It will be like Pokemon Go, a huge world full of people playing the same game that you never talk to. I love to explore but I need variety. Hopefully mods will keep it interesting.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
It will be like Pokemon Go, a huge world full of people playing the same game that you never talk to. I love to explore but I need variety. Hopefully mods will keep it interesting.
But a lot of people are talking to others while playing pokemon go.
It will be like Pokemon Go, a huge world full of people playing the same game that you never talk to. I love to explore but I need variety. Hopefully mods will keep it interesting.
But a lot of people are talking to others while playing pokemon go.
Yeah, my gf emailed to tell me the police in Darwin, NT talked to a lot of people playing it. They had to issue a statement letting people know they could get their stupid pokemon OUTSIDE the station, and they didn't need to keep going inside. XD
Trolling, being trolled, getting banned, yelling at mods, getting perma banned, making new accounts, and still trolling this site since 2004 =D
It will be like Pokemon Go, a huge world full of people playing the same game that you never talk to. I love to explore but I need variety. Hopefully mods will keep it interesting.
But a lot of people are talking to others while playing pokemon go.
Yeah, my gf emailed to tell me the police in Darwin, NT talked to a lot of people playing it. They had to issue a statement letting people know they could get their stupid pokemon OUTSIDE the station, and they didn't need to keep going inside. XD
Yeah, some people aren't aware that "close enough" works with pokemon go. The police station might want to remove themselves from the list of pokestops.
Does NMS even support mulitplayer ? I mean, I know that you can see the potential impact other players might have on the universe, but it doesnt say ANYWHERE that there's multiplayer - the steam store page only says singleplayer, there's no co-op, multiplayer or mmo tag attached to it - even in all the interviews I have found they say that there's no traditional multiplayer, but that they MIGHT add it in the future post launch. So color me confused o.O
Steam says it's a single-player game.
Believe them.
Believing anything else will only lead to tears. Maybe there will be some form of multiplayer added in the future, maybe not. Nobody knows, and even if it is, it will probably be a year from now. Or later.
Thats exactly my thought - It seems like people all over are misinformed on whether or not it will actually have multiplayer where you can meet up with people.
I personally believe there's some sort of multiplayer, Hello Games just dont wanna make the statement "YES! there's multiplayer" and why won't they do that?... lets see, i think is sorely just so people wont get disappointed. BECAUSE: there's 18.446.744.073.709.551.616 planets in No Man's Sky. there's around 7.436.177.000 people on earth(as this is posted). if we, lets say every single person on earth plays No Man's Sky. that's 18.446.744.073.709.551.616 devided by 7.436.177.000 equals 24.806.758. THAT'S 24.8 million planets for each person on earth, if everyone on earth played No Man's Sky.
believe me, if Hello Games stated "YES! there's multiplayer", people would rage A LOT when they found out they had to use between 1 year to infinite years to find their friends. And that's why i personally think they didn't made a clear statement about multiplayer, because if they did, a tonne of people would expect a sort of multiplayer that just ain't there, and just rage about it in reviews etc.
And that's why they said a numerous of times, that they don't want us(the players) to think of this game as a multiplayer game.
imo i'm going to think of this game as a Singleplayer game, until i'm proven otherwise.
Does NMS even support mulitplayer ? I mean, I know that you can see the potential impact other players might have on the universe, but it doesnt say ANYWHERE that there's multiplayer - the steam store page only says singleplayer, there's no co-op, multiplayer or mmo tag attached to it - even in all the interviews I have found they say that there's no traditional multiplayer, but that they MIGHT add it in the future post launch. So color me confused o.O
Steam says it's a single-player game.
Believe them.
Believing anything else will only lead to tears. Maybe there will be some form of multiplayer added in the future, maybe not. Nobody knows, and even if it is, it will probably be a year from now. Or later.
Thats exactly my thought - It seems like people all over are misinformed on whether or not it will actually have multiplayer where you can meet up with people.
