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Star Citizen - GamesCom 2016 Coverage

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  • MareliusMarelius Member UncommonPosts: 130
    No doubt the game is beautiful. If they could actually make this game with more quests or missions then it could take over for SWTOR. But only having one mission as long as been in development sends up some red flags. But that does not mean the game will never release, just going to wait at least another year for them to add that and we didn't see anything with mining. 

    If SQ42 was close to ready then they should have showed a little of it. Hell and if it looked and played like those 2 guys played it would be big for more funds. Which asks why did they have to script it, it looked like Roberts and those other two employee's ran this a few times before today to get a near perfect showing. Granted that would be a good thing not bad. Personally I would have liked to see them have more than just two guys playing the game. I did chuckle when he said "there is your multiplayer".

    Overall I give it a 10 in gfx, 7 in game play, 2 in multiplayer.

    I will buy it if it releases with an actual game behind it, yet that could be 2 or 3 more years.   
    Sometimes it's not always about what you can see or hear but what's under the hood of a game that's most impressive. Between those thousands and thousands of lines of code, magic happens. Sometimes the most amazing feats of gaming wizardry happen without you even noticing.

    Rob Manuel

  • sgelsgel Member EpicPosts: 2,197
    edited August 2016
    Marelius said:
    No doubt the game is beautiful. If they could actually make this game with more quests or missions then it could take over for SWTOR. But only having one mission as long as been in development sends up some red flags. But that does not mean the game will never release, just going to wait at least another year for them to add that and we didn't see anything with mining. 
    Considering CIG's development pace, It would probably take them 20 years to reach the content SWTOR currently has.

    ..Cake..

  • rodarinrodarin Member EpicPosts: 2,611
    MaxBacon said:
    Last year we saw "Prototype PG Planet inside engine", today we saw In-Game PG Planet.

    Far he mentioned this is some "v1 tech" that he would show the new version that wasn't ready yet at citizencon... So, more 20 days. For that and SQ42 ofc.
    what game is it in?

    Everything they show that is 'impressive' has never ever been seen in the alpha. Is that just a coincidence or a track record of make believe?

    They have been hyping decent looking stuff for almost 2.5 years now not a single thing they have shown that people drool over has appeared anywhere where anyone but Roberts or people with access to their own closed system can access it.

    Its the same old same old, people see this stuff get all hard over it then a few months down the road its all but forgotten and its on to the next shiny video they showcase.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2016
    Marelius said:
    Overall I give it a 10 in gfx, 7 in game play, 2 in multiplayer.

    I will buy it if it releases with an actual game behind it, yet that could be 2 or 3 more years.   

    "But only having one mission as long as been in development sends up some red flags."
    The current release has far more than 1 mission, what was showed today was actually 2 missions (mission chain). For me having the mechanics of all this figured out and working well first should be done before jumping in and add tons of missions.

    "If SQ42 was close to ready then they should have showed a little of it."
    SQ42 would have not been shown on this event, in fact Gamescon some time ago was not even meant to have a presentation like this. SQ42 was already put for pretty much less than 1 month, on Citizencon.

    "Which asks why did they have to script it"
    You seem to be un-aware of how this things work on Game conferences, they decided to do a gameplay demo and obviously have a script for it, it was shown for the media and then to everybody else on the public livestream, nothing uncommon there.

    "I did chuckle when he said "there is your multiplayer"."
    There was 4 people with him, overall they tried to show the co-op kind of gameplay that is a big part of what SC is (and to be fair on the game actual game most of us will end up on if not alone, small groups of people).


    Overall for me they did a better presentation than anything they did last year.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Marelius said:
    <snip>  But only having one mission as long as been in development sends up some red flags. <snip>
    The 1 mission is significant not because it is "a mission" but because it develops the architecture behind "missions": mission offered. accepted, tracked, complete, rewarded and the various branches to story files etc. 


  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    gervaise1 said:
    The 1 mission is significant not because it is "a mission" but because it develops the architecture behind "missions": mission offered. accepted, tracked, complete, rewarded and the various branches to story files etc. 
    Yeah this is more about architecture of all this missions, once they create the loop and mechanic behind escort missions, defense, exploration, etc... etc... Then creating new content inside the same mission types shall be a matter of artist work + story,

    He also mentioned Procedural missions that is quite cool because the hand-crafted missions will be something you run through once and that's it, so having the game generating missions on the fly is way necessary to add longevity.
  • gervaise1gervaise1 Member EpicPosts: 6,919
    Shodanas said:
    MaxBacon said:
    Nice article.

