGER to make than SC, but there was NONE of this criticism against it. Now, even as it goes F2P, many still defend it, while still railing against SC. I don't know if it's bias, lack of education or just mudslinging, but it doesn't take a genius to see it makes NO sense.
It's hard to take your post seriously when you get even simple information incorrect. Wildstar isn't going f2p it is f2p.
Also according to the devs wildstar took about 3.5-4 years to develop and the consensus is that it took 100 million. By no stretch of the imagination can you say wildstar took more money and SC is going to overtake the dev time quickly enough.
I give you a D grade on your attempt of a poor comparison.
See how casually you admit Wildstar went F2P when it was never intended to be, but somehow SC is more of a concern to you? Squirrel!! You're wrong about the timeline, development began in 2005 and it wasn't released until 2014, that's 9 years. Wrong about the budget too, the original estimate was 50-70 million back in 2005 but it was far more because they took so long to make it.
I give you a F grade on your attempt at math
Your point about wildstar F2P makes absolutely no sense. I don't care that it is F2P or if it stayed just as a sub model, I was pointing out how you incorrectly said it is going f2p and that its hard to take you seriously if you cant get that fact correct.
Also here's the article of Stephan Frost saying they worked on Wildstar for 3.5-4 years. The studio has been around for 9 years but that doesn't mean it was being worked on for 9 years.
The studio’s been around for about nine years. Wildstar itself has been in development for about three and a half to four years. The time before that was spent establishing the IP and getting the tech working."
Feel free to post a link where they put up guesstimates of what wildstar cost to make.
2nd comment from the top mentions a estimate of 100 million. I doubt we will truly know the number so this point is just speculation really.
Keep on trying though. Its kinda fun putting down your argument with facts.
Nope, it's a perfect example of inconsistency among the posters here and other boards like reddit. It's assumed a game didn't deliver as promised when it goes from sub to F2P, yet the boards don't show much concern from posters. Yet, over at the SC boards, there is a massive concern that it will not deliver as promised. This is called hypocrisy and must be addressed, because it makes NO sense.
Wrong, the first game they worked on was Wildstar, right from the start of their company, in 2005.
The last number was 100 million and that's the last anyone ever heard of that subject, but it's obvious to anyone in development, you cant develop a game with full staff for 9 years on 100 million dollars.
Your right, this is fun
So by your logic we shouldn't actually believe what the devs say? If Stephan is saying that they worked on wildstar for 4 years but clearly he must be lying if the studio was founded 5 years before that. You might want to rethink your idol Chris Roberts.
Also here's the article of Stephan Frost saying they worked on Wildstar for 3.5-4 years. The studio has been around for 9 years but that doesn't mean it was being worked on for 9 years.
If they worked on Wildstar for only 4 years as you claim .... what have they done the OTHER 5 years ? IF they worked only on technology for 5 years and they only developed 1 game .... hhhmmmm.... what may this technology have been used for ..... could it have been ... hmmm ... WILDSTAR ?! And in that case, WHY would you NOT count those 5 years as Wildstar development years ?
And yes, I read the Stephan Frost interview. Its strange when he claims that developing the (Wildstar) IP and coding the (Wildstar) game engine is NOT considered Wildstar development time by him.
And after 40 % of the studio has been laid off recently I doubt that they will do much of their own new development anytime soon. More likely they are (again?) NCSOFTs little helpers.
Have fun
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
It's a barrel of laughs when I can bring up something like how Chris Roberts is quoted as saying he was working on the game a year before the kickstarter happened and the white knights come out in force to argue that it doesn't count because he wasn't a studio but try to use the same logic with a different game and dear god its like you just committed several horrible murders and those devs are clearly lying through their teeth.
A studio can be formed and work on tech for other studios because they get contracted out. NCSOFT could have had them developing tech for all their other suite of games. I'm not saying that's what happened but I tend to believe the devs when they say they worked on it for 4 years and not some crap thrown out by people trying to muddle the truth to make their argument look better because SC is the BDSSE!!