I personally believe there's some sort of multiplayer, Hello Games just dont wanna make the statement "YES! there's multiplayer" and why won't they do that?... lets see, i think is sorely just so people wont get disappointed. BECAUSE: there's 18.446.744.073.709.551.616 planets in No Man's Sky. there's around 7.436.177.000 people on earth(as this is posted). if we, lets say every single person on earth plays No Man's Sky. that's 18.446.744.073.709.551.616 devided by 7.436.177.000 equals 24.806.758. THAT'S 24.8 million planets for each person on earth, if everyone on earth played No Man's Sky.
believe me, if Hello Games stated "YES! there's multiplayer", people would rage A LOT when they found out they had to use between 1 year to infinite years to find their friends. And that's why i personally think they didn't made a clear statement about multiplayer, because if they did, a tonne of people would expect a sort of multiplayer that just ain't there, and just rage about it in reviews etc.
And that's why they said a numerous of times, that they don't want us(the players) to think of this game as a multiplayer game.
imo i'm going to think of this game as a Singleplayer game, until i'm proven otherwise.
It is single-player, but certain data updates are shared amongst all players in realtime, like naming planets and species, for instance.
Your game client generates the game world that you play in, based on the procedural formulas. If you name a planet, that info is sent to the central servers and stored. You can even play offline, but then data changes are stored locally until you reconnect to the server.
The game play world is not hosted on a central server, only some of the data is (like planet names).
That means that when 2 players are playing in exactly the same space, the central server would have to start synchronizing the 2 clients. My client can't generate a blue NPC ship leaving the station while yours generates a red one. If I attack an NPC freighter, my client tells the server, and the server then tells the other client to start generating explosions, before the other client decides to dock that NPC at a local station.
It's not an ideal scenario for multiplayer. It's a hopeless scenario for PVP.
I will quite likely buy Space Engineers at some point, because I do enjoy construction games.
And yes, IF you could have Space Engineers in E:D, that would be an awesome game. But you can't...
That leaves me with NMS !
Damn, still 3 whole weeks to wait...
well my answer to ;what game do you know of that allows you to start at a random location' exists. 7DTD is just one of them
I think that kind of a silly point though, because just because you're starting in a random location, that you might not have played before, that location is very similar to all other locations you've created. Randomly generated areas and starting in a random location isn't really what separates NMS from other game
The thing about NMS is that you start in a random location, sure, but every play you visit is still there when you leave. Other people will be able to explore those areas too... unlike random map games where once you're done you can never return.
I think 'starting at a random place' as a headline for a game is rather silly to.
The difference however between NMS and 7DTD in this respect flora because you last point you can do 100% the same in 7DTD exactly if the player uses the same seed nam
So yeah getting over excited about starting in a new location and anyone being able to go to that same location is 1. not something to headline as a major game feature 2. 7DTD does as well.
so yeaahhh.. flowers. thats about it
Please do not respond to me, even if I ask you a question, its rhetorical.
I will quite likely buy Space Engineers at some point, because I do enjoy construction games.
And yes, IF you could have Space Engineers in E:D, that would be an awesome game. But you can't...
That leaves me with NMS !
Damn, still 3 whole weeks to wait...
well my answer to ;what game do you know of that allows you to start at a random location' exists. 7DTD is just one of them
I think that kind of a silly point though, because just because you're starting in a random location, that you might not have played before, that location is very similar to all other locations you've created. Randomly generated areas and starting in a random location isn't really what separates NMS from other game
The thing about NMS is that you start in a random location, sure, but every play you visit is still there when you leave. Other people will be able to explore those areas too... unlike random map games where once you're done you can never return.
I think 'starting at a random place' as a headline for a game is rather silly to.
The difference however between NMS and 7DTD in this respect flora because you last point you can do 100% the same in 7DTD exactly if the player uses the same seed nam
So yeah getting over excited about starting in a new location and anyone being able to go to that same location is 1. not something to headline as a major game feature 2. 7DTD does as well.
so yeaahhh.. flowers. thats about it
Don't be ridiculous, lol
The procedurally generated locations in NMS are several orders of magnitude more exotic and strange than those in 7DTD. It's not even a contest !
I will quite likely buy Space Engineers at some point, because I do enjoy construction games.
And yes, IF you could have Space Engineers in E:D, that would be an awesome game. But you can't...
That leaves me with NMS !
