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Crowfall: PvPers Need PvEers

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

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Last week Artcraft gave us a fiery heifer of an update leaving this embedded reporter speculating about the part that often gets tacked on to make launch, the end game! That’s right I’m talking about the Confessor’s animation update. The next playable archetype the Minotaur Myrmidon. And last but not least J. Todd Coleman (Artcraft Co-founder and Crowfall Creative Director)speaking exclusively with WorthPlaying about virtual worlds and the end game which got this writer wildly speculating (the best kind of speculation I might add) about what Crowfall needs to keep us invested in that endgame.


¯\_(ツ)_/¯ 


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Comments

  • st3v3b0st3v3b0 Member UncommonPosts: 155
    I am of the opposite feeling for the new Confessor animations as I think the book is dumb and silly to look at. Name one wizard in novel fantasy that goes around carrying a book in their hand as they cast spells. Hands should be empty with exception to the weapon(s) you are carrying.
  • RusqueRusque Member RarePosts: 2,785
    Can you kill the PvEers? If so, then you can't have PvEers in any meaningful quantity (aka, you might retain some outliers), they will leave.


    It's funny that they even mention that it's a fine line between needing them and treating them like cattle and doing grunt work. The question will always be the same for any PvEer, "Why should I PvE in your game that serves PvPers when I can simply go to a game that caters to PvEers?" The answer, likewise, has always been the same . . . the PvEers simply leave and go to a PvE game.


    "It used to work in UO and blah blah blah" Yes, that's because there weren't dozens of other options for PvE MMO's. Now there are.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Good luck with PVE's being fodder for a game built around PVP. The devs should of thought about that when they we're deciding what kind of mmo they wanted to make. 

    No PVE'r in there right mind would look at this game seriously. 




  • cameltosiscameltosis Member LegendaryPosts: 3,847
    A healthy game needs a healthy community and a healthy community needs diversity.

    If you restrict your game to one activity (pvp) then you're community will naturally be narrow. As people change over time, so do their focuses. If you game only offers pvp but you get tired of it, you're gonna stop playing. By being narrow minded, you have to focus on attracting new players to replace the ones quitting. This might be achievable short term, but not long term.


    With Raph on board, I'm sure Artcraft have this under control. Whilst PvP will be the main focus, the games going to have crafting, housing and the like to offer alternative activities for when our mood changes. I'm also hoping it has ample opportunity for pvping solo, small group, normal group and raid so that as many playstyles can be accommodated.
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • KajidourdenKajidourden Member EpicPosts: 3,030
    edited June 2016
    The concept on it's face has enough of a PvE element to interest me (someone who has only ever PvP'ed in ESO). We'll see what happens long-term but as a 90% PvE player I am interested in this title because of the little hooks they have for those like myself. It's enough to get me interested and I will probably back it when the testing schedule isn't so wonky so they're doing something right in that regard imo.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    edited June 2016
    Housing and crafting does not satisfy PVE'rs Lol they have built there whole game around PVP and it's to little to late. There are mmos coming that are PVE games so why would they want to play CrowFall.

    Oh yeah it's got crafting and housing lmfao, really!




  • KajidourdenKajidourden Member EpicPosts: 3,030
    Housing and crafting does not satisfy PVE'rs Lol they have built there whole game around PVP and it's to little to late. There are mmos coming that are PVE games so why would they want to play CrowFall.

    Oh yeah it's got crafting and housing lmfao, really!

    Part of the reason PvE players aren't that interested in PvP is because it seems very pointless to us.

    You want me to go kill all these people only to have them respawn right back and have absolutely no impact on anything other than some meaningless objective like a keep?
    Does this advance my character in any way? No, does this provide any sense of progression? No, Does this unfold lore or story? No.
    With campaigns having a definite ending (much like ESO) and then having elements that persist and that you can use to influence the next campaign....that's more like it for a PvE player like me.
  • meddyckmeddyck Member UncommonPosts: 1,282
    I think you have a valid point but you have obscured it by referring to PvE. What games like CF and CU need are not PvErs but rather some PvPers who also like to do gathering, building, etc. in addition to the people who just want to kill their enemies all the time (me :p).

    As the other commenters say, these kind of games can't really appeal to true PvErs because there is the strong possibility of being ganked while gathering etc. which true PvErs won't put up with for long when they could just play in a different game where that doesn't happen.

    DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer

  • Gobstopper3DGobstopper3D Member RarePosts: 970
    I was interested in it for about 5 minutes.  I'm not against pvp, but I like it only when I feel like doing it.  That isn't going to fly in this game.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • SevalaSevala Member UncommonPosts: 220
    Dumb. Open PvP always just turns into a gankfest on PVEs so they will obviously leave, like every other game that has done this ever. Like someone else mentioned, the only reason it worked back in the classic games was due to limited options of games in the genre. Without options like flagging the PVE community will mostly dry up quite quickly, and then even the casual PVP crowd and/or gankers will bail as well since easy and plentiful targets will be non-existent. 

    ~I am Many~

  • danwest58danwest58 Member RarePosts: 2,012
    This is why PVErs left ArcheAge.  Because they always have to be worried about being killed by another player just because.  This stopped some people from leveling completely because when they got into high level zones these zones were always at war when PVEers were playing.  

    The truth is PVP and PVE can co exist.  Look at SWG.  You flagged up if you wanted to PVP other wise you just looked at players killing each other endlessly.  At least in SWG they ended up putting in player built bases that had objectives that made PVP fun.  In other MMOS PVP is Meh at best, even look at WOW PVP now is just jumping on the queue treadmill.  Other games are exactly the same, queue up for said instanced PVP and repeat as many times as you want to.  

    I am starting to think PVP in MMOs is a bad idea because all the work that goes around PVP and in the end instancing PVP is the only way of not disturbing PVEers and making them quit.  Yea you could have a SWG flag system but then PVPers are mad because they cannot randomly attack someone just because and feel PVEers are going to kill them when they are at low health.  Problem with this is real PVEers are just going to look at you LOL and walk away, they are not there to kill you.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    edited June 2016
    It's like the penny has just dropped that pure PVP mmo's don't go very far and suffer from lack of player base. Again  to little to late, PVE'rs won't be fooled into thinking this game will cater to them.


    I guess the devs will have to "play to crush" alongside there loyal but small following.




  • MaquiameMaquiame Member UncommonPosts: 1,073

    st3v3b0 said:

    I am of the opposite feeling for the new Confessor animations as I think the book is dumb and silly to look at. Name one wizard in novel fantasy that goes around carrying a book in their hand as they cast spells. Hands should be empty with exception to the weapon(s) you are carrying.





    Never played Warcraft Fantasy? Don't the Sigmar priests carry books? And so do many of the characters in WAR40K, hell some of them have books of litanies glued onto their armor.

    image

    Any mmo worth its salt should be like a good prostitute when it comes to its game world- One hell of a faker, and a damn good shaker!

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Crowfall will definitely attract many PVP'ers that like some PVE on the side.

    Of course, PVE'ers will avoid it like the plague, lol
  • flizzerflizzer Member RarePosts: 2,455
    If I'm going to get ganked by the PvPers then there is no PvE in the game for most like me.

    And I disagree RPGs do scripted quests better.

    I love the scripted quests in LOTRO where I will probably be staying considering this game will probalby be another gankfest game.
  • aikatearsaikatears Member UncommonPosts: 33
    They are hoping for a lot. I love crafting and housing in games that have them and do it very well but not to be someone else chew toy. Only reason I play bdo is the life skills stuff once I am close to 45 will start killing my character to keep her under. It's like a carrot for please players then having to be told deal with rest of the game even though devs wants us to play as well. Sigh
  • MyriaMyria Member UncommonPosts: 699
    While PvPers may need PvEers, PvEers don't need PvPers.
  • FranciscourantFranciscourant Member UncommonPosts: 356
    edited June 2016
    st3v3b0 said:
    I am of the opposite feeling for the new Confessor animations as I think the book is dumb and silly to look at. Name one wizard in novel fantasy that goes around carrying a book in their hand as they cast spells. Hands should be empty with exception to the weapon(s) you are carrying.

    I'm pretty happy that ACE does certain things differently than traditional MMORPGs and went with books instead of staffs for the Confessor.

    On the concept art, the male Confessor holds another weapon in its right hand, so maybe we'll get something like that in-game too.

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    st3v3b0 said:
    I am of the opposite feeling for the new Confessor animations as I think the book is dumb and silly to look at. Name one wizard in novel fantasy that goes around carrying a book in their hand as they cast spells. Hands should be empty with exception to the weapon(s) you are carrying.

    I'm pretty happy that ACE does certain things differently than traditional MMORPGs and went with books instead of staffs for the Confessor.

    On the concept art, the male Confessor holds another weapon in its right hand, so maybe we'll get something like that in-game too.



    .......................................................................................