So by your logic we shouldn't actually believe what the devs say? If Stephan is saying that they worked on wildstar for 4 years but clearly he must be lying if the studio was founded 5 years before that. You might want to rethink your idol Chris Roberts.
I doubt he needs much rethinking. Cloud Imperium Games was founded in April 2012. https://cloudimperiumgames.com/about Star Citizen crowdfunding (+ Kickstarter) started in October/November 2012. The backers pay for the development.
Carbine was founded in 2005. NCSOFT paid for development of Wildstar as they bought Carbine in 2007.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
Could Blizzard have used the IP in
Warcraft I (1994) Warcraft II (1995) Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
Could Blizzard have used the IP in
Warcraft I (1994) Warcraft II (1995) Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
Because Kefo said so and Kefo is an honourable man(?) .....
Have fun
I'll just quote the last post you made but talk about both instead of making 2 separate ones again.
1st post
You obviously missed my point. Stephan is on record as saying they worked on wildstar for 3.5-4 years yet here you are saying he is a liar and they actually worked on it for 9 years. I guess your time spent working for Carbine gives you some insider info that the rest of us aren't privy to? Or perhaps we should believe what Stephan is telling us just like you keep droning on about how everything Chris Roberts says is true. You can't have your cake and eat it too.
2nd post
You completely missed the point again. You're trying to argue that because the studio was founded 5 years before game development started that they must have been working on the game for 9 years total. The thought of doing other work besides a in house game must be completely foreign to you. My point about WoW was just because blizzard was developing Warcraft: orcs and humans (and subsequent games) doesn't mean you incorporate that into the timeline for WoWs development. They were developing the Warcraft IP that is for sure but you don't include all previous work in the dev time for the current game.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
Could Blizzard have used the IP in
Warcraft I (1994) Warcraft II (1995) Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
Because Kefo said so and Kefo is an honourable man(?) .....
Have fun
I'll just quote the last post you made but talk about both instead of making 2 separate ones again.
1st post
You obviously missed my point. Stephan is on record as saying they worked on wildstar for 3.5-4 years yet here you are saying he is a liar and they actually worked on it for 9 years. I guess your time spent working for Carbine gives you some insider info that the rest of us aren't privy to? Or perhaps we should believe what Stephan is telling us just like you keep droning on about how everything Chris Roberts says is true. You can't have your cake and eat it too.
2nd post
You completely missed the point again. You're trying to argue that because the studio was founded 5 years before game development started that they must have been working on the game for 9 years total. The thought of doing other work besides a in house game must be completely foreign to you. My point about WoW was just because blizzard was developing Warcraft: orcs and humans (and subsequent games) doesn't mean you incorporate that into the timeline for WoWs development. They were developing the Warcraft IP that is for sure but you don't include all previous work in the dev time for the current game.
[mod edit]
First, what stephan said is irrelevant because its after the fact, it was a pathetic attempt at hiding the truth from future investors.
They said it themselves when the studio was created, they all went to work on Wildstar and it doesn't matter if they were working on other stuff, you are making excuses for them which is exactly my point.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
Could Blizzard have used the IP in
Warcraft I (1994) Warcraft II (1995) Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
Because Kefo said so and Kefo is an honourable man(?) .....
Have fun
I'll just quote the last post you made but talk about both instead of making 2 separate ones again.
1st post
You obviously missed my point. Stephan is on record as saying they worked on wildstar for 3.5-4 years yet here you are saying he is a liar and they actually worked on it for 9 years. I guess your time spent working for Carbine gives you some insider info that the rest of us aren't privy to? Or perhaps we should believe what Stephan is telling us just like you keep droning on about how everything Chris Roberts says is true. You can't have your cake and eat it too.
2nd post
You completely missed the point again. You're trying to argue that because the studio was founded 5 years before game development started that they must have been working on the game for 9 years total. The thought of doing other work besides a in house game must be completely foreign to you. My point about WoW was just because blizzard was developing Warcraft: orcs and humans (and subsequent games) doesn't mean you incorporate that into the timeline for WoWs development. They were developing the Warcraft IP that is for sure but you don't include all previous work in the dev time for the current game.
