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Dark and Light: a true sandbox MMO. Official trailer!

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Comments

  • SavageHorizonSavageHorizon Member EpicPosts: 3,480
    butznutz said:
    OMFG!!!!!

    To live to see this piece of §$%§ being resurrected.....I would have never guessed. It looks like Hell has finally frozen over

    OK since this is D&L I want the cloth map that was promised to me as a Settler. My Settler number is 2048.


    SnailGames promised you nothing, you need to take it up with Farland. 

    Good luck. 




  • LoudWisperLoudWisper Member UncommonPosts: 76
    what in the world?  this is the only game I ever got a refund on.  crazy  
  • ZorbaneZorbane Member UncommonPosts: 529
    Wow it's back
  • [Deleted User][Deleted User] Posts: 12,262
    The user and all related content has been deleted.

    거북이는 목을 내밀 때 안 움직입니다












  • Gamer54321Gamer54321 Member UncommonPosts: 452
    Let me guess. Fancy graphics and shallow gameplay. Color me skeptical.
  • MendelMendel Member LegendaryPosts: 5,609
    Filbur said:
    Snail Games has re-revealed Savage Horizon, which has been in development since 2005, as Dark and Light. With the new name also came an upgrade to Unreal Engine 4.


    <snip>
    3. When players create a character, the system will generate an unique growth path for them. All players will get to try out the various battle and life classes at first in order to allow them to choose a class most suited for them to progress. Eventually, a well-trained character will be a sword-wielding warrior who is able to throw fireballs in the middle of battle!

    <snip>.

    Focusing on this one specific point here.

    The 'well-trained character will be a sword-wielding warrior who is able to throw fireballs in the middle of battle' sounds too much like the developers are embracing the tank-mage syndrome.  I am wondering how they are planning to encourage interdependence between players, rather than having everyone attempting (and partially enabled) to take on the world by themselves.  At a cursory glance, it appears to be a very solo-heavy design strategy.  How will this game encourage groups when everyone can do everything?

    Logic, my dear, merely enables one to be wrong with great authority.

  • DullahanDullahan Member EpicPosts: 4,536
    Mendel said:
    Filbur said:
    Snail Games has re-revealed Savage Horizon, which has been in development since 2005, as Dark and Light. With the new name also came an upgrade to Unreal Engine 4.


    <snip>
    3. When players create a character, the system will generate an unique growth path for them. All players will get to try out the various battle and life classes at first in order to allow them to choose a class most suited for them to progress. Eventually, a well-trained character will be a sword-wielding warrior who is able to throw fireballs in the middle of battle!

    <snip>.

    Focusing on this one specific point here.

    The 'well-trained character will be a sword-wielding warrior who is able to throw fireballs in the middle of battle' sounds too much like the developers are embracing the tank-mage syndrome.  I am wondering how they are planning to encourage interdependence between players, rather than having everyone attempting (and partially enabled) to take on the world by themselves.  At a cursory glance, it appears to be a very solo-heavy design strategy.  How will this game encourage groups when everyone can do everything?
    Hopefully being a hybrid means you are only average at certain things, but a pure archetype gets more abilities and stronger attacks. If you can be the best at everything that is fail design.


  • BlurBlehBlurBleh Member UncommonPosts: 162
    Whatever the game turns out to be, I'm just happy there is a prospective MMO to look forward to. Even if it's another flop, it's still gonna be interesting for the first couple months I guess, that's better than nothing.
  • OzmodanOzmodan Member EpicPosts: 9,726
    Soon as you say Snail games, you immediately have to take a step back.  Just  a horrible publisher.  Expecting anything good to come of this is really a stretch.
  • sketocafesketocafe Member UncommonPosts: 950
    Filbur said:
    The current plan is to launch Dark and Light as a B2P game with DLC support.

    http://mmoculture.com/2016/07/snail-games-vp-chats-with-media-on-age-of-wushu-2-and-dark-and-light/
    Oh look, another MMO having the balls to charge for content patches. Thanks a fucking lot, Zenimax. Assholes.
  • baphametbaphamet Member RarePosts: 3,311
    i might check it out, gotta be better than the original and i love the one huge virtual world concept. even if it does kind of suck, it may be interesting for a while.
  • TheScavengerTheScavenger Member EpicPosts: 3,321
    Shitty game being re-made by shitty company

    My Skyrim, Fallout 4, Starbound and WoW + other game mods at MODDB: 

    https://www.moddb.com/mods/skyrim-anime-overhaul



  • CnameCname Member UncommonPosts: 211
    Dullahan said:
    Mendel said:
    Filbur said:
    Snail Games has re-revealed Savage Horizon, which has been in development since 2005, as Dark and Light. With the new name also came an upgrade to Unreal Engine 4.


    <snip>
    3. When players create a character, the system will generate an unique growth path for them. All players will get to try out the various battle and life classes at first in order to allow them to choose a class most suited for them to progress. Eventually, a well-trained character will be a sword-wielding warrior who is able to throw fireballs in the middle of battle!

    <snip>.

    Focusing on this one specific point here.

    The 'well-trained character will be a sword-wielding warrior who is able to throw fireballs in the middle of battle' sounds too much like the developers are embracing the tank-mage syndrome.  I am wondering how they are planning to encourage interdependence between players, rather than having everyone attempting (and partially enabled) to take on the world by themselves.  At a cursory glance, it appears to be a very solo-heavy design strategy.  How will this game encourage groups when everyone can do everything?
    Hopefully being a hybrid means you are only average at certain things, but a pure archetype gets more abilities and stronger attacks. If you can be the best at everything that is fail design.
    The quoted feature is listed in 2011 design and no longer relevant for the 2016 version.

    "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber

  • krulerkruler Member UncommonPosts: 589
    Snail games. oh this is going to be quite predictable, looks good, shallow as a bird bath, cash shop in your face and more grindy than a red light district.

  • BTrayaLBTrayaL Member UncommonPosts: 624
    A great cinematic does not a game make.

    image
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