Well I it will not be the biggest, most detailed, playable, liveable game asset for long. Bigger ships are coming.
Ah and we are talking human scale games with avatars, it's useless to bring EVE because their scale is skewed to be based on ship sizes not human size. Besides you can't even walk around those ships, visit the bridge walk to engine room , living quarters etc. I'm talking of flyable, playable, living flyable levels for dozens of players to share. You know the drill. BDSSE mundane assets.
Haha! Pathetic backpedaling and goal shifting to save yourself from embarassement how puny those ships are compared to mighty citadels of EVE Online!
Before you accuse other people of lying may I suggest you take a look into the EVE subforum of this website. And scroll WAY WAY back. You will find posts of mine fossilized in the sediment of the EVE subforum from the beginning of time for MMORPG. ;-)
I have flown ships in EVE back when double MWDs were still allowed and scanned down (and reached !) off grid exploit container stash navpoints after days of afterburning when some people thought them unreachable.
If you continue with that (faulty) line of reasoning, why not bring up the Deathstar ?
Keep in mind that both the EVE Titan and essentially even the EVE XL Citadel have a player count of ONE. Yes, I can dock with a station, but i cannot walk around in the station (captains quarters does not count in that respect, as it is a single person instance). Communication with other players in game is chat (text or VOIP) only, never face to face.
I assume that @Babuinix is speaking about multiple players (23 in case of the Idris) using the same controlable asset. And in a ship such as the Idris people CAN do something different ... one is the pilot, one is the shield operator, one is EWAR operator, one is coms, one is sensor operator, one is the engineer, some are damage control teams, some are gunners, some are CAPCOM pilots of defending snub fighters, some are player marines repelling boarders.
In EVE this is not the case for the Titan. And only true in a limited way for the Citadel (someone can act as gunner, besides the owner of the citadel ... a Player owned station POS legacy)
So far the best example I know was the multiplayer ships in Star Wars Galaxies. In my YT1300 http://swg.wikia.com/wiki/YT-1300 you could be a pilot, gunner (x2), droid operator (=shield technician), engineer/damage control expert. In my pleasure yacht you could be pilot, bartender (several), dancer (many), musician (many), cheering crowd (many). http://swg.wikia.com/wiki/Sorosuub_Luxury_Yacht
Some Star Trek games come to mind (especially the new VR one) were people can work together as a bridge crew .. but thats also limited to maybe 6 people.
Do other games have assets (like ships) were two dozen players can work together to control one asset/ship ? None comes to my mind immediately, but there ARE many games out there.
Have fun
You guys keep talking like Star Citizen had this. It doesn't. They never, ever will be capable to have an Idris with 23 people controlling, plus fighters, plus other Idris or whatever, in a battle, in PvP, MMO scenario. They hyped that, and they sold these assets, each one, for THOUSANDS OF DOLLARS, and have no idea if ever will be possible to provide this scenario.
Or do you guys really think that everyone who bought that, just bought imaging that would have a place to walk around an battling with themselves only?
Well I it will not be the biggest, most detailed, playable, liveable game asset for long. Bigger ships are coming.
Ah and we are talking human scale games with avatars, it's useless to bring EVE because their scale is skewed to be based on ship sizes not human size. Besides you can't even walk around those ships, visit the bridge walk to engine room , living quarters etc. I'm talking of flyable, playable, living flyable levels for dozens of players to share. You know the drill. BDSSE mundane assets.
Look to all this bullshit. They sell tons of capital sihps. A freaking fleet, heaping people and making them imagine big battles, fleet vs. fleet, in a persistent universe in a multiplayer environment with a huge level of graphical fidelity, and details, etc.
Ask for $2500, $1000, in average for these JPEG's. Make some model of them in a single-player environment or in a controlled environment, just for the show. And make people buy it.
All that with big claims that they know how to do, they know the drill, just for later, when answering questions, even basic designs of features, always answering that they don't know yet or did not even start to look into that yet.
There is a lot of bullshit on this project. But capital ships and fleets with features that includes even C&C, these are things that were just used to gather money and never will be in-game, in the MMO side, PvP, in any shape or form that people were lead to hype about it.
Not with Roberts in the helm. Not coming from CIG. Not a chance.
If you continue with that (faulty) line of reasoning, why not bring up the Deathstar ?
