SWTOR had extra time and lots of money. Taking longer doesn't guarantee a good game will be produced. There comes a time when you just have to put the game out as you can spend 10 or 20 years in development. The longer you take in game development the greater the chance the game will appear outdated.
As to this game, the only thing left to do is wait. I made a minimum investment in the game so I can follow it more closely but will not put more money into it until I have an actual launched product to evaluate. To many unknowns at this point.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Well, let's see. They're making millions a month right now. If they release the game, they will actually have to deal with problems. The only thing they have to gain is possibly making more money. But if the game fails they are risking their current income stream.
So yeah, there's little monetary incentive to actually develop the game and tons of risk associated with doing it. There is some incentive to develop new ships and every once in awhile, something new to look at, but to actually develop the game itself- no.
Finally, even if they've sold all they can, wouldn't they just push out whatever they can, kill 100+ jobs and move into a sustaining effort where they could simply sell ships and make slow game progress, but make a profit?
From what I understand, they aren't going to continue selling ships at release. It would create PR flak to go back on that principle at release.
Sure, but they'll be selling SOMETHING. Honestly, I don't even see them getting away from selling ships. PR Flak compared to what? Compared to an annual delay announcement? Hey, maybe it would get lost in the shuffle entirely because people would just be happy to have it delivered, lol. I can see the press release now, "We understand we said that we wouldn't be selling ships following release, but due to the size of the project we've had to keep on more people than anticipated and need to offset that cost.
Haha, the honeymoon period for the game may be intense, indeed! But considering that continuing to sell ships outright for cash would constitute a gross Pay2Win feature... I don't see it being a workable compromise at release in any manner.
At least, I hope CIG doesn't believe they'd be able to get away with that. Pretty sure Bill and the gang, at least, would call them on it!
Depends on the definition of P2W. Many would consider ship skins to be P2W. What if they offered Planets for sale, or space stations that had no impact on the game? I can DEFINITELY see people saying they're P2W.
If they are selling ships through the shop that can be obtained with a reasonable amount of effort within the game, then I don't view that as P2W. I know some do, but the industry is already poo-pooing on that perspective because many games are selling gear (NOT best in slot gear) through cash shops. Why? Honestly? I think it's because the current climate is a "damned if you do, damned if you don't" one.
Starter ships for sale, sure. Advanced ships for sale on the market? That changes things. When you can field nigh-unlimited amounts of mid-level to advanced ships through your wallet, the game will deserve a P2W tag. Ship skins are strictly cosmetic (as far as I know), so I would call anyone attempting to label them P2W as silly or ignorant.
The RL currency/in-game currency exchanges are already flirting with the line. Bypassing that to go directly to buying ships (meaning no equalizing market force in the game to discourage rampant abuse of the store) is about as cut-and-dry as you can get.
I get the sentiment in your last sentence, though. The prisoners' dilemma can lead to all kinds of nasty outcomes.
Is there? All I see are Opium fields and walls of text...
So you choose to trust Lesnick over Roberts?
Interesting...
What I believe isn't conflicted because I am aware of the situation and it was cleared up. The only people who think there is still any confusion are either because they don't understand or because they don't want to understand.
Do you not understand or do you not want to understand....?
What I believe isn't conflicted because I am aware of the situation and it was cleared up. The only people who think there is still any confusion are either because they don't understand or because they don't want to understand.
Do you not understand or do you not want to understand....?
/sigh
What was cleared up was the claim that Ben said something and that the company had not made an announcement.
He did not correct his boss' mistake (Erillion's claim) and neither did he say they would not be selling ship packages post release.
What I believe isn't conflicted because I am aware of the situation and it was cleared up. The only people who think there is still any confusion are either because they don't understand or because they don't want to understand.
Do you not understand or do you not want to understand....?
/sigh
What was cleared up was the claim that Ben said something and that the company had not made an announcement.
He did not correct his boss' mistake (Erillion's claim) and neither did he say they would not be selling ship packages post release.
Do you understand the difference here?
Yeah of course, unless implicitly stated anything is possible...that is why I still believe the rumors that CR is a real life VAMPIRE Grrrrr......
Well, let's see. They're making millions a month right now. If they release the game, they will actually have to deal with problems. The only thing they have to gain is possibly making more money. But if the game fails they are risking their current income stream.
So yeah, there's little monetary incentive to actually develop the game and tons of risk associated with doing it. There is some incentive to develop new ships and every once in awhile, something new to look at, but to actually develop the game itself- no.