    Although i believe that the title was uncalled for. There was no reason for the author to bring NMS into the picture. He should consider that in terms of financial means, technical assets and manpower the difference between the two games is astronomical in favor of SC.
    I have to agree.  He compares a newly released game to an alpha demo presentation.   
    Big difference is that - as it stands - NMS is offered as a complete game for sale to the public. And, it seems, no refund on PS4. Can you imagine the uproar if this was SC!  
  • rodarinrodarin Member EpicPosts: 2,611
    I will agree about the number of missions they showed, it was two actually a main mission and then a follow up shows they have the ability to do something every single MMO that has ever existed has done, and thats to make a mission mechanic. So while it might be hyper technical to blast it for only being a single mission it also isnt lets jump through hoops worthy because in all seriousness if they dont know how to make a mission/quest program they might as well fold up shop now, or to be more real shouldnt have tried to make a video game in the first place.
  • TalulaRoseTalulaRose Member RarePosts: 1,247
    I liked the end....."ship sale".
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    gervaise1 said:
    Marelius said:
    <snip>  But only having one mission as long as been in development sends up some red flags. <snip>
    The 1 mission is significant not because it is "a mission" but because it develops the architecture behind "missions": mission offered. accepted, tracked, complete, rewarded and the various branches to story files etc. 


    They really should do overviews of the game for people watching presentations for the first time.   I notice most fans spend long hours explaining the details that are left out for new people to understand.  

    I see on their site they added a list of current ships and ships status.  Something that will help eliminate a lot of confusion.  


    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • KeanNKeanN Member UncommonPosts: 19
    edited August 2016
    Have to say, going in to the stream with 35 min delay and no sound for something that felt like an hour, i was sure the whole thing would go hell.

    I have never been so wrong in my life, personally i was just blown away, it was truly amazing!

    Would love to se Mr Smart`s face today, that would be priceless :pleased:  
  • rodarinrodarin Member EpicPosts: 2,611
    KeanN said:
    Have to say, going in to the stream with 35 min delay and no sound for something that felt like an hour, i was sure the whole ting would go hell.

    I have never been so wrong in my life, personally i was just blown away, it was truly amazing!

    Would love to se Mr Smart`s face today, that would be priceless :pleased:  
    He was semi right in him comments that most of that was just the research and development phase, and that what peopel saw was the typical CiG beatification of something that wont ever look like that on the actual game engine, at least the one the Alpha test bed is running right now.

    I am sure he will have plenty to say once he gets to see the video a few times and can replay some of the parts that looked sketchy. Because even though it was alive stream and they had that moment when the ship took off and left the guy it seemed pretty staged to me and there were parts of it that didnt look like a continuous live stream. But that could have been the PiP and them switching back and froth on views but could have also been something prerecorded and staged. Until I can get a better look at it I cant say. I know the supporters will lose their minds with me thinking it was prerecorded bu it isnt like what that all was wasnt prerecorded and the whole 45 minute delay was them trying to sync everything up.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2016
    KeanN said:
    Would love to se Mr Smart`s face today, that would be priceless :pleased:   
    Of all meltdowns he has every time SC shows or releases something, this one was O___o.

    Several people around go on some sort of "damage control" status trying to attack anything to take any credit of what they shown today, making all sorts of claims.... After all this coming from the people who defended they had nothing to show and it would be more "in-engine demos that they haven't even got working in-game yet...", go figure!
  • KeanNKeanN Member UncommonPosts: 19
    rodarin said:
    KeanN said:
    Have to say, going in to the stream with 35 min delay and no sound for something that felt like an hour, i was sure the whole ting would go hell.

    I have never been so wrong in my life, personally i was just blown away, it was truly amazing!

    Would love to se Mr Smart`s face today, that would be priceless :pleased:  
    He was semi right in him comments that most of that was just the research and development phase, and that what peopel saw was the typical CiG beatification of something that wont ever look like that on the actual game engine, at least the one the Alpha test bed is running right now.

    I am sure he will have plenty to say once he gets to see the video a few times and can replay some of the parts that looked sketchy. Because even though it was alive stream and they had that moment when the ship took off and left the guy it seemed pretty staged to me and there were parts of it that didnt look like a continuous live stream. But that could have been the PiP and them switching back and froth on views but could have also been something prerecorded and staged. Until I can get a better look at it I cant say. I know the supporters will lose their minds with me thinking it was prerecorded bu it isnt like what that all was wasnt prerecorded and the whole 45 minute delay was them trying to sync everything up.
     I love a conspiracy theory just as much as the next guy, but lol If that whole thing was pre recorded, holy shit does Robert have an amazing memory, just saying :D


  • rodarinrodarin Member EpicPosts: 2,611
    KeanN said:

     I love a conspiracy theory just as much as the next guy, but lol If that whole thing was pre recorded, holy shit does Robert have an amazing memory, just saying :D


    I am not saying it was, just saying its possible. But he is basically watching a video he has seen so no different than calling play by play of sports replays, guys on ESPN do it everyday.

    If they showed this in 2012 the world would explode, but its 2016 so people have to have some sense of reality.

    While in a vacuum it looked impressive you have to remember this is maybe the 6 or 7th impressive video/'stream' they have done that was supposed to represent what was not only possible for them to do but would be implemented into the game for everyone to play 'soon', well as I said before not a single one as of yet has made it, and no they werent all made before they claimed to have redone the engine and made everything 64 bit.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2016
    The moment "You may have to land and help out"
    https://clips.twitch.tv/starcitizen/CarefulCurlewTheThing

    Not really no haha
  • MareliusMarelius Member UncommonPosts: 130
    MaxBacon said:
    The moment "You may have to land and help out"
    https://clips.twitch.tv/starcitizen/CarefulCurlewTheThing

    Not really no haha
    You could tell that was all planned. I also wish they would have shown the guys using the controllers. 
    Sometimes it's not always about what you can see or hear but what's under the hood of a game that's most impressive. Between those thousands and thousands of lines of code, magic happens. Sometimes the most amazing feats of gaming wizardry happen without you even noticing.

    Rob Manuel

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited August 2016
    Marelius said:
    You could tell that was all planned. I also wish they would have shown the guys using the controllers. 
    They shown who was playing several times, and their screens.

    They obviously planned the whole way they would do the demo, but going for prerecorded conspiracies... not even DS is going that far to discredit what they shown today.

    Now if you're saying they knew exactly what they were going to do, oh mr. obvious, they talk about it during the stream.
  • filmoretfilmoret Member EpicPosts: 4,906
    The planet looked like garbage.  2004 graphics for planet.
    Are you onto something or just on something?
  • ShaighShaigh Member EpicPosts: 2,150
    Impressive tech demo, wasn't impressed by the actual gameplay. This game won't launch in 2017.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • OriphusOriphus Member UncommonPosts: 467
    Shaigh said:
     wasn't impressed by the actual gameplay. 
    This is the only concern I have with SC. So far the ship flight and fight mechanics along with the FPS shooter mechanics have been pretty poor. I know they are to undergo more development and changes but from my experience of other game developments they rarely change all that much. This is the core of the game and most everything else is just noise, to me this is where the game will fail or succeed.
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    Saw someone make the inevitable comparison between Elite and Star Citizen.

    It's funny how in Elite the planets are called boring, barren and apparently there's nothing to do on them yet one single mission on a bare moon has people going bananas and shouting YAY!! Take my money Chris Roberts...

  • filmoretfilmoret Member EpicPosts: 4,906
    Saw someone make the inevitable comparison between Elite and Star Citizen.

    It's funny how in Elite the planets are called boring, barren and apparently there's nothing to do on them yet one single mission on a bare moon has people going bananas and shouting YAY!! Take my money Chris Roberts...

    I cannot agree more.  SC gets all this hype for the "ideas" that Elite is actually delivering.  You might as well hang SC up because Elite is doing it better and you can enjoy it right now.
    Are you onto something or just on something?
  • rodarinrodarin Member EpicPosts: 2,611
    Saw someone make the inevitable comparison between Elite and Star Citizen.

    It's funny how in Elite the planets are called boring, barren and apparently there's nothing to do on them yet one single mission on a bare moon has people going bananas and shouting YAY!! Take my money Chris Roberts...

    Well thats the problem with any game with planets. It is afterall a whole planet, but the way theyre developed and made only a small portion of them is actually 'playable'. Although games that just use them as resource nodes can allow you to use or build/harvest on the entirety of it. But thse are still small segments of a huge area.

    Ascent does a pretty decent job with the mechanics and the travelling around them and their 'space' stuff is pretty impressive.

    Also a good game to try out to see the mechanics of flying in space as in drift, 'gravity', acceleration and deceleration. 

    Its still pretty barebones but it was basically one guy doing it all although I think now he has an artist and another guy helping him. But I guess it is now in early access beta. Which these days is anyones guess what that means.
  • NitthNitth Member UncommonPosts: 3,904
    gervaise1 said:
    Marelius said:
    <snip>  But only having one mission as long as been in development sends up some red flags. <snip>
    The 1 mission is significant not because it is "a mission" but because it develops the architecture behind "missions": mission offered. accepted, tracked, complete, rewarded and the various branches to story files etc. 


    Err.... Cry engine has had support for "questing" since like...forever?

    Granted, They have made extensions to that no doubt but its not like they made the system from scratch..

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