Keep in mind that both the EVE Titan and essentially even the EVE XL Citadel have a player count of ONE. Yes, I can dock with a station, but i cannot walk around in the station (captains quarters does not count in that respect, as it is a single person instance). Communication with other players in game is chat (text or VOIP) only, never face to face.
I assume that @Babuinix is speaking about multiple players (23 in case of the Idris) using the same controlable asset. And in a ship such as the Idris people CAN do something different ... one is the pilot, one is the shield operator, one is EWAR operator, one is coms, one is sensor operator, one is the engineer, some are damage control teams, some are gunners, some are CAPCOM pilots of defending snub fighters, some are player marines repelling boarders.
In EVE this is not the case for the Titan. And only true in a limited way for the Citadel (someone can act as gunner, besides the owner of the citadel ... a Player owned station POS legacy)
So far the best example I know was the multiplayer ships in Star Wars Galaxies. In my YT1300 http://swg.wikia.com/wiki/YT-1300 you could be a pilot, gunner (x2), droid operator (=shield technician), engineer/damage control expert. In my pleasure yacht you could be pilot, bartender (several), dancer (many), musician (many), cheering crowd (many). http://swg.wikia.com/wiki/Sorosuub_Luxury_Yacht
Some Star Trek games come to mind (especially the new VR one) were people can work together as a bridge crew .. but thats also limited to maybe 6 people.
Do other games have assets (like ships) were two dozen players can work together to control one asset/ship ? None comes to my mind immediately, but there ARE many games out there.
Have fun
Vendetta has multiplayer, constructable cap ships, where one player can be the pilot, others can be gunners, others can man fighters, bombers, or be on repair detail.
The interior of the ship isn't considered, and I don't think two dozen players would be able to be on board unless it was a Heavy Assault Cruiser or Constellation transport, neither of which are pilotable.
Sorry, but this example just sprang to mind.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
The funding started on KS platform. It is there where i and many early backers (about 35K people if i recall correct) made their initial pledges.
Incorrect.
Funding started on CIG homepage a week before Kickstarter. They had initial problems with their system (plus they were overrun by demand) AND a lot pf people asked for pledging via Kickstarter.
So after a week Chris Roberts added Kickstarter.
Pledging on the CIG homepage ran in parallel with the Kickstarter campaign and the initial hick-ups were ironed out.
After the end of the Kickstarter campaign, crowdfunding via the CIG homepage continued until now.
In
October 2012, the developers of the game started a crowdfunding campaign
on their own website using IgnitionDeck, a crowdfunding plugin for WordPress.[63][64] Just over a week into the campaign, they also started raising funds via a supplemental Kickstarter campaign.[65]
Funding quickly surpassed initial target goals and subsequently
additional stretch goals have been added to the funding campaign, most
promising more or expanded content at release.[66][67]
The initial end date of the funding campaign on the RSI website was
later extended by 10 days to match the Kickstarter end date and enable
additional funding.[68]
On November 17, 2012, two days before campaign closure, the game
achieved the record for highest crowdfunded game project with over US$4.2 million.[69] At initial pledge campaign end, the total pledge amount was above all goals initially set by Cloud Imperium Games and reached US$6.2 million.[64]
After the initial campaign, funding has continued through the game's website.[64]"
Vendetta has multiplayer, constructable cap ships, where one player can be the pilot, others can be gunners, others can man fighters, bombers, or be on repair detail.
The interior of the ship isn't considered, and I don't think two dozen players would be able to be on board unless it was a Heavy Assault Cruiser or Constellation transport, neither of which are pilotable.
Sorry, but this example just sprang to mind.
Thank you for that information.
In the Star Wars Galaxies you COULD walk around inside the ship during battles while the pilot was flying .. repairing the ship, changing turrets, operate the droids etc.
The funding started on KS platform. It is there where i and many early backers (about 35K people if i recall correct) made their initial pledges.
Incorrect.
Funding started on CIG homepage a week before Kickstarter. They had initial problems with their system (plus they were overrun by demand) AND a lot pf people asked for pledging via Kickstarter.
So after a week Chris Roberts added Kickstarter.
Pledging on the CIG homepage ran in parallel with the Kickstarter campaign and the initial hick-ups were ironed out.
After the end of the Kickstarter campaign, crowdfunding via the CIG homepage continued until now.