[mod edit]
First, what stephan said is irrelevant because its after the fact, it was a pathetic attempt at hiding the truth from future investors.
They said it themselves when the studio was created, they all went to work on Wildstar and it doesn't matter if they were working on other stuff, you are making excuses for them which is exactly my point.
Why no excuses for SC?
Have any links to back up your claims? Just because your argument falls apart from what Stephan said doesn't make it irrelevant.
I'm not sure what excuses you want me to give for SC? It gets more than its fair share from the fans already as to why its late and why they have so little to show.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
Could Blizzard have used the IP in
Warcraft I (1994) Warcraft II (1995) Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
Because Kefo said so and Kefo is an honourable man(?) .....
Have fun
I'll just quote the last post you made but talk about both instead of making 2 separate ones again.
1st post
You obviously missed my point. Stephan is on record as saying they worked on wildstar for 3.5-4 years yet here you are saying he is a liar and they actually worked on it for 9 years. I guess your time spent working for Carbine gives you some insider info that the rest of us aren't privy to? Or perhaps we should believe what Stephan is telling us just like you keep droning on about how everything Chris Roberts says is true. You can't have your cake and eat it too.
2nd post
You completely missed the point again. You're trying to argue that because the studio was founded 5 years before game development started that they must have been working on the game for 9 years total. The thought of doing other work besides a in house game must be completely foreign to you. My point about WoW was just because blizzard was developing Warcraft: orcs and humans (and subsequent games) doesn't mean you incorporate that into the timeline for WoWs development. They were developing the Warcraft IP that is for sure but you don't include all previous work in the dev time for the current game.
[mod edit]
First, what stephan said is irrelevant because its after the fact, it was a pathetic attempt at hiding the truth from future investors.
They said it themselves when the studio was created, they all went to work on Wildstar and it doesn't matter if they were working on other stuff, you are making excuses for them which is exactly my point.
Why no excuses for SC?
Have any links to back up your claims? Just because your argument falls apart from what Stephan said doesn't make it irrelevant.
I'm not sure what excuses you want me to give for SC? It gets more than its fair share from the fans already as to why its late and why they have so little to show.
There's no reason to take his word for it, after the fact, if he had talked about it earlier I would except it.
You already know why SC is later than it's first release date, but you refuse to give any excuses like you just did for Wildstar.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
Could Blizzard have used the IP in
Warcraft I (1994) Warcraft II (1995) Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
Because Kefo said so and Kefo is an honourable man(?) .....
Have fun
I'll just quote the last post you made but talk about both instead of making 2 separate ones again.
1st post
You obviously missed my point. Stephan is on record as saying they worked on wildstar for 3.5-4 years yet here you are saying he is a liar and they actually worked on it for 9 years. I guess your time spent working for Carbine gives you some insider info that the rest of us aren't privy to? Or perhaps we should believe what Stephan is telling us just like you keep droning on about how everything Chris Roberts says is true. You can't have your cake and eat it too.
2nd post
You completely missed the point again. You're trying to argue that because the studio was founded 5 years before game development started that they must have been working on the game for 9 years total. The thought of doing other work besides a in house game must be completely foreign to you. My point about WoW was just because blizzard was developing Warcraft: orcs and humans (and subsequent games) doesn't mean you incorporate that into the timeline for WoWs development. They were developing the Warcraft IP that is for sure but you don't include all previous work in the dev time for the current game.
[mod edit]
First, what stephan said is irrelevant because its after the fact, it was a pathetic attempt at hiding the truth from future investors.
They said it themselves when the studio was created, they all went to work on Wildstar and it doesn't matter if they were working on other stuff, you are making excuses for them which is exactly my point.
Why no excuses for SC?
Have any links to back up your claims? Just because your argument falls apart from what Stephan said doesn't make it irrelevant.
I'm not sure what excuses you want me to give for SC? It gets more than its fair share from the fans already as to why its late and why they have so little to show.