Damn, still 3 whole weeks to wait...
well my answer to ;what game do you know of that allows you to start at a random location' exists. 7DTD is just one of them
I think that kind of a silly point though, because just because you're starting in a random location, that you might not have played before, that location is very similar to all other locations you've created. Randomly generated areas and starting in a random location isn't really what separates NMS from other game
The thing about NMS is that you start in a random location, sure, but every play you visit is still there when you leave. Other people will be able to explore those areas too... unlike random map games where once you're done you can never return.
I think 'starting at a random place' as a headline for a game is rather silly to.
The difference however between NMS and 7DTD in this respect flora because you last point you can do 100% the same in 7DTD exactly if the player uses the same seed nam
So yeah getting over excited about starting in a new location and anyone being able to go to that same location is 1. not something to headline as a major game feature 2. 7DTD does as well.
so yeaahhh.. flowers. thats about it
Don't be ridiculous, lol
The procedurally generated locations in NMS are several orders of magnitude more exotic and strange than those in 7DTD. It's not even a contest !
so yeah....the lead is
'exotic places'
well I have seen the screenshots on this game I have to say I personally find it very unattractive however that is just my taste more importantly however is that the what you are left here with is 'Art Style'
'nobody can dispute this game will change gaming forever because nobody has ever done something like this before' 'whats that good sir?' 'the art style and flowers'
1. random location? check off the list 2. anyone can go to that location? check off the list
anything else you guys do not know about the games that already exist?
Please do not respond to me, even if I ask you a question, its rhetorical.
Whats the difference between this and Elite Dangerous? ED is an amazing game with an universe equal in size, requiring you to plan out your journies...once you get beyond populated space you never run into anyone...same deal.
Whats the difference between this and Elite Dangerous? ED is an amazing game with an universe equal in size, requiring you to plan out your journies...once you get beyond populated space you never run into anyone...same deal.
Why are people hyped about this and not about ED?
In a nutshell: E:D has no plants, animals or any atmospheric planets that you can land on. NMS has 18 quintillion planets filled with plants, animals and NPC's.
E:D is closer to a "serious" sim, NMS is more of a "space game".
Whats the difference between this and Elite Dangerous? ED is an amazing game with an universe equal in size, requiring you to plan out your journies...once you get beyond populated space you never run into anyone...same deal.
Why are people hyped about this and not about ED?
In a nutshell: E:D has no plants, animals or any atmospheric planets that you can land on. NMS has 18 quintillion planets filled with plants, animals and NPC's.
E:D is closer to a "serious" sim, NMS is more of a "space game".
Allow me to correct you: ED Has planets to land on (if you have the Horizons expansion).
18 quintillion...yes, but again, proceedurally generated. You'll see what that means after the 30th or 40th planet you land on. You'll begin to see re-skins, same old same old. I even see it in ED from time to time that it looks like the same planet, just different atmosphere. The fact that there is 18 quintillion planets and life, etc...begins to be less valued at a certain point because theres a threshold that we will never cross in either NMS or ED in terms of content exploration. Does it really matter how much more crap there is to stuff in beyond that threshold?
Beyond exploration (which includes first discoveries, naming, etc)...and some what looks like minor space combat, what is being poured into this? ED has quite a bit to offer...including a dynamic expanding inhabited universe dependent on player interaction.
Whats the difference between this and Elite Dangerous? ED is an amazing game with an universe equal in size, requiring you to plan out your journies...once you get beyond populated space you never run into anyone...same deal.
Why are people hyped about this and not about ED?
In a nutshell: E:D has no plants, animals or any atmospheric planets that you can land on. NMS has 18 quintillion planets filled with plants, animals and NPC's.
E:D is closer to a "serious" sim, NMS is more of a "space game".
Allow me to correct you: ED Has planets to land on (if you have the Horizons expansion).
18 quintillion...yes, but again, proceedurally generated. You'll see what that means after the 30th or 40th planet you land on. You'll begin to see re-skins, same old same old. I even see it in ED from time to time that it looks like the same planet, just different atmosphere. The fact that there is 18 quintillion planets and life, etc...begins to be less valued at a certain point because theres a threshold that we will never cross in either NMS or ED in terms of content exploration. Does it really matter how much more crap there is to stuff in beyond that threshold?