In
October 2012, the developers of the game started a crowdfunding campaign
on their own website using IgnitionDeck, a crowdfunding plugin for WordPress.[63][64] Just over a week into the campaign, they also started raising funds via a supplemental Kickstarter campaign.[65]
Funding quickly surpassed initial target goals and subsequently
additional stretch goals have been added to the funding campaign, most
promising more or expanded content at release.[66][67]
The initial end date of the funding campaign on the RSI website was
later extended by 10 days to match the Kickstarter end date and enable
additional funding.[68]
On November 17, 2012, two days before campaign closure, the game
achieved the record for highest crowdfunded game project with over US$4.2 million.[69] At initial pledge campaign end, the total pledge amount was above all goals initially set by Cloud Imperium Games and reached US$6.2 million.[64]
After the initial campaign, funding has continued through the game's website.[64]"
I remember being re-directed to KS when trying to make my initial pledge for the project. The majority of the early backers pledged on KS. The entire guild i was in at the time (wow, TOR, GW2) pledged via KS.
However, i was right about the KS campaign ending early on November 2012 with "just" ~2.1M raised. The rest of the funding commenced on CIG's site.
About the stretch goals board, was it on CIG's page from the day funding shifted to on-site means or was it not ?
If we realized how truly complex this game is. Then we realize it will take a long time to launch it properly. A premature launch of this game could end in such a disaster that would never recover from.
If we realized how truly complex this game is. Then we realize it will take a long time to launch it properly. A premature launch of this game could end in such a disaster that would never recover from.
I agree, this game has jumped to mainstream press and become the flagship for crowdfunding. A poor launch would not be confined to the gaming press, it would be picked up by major media outlets.
You received 25 LOLs. You are posting some laughably bad content, please desist.
I still can't grasp how someone clearly not interested in a game and with no access to it hence no personal experience can spend so much of his time on forums spewing hate, spite and personal attacks, from a safe distance ofc, against the backers and the developers of said game. It's like the outcome of SC's development is going to affect him on a personal level.
This goes not only for mr. jcrg99 but for a number of others on these boards as well.
And the people who go through so much effort to defend or justify any criticism, no matter how small, are not acting as though it's affecting them on a personal level?
I swear it's like people traded away all their perspective for dreams when they bought their $500 space ships...
Bye manzes, but CIG or Chris Roberts never lied, you did, plenty of times. Thanks for pledging.
Chris Roberts being too optimistic with time estimates equals lying to jcrg99(add alt names as appropriate .. he has many on many different forums .. Tufao, Manzes, GamerofThrones, mestremum, PonyMillar, TommenStark, MrGaribaldi etc etc etc).
Have fun
I still can't grasp how someone clearly not interested in a game and with no access to it hence no personal experience can spend so much of his time on forums spewing hate, spite and personal attacks, from a safe distance ofc, against the backers and the developers of said game. It's like the outcome of SC's development is going to affect him on a personal level.
This goes not only for mr. jcrg99 but for a number of others on these boards as well.
People who disapproves strategies and paths followed by leaders of a nation, a company, a project, whatever, never are considered as "haters" of that nation, company, project, etc. It's the contrary, in general. Only will be faced as something "evil" by crazy people who love conspiracies (uh! EA against Star Citizen, Goons agenda, Evil Derek Smart) and people that are completely paranoid (like CR, Lesnick and co. have been revealing to be, or at least they show paranoia behavior all the time when criticized, since the beginning). So, I don't know what the gamers have in mind to consider that such thing means "hate". Except that the Star Citizen fans, have been demonstrating to be just as paranoid as Lesnick, Sandi, Roberts and co. are, or at least seem to be (because that could be just bullshit used to try to defend themselves of things that cannot be defended).
Most of the backers are interested in the project, you know? In its maintenance and in supporting a company that would be different than EA, you know? I mean. A company that would care with people instead lie to them, instead deceive them. That is what most of the backers want. I doubt that they are all interested to make Star Citizen, no matter what, at any cost, at the cost of many people been deceived for years, just so a few have their opus game.
What you and your fellows comrades that usually speak in favor of what happens with this project seem to want, is actually just support whatever Sandi Gardiner, Ben Lesnick and Chris Roberts brings to the table and consider that such attitude is right, ok, and the only way to make this project a reality and successful. No matter how many bullshit they bring to the table, how many times they proven as unprepared and arrogant, paranoid and uncapable to learn from "mistakes" (quotes in purpose), you people will swallow and defend.
You are not supporters of Star Citizen. You are supporters of Roberts/Sandi/Lesnick egos.