There's no reason to take his word for it, after the fact, if he had talked about it earlier I would except it.
You already know why SC is later than it's first release date, but you refuse to give any excuses like you just did for Wildstar.
Why is that?
You still haven't answered my question if you have links to back up your claims. You can try and twist his words or just outright ignore them but that doesn't change the fact he had no reason to lie about the length of time they worked on it.
Im not sure why you want me to give excuses for why SC is so late. Chris does that plenty and he has his super fans who echo it to anyone who tries to criticize the missed deadlines. We have Chris on record multiple times saying one thing and then changing his mind later. The dev team also seems to have been building their game backwards (probably cause of Chris) because you don't start with bleeding edge graphics as your jumping off point. I know that's what's promised but you generally start with basic systems in place first before you implement all the bells and whistles not the other way around.
So please answer my question instead of trying to deflect the conversation further. I'm not giving excuses for wildstar, I'm correcting your misinformation.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
Could Blizzard have used the IP in
Warcraft I (1994) Warcraft II (1995) Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
Because Kefo said so and Kefo is an honourable man(?) .....
Have fun
I'll just quote the last post you made but talk about both instead of making 2 separate ones again.
1st post
You obviously missed my point. Stephan is on record as saying they worked on wildstar for 3.5-4 years yet here you are saying he is a liar and they actually worked on it for 9 years. I guess your time spent working for Carbine gives you some insider info that the rest of us aren't privy to? Or perhaps we should believe what Stephan is telling us just like you keep droning on about how everything Chris Roberts says is true. You can't have your cake and eat it too.
2nd post
You completely missed the point again. You're trying to argue that because the studio was founded 5 years before game development started that they must have been working on the game for 9 years total. The thought of doing other work besides a in house game must be completely foreign to you. My point about WoW was just because blizzard was developing Warcraft: orcs and humans (and subsequent games) doesn't mean you incorporate that into the timeline for WoWs development. They were developing the Warcraft IP that is for sure but you don't include all previous work in the dev time for the current game.
[mod edit]
First, what stephan said is irrelevant because its after the fact, it was a pathetic attempt at hiding the truth from future investors.
They said it themselves when the studio was created, they all went to work on Wildstar and it doesn't matter if they were working on other stuff, you are making excuses for them which is exactly my point.
Why no excuses for SC?
Have any links to back up your claims? Just because your argument falls apart from what Stephan said doesn't make it irrelevant.
I'm not sure what excuses you want me to give for SC? It gets more than its fair share from the fans already as to why its late and why they have so little to show.
There's no reason to take his word for it, after the fact, if he had talked about it earlier I would except it.
You already know why SC is later than it's first release date, but you refuse to give any excuses like you just did for Wildstar.
Why is that?
You still haven't answered my question if you have links to back up your claims. You can try and twist his words or just outright ignore them but that doesn't change the fact he had no reason to lie about the length of time they worked on it.
Im not sure why you want me to give excuses for why SC is so late. Chris does that plenty and he has his super fans who echo it to anyone who tries to criticize the missed deadlines. We have Chris on record multiple times saying one thing and then changing his mind later. The dev team also seems to have been building their game backwards (probably cause of Chris) because you don't start with bleeding edge graphics as your jumping off point. I know that's what's promised but you generally start with basic systems in place first before you implement all the bells and whistles not the other way around.
So please answer my question instead of trying to deflect the conversation further. I'm not giving excuses for wildstar, I'm correcting your misinformation.
HAHA!! It's right there in the link you provided or did you even read it?! They clearly state that Wildstar was their baby at the start, when they first opened their studio. Even Wikipedia says it
I don't want you to make excuses for SC, I would never try and make you do anything. but I am curious why the bias? Every single developer has said one thing only to change it later, this is not new, so again why the bias? The rest of your post is pure opinion, and if you've ever developed a AAA pc game yourself, I would love to see how you did it. Of course I will need a full audit of how you spent every dollar, then I need to see how you planned each phase of development, in full detail. Until you provide that information, I don't see how this conversation can move forward.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
Could Blizzard have used the IP in
Warcraft I (1994) Warcraft II (1995) Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
Because Kefo said so and Kefo is an honourable man(?) .....
