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No Man's Sky experiences 78% decline in playerbase

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited August 2016
    Torval said:
    Still after all the hate it is in the top 20 on Steam and has over 20,000 more people playing NMS than ED lol
    That's exactly what I was thinking. The game has a 24 hour peak of 27k concurrent players and 15M hours played.

    The all time peak for ED was 18k and just under 3M hours played. It typically runs a 24 peak of 7k to 8k with an average of approximately 3.3k. More people play H1Z1 than Elite Dangerous. By the logic the same logic being used to trash NMS ED and a pile of other games must be abysmal failures.

    Marketing may get people to buy the game, but 15M hours played is because those people like the game.
    Right on point.
     Marketing may help sell boxes on release but to have that many hours logged in a single player game on only one platform is a good thing. That is only Steam and does not account for GOG or PS4.
    This is and always was going to be a divisive game. 50% like it 50% don't. Just as I figured.
     
    I have my theory (and I stress its just a theory) on that.

    My theory is that the majority of NMS players havent even heard of games like Space Engineers, Empyrion or 7 days to die or they found all of them too hard.

    So I see it as the AAA crowd taking a small peek into what is going on in the indie market and they have never seen anything like it before

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  • observerobserver Member RarePosts: 3,685
    I'm not surprised.  The game just throws players everywhere at random, from what i've read anyway.  There is no social cohesion since everyone is too far apart.  Is there even a friends list?  Can clans/guilds be formed?  There's really no social environment, and that makes for a boring singleplayer experience.
  • SevalaSevala Member UncommonPosts: 220
    15m hours isn't actually alot divided between that many players. Even if you divide is by peak users(~220k), its about 68 hours/user...and that is peak users, not even total purchasers. Not saying the game is bad or isn't, I haven't and won't buy it myself, I am just saying from a numbers point of view that 15m sounds like alot, til its torn down by users.

    ~I am Many~

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Sevala said:
    15m hours isn't actually alot divided between that many players. Even if you divide is by peak users(~220k), its about 68 hours/user...and that is peak users, not even total purchasers. Not saying the game is bad or isn't, I haven't and won't buy it myself, I am just saying from a numbers point of view that 15m sounds like alot, til its torn down by users.
    to be fair i think that is a lot of hours in a short period of time.

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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    Torval said:
    Still after all the hate it is in the top 20 on Steam and has over 20,000 more people playing NMS than ED lol
    That's exactly what I was thinking. The game has a 24 hour peak of 27k concurrent players and 15M hours played.

    The all time peak for ED was 18k and just under 3M hours played. It typically runs a 24 peak of 7k to 8k with an average of approximately 3.3k. More people play H1Z1 than Elite Dangerous. By the logic the same logic being used to trash NMS ED and a pile of other games must be abysmal failures.

    Marketing may get people to buy the game, but 15M hours played is because those people like the game.
    Right on point.
     Marketing may help sell boxes on release but to have that many hours logged in a single player game on only one platform is a good thing. That is only Steam and does not account for GOG or PS4.
    This is and always was going to be a divisive game. 50% like it 50% don't. Just as I figured.
     
    I have my theory (and I stress its just a theory) on that.

    My theory is that the majority of NMS players havent even heard of games like Space Engineers, Empyrion or 7 days to die or they found all of them too hard.

    Empyrion is a fun game true. SE is a different experience, engineering game.
     7 Days is not even the same genre.
    At least add Pulsar and Rodina and a few others in there! ;)
    Besides, As we both have talked about before, NMS is a good thing for the genre because people who like NMS or even disliked it, while perhaps seek out similar games and a game that would have gone unnoticed by the masses will now get exposure.
    I am sure the 50% sale on Empyrion was timed on purpose.
    Many look at NMS like a WOW of space games. Mass appeal but lacks the depth of it's peers? Not sure if I agree with that but I can see where people would think that.
    WOW brought a lot of people to the genre. Which, when a game does that, it is good for the whole genre. 
    1. I mention 7 days to die because of the infinitely large, highly detailed game world.

    2. as I said already, I think most of the NMS players havent even heard of these games and basically have no idea what is happening in the indie space and NMS is their only reference to anything outside of the standard AAA koolaid forumla.

    3. I do not agree with you at all whatsoever that ED, Space Engineers and Empyrion are that much different given the what most NMS fans declare as the important pillars of NMS game and I think they all work extreemly well in a bucket of comparability and i doubt anyone will ever change my mind on that 

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  • DrDread74DrDread74 Member UncommonPosts: 308

    NMS is pay once game right? So like all other non subscription games they increased sales by providing immense Hype, You all bought it and then stopped playing. For them its perfect, they took all your money and you're not even banding the servers. This is the formula for just about every game out there and you keep doing it over and over...