    You mean like the loremaster in lotro that uses books and has a weapon in his hand but hey lotro is not a traditional mmo, right Lol.

    Nothing special here chap.




  • MendelMendel Member LegendaryPosts: 5,609
    I hoping that Crowfall will offer a really revolutionary deal -- they pay me to play!  I'm a target.  I know it.  I prefer PvE over PvP.  The best way for a developer to stock their world with sheep (me) to be slaughtered at will, they're going to have to have a business model that encourages me to play.  Let's start the negotiations at $1,000 US per hour.  I am flexible.

    Other than that kind of innovative business model, I think I will not be anywhere near this one.

    Logic, my dear, merely enables one to be wrong with great authority.

  • FranciscourantFranciscourant Member UncommonPosts: 356
    Rusque said:
    The question will always be the same for any PvEer, "Why should I PvE in your game that serves PvPers when I can simply go to a game that caters to PvEers?" 
    In Crowfall each world has a different level of risk. There are 100% safe maps like the Eternal Kingdoms, where players can trade, craft, harvest, kill/tame creatures, etc. safely. God's Reach, the safest type of campaign world is RvR, so basically 1/3 of the population is friendly, which means that a large portion of the territory should be generally safe. But even when a player dies in this type of world, there's no EXP loss (no level in CF). It's not known at this time how the player loot will work in those worlds, but my guess is that ACE will deactivate equipment loot in God's Reach and limit the inventory loot.

    The reasons I believe a PvE player would want to play Crowfall:
    - They can create their own Kingdom: player can choose where to place rivers, mountains, plains, lakes, etc. on a huge map, then build castles and fortresses and decide which monster camps they want to have and where they want them, create a huge city supporting hundreds of other players, merchants, crafters, combatants, etc.
    - They can be involved in the war without participating directly to the PvP: supply routes, crafting, collecting artifacts, trading, harvesting, mining, construction of strongholds, taming wild animals, killing creatures to collect reagents, etc.
    - They don't have to do boring quests or grind endlessly: there's no level, so anyone can participate in the "end game" from day one, whether it's in the political, economical or military domains.
  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    Sorry but what you called boring grinding and quests is what many PVE 'rs like. No amount of fluff in this PVP game will bring PVE players flocking. 




  • FranciscourantFranciscourant Member UncommonPosts: 356
    edited June 2016
    Sorry but what you called boring grinding and quests is what many PVE 'rs like. No amount of fluff in this PVP game will bring PVE players flocking. 
    I doubt so many PvErs really enjoy repetitive grinding (killing 200 rats) and boring quests ("Go talk to Ben, he got something for you!") Some quests are more interesting than others, I agree, and grinding can always be fun when there's a challenge.

    In Crowfall the gameplay is all player driven, so the "quests" will probably be tasks given by a player in exchange of a reward: hauling material around the map with caravans, obtaining artifacts, exploring certain areas, collecting rare resources, etc.
  • LeiloniLeiloni Member RarePosts: 1,266
    edited June 2016
    Housing and crafting does not satisfy PVE'rs Lol they have built there whole game around PVP and it's to little to late. There are mmos coming that are PVE games so why would they want to play CrowFall.

    Oh yeah it's got crafting and housing lmfao, really!
     Maybe it doesn't for you but there's a ton of people out there who prefer non combat activities such as housing and crafting, and the idea of having tons of players continually needing their services is their dream.

    Especially when said players will often return the favor by protecting the PvE player from harm out in the game world and ensuring in other ways that they don't have to do things they don't like - because the PvPers have a vested interest in their gear/consumable provider sticking around and continually providing them with the necessary means to kick butt. :)
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Leiloni said:
    Housing and crafting does not satisfy PVE'rs Lol they have built there whole game around PVP and it's to little to late. There are mmos coming that are PVE games so why would they want to play CrowFall.

    Oh yeah it's got crafting and housing lmfao, really!
     Maybe it doesn't for you but there's a ton of people out there who prefer non combat activities such as housing and crafting, and the idea of having tons of players continually needing their services is their dream.

    Especially when said players will often return the favor by protecting the PvE player from harm out in the game world and ensuring in other ways that they don't have to do things they don't like - because the PvPers have a vested interest in their gear/consumable provider sticking around and continually providing them with the necessary means to kick butt. :)

    Small-minded people can't see the possibilities and over-simplify the proposed systems for crowfall.

    Whether or not it will bring in and retain PvE-type players or not is yet to be seen, as is whether or not all of the proposed systems will turn out well; but it isn't as simple or black and white as some people seem to think.
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