It looks like you're new here. If you want to get involved, click one of these buttons!
Last week Artcraft gave us a fiery heifer of an update leaving this embedded reporter speculating about the part that often gets tacked on to make launch, the end game! That’s right I’m talking about the Confessor’s animation update. The next playable archetype the Minotaur Myrmidon. And last but not least J. Todd Coleman (Artcraft Co-founder and Crowfall Creative Director)speaking exclusively with WorthPlaying about virtual worlds and the end game which got this writer wildly speculating (the best kind of speculation I might add) about what Crowfall needs to keep us invested in that endgame.
Comments
It's funny that they even mention that it's a fine line between needing them and treating them like cattle and doing grunt work. The question will always be the same for any PvEer, "Why should I PvE in your game that serves PvPers when I can simply go to a game that caters to PvEers?" The answer, likewise, has always been the same . . . the PvEers simply leave and go to a PvE game.
"It used to work in UO and blah blah blah" Yes, that's because there weren't dozens of other options for PvE MMO's. Now there are.
No PVE'r in there right mind would look at this game seriously.
If you restrict your game to one activity (pvp) then you're community will naturally be narrow. As people change over time, so do their focuses. If you game only offers pvp but you get tired of it, you're gonna stop playing. By being narrow minded, you have to focus on attracting new players to replace the ones quitting. This might be achievable short term, but not long term.
With Raph on board, I'm sure Artcraft have this under control. Whilst PvP will be the main focus, the games going to have crafting, housing and the like to offer alternative activities for when our mood changes. I'm also hoping it has ample opportunity for pvping solo, small group, normal group and raid so that as many playstyles can be accommodated.
Oh yeah it's got crafting and housing lmfao, really!
Part of the reason PvE players aren't that interested in PvP is because it seems very pointless to us.
You want me to go kill all these people only to have them respawn right back and have absolutely no impact on anything other than some meaningless objective like a keep?
Does this advance my character in any way? No, does this provide any sense of progression? No, Does this unfold lore or story? No.
With campaigns having a definite ending (much like ESO) and then having elements that persist and that you can use to influence the next campaign....that's more like it for a PvE player like me.
As the other commenters say, these kind of games can't really appeal to true PvErs because there is the strong possibility of being ganked while gathering etc. which true PvErs won't put up with for long when they could just play in a different game where that doesn't happen.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
~I am Many~
The truth is PVP and PVE can co exist. Look at SWG. You flagged up if you wanted to PVP other wise you just looked at players killing each other endlessly. At least in SWG they ended up putting in player built bases that had objectives that made PVP fun. In other MMOS PVP is Meh at best, even look at WOW PVP now is just jumping on the queue treadmill. Other games are exactly the same, queue up for said instanced PVP and repeat as many times as you want to.
I am starting to think PVP in MMOs is a bad idea because all the work that goes around PVP and in the end instancing PVP is the only way of not disturbing PVEers and making them quit. Yea you could have a SWG flag system but then PVPers are mad because they cannot randomly attack someone just because and feel PVEers are going to kill them when they are at low health. Problem with this is real PVEers are just going to look at you LOL and walk away, they are not there to kill you.
I guess the devs will have to "play to crush" alongside there loyal but small following.
Never played Warcraft Fantasy? Don't the Sigmar priests carry books? And so do many of the characters in WAR40K, hell some of them have books of litanies glued onto their armor.
Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!
Of course, PVE'ers will avoid it like the plague, lol
And I disagree RPGs do scripted quests better.
I love the scripted quests in LOTRO where I will probably be staying considering this game will probalby be another gankfest game.
Other than that kind of innovative business model, I think I will not be anywhere near this one.
Logic, my dear, merely enables one to be wrong with great authority.
The reasons I believe a PvE player would want to play Crowfall:
- They can create their own Kingdom: player can choose where to place rivers, mountains, plains, lakes, etc. on a huge map, then build castles and fortresses and decide which monster camps they want to have and where they want them, create a huge city supporting hundreds of other players, merchants, crafters, combatants, etc.
- They can be involved in the war without participating directly to the PvP: supply routes, crafting, collecting artifacts, trading, harvesting, mining, construction of strongholds, taming wild animals, killing creatures to collect reagents, etc.
- They don't have to do boring quests or grind endlessly: there's no level, so anyone can participate in the "end game" from day one, whether it's in the political, economical or military domains.
In Crowfall the gameplay is all player driven, so the "quests" will probably be tasks given by a player in exchange of a reward: hauling material around the map with caravans, obtaining artifacts, exploring certain areas, collecting rare resources, etc.
Especially when said players will often return the favor by protecting the PvE player from harm out in the game world and ensuring in other ways that they don't have to do things they don't like - because the PvPers have a vested interest in their gear/consumable provider sticking around and continually providing them with the necessary means to kick butt.
Small-minded people can't see the possibilities and over-simplify the proposed systems for crowfall.
Whether or not it will bring in and retain PvE-type players or not is yet to be seen, as is whether or not all of the proposed systems will turn out well; but it isn't as simple or black and white as some people seem to think.