By the way. The moment that you criticize something that was done by like Ben Lesnick in the RSI Forums and get banned from the forums with the allegation that you "hate Star Ctiizen", that reveals the whole problem with this project and its most protective fans: Ben Lesnick is not Star Citizen. And the own fact that such person will consider someone criticizing his attitude and decisions as "hating the project" reveals that the person is anything, but prepared for its job, anything but professional and skilled. And that is something that happened with many backers already, starting with me. Be some who criticized Lesnick's job. Or Sandi's job. Or Roberts decisions. They all are categorized as "haters of the project". As far as we learned, it happened even with employees.
And that pretty much reveals what kind of nonsense people they are and why they don't deserve support, and deserve critics, because their behavior in this matter only is becoming worst and worst. You have been supporting people who actually, have been the ones responsible to kill this project, due personal proud, egos and who knows... maybe its just for money.
I still can't grasp how someone clearly not interested in a game and with no access to it hence no personal experience can spend so much of his time on forums spewing hate, spite and personal attacks, from a safe distance ofc, against the backers and the developers of said game. It's like the outcome of SC's development is going to affect him on a personal level.
This goes not only for mr. jcrg99 but for a number of others on these boards as well.
And the people who go through so much effort to defend or justify any criticism, no matter how small, are not acting as though it's affecting them on a personal level?
I swear it's like people traded away all their perspective for dreams when they bought their $500 space ships...
You're comparing us backers as in people who have invested their money and play the alpha's with individuals who have no interest in the project and no access to it. Individuals who started hating the moment the SC section on MMORPG went live.
As a backer you should know where we are coming from. It is normal to defend something you have invested in and are following it's creation on a weakly basis from day 1. After all, you are a backer are you not ?
Bye manzes, but CIG or Chris Roberts never lied, you did, plenty of times. Thanks for pledging.
Chris Roberts being too optimistic with time estimates equals lying to jcrg99(add alt names as appropriate .. he has many on many different forums .. Tufao, Manzes, GamerofThrones, mestremum, PonyMillar, TommenStark, MrGaribaldi etc etc etc).
Have fun
I still can't grasp how someone clearly not interested in a game and with no access to it hence no personal experience can spend so much of his time on forums spewing hate, spite and personal attacks, from a safe distance ofc, against the backers and the developers of said game. It's like the outcome of SC's development is going to affect him on a personal level.
This goes not only for mr. jcrg99 but for a number of others on these boards as well.
People who disapproves strategies and paths followed by leaders of a nation, a company, a project, whatever, never are considered as "haters" of that nation, company, project, etc. It's the contrary, in general. Only will be faced as something "evil" by crazy people who love conspiracies (uh! EA against Star Citizen, Goons agenda, Evil Derek Smart) and people that are completely paranoid (like CR, Lesnick and co. have been revealing to be, or at least they show paranoia behavior all the time when criticized, since the beginning). So, I don't know what the gamers have in mind to consider that such thing means "hate". Except that the Star Citizen fans, have been demonstrating to be just as paranoid as Lesnick, Sandi, Roberts and co. are, or at least seem to be (because that could be just bullshit used to try to defend themselves of things that cannot be defended).
Most of the backers are interested in the project, you know? In its maintenance and in supporting a company that would be different than EA, you know? I mean. A company that would care with people instead lie to them, instead deceive them. That is what most of the backers want. I doubt that they are all interested to make Star Citizen, no matter what, at any cost, at the cost of many people been deceived for years, just so a few have their opus game.
What you and your fellows comrades that usually speak in favor of what happens with this project seem to want, is actually just support whatever Sandi Gardiner, Ben Lesnick and Chris Roberts brings to the table and consider that such attitude is right, ok, and the only way to make this project a reality and successful. No matter how many bullshit they bring to the table, how many times they proven as unprepared and arrogant, paranoid and uncapable to learn from "mistakes" (quotes in purpose), you people will swallow and defend.
You are not supporters of Star Citizen. You are supporters of Roberts/Sandi/Lesnick egos.
By the way. The moment that you criticize something that was done by like Ben Lesnick in the RSI Forums and get banned from the forums with the allegation that you "hate Star Ctiizen", that reveals the whole problem with this project and its most protective fans: Ben Lesnick is not Star Citizen. And the own fact that such person will consider someone criticizing his attitude and decisions as "hating the project" reveals that the person is anything, but prepared for its job, anything but professional and skilled. And that is something that happened with many backers already, starting with me. Be some who criticized Lesnick's job. Or Sandi's job. Or Roberts decisions. They all are categorized as "haters of the project". As far as we learned, it happened even with employees.