Finally, even if they've sold all they can, wouldn't they just push out whatever they can, kill 100+ jobs and move into a sustaining effort where they could simply sell ships and make slow game progress, but make a profit?
From what I understand, they aren't going to continue selling ships at release. It would create PR flak to go back on that principle at release.
Sure, but they'll be selling SOMETHING. Honestly, I don't even see them getting away from selling ships. PR Flak compared to what? Compared to an annual delay announcement? Hey, maybe it would get lost in the shuffle entirely because people would just be happy to have it delivered, lol. I can see the press release now, "We understand we said that we wouldn't be selling ships following release, but due to the size of the project we've had to keep on more people than anticipated and need to offset that cost.
Haha, the honeymoon period for the game may be intense, indeed! But considering that continuing to sell ships outright for cash would constitute a gross Pay2Win feature... I don't see it being a workable compromise at release in any manner.
At least, I hope CIG doesn't believe they'd be able to get away with that. Pretty sure Bill and the gang, at least, would call them on it!
Depends on the definition of P2W. Many would consider ship skins to be P2W. What if they offered Planets for sale, or space stations that had no impact on the game? I can DEFINITELY see people saying they're P2W.
If they are selling ships through the shop that can be obtained with a reasonable amount of effort within the game, then I don't view that as P2W. I know some do, but the industry is already poo-pooing on that perspective because many games are selling gear (NOT best in slot gear) through cash shops. Why? Honestly? I think it's because the current climate is a "damned if you do, damned if you don't" one.
Starter ships for sale, sure. Advanced ships for sale on the market? That changes things. When you can field nigh-unlimited amounts of mid-level to advanced ships through your wallet, the game will deserve a P2W tag. Ship skins are strictly cosmetic (as far as I know), so I would call anyone attempting to label them P2W as silly or ignorant.
The RL currency/in-game currency exchanges are already flirting with the line. Bypassing that to go directly to buying ships (meaning no equalizing market force in the game to discourage rampant abuse of the store) is about as cut-and-dry as you can get.
I get the sentiment in your last sentence, though. The prisoners' dilemma can lead to all kinds of nasty outcomes.
I'd agree with that. I mean I would really rather NOT see things like capital ships being sold. However, if someone wants to buy a starter ship, I say let them. Even mid-tier ships, I wouldn't have a problem with. Although, I get what you mean, too, so I would say if it was me rolling that out, maybe I would consider allowing for mid-tier ships to be purchased after, say, 1 year after release.
The reasoning is simple, there is this gap created which becomes a barrier to entry for players. So I can go to my buddy and say "Hey, come play this with me!" and they'll be like, "Ok!", but then when they get into the game they realize that they can't realistically play with me for 6 months because I've progressed so much further than they have. It's the whole reason for the Level 100 Character boosts in WoW too, right?
I would agree with you, though, that the best of the best should be earned in game. There needs to be some meat on the bone and reason to play the actual game.
What I believe isn't conflicted because I am aware of the situation and it was cleared up. The only people who think there is still any confusion are either because they don't understand or because they don't want to understand.
Do you not understand or do you not want to understand....?
/sigh
What was cleared up was the claim that Ben said something and that the company had not made an announcement.
He did not correct his boss' mistake (Erillion's claim) and neither did he say they would not be selling ship packages post release.
Do you understand the difference here?
Yeah of course, unless implicitly stated anything is possible...that is why I still believe the rumors that CR is a real life VAMPIRE Grrrrr......
So despite what you said, despite what Shodanas said and despite what Erillion said we arrive right back at square one where Roberts had made a comment and there is no proof to say it was a mistake or that his mistake had been corrected.
I'd agree with that. I mean I would really rather NOT see things like capital ships being sold. However, if someone wants to buy a starter ship, I say let them. Even mid-tier ships, I wouldn't have a problem with. Although, I get what you mean, too, so I would say if it was me rolling that out, maybe I would consider allowing for mid-tier ships to be purchased after, say, 1 year after release.
The reasoning is simple, there is this gap created which becomes a barrier to entry for players. So I can go to my buddy and say "Hey, come play this with me!" and they'll be like, "Ok!", but then when they get into the game they realize that they can't realistically play with me for 6 months because I've progressed so much further than they have. It's the whole reason for the Level 100 Character boosts in WoW too, right?