Have fun
I'll just quote the last post you made but talk about both instead of making 2 separate ones again.
1st post
You obviously missed my point. Stephan is on record as saying they worked on wildstar for 3.5-4 years yet here you are saying he is a liar and they actually worked on it for 9 years. I guess your time spent working for Carbine gives you some insider info that the rest of us aren't privy to? Or perhaps we should believe what Stephan is telling us just like you keep droning on about how everything Chris Roberts says is true. You can't have your cake and eat it too.
2nd post
You completely missed the point again. You're trying to argue that because the studio was founded 5 years before game development started that they must have been working on the game for 9 years total. The thought of doing other work besides a in house game must be completely foreign to you. My point about WoW was just because blizzard was developing Warcraft: orcs and humans (and subsequent games) doesn't mean you incorporate that into the timeline for WoWs development. They were developing the Warcraft IP that is for sure but you don't include all previous work in the dev time for the current game.
[mod edit]
First, what stephan said is irrelevant because its after the fact, it was a pathetic attempt at hiding the truth from future investors.
They said it themselves when the studio was created, they all went to work on Wildstar and it doesn't matter if they were working on other stuff, you are making excuses for them which is exactly my point.
Why no excuses for SC?
Have any links to back up your claims? Just because your argument falls apart from what Stephan said doesn't make it irrelevant.
I'm not sure what excuses you want me to give for SC? It gets more than its fair share from the fans already as to why its late and why they have so little to show.
There's no reason to take his word for it, after the fact, if he had talked about it earlier I would except it.
You already know why SC is later than it's first release date, but you refuse to give any excuses like you just did for Wildstar.
Why is that?
You still haven't answered my question if you have links to back up your claims. You can try and twist his words or just outright ignore them but that doesn't change the fact he had no reason to lie about the length of time they worked on it.
Im not sure why you want me to give excuses for why SC is so late. Chris does that plenty and he has his super fans who echo it to anyone who tries to criticize the missed deadlines. We have Chris on record multiple times saying one thing and then changing his mind later. The dev team also seems to have been building their game backwards (probably cause of Chris) because you don't start with bleeding edge graphics as your jumping off point. I know that's what's promised but you generally start with basic systems in place first before you implement all the bells and whistles not the other way around.
So please answer my question instead of trying to deflect the conversation further. I'm not giving excuses for wildstar, I'm correcting your misinformation.
HAHA!! It's right there in the link you provided or did you even read it?! They clearly state that Wildstar was their baby at the start, when they first opened their studio. Even Wikipedia says it
I don't want you to make excuses for SC, I would never try and make you do anything. but I am curious why the bias? Every single developer has said one thing only to change it later, this is not new, so again why the bias? The rest of your post is pure opinion, and if you've ever developed a AAA pc game yourself, I would love to see how you did it. Of course I will need a full audit of how you spent every dollar, then I need to see how you planned each phase of development, in full detail. Until you provide that information, I don't see how this conversation can move forward.
Sorry not seeing where they said wildstar was their baby from the start. I could be blind and missing it but it would make no sense to say they worked on the game for 4 years and then later on say they worked on it for 9 years.
If you believe Everything Wikipedia says then you might want to take everything with a grain of salt. The mods are great at reverting changes and trying to keep things objective but they can't police everything. So you still haven't actually provided any proof to your claims so I think it's safe to say you don't actually have any.
My my bias comes from the way they are raising their money outside of Kickstarter and everything that Chris has said or done. I won't go not detail since you can just go through my post history for a good summary.
No I've never developed a AAA video game or any game for that matter but I've been in numerous alphas and betas, and not these shitty pay 150 dollars for "alpha" devs are charging. Honest to god alphas where the game looked like absolute shit because you don't devote resources to polish in an area if you haven't fleshed it out yet. If you were building a house would you honestly care about the decor of all the rooms and if you want carpet or hardwood flooring if you haven't even poured the foundation yet?