And that pretty much reveals what kind of nonsense people they are and why they don't deserve support, and deserve critics, because their behavior in this matter only is becoming worst and worst. You have been supporting people who actually, have been the ones responsible to kill this project, due personal proud, egos and who knows... maybe its just for money.
Again, you just wrote a wall of text with personal attacks against individuals not present to defend themselves.
Which pretty much validates what i wrote. For whatever reason i can't fathom it is indeed personal for you.
The funding started on KS platform. It is there where i and many early backers (about 35K people if i recall correct) made their initial pledges.
Incorrect.
Funding started on CIG homepage a week before Kickstarter.
And Shodanas started this with name calling, stating that I was a liar and clueless, and he was the informed one.... and now, without actually been offended personally as he did with me, he plays the victim, and try to get help of a couple of fans with his same agenda, so the "marketing team" survives and keep their "credibility" here (yeah, seriously, believe me... they really think that they have).
So typical.
And for context, if you missed the discussion, check a few posts earlier, when I proven that CR lied to people when recently claimed that the original offer was just Squadron 42 and a beta of squadron 42, brought all the links necessary to prove that he lied both to the general public and directly to the press (while accusing the press of lying, which makes the whole thing even more interesting), because following CR's approach, while accusing me of lying and been clueless, Shodanas tried to use the same false statements of CR to deceive more readers. Proven wrong. False. Lies... Got proud. And now I have a few more of their marketing team in my tail.
Brace yourselves legit buyers of at least one SC package.
So... if SQ42 is never released, will you concede it was all a failure? You're saying that game is the one that was promised...
from my understanding Destiny took 10 years to develop. Now I think that is a bunch of marketing bullshit but never the less, you have a long wait before its unreasonably long
Please do not respond to me, even if I ask you a question, its rhetorical.
So... if SQ42 is never released, will you concede it was all a failure? You're saying that game is the one that was promised...
Not sure if the question was for me because I am saying exactly the contrary. The game-as-described were both, Squadron 42 and the huge open galaxy so you could fly with the ship of the package that you bought, named later "Persistent Universe". There was no public statement of The Persistent Universe been a stretch goal, until several months later, when Roberts was sitting already in more than 10 million dollars.
The BETA was promised to be released 18-22 months after the end of the original campaign and no use of the word "estimate" was made in that specific advertising. And the beta was Star Citizen Beta, not Squadron 42 Beta.
Last year, Chris Roberts came to the public and lied to them, using as a "proof" of his false claims, a webpage that was created, as I said, several months after the original campaign ended.
He used that as a pathetic try to answer to what was described in the FAQ of his original advertising, when it was advertised that the meaning of the stretch goals was to ensure that the game-as-described would be released in the 2 year time period. He pathetically tried to claim, that the game-as-described, was just Squadron 42.
And anyone with a minimum level of reading comprehension can check by themselves looking into this:
that Squadron 42 and Persistent Universe were the "game-as-described" and no mention of the second been a stretch goal ever existed by that time, or that the beta was supposed to be the beta of Squadron 42 instead the beta of Star Citizen.
In summary, people who claim that "oh, I don't know if CR is a liar or not" are just people uninformed and/or people who refuse to check what is easy to check.
To all the people on this thread, just think about this for ONE second: SC can never be as good as they have promised or how you guys are imagining it. It must be better then Elite:D and all Wing Commanders combined in a universe bigger and more interesting then that of No Mans Sky while offering deeper and more meaningful interaction then EVE does while also sustaining a player base longer then EVE has up till now.
However, SC can most definitely be as bad as many want it to be, with ambitions this high the fall is huge and if I was Chris Roberts I would be mighty nervous by now with all those people believing he is delivering the One Game to rule them all.
Time will tell, if it is good, if it is bad, if it will launch at all. But it will never be as good as promised and probably a lot worse then most imagined. I hope they succeed but I am also realistic, not a chance in hell it will be THAT good.
Not that you guys care, you will keep fighting until it releases and by then nobody will give a F* anymore. I call it GW2 syndrom, after release it will fade into obscurity within 3 months, I pray for that day. Then we can have calm and peace, and some common sense on these forums again. Hurry Chris, you promised the world, now deliver it so we can forget it again.