I would agree with you, though, that the best of the best should be earned in game. There needs to be some meat on the bone and reason to play the actual game.
Capital ships in this game, played/kept by real players for PvP in a Persistent Universe with all those mechanics and stuff been considered for this game in the level of fidelity been shown/promoted, going to battles with other ships, from capital to single-seat ships...
Seriously guys.... what a fucking joke. If people really believes that they will be able to pull that of at this point... seriously... that is the biggest example of burying your head in the sand that I ever seen before... They never will accomplish that in any acceptable shape or form. Which made all this capital ship sales, specially, a pure and clear scam.
That been said... I agree with your line of thinking here. My problem with the situation is, once again, false advertising their game/project and making people believe in something different and then, changing that because... whatever reason. That is NOT and never will be an example to be followed in any crowdfunded campaign and even if Star Citizen succeeded as the ultimate of the games (hah, let's extrapolate the dream) that wouldn't make all their marketing approach and bait-and-switch attitude something to be applauded and followed.
Capital ships are already working, we already saw the Idris flying, and it is going to be shown in action in Gamescom Demo. Biggest player controlable asset in gaming ever.
jcrg99 said: That been said... I agree with your line of thinking here. My problem with the situation is, once again, false advertising their game/project and making people believe in something different and then, changing that because... whatever reason.
Sounds like the "Industry Standard" to me and its been going on a hell of a lot longer than Crowdfunding or Star Citizen.
Ultimately it's all a waiting game, once Star Citizen is released we can then all argue who was right and wrong and listen to a deluge of 'I told you so'
Until then, all the backers should just keep an eye on what 'their' money was actually spent on, as I think a fair portion of the money raised by the backers has been misused.
Just remember the money raised was to support an existing developer (and their company) to make a 'Game' the money wasn't raised to make a gaming company/empire, and there is a distinction here, if you can't see what I'm talking about your missing the big picture.
“Nevertheless, the human brain, which survives by hoping from one second to another, will always endeavor to put off the moment of truth. Moist” ― Terry Pratchett, Making Money
Honestly as much as i hope this game comes out, i am glad i did not invest any thing in to it. It always seemed a bit fishy to me, and with the ULA changes and everything else along with the huge delay from when they said it would be released. I think this game will permanently be in testing just so they don't have to pay the backers back.
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Capital ships are already working, we already saw the Idris flying, and it is going to be shown in action in Gamescom Demo. Biggest player controlable asset in gaming ever.
It takes around 5min to have an asset move from point A to point B, 10 if you want to implement an eliptic move, 12 if you need a tween. A flying hull only says that there is a graphical hull in some state of completion, does not say anything about implemented Physics, bounding meshes or interior.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it. The cake is a lie.
I think a lot of enthusiasm some people have stems from inexperience of following games and participating in game testing. If they show something in-house it doesn't mean it's close to completion, because to get it to work in the actual game versus synthetic environment is totally different. In fact, showing the "progress" is often just a marketing trick (e.g. Colonial Marines).
Furthermore, seeing the amount of bugs and glitches the game has now, even considering the tiny amount of content, they need like 4-6 months to iron them all out. If they implement half of the features they promised it will take like 2 years to get it all somewhat stable. It's just unfeasible.
If you continue with that (faulty) line of reasoning, why not bring up the Deathstar ?
Keep in mind that both the EVE Titan and essentially even the EVE XL Citadel have a player count of ONE. Yes, I can dock with a station, but i cannot walk around in the station (captains quarters does not count in that respect, as it is a single person instance). Communication with other players in game is chat (text or VOIP) only, never face to face.
I assume that @Babuinix is speaking about multiple players (23 in case of the Idris) using the same controlable asset. And in a ship such as the Idris people CAN do something different ... one is the pilot, one is the shield operator, one is EWAR operator, one is coms, one is sensor operator, one is the engineer, some are damage control teams, some are gunners, some are CAPCOM pilots of defending snub fighters, some are player marines repelling boarders.
In EVE this is not the case for the Titan. And only true in a limited way for the Citadel (someone can act as gunner, besides the owner of the citadel ... a Player owned station POS legacy)
So far the best example I know was the multiplayer ships in Star Wars Galaxies. In my YT1300 http://swg.wikia.com/wiki/YT-1300 you could be a pilot, gunner (x2), droid operator (=shield technician), engineer/damage control expert. In my pleasure yacht you could be pilot, bartender (several), dancer (many), musician (many), cheering crowd (many). http://swg.wikia.com/wiki/Sorosuub_Luxury_Yacht
Some Star Trek games come to mind (especially the new VR one) were people can work together as a bridge crew .. but thats also limited to maybe 6 people.
