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This week embedded reporter Timothy Eisen takes a look at Crowfall’s Founders' Update: Milestone Shifts from early August and wonders what it means for the launch date.
Comments
If you charge for the game and there is no wipe it's LAUNCHED. If you charge for the game and there IS a wipe then it's paid beta testing.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Well said sir,too bad i got literally nothing from this thread,seems more like typical mmorpg.com disguised advertising than anything constructive.
...taps foot,rools eyes,waits for a REAL thread with ....gulp..."Information"!!.
Never forget 3 mile Island and never trust a government official or company spokesman.
I self identify as a monkey.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
I want to back it but that playtest schedule is idiotic. Will definitely be keeping an eye on it though.
거북이는 목을 내밀 때 안 움직입니다
As it stands, from what I can tell, they have a long, long road ahead with their performance optimizations.
Everything else is second-row until they get the stability problems conquered -- the entire game being designed around large masses of players together.
There isn't even a game at all until performance is fluid.
That's a good point. Even big companies with relatively massive resources (Zenimax/ArenaNet) had difficulties on that front. Especially in ESO's case early on pvp was basically unplayable due to lag/server issues. Fingers crossed they can produce some magic.
lol
In Darkfall I was in a guild of 100+. They were builders... Built a beautiful city (OK it was pretty ugly to be honest). One day that city was sieged during the week at like 10AM when 90% of the clan and allies were working. The folks that sieged it were in another timezone. Wasn't much of a fight.
That night 75% of the clan rage quit. I stuck on for a long long time (and dozens of cities won and lost) but the core fact is that a ton of people were turned off, quit and never came back.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Columns like this are very useful for people who like me who aren't backers of Crowfall and don't pay attention to every iota of information that comes out about it but are interested in checking in on its progress from time to time. I can understand how it could be an uninteresting read to a hardcore backer of the game though.
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Shadowbane (the spiritual predecessor to Crowfall) had that problem too early on... The 'active at 3am' timezone folks (read: asia) would steamroll undefended cities every morning.
That's when the bane rules went in, which allowed the bane-ee to select a time when they could get forces online to defend.
Kinda surprised Darkfall didn't lift this particular lesson learned.
My favorite part of Shadowbane was the first day of release. It was on the newbie island where you couldn't fight each other. I found a spawn of lizardmen (or something) was gained a few levels to the point I could kill them pretty quickly. Some random guy comes along and starts to try and kill the mobs. I politely ask him to move along as by now the spawn could not sustain 2 people. He told me to F-Off... so I proceeded to tag each mob the second they spawned. He was melee and I was magic. So I would get them all first. He actually had the balls to report me to a GM. The GM appeared.. listened.. and then told him:
"We encourage conflict between players. If this were not the Newbie island he would simply kill you. I suggest you move on to a new spawn. Play 2 Crush!"
From that moment I loved the game... such wonderful memories...
- Chain Summoning each other through the sea to get back to the newbie island as a high level character..
- Using Leadership formation to move (forced people into a formation) and then going AFK for a minute to answer the phone... while my friend was stuck underwater drowning to death due to the Formation.
- Awesome GM run Lore events where the world was invaded by demons and they actually let me RP onto their side.
- Checking our town crafting stores every few hours to see what the NPC crafters had created
- Playing a Scout and popping out and killing thieves that ever pick pocketing groups who had no idea they were there.
I just hope Crowfall can capture a piece of that magic...All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
J. Todd's recent interview (elsewhere) leads me to believe that mentality is alive and well in the new game.
"True, sometimes these are legitimate cases of imbalance that we need to address in the system (as I said above, it’s probably <5% of the claims) but I don’t see any harm in allowing the Campaign to run the course. Exploring the game system, finding imperfections and creating unique combinations — that’s part of the fun.<br />
…and, honestly, these moments are the ones that we remember years (or decades) later. No one remembers killing their 3,872nd orc in EQ. Everyone remembers the time that Rainz killed Lord British in Ultima Online."
This, and telling folks up-front that they may actually just suck and need to get better at the game, versus balancing out the challenge, warms the small black stone that is my heart.
And speaking of Lore and RP shenanigans... I should go pester someone at ACE for a lore update.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018