/Cheers, Lahnmir
'the only way he could nail it any better is if he used a cross.'
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Comments
The game should be renamed to Star Punizen! Ha!
I have flown ships in EVE back when double MWDs were still allowed and scanned down (and reached !) off grid exploit container stash navpoints after days of afterburning when some people thought them unreachable.
Have fun
They hyped that, and they sold these assets, each one, for THOUSANDS OF DOLLARS, and have no idea if ever will be possible to provide this scenario.
Or do you guys really think that everyone who bought that, just bought imaging that would have a place to walk around an battling with themselves only?
Ask for $2500, $1000, in average for these JPEG's. Make some model of them in a single-player environment or in a controlled environment, just for the show. And make people buy it.
All that with big claims that they know how to do, they know the drill, just for later, when answering questions, even basic designs of features, always answering that they don't know yet or did not even start to look into that yet.
There is a lot of bullshit on this project. But capital ships and fleets with features that includes even C&C, these are things that were just used to gather money and never will be in-game, in the MMO side, PvP, in any shape or form that people were lead to hype about it.
Not with Roberts in the helm. Not coming from CIG. Not a chance.
The interior of the ship isn't considered, and I don't think two dozen players would be able to be on board unless it was a Heavy Assault Cruiser or Constellation transport, neither of which are pilotable.
Sorry, but this example just sprang to mind.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Funding started on CIG homepage a week before Kickstarter. They had initial problems with their system (plus they were overrun by demand) AND a lot pf people asked for pledging via Kickstarter.
So after a week Chris Roberts added Kickstarter.
Pledging on the CIG homepage ran in parallel with the Kickstarter campaign and the initial hick-ups were ironed out.
After the end of the Kickstarter campaign, crowdfunding via the CIG homepage continued until now.
Have fun
https://en.wikipedia.org/wiki/Star_Citizen
"Funding
In October 2012, the developers of the game started a crowdfunding campaign on their own website using IgnitionDeck, a crowdfunding plugin for WordPress.[63][64] Just over a week into the campaign, they also started raising funds via a supplemental Kickstarter campaign.[65] Funding quickly surpassed initial target goals and subsequently additional stretch goals have been added to the funding campaign, most promising more or expanded content at release.[66][67] The initial end date of the funding campaign on the RSI website was later extended by 10 days to match the Kickstarter end date and enable additional funding.[68] On November 17, 2012, two days before campaign closure, the game achieved the record for highest crowdfunded game project with over US$4.2 million.[69] At initial pledge campaign end, the total pledge amount was above all goals initially set by Cloud Imperium Games and reached US$6.2 million.[64]
After the initial campaign, funding has continued through the game's website.[64]"In the Star Wars Galaxies you COULD walk around inside the ship during battles while the pilot was flying .. repairing the ship, changing turrets, operate the droids etc.
Have fun
However, i was right about the KS campaign ending early on November 2012 with "just" ~2.1M raised. The rest of the funding commenced on CIG's site.
About the stretch goals board, was it on CIG's page from the day funding shifted to on-site means or was it not ?
You are posting some laughably bad content, please desist.
And the people who go through so much effort to defend or justify any criticism, no matter how small, are not acting as though it's affecting them on a personal level?
I swear it's like people traded away all their perspective for dreams when they bought their $500 space ships...
It is NORMAL to defend something which you have invested in.
It is ABNORMAL to attack something you have nothing invested in.
A creative person is motivated by the desire to achieve, not the desire to beat others.
So, I don't know what the gamers have in mind to consider that such thing means "hate". Except that the Star Citizen fans, have been demonstrating to be just as paranoid as Lesnick, Sandi, Roberts and co. are, or at least seem to be (because that could be just bullshit used to try to defend themselves of things that cannot be defended).
Most of the backers are interested in the project, you know? In its maintenance and in supporting a company that would be different than EA, you know? I mean. A company that would care with people instead lie to them, instead deceive them. That is what most of the backers want. I doubt that they are all interested to make Star Citizen, no matter what, at any cost, at the cost of many people been deceived for years, just so a few have their opus game.