Do other games have assets (like ships) were two dozen players can work together to control one asset/ship ? None comes to my mind immediately, but there ARE many games out there.
Then the guy needs to express himself better if he doesn't want people facepalming. He has a habit of jumping in threads and making outlandish statements, like the one above, which typically follow the same logic a 5 year old would use, ie bigger = better.
Then the guy needs to express himself better if he doesn't want people facepalming. He has a habit of jumping in threads and making outlandish statements, like the one above, which typically follow the same logic a 5 year old would use, ie bigger = better.
Instead the pages of (as usual) wildly flung accusations you could have asked for clarification...
"When you say 'Biggest player controlable asset in gaming ever.' do you mean by a single player or by multiple players who crew the ship? Because if you mean single player you are incorrect, here is an example <example>. If you mean multicrew then I guess you are right".
Instead the pages of (as usual) wildly flung accusations you could have asked for clarification...
"When you say 'Biggest player controlable asset in gaming ever.' do you mean by a single player or by multiple players who crew the ship? Because if you mean single player you are incorrect, here is an example <example>. If you mean multicrew then I guess you are right".
But aggressive insults are easier...
There's a reason for that and it's based on the history of the poster, not just some unfounded dislike or unwillingness to seek clarification. Previous attempts to discuss or correct these outlandish comments are typically just met with even more ridiculous claims. After a point it's simply not worth the effort because history pretty much guarantees what the result will be.
You know what's really funny? You make assumptions about my position while trying to declare that people shouldn't be assumptive....
Well I it will not be the biggest, most detailed, playable, liveable game asset for long. Bigger ships are coming.
Ah and we are talking human scale games with avatars, it's useless to bring EVE because their scale is skewed to be based on ship sizes not human size. Besides you can't even walk around those ships, visit the bridge walk to engine room , living quarters etc. I'm talking of flyable, playable, living flyable levels for dozens of players to share. You know the drill. BDSSE mundane assets.
[...] Besides you can't even walk around those ships, visit the bridge walk to engine room , living quarters etc. I'm talking of flyable, playable, living flyable levels for dozens of players to share. You know the drill. BDSSE mundane assets.
And you can't do that with the Idris yet. Please don't try to impress us with stuff that is not playable yet.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it. The cake is a lie.
Comments
As to this game, the only thing left to do is wait. I made a minimum investment in the game so I can follow it more closely but will not put more money into it until I have an actual launched product to evaluate. To many unknowns at this point.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
So you choose to trust Lesnick over Roberts?
Interesting...
The RL currency/in-game currency exchanges are already flirting with the line. Bypassing that to go directly to buying ships (meaning no equalizing market force in the game to discourage rampant abuse of the store) is about as cut-and-dry as you can get.
I get the sentiment in your last sentence, though. The prisoners' dilemma can lead to all kinds of nasty outcomes.
Do you not understand or do you not want to understand....?
/sigh
What was cleared up was the claim that Ben said something and that the company had not made an announcement.
He did not correct his boss' mistake (Erillion's claim) and neither did he say they would not be selling ship packages post release.
Do you understand the difference here?
I'd agree with that. I mean I would really rather NOT see things like capital ships being sold. However, if someone wants to buy a starter ship, I say let them. Even mid-tier ships, I wouldn't have a problem with. Although, I get what you mean, too, so I would say if it was me rolling that out, maybe I would consider allowing for mid-tier ships to be purchased after, say, 1 year after release.
The reasoning is simple, there is this gap created which becomes a barrier to entry for players. So I can go to my buddy and say "Hey, come play this with me!" and they'll be like, "Ok!", but then when they get into the game they realize that they can't realistically play with me for 6 months because I've progressed so much further than they have. It's the whole reason for the Level 100 Character boosts in WoW too, right?
I would agree with you, though, that the best of the best should be earned in game. There needs to be some meat on the bone and reason to play the actual game.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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So despite what you said, despite what Shodanas said and despite what Erillion said we arrive right back at square one where Roberts had made a comment and there is no proof to say it was a mistake or that his mistake had been corrected.
You guys are kind of tiresome tbh.