I backed Star Citizen back in 2012, and again in 2014.
I knew perfectly well the game was going to be large in scope and could take more than 7 years to complete.
How? Simple I understand what Chris Roberts is trying to do and as I am of an older generation I have watched other companies make promises and fail because a publisher pushed for them to rush the game to market.
This isnt the case with Star Citizen. Players were freely allowed to donate to the development. If they read the fine print they new it was an investment. I am not surprised by the crying and whining going on. The negative commentators are expected. Every game has them.
Simple fact is Chris Roberts has delivered every game he has promised and even though many say Starlancer wasnt finished it did receive great reviews. Even Chris Roberts stated it wasnt finished. He wanted to do more for Starlancer but Microsoft would have nothing to do with that and as Microsoft was the publisher that is as they say, That.
So what it comes down to in all honesty is does one trust Chris Roberts to bring Star Citizen to life as he says he will or not? If so then you agree with me, if not, well, Then my guess is you werent an informed backer to begin with.
Comments
https://en.wikipedia.org/wiki/Carbine_Studios
Founded in 2005. Acquired by NCSOFT in 2007.
Games worked on: 1. Wildstar. Released: 2014
http://www.carbinestudios.com/games/
If they worked on Wildstar for only 4 years as you claim .... what have they done the OTHER 5 years ? IF they worked only on technology for 5 years and they only developed 1 game .... hhhmmmm.... what may this technology have been used for ..... could it have been ... hmmm ... WILDSTAR ?! And in that case, WHY would you NOT count those 5 years as Wildstar development years ?
And yes, I read the Stephan Frost interview. Its strange when he claims that developing the (Wildstar) IP and coding the (Wildstar) game engine is NOT considered Wildstar development time by him.
And after 40 % of the studio has been laid off recently I doubt that they will do much of their own new development anytime soon. More likely they are (again?) NCSOFTs little helpers.
Have fun
So by your logic we shouldn't actually believe what the devs say? If Stephan is saying that they worked on wildstar for 4 years but clearly he must be lying if the studio was founded 5 years before that. You might want to rethink your idol Chris Roberts.
I guess WoW actually started development then sometime in the 90's when Blizzard was creating Warcraft: orcs and humans. They were developing the IP back then that's for sure so really we should be incorporating that in the dev timeline as well right?
It's a barrel of laughs when I can bring up something like how Chris Roberts is quoted as saying he was working on the game a year before the kickstarter happened and the white knights come out in force to argue that it doesn't count because he wasn't a studio but try to use the same logic with a different game and dear god its like you just committed several horrible murders and those devs are clearly lying through their teeth.
A studio can be formed and work on tech for other studios because they get contracted out. NCSOFT could have had them developing tech for all their other suite of games. I'm not saying that's what happened but I tend to believe the devs when they say they worked on it for 4 years and not some crap thrown out by people trying to muddle the truth to make their argument look better because SC is the BDSSE!!
https://cloudimperiumgames.com/about
Star Citizen crowdfunding (+ Kickstarter) started in October/November 2012. The backers pay for the development.
Carbine was founded in 2005. NCSOFT paid for development of Wildstar as they bought Carbine in 2007.
Games worked on for both studios: 1.
Have fun
Warcraft I (1994)
Warcraft II (1995)
Warcraft III (2002) ?
Nah ! It was ALL FOR WoW ! Lets count that time in into the WoW development time.
[mod edit]
Have fun
1st post
You obviously missed my point. Stephan is on record as saying they worked on wildstar for 3.5-4 years yet here you are saying he is a liar and they actually worked on it for 9 years. I guess your time spent working for Carbine gives you some insider info that the rest of us aren't privy to? Or perhaps we should believe what Stephan is telling us just like you keep droning on about how everything Chris Roberts says is true. You can't have your cake and eat it too.