    .... speaking of which, OMG did you see the new Star Citizen Trailer?! that game is SO GONNA ROCK! It has EVERYTHING I EVER DREAMED of in ANY GAME I could possibly imagine!  /sarcasm


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  • observerobserver Member RarePosts: 3,685
    Torval said:
    observer said:
    I'm not surprised.  The game just throws players everywhere at random, from what i've read anyway.  There is no social cohesion since everyone is too far apart.  Is there even a friends list?  Can clans/guilds be formed?  There's really no social environment, and that makes for a boring singleplayer experience.
    As opposed to all the robust social environments in other single player games? That's what killed Skyrim for me, no social cohesion, everyone being too far apart, no friends list, no guilds, no social environment. That's what made the single player experience boring.
    Skyrim never launched as a multiplayer game though.  Players should have expected it to be a singleplayer game.  Different expectations for different audiences.
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  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    edited August 2016
    Kind of glad I watched that Angry Joe review with the spoiler about the center of the galaxy. Spent quite a few hours just tediously jumping from star to star working my way to the center, which btw is just a bad system. To start with, doesnt matter if you have a completely full hyperdrive, or only fuel from 1 warp cell. It STILL only lets you jump the same max distance and just uses up the 1/5 of your fuel tank? Why the hell can't i jump 5x the distance with a full hyperdrive? WTF is the point of even letting me put 5 warp cells in if i can only jump a max distance of 1 warp cell worth?

    Add to that the fact that the whole distance system is just plain dumb. You can jump a "linear distance" of about 1600 light years. Ok so, at least in my case, starting a little over 200k light years from the center of the galaxy it should take me around 15-20 jumps to get to the center if i follow a nearly straight path to the center. Nope.

    You see the system calculates the linear distance as if you were hitting every plotted star as if you were warping to each one individually along the way, because  you know, apparently we are driving on a road and have to follow that path. I mean it's not like we're in freaking outer space warping from 1 star to another... oh wait. Sooooo even though youre choosing to jump directly from 1 star to another, without stopping along the way, the game for some stupid reason still pretends you went from 1 star to the next, to the next until 20 or so stars later you land at the point you selected. So even though you appear to warping directly from point A to point B, you're apparently warping from A to B to C to D.... eventually to Z it just doesn't actually show that you did it. End Result? You have just warped in a a seemingly straight line towards the center of the galaxy which has a linear distance of 1600 light years, but your distance from the center has only changed something like 2-300 light years if you're lucky. So now that 13 jumps has turned into more like 100+.

    Combine both of those, and the game turns into hours and hours of just opening your galaxy map, picking a point, then waiting for the "warp" (aka load screen) to finish, then repeating it again just to get to the center with the occasional stop at a planet or starbase to get resources to make more warp cells.

    Also factor in the fact that you'll probably want to stop and save like every 2-3 warps since well, you know, lots of random crashes / freezing even on PS4, and that time gets extended even more since you have to land somewhere to save.

    I made it to a little under 100k from the center of the galaxy while occassionaly stopping to see if there was any cool new stuff (not a single thing I hadn't seen in my starter system), gave up after the 6th or so crash in 3 hour period just from trying to warp. Wound up trading the game in this morning, but was kind of hesitant and kept thinking "Damn. I kind of want to see whats at the center of the galaxy, maybe I should finish that up first."

    I'm glad I didn't waste any more of my time on that sad excuse for an end to the journey. Just another thing on the list that WOULD have added to to the depth of the game but they unfortunately just phoned it in.

    It almost seems like they had a meeting where they said "So, we're probably already going to piss off a lot of people by not having certain things in that we said we would. How could we make an ending that will be sure to piss off anyone who isn't already pissed off at us?"
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  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Ok so, at least in my case, starting a little over 200k light years from the center of the galaxy it should take me around 15-20 jumps to get to the center if i follow a nearly straight path to the center. Nope.
    ok I have to say this, despite the so claimed size of the universe being much larger than ED the thought of getting from the human bubble to the galaxy center in 20 jumps in ED is laughable. its likely more than that just to get out of the main human bubble area which is still a loooong way from the center,

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  • Kane72Kane72 Member UncommonPosts: 211
    Albatroes said:
    Kane72 said:
    shadow9d9 said:
    Albatroes said:
    Full price indie bomb
    Bomb?  AHAHAHA.  They made a BOATLOAD of money.  It doesn't matter how many people play it now.  The money was made.

    All it takes is fake hype to get gamers to buy something.  A lesson I learned by age 10, to wait for reviews and to wait for critical discussion before paying full price(which nowadays you should never do anyways) is something incomprehensible to most gamers.  