Seriously guys.... what a fucking joke. If people really believes that they will be able to pull that of at this point... seriously... that is the biggest example of burying your head in the sand that I ever seen before... They never will accomplish that in any acceptable shape or form. Which made all this capital ship sales, specially, a pure and clear scam.
That been said... I agree with your line of thinking here. My problem with the situation is, once again, false advertising their game/project and making people believe in something different and then, changing that because... whatever reason.
That is NOT and never will be an example to be followed in any crowdfunded campaign and even if Star Citizen succeeded as the ultimate of the games (hah, let's extrapolate the dream) that wouldn't make all their marketing approach and bait-and-switch attitude something to be applauded and followed.
"Be water my friend" - Bruce Lee
Ultimately it's all a waiting game, once Star Citizen is released we can then all argue who was right and wrong and listen to a deluge of 'I told you so'
Until then, all the backers should just keep an eye on what 'their' money was actually spent on, as I think a fair portion of the money raised by the backers has been misused.
Just remember the money raised was to support an existing developer (and their company) to make a 'Game' the money wasn't raised to make a gaming company/empire, and there is a distinction here, if you can't see what I'm talking about your missing the big picture.
― Terry Pratchett, Making Money
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A flying hull only says that there is a graphical hull in some state of completion, does not say anything about implemented Physics, bounding meshes or interior.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.
Furthermore, seeing the amount of bugs and glitches the game has now, even considering the tiny amount of content, they need like 4-6 months to iron them all out. If they implement half of the features they promised it will take like 2 years to get it all somewhat stable. It's just unfeasible.
http://content.eveonline.com/www/newssystem/media/68671/1/xl_citadel_vegas_closeup.jpg
Keep in mind that both the EVE Titan and essentially even the EVE XL Citadel have a player count of ONE. Yes, I can dock with a station, but i cannot walk around in the station (captains quarters does not count in that respect, as it is a single person instance). Communication with other players in game is chat (text or VOIP) only, never face to face.
I assume that @Babuinix is speaking about multiple players (23 in case of the Idris) using the same controlable asset. And in a ship such as the Idris people CAN do something different ... one is the pilot, one is the shield operator, one is EWAR operator, one is coms, one is sensor operator, one is the engineer, some are damage control teams, some are gunners, some are CAPCOM pilots of defending snub fighters, some are player marines repelling boarders.
In EVE this is not the case for the Titan. And only true in a limited way for the Citadel (someone can act as gunner, besides the owner of the citadel ... a Player owned station POS legacy)
So far the best example I know was the multiplayer ships in Star Wars Galaxies. In my YT1300 http://swg.wikia.com/wiki/YT-1300 you could be a pilot, gunner (x2), droid operator (=shield technician), engineer/damage control expert. In my pleasure yacht you could be pilot, bartender (several), dancer (many), musician (many), cheering crowd (many). http://swg.wikia.com/wiki/Sorosuub_Luxury_Yacht
Some Star Trek games come to mind (especially the new VR one) were people can work together as a bridge crew .. but thats also limited to maybe 6 people.
Do other games have assets (like ships) were two dozen players can work together to control one asset/ship ? None comes to my mind immediately, but there ARE many games out there.
Have fun
He has a habit of jumping in threads and making outlandish statements, like the one above, which typically follow the same logic a 5 year old would use, ie bigger = better.
"When you say 'Biggest player controlable asset in gaming ever.' do you mean by a single player or by multiple players who crew the ship? Because if you mean single player you are incorrect, here is an example <example>. If you mean multicrew then I guess you are right".
But aggressive insults are easier...
[mod edit]
There's a reason for that and it's based on the history of the poster, not just some unfounded dislike or unwillingness to seek clarification. Previous attempts to discuss or correct these outlandish comments are typically just met with even more ridiculous claims.
After a point it's simply not worth the effort because history pretty much guarantees what the result will be.
You know what's really funny? You make assumptions about my position while trying to declare that people shouldn't be assumptive....
Have fun
Ah and we are talking human scale games with avatars, it's useless to bring EVE because their scale is skewed to be based on ship sizes not human size. Besides you can't even walk around those ships, visit the bridge walk to engine room , living quarters etc. I'm talking of flyable, playable, living flyable levels for dozens of players to share. You know the drill. BDSSE mundane assets.
Please don't try to impress us with stuff that is not playable yet.
When you have cake, it is not the cake that creates the most magnificent of experiences, but it is the emotions attached to it.
The cake is a lie.