2nd post
You completely missed the point again. You're trying to argue that because the studio was founded 5 years before game development started that they must have been working on the game for 9 years total. The thought of doing other work besides a in house game must be completely foreign to you. My point about WoW was just because blizzard was developing Warcraft: orcs and humans (and subsequent games) doesn't mean you incorporate that into the timeline for WoWs development. They were developing the Warcraft IP that is for sure but you don't include all previous work in the dev time for the current game.
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They said it themselves when the studio was created, they all went to work on Wildstar and it doesn't matter if they were working on other stuff, you are making excuses for them which is exactly my point.
Why no excuses for SC?
Have any links to back up your claims? Just because your argument falls apart from what Stephan said doesn't make it irrelevant.
I'm not sure what excuses you want me to give for SC? It gets more than its fair share from the fans already as to why its late and why they have so little to show.
You already know why SC is later than it's first release date, but you refuse to give any excuses like you just did for Wildstar.
Why is that?
Im not sure why you want me to give excuses for why SC is so late. Chris does that plenty and he has his super fans who echo it to anyone who tries to criticize the missed deadlines. We have Chris on record multiple times saying one thing and then changing his mind later. The dev team also seems to have been building their game backwards (probably cause of Chris) because you don't start with bleeding edge graphics as your jumping off point. I know that's what's promised but you generally start with basic systems in place first before you implement all the bells and whistles not the other way around.
So please answer my question instead of trying to deflect the conversation further. I'm not giving excuses for wildstar, I'm correcting your misinformation.
They clearly state that Wildstar was their baby at the start, when they first opened their studio.
Even Wikipedia says it
I don't want you to make excuses for SC, I would never try and make you do anything. but I am curious why the bias? Every single developer has said one thing only to change it later, this is not new, so again why the bias?
The rest of your post is pure opinion, and if you've ever developed a AAA pc game yourself, I would love to see how you did it.
Of course I will need a full audit of how you spent every dollar, then I need to see how you planned each phase of development, in full detail.
Until you provide that information, I don't see how this conversation can move forward.
If you believe Everything Wikipedia says then you might want to take everything with a grain of salt. The mods are great at reverting changes and trying to keep things objective but they can't police everything. So you still haven't actually provided any proof to your claims so I think it's safe to say you don't actually have any.
My my bias comes from the way they are raising their money outside of Kickstarter and everything that Chris has said or done. I won't go not detail since you can just go through my post history for a good summary.
No I've never developed a AAA video game or any game for that matter but I've been in numerous alphas and betas, and not these shitty pay 150 dollars for "alpha" devs are charging. Honest to god alphas where the game looked like absolute shit because you don't devote resources to polish in an area if you haven't fleshed it out yet. If you were building a house would you honestly care about the decor of all the rooms and if you want carpet or hardwood flooring if you haven't even poured the foundation yet?
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I knew perfectly well the game was going to be large in scope and could take more than 7 years to complete.
How? Simple I understand what Chris Roberts is trying to do and as I am of an older generation I have watched other companies make promises and fail because a publisher pushed for them to rush the game to market.
This isnt the case with Star Citizen. Players were freely allowed to donate to the development. If they read the fine print they new it was an investment. I am not surprised by the crying and whining going on. The negative commentators are expected. Every game has them.
Simple fact is Chris Roberts has delivered every game he has promised and even though many say Starlancer wasnt finished it did receive great reviews. Even Chris Roberts stated it wasnt finished. He wanted to do more for Starlancer but Microsoft would have nothing to do with that and as Microsoft was the publisher that is as they say, That.
So what it comes down to in all honesty is does one trust Chris Roberts to bring Star Citizen to life as he says he will or not? If so then you agree with me, if not, well, Then my guess is you werent an informed backer to begin with.
Played: UO, LotR, WoW, SWG, DDO, AoC, EVE, Warhammer, TF2, EQ2, SWTOR, TSW, CSS, KF, L4D, AoW, WoT
Playing: The Secret World until Citadel of Sorcery goes into Alpha testing.
Tired of: Linear quest games, dailies, and dumbed down games
Anticipating:Citadel of Sorcery