For those wondering, I am absolutely not talking about which the best MMO is. I am talking about the last MMO that gave you the feeling... "I belong here, I feel at home here".
It can be come from a game itself or the luck of the draw of the cards found the right guild.
For me the last was in World of Warcraft even though I personally no longer see it as the best mmo. The reason I felt at home in WoW had nothing to do with the game an everything with the persons in the guild.
What was your last "home" and why?
For me they were 2, in chronological order: EverQuest 2 Lotro Final Fantasy XIV (Even if that one lacked player housing when i played it)
SWG was close but I was still in sixth form when I was playing that and had a lot going on so I could never devote enough hours to really get into the pvp scene.
But LotRO, yeh, I found my home. From launch, the game seemed to provide everything I wanted. The stories were made acceptable because it was lord of the rings. The world was great to explore. The content was actually quite challenging and group orientated. The PvP was awesome.
However, it was the community that made it feel like home. A generally more mature crowd anyway, the game was designed to be inclusive - minimal power gaps + lots of group content meant pugs were common. Grouping was normal, most people could do it. I met tons of awesome people in that game and did the hardest content with strangers. I was also part of an awesome guild, started as a casual member because my RL boss was guild leader, but 3 months after launch I was raid leader and eventually took over the guild. 9 years on, I'm still in contact with some of those guild members. Even the pvp crowd was awesome.
Basically, everything in LotRO (at launch) was setup to create an awesome community and it worked. Sadly, with F2P, dumbing down of content plus solofication, that feeling went and I went with it.
Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman
Comments
EverQuest 2
Lotro
Final Fantasy XIV (Even if that one lacked player housing when i played it)
SWG was close but I was still in sixth form when I was playing that and had a lot going on so I could never devote enough hours to really get into the pvp scene.
But LotRO, yeh, I found my home. From launch, the game seemed to provide everything I wanted. The stories were made acceptable because it was lord of the rings. The world was great to explore. The content was actually quite challenging and group orientated. The PvP was awesome.
However, it was the community that made it feel like home. A generally more mature crowd anyway, the game was designed to be inclusive - minimal power gaps + lots of group content meant pugs were common. Grouping was normal, most people could do it. I met tons of awesome people in that game and did the hardest content with strangers. I was also part of an awesome guild, started as a casual member because my RL boss was guild leader, but 3 months after launch I was raid leader and eventually took over the guild. 9 years on, I'm still in contact with some of those guild members. Even the pvp crowd was awesome.
Basically, everything in LotRO (at launch) was setup to create an awesome community and it worked. Sadly, with F2P, dumbing down of content plus solofication, that feeling went and I went with it.