Beyond exploration (which includes first discoveries, naming, etc)...and some what looks like minor space combat, what is being poured into this? ED has quite a bit to offer...including a dynamic expanding inhabited universe dependent on player interaction.
problem with this is that out of the 2 years this game as been in development I have yet to see a SINGLE video that demonstrates this diversity in action with anymore than about 3 different varitions. I find that very very suspicious and at this time despite the developer having the tools at his finger tips to demonstrate what he is saying he hasnt leaving us only to trust his word for a pre-order.
Please do not respond to me, even if I ask you a question, its rhetorical.
Whats the difference between this and Elite Dangerous? ED is an amazing game with an universe equal in size, requiring you to plan out your journies...once you get beyond populated space you never run into anyone...same deal.
Why are people hyped about this and not about ED?
In a nutshell: E:D has no plants, animals or any atmospheric planets that you can land on. NMS has 18 quintillion planets filled with plants, animals and NPC's.
E:D is closer to a "serious" sim, NMS is more of a "space game".
Allow me to correct you: ED Has planets to land on (if you have the Horizons expansion).
18 quintillion...yes, but again, proceedurally generated. You'll see what that means after the 30th or 40th planet you land on. You'll begin to see re-skins, same old same old. I even see it in ED from time to time that it looks like the same planet, just different atmosphere. The fact that there is 18 quintillion planets and life, etc...begins to be less valued at a certain point because theres a threshold that we will never cross in either NMS or ED in terms of content exploration. Does it really matter how much more crap there is to stuff in beyond that threshold?
Beyond exploration (which includes first discoveries, naming, etc)...and some what looks like minor space combat, what is being poured into this? ED has quite a bit to offer...including a dynamic expanding inhabited universe dependent on player interaction.
Allow me to correct you: ED has no atmospheric planets that you can land on.
In E:D you can land on a limited selection of planets, all of which are barren rock with no atmosphere (in any sense of the word ! ). No plants, animals or aliens to interact with.
In E:D, you cannot land on planets that support life (outside of a tiny few that contain mysterious "barnacles", which may or may not be life forms).
The use of procedural generation in E:D is indeed incredibly boring (400 billion sets of coloured spheres). The spaceships and stations in E:D are handmade models, which is why they're identical everywhere in that galaxy. The same 4 or 5 station models are re-used thousands of times.
In NMS, everything is procedurally generated, so the visual variety will be extensive, more so than in any game ever made.
Whats the difference between this and Elite Dangerous? ED is an amazing game with an universe equal in size, requiring you to plan out your journies...once you get beyond populated space you never run into anyone...same deal.
Why are people hyped about this and not about ED?
In a nutshell: E:D has no plants, animals or any atmospheric planets that you can land on. NMS has 18 quintillion planets filled with plants, animals and NPC's.
E:D is closer to a "serious" sim, NMS is more of a "space game".
Allow me to correct you: ED Has planets to land on (if you have the Horizons expansion).
18 quintillion...yes, but again, proceedurally generated. You'll see what that means after the 30th or 40th planet you land on. You'll begin to see re-skins, same old same old. I even see it in ED from time to time that it looks like the same planet, just different atmosphere. The fact that there is 18 quintillion planets and life, etc...begins to be less valued at a certain point because theres a threshold that we will never cross in either NMS or ED in terms of content exploration. Does it really matter how much more crap there is to stuff in beyond that threshold?
Beyond exploration (which includes first discoveries, naming, etc)...and some what looks like minor space combat, what is being poured into this? ED has quite a bit to offer...including a dynamic expanding inhabited universe dependent on player interaction.
Allow me to correct you: ED has no atmospheric planets that you can land on.
In E:D you can land on a limited selection of planets, all of which are barren rock with no atmosphere (in any sense of the word ! ). No plants, animals or aliens to interact with.
In E:D, you cannot land on planets that support life (outside of a tiny few that contain mysterious "barnacles", which may or may not be life forms).
The use of procedural generation in E:D is indeed incredibly boring (400 billion sets of coloured spheres). The spaceships and stations in E:D are handmade models, which is why they're identical everywhere in that galaxy. The same 4 or 5 station models are re-used thousands of times.
In NMS, everything is procedurally generated, so the visual variety will be extensive, more so than in any game ever made.
but you CAN do that in Space Engineers and you can also build your own space station.
I know I know, playing ED and playing Space Engineers as one solution isnt going to work out what makes it game of a lifetime is that the game play is combined into one title....snore
I want to be clear, I am trying to resit getting super mad and calling NMS a big pile of shit because it not. its all the 'oh my god never been done before game of a lifetime' crap that really gets old.
Please do not respond to me, even if I ask you a question, its rhetorical.
Anyone know if this is going to VR? If so I might play it.
speaking of which I just got my Oculus last night and I am getting my new PC this weekend and I am so going to plug in HOTAS system and give ED another go. I played ED with Dk2 and it was great but not quite 'there' yet so I am looking forward to the improved system.
The thing about ED is that if you want to play it 'properly' you have to pull out at min the joystick out of the closet which is a hassle and really you need a joystick that the Yoke I think it is called where you can twist the stick to turn in one place
Please do not respond to me, even if I ask you a question, its rhetorical.
Anyone know if this is going to VR? If so I might play it.
Not at launch.
Sean Murray has often talked "around" it, but nothing definite has ever been mentioned.
I'm convinced Sony will tie NMS to their Playstation VR in one way or another, quite possibly in a bundle deal when their new console and/or headset hits the market.
Sony have their claws deep in NMS, I sorely doubt that there will be any VR support available for NMS before Sony are ready to take maximum advantage of it.
Anyone know if this is going to VR? If so I might play it.
speaking of which I just got my Oculus last night and I am getting my new PC this weekend and I am so going to plug in HOTAS system and give ED another go. I played ED with Dk2 and it was great but not quite 'there' yet so I am looking forward to the improved system.
The thing about ED is that if you want to play it 'properly' you have to pull out at min the joystick out of the closet which is a hassle and really you need a joystick that the Yoke I think it is called where you can twist the stick to turn in one place
Awesome grats man I thought about playing ED again but just been to wrapped up in Valkyrie.
Anyone know if this is going to VR? If so I might play it.
speaking of which I just got my Oculus last night and I am getting my new PC this weekend and I am so going to plug in HOTAS system and give ED another go. I played ED with Dk2 and it was great but not quite 'there' yet so I am looking forward to the improved system.
The thing about ED is that if you want to play it 'properly' you have to pull out at min the joystick out of the closet which is a hassle and really you need a joystick that the Yoke I think it is called where you can twist the stick to turn in one place
Awesome grats man I thought about playing ED again but just been to wrapped up in Valkyrie.
well speaking of which I have that game too now so that might be what I try first on Saturday.
Please do not respond to me, even if I ask you a question, its rhetorical.
Anyone know if this is going to VR? If so I might play it.
speaking of which I just got my Oculus last night and I am getting my new PC this weekend and I am so going to plug in HOTAS system and give ED another go. I played ED with Dk2 and it was great but not quite 'there' yet so I am looking forward to the improved system.
The thing about ED is that if you want to play it 'properly' you have to pull out at min the joystick out of the closet which is a hassle and really you need a joystick that the Yoke I think it is called where you can twist the stick to turn in one place
Try a set of rudder pedals they come in handy with all kinds of games.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
BECAUSE:
there's 18.446.744.073.709.551.616 planets in No Man's Sky.
there's around 7.436.177.000 people on earth(as this is posted).
if we, lets say every single person on earth plays No Man's Sky.
that's 18.446.744.073.709.551.616 devided by 7.436.177.000 equals 24.806.758.
THAT'S 24.8 million planets for each person on earth, if everyone on earth played No Man's Sky.
believe me, if Hello Games stated "YES! there's multiplayer", people would rage A LOT when they found out they had to use between 1 year to infinite years to find their friends. And that's why i personally think they didn't made a clear statement about multiplayer, because if they did, a tonne of people would expect a sort of multiplayer that just ain't there, and just rage about it in reviews etc.
And that's why they said a numerous of times, that they don't want us(the players) to think of this game as a multiplayer game.
imo i'm going to think of this game as a Singleplayer game, until i'm proven otherwise.
Your game client generates the game world that you play in, based on the procedural formulas.
If you name a planet, that info is sent to the central servers and stored.
You can even play offline, but then data changes are stored locally until you reconnect to the server.
The game play world is not hosted on a central server, only some of the data is (like planet names).
That means that when 2 players are playing in exactly the same space, the central server would have to start synchronizing the 2 clients. My client can't generate a blue NPC ship leaving the station while yours generates a red one.
If I attack an NPC freighter, my client tells the server, and the server then tells the other client to start generating explosions, before the other client decides to dock that NPC at a local station.
It's not an ideal scenario for multiplayer. It's a hopeless scenario for PVP.
So yeah getting over excited about starting in a new location and anyone being able to go to that same location is 1. not something to headline as a major game feature 2. 7DTD does as well. so yeaahhh.. flowers. thats about it
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The procedurally generated locations in NMS are several orders of magnitude more exotic and strange than those in 7DTD. It's not even a contest !
'exotic places'
well I have seen the screenshots on this game I have to say I personally find it very unattractive however that is just my taste more importantly however is that the what you are left here with is 'Art Style'
'nobody can dispute this game will change gaming forever because nobody has ever done something like this before'
'whats that good sir?'
'the art style and flowers'
1. random location? check off the list
2. anyone can go to that location? check off the list
anything else you guys do not know about the games that already exist?
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Why are people hyped about this and not about ED?
E:D has no plants, animals or any atmospheric planets that you can land on.
NMS has 18 quintillion planets filled with plants, animals and NPC's.
E:D is closer to a "serious" sim, NMS is more of a "space game".
18 quintillion...yes, but again, proceedurally generated. You'll see what that means after the 30th or 40th planet you land on. You'll begin to see re-skins, same old same old. I even see it in ED from time to time that it looks like the same planet, just different atmosphere. The fact that there is 18 quintillion planets and life, etc...begins to be less valued at a certain point because theres a threshold that we will never cross in either NMS or ED in terms of content exploration. Does it really matter how much more crap there is to stuff in beyond that threshold?
Beyond exploration (which includes first discoveries, naming, etc)...and some what looks like minor space combat, what is being poured into this? ED has quite a bit to offer...including a dynamic expanding inhabited universe dependent on player interaction.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
In E:D you can land on a limited selection of planets, all of which are barren rock with no atmosphere (in any sense of the word ! ). No plants, animals or aliens to interact with.
In E:D, you cannot land on planets that support life (outside of a tiny few that contain mysterious "barnacles", which may or may not be life forms).
The use of procedural generation in E:D is indeed incredibly boring (400 billion sets of coloured spheres). The spaceships and stations in E:D are handmade models, which is why they're identical everywhere in that galaxy. The same 4 or 5 station models are re-used thousands of times.
In NMS, everything is procedurally generated, so the visual variety will be extensive, more so than in any game ever made.
I know I know, playing ED and playing Space Engineers as one solution isnt going to work out what makes it game of a lifetime is that the game play is combined into one title....snore
I want to be clear, I am trying to resit getting super mad and calling NMS a big pile of shit because it not. its all the 'oh my god never been done before game of a lifetime' crap that really gets old.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
The thing about ED is that if you want to play it 'properly' you have to pull out at min the joystick out of the closet which is a hassle and really you need a joystick that the Yoke I think it is called where you can twist the stick to turn in one place
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
Sean Murray has often talked "around" it, but nothing definite has ever been mentioned.
I'm convinced Sony will tie NMS to their Playstation VR in one way or another, quite possibly in a bundle deal when their new console and/or headset hits the market.
Sony have their claws deep in NMS, I sorely doubt that there will be any VR support available for NMS before Sony are ready to take maximum advantage of it.
Awesome grats man I thought about playing ED again but just been to wrapped up in Valkyrie.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
http://www.chproducts.com/Pro-Pedals-v13-d-716.html
I can also see them being very useful with VR
"Be water my friend" - Bruce Lee