What you and your fellows comrades that usually speak in favor of what happens with this project seem to want, is actually just support whatever Sandi Gardiner, Ben Lesnick and Chris Roberts brings to the table and consider that such attitude is right, ok, and the only way to make this project a reality and successful. No matter how many bullshit they bring to the table, how many times they proven as unprepared and arrogant, paranoid and uncapable to learn from "mistakes" (quotes in purpose), you people will swallow and defend.
You are not supporters of Star Citizen. You are supporters of Roberts/Sandi/Lesnick egos.
By the way. The moment that you criticize something that was done by like Ben Lesnick in the RSI Forums and get banned from the forums with the allegation that you "hate Star Ctiizen", that reveals the whole problem with this project and its most protective fans: Ben Lesnick is not Star Citizen. And the own fact that such person will consider someone criticizing his attitude and decisions as "hating the project" reveals that the person is anything, but prepared for its job, anything but professional and skilled.
And that is something that happened with many backers already, starting with me. Be some who criticized Lesnick's job. Or Sandi's job. Or Roberts decisions. They all are categorized as "haters of the project". As far as we learned, it happened even with employees.
And that pretty much reveals what kind of nonsense people they are and why they don't deserve support, and deserve critics, because their behavior in this matter only is becoming worst and worst. You have been supporting people who actually, have been the ones responsible to kill this project, due personal proud, egos and who knows... maybe its just for money.
As a backer you should know where we are coming from. It is normal to defend something you have invested in and are following it's creation on a weakly basis from day 1. After all, you are a backer are you not ?
Your last phrase answers this question.
Which pretty much validates what i wrote. For whatever reason i can't fathom it is indeed personal for you.
And Shodanas started this with name calling, stating that I was a liar and clueless, and he was the informed one.... and now, without actually been offended personally as he did with me, he plays the victim, and try to get help of a couple of fans with his same agenda, so the "marketing team" survives and keep their "credibility" here (yeah, seriously, believe me... they really think that they have).
So typical.
And for context, if you missed the discussion, check a few posts earlier, when I proven that CR lied to people when recently claimed that the original offer was just Squadron 42 and a beta of squadron 42, brought all the links necessary to prove that he lied both to the general public and directly to the press (while accusing the press of lying, which makes the whole thing even more interesting), because following CR's approach, while accusing me of lying and been clueless, Shodanas tried to use the same false statements of CR to deceive more readers. Proven wrong. False. Lies... Got proud. And now I have a few more of their marketing team in my tail.
Brace yourselves legit buyers of at least one SC package.
Have fun
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
There was no public statement of The Persistent Universe been a stretch goal, until several months later, when Roberts was sitting already in more than 10 million dollars.
The BETA was promised to be released 18-22 months after the end of the original campaign and no use of the word "estimate" was made in that specific advertising. And the beta was Star Citizen Beta, not Squadron 42 Beta.
Last year, Chris Roberts came to the public and lied to them, using as a "proof" of his false claims, a webpage that was created, as I said, several months after the original campaign ended.
He used that as a pathetic try to answer to what was described in the FAQ of his original advertising, when it was advertised that the meaning of the stretch goals was to ensure that the game-as-described would be released in the 2 year time period. He pathetically tried to claim, that the game-as-described, was just Squadron 42.
And anyone with a minimum level of reading comprehension can check by themselves looking into this:
http://web.archive.org/web/20121015042706/http://robertsspaceindustries.com/star-citizen/
and this:
https://www.kickstarter.com/projects/cig/star-citizen/description
that Squadron 42 and Persistent Universe were the "game-as-described" and no mention of the second been a stretch goal ever existed by that time, or that the beta was supposed to be the beta of Squadron 42 instead the beta of Star Citizen.
In summary, people who claim that "oh, I don't know if CR is a liar or not" are just people uninformed and/or people who refuse to check what is easy to check.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/However, SC can most definitely be as bad as many want it to be, with ambitions this high the fall is huge and if I was Chris Roberts I would be mighty nervous by now with all those people believing he is delivering the One Game to rule them all.
Time will tell, if it is good, if it is bad, if it will launch at all. But it will never be as good as promised and probably a lot worse then most imagined. I hope they succeed but I am also realistic, not a chance in hell it will be THAT good.
Not that you guys care, you will keep fighting until it releases and by then nobody will give a F* anymore. I call it GW2 syndrom, after release it will fade into obscurity within 3 months, I pray for that day. Then we can have calm and peace, and some common sense on these forums again. Hurry Chris, you promised the world, now deliver it so we can forget it again.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer