Are you trying to get many threads up to get from epic to legendary on the forum?
I have always posted a lot of threads. Since 2006
My exact point youve been here since then and still make threads that have been done 100s of times a 1 line question thread just to start a thread...
Solo that's a ridiculous statement. Ever since I have known Blue he has provided us with interesting news, and great threads to get us thinking. If you have nothing to contribute to the threads topic, and just want to be rude and standoffish, I would advise you to stop.
Okay, I will start talking about the actual question OP asked.
I have not played all potentially p2w games, of course, because I avoid them if I sense the possibility of it. However, the most p2w (however you define it) game that I have ever played is ArcheAge. The reason is because (entirely my definition and standards) that if you pay a sub, you shouldn't need to spend money in the cash shop to have fun.
With ArcheAge, I feel that even if you are a patron, if you want to participate in endgame pvp in a meaningful way within a reasonable amount of time (if you have a job, family, social life and you can't play 16 hours a day) then you are pretty much going to need to spend money (eg. for item regrades, to get gold, etc.).
Though there is A LOT I absolutely loved about AA, I just couldn't justify to myself committing the time and money it would take to be committed to the game.
I know DMKano says he didn't spend money in the cash shop and I believe him, but my experience wasn't like that.
I'm sure there are more p2w games out there, but I probably wrote them off before even buying/downloading.
For me, AA was unparalleled p2w. All forms of personal and guild progression were gated behind cash shop purchases. Want to improve the power of your weapon, buy items that give you more success in crafting. Want more labor to be able to play/craft/gather more, buy a potion. Better mounts, mount armor, a better look, a better anything, its in the shop. Want to own more property, buy tax certs in the shop. More bag space, hit the shop. Bad reputation, just buy the potion and it will fix it.
For me, the direct impact of external purchases on the character and game world completely destroys the premise that mmorpgs were founded on: the premise being that its your decisions, skill and commitment to the game and its world that determine what you achieve and the outcome of events.
In order to build the decks that I wanted to build, I had to keep pumping money into the system and hoping that I get the cards I wanted. Without a system in place to buy, sell or trade cards with other players, my only option was to keep injecting money. After I got a hundred bucks or so into the base game, I decided to call it quits.
As someone who played dozens of CCG's in the 90's and early oughts, I really felt used by this system. If I really really wanted an M:tG card, then I could spend the money to buy it from a gaming store shelf or eBay.
I may love Overwatch, but I'm no Blizzard fanboy, and after Hearthstone it was gonna take a lot to bring me back to battlenet.
Okay, I will start talking about the actual question OP asked.
I have not played all potentially p2w games, of course, because I avoid them if I sense the possibility of it. However, the most p2w (however you define it) game that I have ever played is ArcheAge. The reason is because (entirely my definition and standards) that if you pay a sub, you shouldn't need to spend money in the cash shop to have fun.
With ArcheAge, I feel that even if you are a patron, if you want to participate in endgame pvp in a meaningful way within a reasonable amount of time (if you have a job, family, social life and you can't play 16 hours a day) then you are pretty much going to need to spend money (eg. for item regrades, to get gold, etc.).
Though there is A LOT I absolutely loved about AA, I just couldn't justify to myself committing the time and money it would take to be committed to the game.
I know DMKano says he didn't spend money in the cash shop and I believe him, but my experience wasn't like that.
Yeah ArcheAge was the game I was thinking of when I posted this because so many people talk about AA when P2W comes up. I feel many Perfect World games can probably beat AA in P2W like Forsaken Legends. I never played AA long enough to know how P2W it is.
Perfect World games is Forsaken World, Forsaken Legend is another indie project m8..
When you don't want the truth, you will make up your own truth.
I'm sure there are more p2w games out there, but I probably wrote them off before even buying/downloading.
For me, AA was unparalleled p2w. All forms of personal and guild progression were gated behind cash shop purchases. Want to improve the power of your weapon, buy items that give you more success in crafting. Want more labor to be able to play/craft/gather more, buy a potion. Better mounts, mount armor, a better look, a better anything, its in the shop. Want to own more property, buy tax certs in the shop. More bag space, hit the shop. Bad reputation, just buy the potion and it will fix it.
The main reason AA really stood out as p2w for me was that it was the first game (that I am aware of) that charged a sub and had an aggressive "p2w" cash shop. Up until AA, one of the main justifications for having a sub was that it essentially protected players from extreme p2w cash shops.
Trion's monetization approach appeared to be gouging players from both ends, and not only did I find that kind of shocking, but it also made me worry that future games would adopt the same monetization style.
So I don't know if AA is "the most p2w" game, but its monetization model pissed me off more than any other mmo. Especially when compared to games like GW2 which gives you the entire game for $60 for ever and is set up so a player can be competitive without ever using the cash shop or having to grind for ages.
Are you trying to get many threads up to get from epic to legendary on the forum?
I have always posted a lot of threads. Since 2006
No you haven't. Been here since 2003. You are posting an abnormal amount of threads.
Abnormal? i think it depends on how interested you are in the subjects being discussed, and last few years you can't say that there hasn't been a hell of a lot more to talk about than there was back when i started on here. So no, i don't think its abnormal, and there has always been a marked difference between content creators, and those who just post an opinion from time to time.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
check Runes of Magic @gameforge, you need pay thousands euro every month to be able PVP
And people play this game smh
You do see it a lot where x game apparently requires you to heavily invest in its cash shop in order to compete in PVP, but i sometimes have to question just how bad it really is, i mean, its one thing that the game allows you to spend $100's a week, and another thing entirely for people to actually do it, wallet warriors do exist, though personally, have to wonder how little money must mean to them that they can blow $1000's on a game that might only hold their interest for a few months, its one thing to spend that kind of money playing a game over the period of a decade maybe, but, less than a year does seem to be more than a little frivolous. O.o
So many games can and are considered P2W but what do you think is the most P2W?
Eve online. You can go into eve online with 15 bucks a month, and take 10 years to get to the top, or you can pay 300 a month, have a army of automated miners, dump another 10 grand in for plex, and high end accounts, and have everything.
To me though they are all P2W, except Allods, Ryzom, and Istaria. Why because in those 3 games, every one can only pay the sub fee, and has to earn everything else. In every other game besides those 3, any one can dump money in, and get stuff. Then you get into the black market on all those games, and you literally can obtain anything with money, and they are so big that account trading is not enforced. So most of them said hey, lets just give the people what they want, give us money and we will give you a instant level 100.
I know I am a tiny minority. The real question is though, how come people get so defensive when you call their game pay 2 win. Are people really that insecure about the large amounts of money they spend on games, and want to convenience every one, that dumping large amounts of money into a game, doesn't = P2W.
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I have not played all potentially p2w games, of course, because I avoid them if I sense the possibility of it. However, the most p2w (however you define it) game that I have ever played is ArcheAge. The reason is because (entirely my definition and standards) that if you pay a sub, you shouldn't need to spend money in the cash shop to have fun.
With ArcheAge, I feel that even if you are a patron, if you want to participate in endgame pvp in a meaningful way within a reasonable amount of time (if you have a job, family, social life and you can't play 16 hours a day) then you are pretty much going to need to spend money (eg. for item regrades, to get gold, etc.).
Though there is A LOT I absolutely loved about AA, I just couldn't justify to myself committing the time and money it would take to be committed to the game.
I know DMKano says he didn't spend money in the cash shop and I believe him, but my experience wasn't like that.
거북이는 목을 내밀 때 안 움직입니다
For me, AA was unparalleled p2w. All forms of personal and guild progression were gated behind cash shop purchases. Want to improve the power of your weapon, buy items that give you more success in crafting. Want more labor to be able to play/craft/gather more, buy a potion. Better mounts, mount armor, a better look, a better anything, its in the shop. Want to own more property, buy tax certs in the shop. More bag space, hit the shop. Bad reputation, just buy the potion and it will fix it.
For me, the direct impact of external purchases on the character and game world completely destroys the premise that mmorpgs were founded on: the premise being that its your decisions, skill and commitment to the game and its world that determine what you achieve and the outcome of events.
In order to build the decks that I wanted to build, I had to keep pumping money into the system and hoping that I get the cards I wanted. Without a system in place to buy, sell or trade cards with other players, my only option was to keep injecting money. After I got a hundred bucks or so into the base game, I decided to call it quits.
As someone who played dozens of CCG's in the 90's and early oughts, I really felt used by this system. If I really really wanted an M:tG card, then I could spend the money to buy it from a gaming store shelf or eBay.
I may love Overwatch, but I'm no Blizzard fanboy, and after Hearthstone it was gonna take a lot to bring me back to battlenet.
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When you don't want the truth, you will make up your own truth.
This isn't a signature, you just think it is.
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The main reason AA really stood out as p2w for me was that it was the first game (that I am aware of) that charged a sub and had an aggressive "p2w" cash shop. Up until AA, one of the main justifications for having a sub was that it essentially protected players from extreme p2w cash shops.
Trion's monetization approach appeared to be gouging players from both ends, and not only did I find that kind of shocking, but it also made me worry that future games would adopt the same monetization style.
So I don't know if AA is "the most p2w" game, but its monetization model pissed me off more than any other mmo. Especially when compared to games like GW2 which gives you the entire game for $60 for ever and is set up so a player can be competitive without ever using the cash shop or having to grind for ages.
So no, i don't think its abnormal, and there has always been a marked difference between content creators, and those who just post an opinion from time to time.
As another said I usually identify the P2W stink pretty early as was the case in AA even though I was an alpha backer.
I never played at launch as the overall mismanagement was readily apparent in several areas, not just the payment model.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
To me though they are all P2W, except Allods, Ryzom, and Istaria. Why because in those 3 games, every one can only pay the sub fee, and has to earn everything else. In every other game besides those 3, any one can dump money in, and get stuff. Then you get into the black market on all those games, and you literally can obtain anything with money, and they are so big that account trading is not enforced. So most of them said hey, lets just give the people what they want, give us money and we will give you a instant level 100.
I know I am a tiny minority. The real question is though, how come people get so defensive when you call their game pay 2 win. Are people really that insecure about the large amounts of money they spend on games, and want to convenience every one, that dumping large amounts of money into a game, doesn't = P2W.