    They are laughing all the way to the bank.  This was able to be seen coming from miles away.
    You are assuming, from your post, that the game is crap. I would say >>> the game is exactly what was articulated <<< and that's why, as expected, I love it.

    I'm sorry for all those who are bored but, seriously, they should have known whether or not they would be just by reading up on it. The game is hardly different from what the trailers and previews suggested.

    All I can say is that plenty of people love the game who made a careful purchase. For the remainder, they messed up or got a Steam refund and have lost nothing.

    Please don't assume that because it's not your type of game that it must be crap.
    I'll leave this for your viewing pleasure, since that one thing right there is hilarious to read:



    So what you are saying is that some guy gives us his viewpoint and we have to agree????? Sorry, but all I care about is my viewpoint as it's just me that I have to justify the purchase to. Loving it. So what else can you say?
  • kaiser3282kaiser3282 Member UncommonPosts: 2,759
    edited August 2016
    observer said:
    Torval said:
    observer said:
    I'm not surprised.  The game just throws players everywhere at random, from what i've read anyway.  There is no social cohesion since everyone is too far apart.  Is there even a friends list?  Can clans/guilds be formed?  There's really no social environment, and that makes for a boring singleplayer experience.
    As opposed to all the robust social environments in other single player games? That's what killed Skyrim for me, no social cohesion, everyone being too far apart, no friends list, no guilds, no social environment. That's what made the single player experience boring.
    Skyrim never launched as a multiplayer game though.  Players should have expected it to be a singleplayer game.  Different expectations for different audiences.
    This game did not launch as a multiplayer game either. We knew 2 years ago that people needed to stop talking about it as a multiplayer game. Steam has it listed as a single player game.
    http://www.gameinformer.com/b/features/archive/2014/12/10/stop-thinking-of-no-man-s-sky-as-a-multiplayer-game.aspx

    Even if it was a multiplayer game with 18,446,744,073,709,551,616 planets do you really think two people are honestly going to be able to play together? Come on. Anyone who looked at that number understood the chances of meeting another person was as small as that number of planets is big.  

    I think thats the thing that has a lot of people pissed off. Yes it is listed as a single player game when you go to buy it, but if you were watching trailers and interviews, Sean Murray very clearly states that yes you can see and play with other players.

    If you were here reading articles and watching interviews for an upcoming MMO, you go to the store expecting that you're buying an MMO. Your average player wouldn't think "Hey I better check the back of the box and make sure it says this is an MMO and not a single player game". Even if you did check, and saw that it all of a sudden says its just a single player game, you would still be pretty pissed that you wasted your time waiting for and going to buy an MMO that was actually a single player game when the devs never said that they changed it to a single player game.

    Even more so when you went asked the devs about it and they responded with "Oh, you can't play it as an MMO? There must be something wrong with our servers." Instead of just admitting that it is not an MMO.
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    observer said:
    I'm not surprised.  The game just throws players everywhere at random, from what i've read anyway.  There is no social cohesion since everyone is too far apart.  Is there even a friends list?  Can clans/guilds be formed?  There's really no social environment, and that makes for a boring singleplayer experience.
    @observer it's worse than that; even if two players are standing in the exact same spot they are invisible to one another.

    This, after the lead dev said:



    And less than a month from release was quoted as stating:

    "You effectively see their suit, actually,"

    I kind of feel like a jerk for pointing this out, but perhaps I'm somehow balancing the karma around this game from all the fans holding Sean Murray up as a bastion of truth.  There is a ton of confusing info on this, in no small part I feel due to the large number of people voluntarily running interference for Sean.  If any of them tell you they've run into other players (@psiic ) , ask them how that works given that you have the ability to pause the game.

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
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  • observerobserver Member RarePosts: 3,685
    observer said:
    Torval said:
    observer said:
    I'm not surprised.  The game just throws players everywhere at random, from what i've read anyway.  There is no social cohesion since everyone is too far apart.  Is there even a friends list?  Can clans/guilds be formed?  There's really no social environment, and that makes for a boring singleplayer experience.
    As opposed to all the robust social environments in other single player games? That's what killed Skyrim for me, no social cohesion, everyone being too far apart, no friends list, no guilds, no social environment. That's what made the single player experience boring.
    Skyrim never launched as a multiplayer game though.  Players should have expected it to be a singleplayer game.  Different expectations for different audiences.
    This game did not launch as a multiplayer game either. We knew 2 years ago that people needed to stop talking about it as a multiplayer game. Steam has it listed as a single player game.
    http://www.gameinformer.com/b/features/archive/2014/12/10/stop-thinking-of-no-man-s-sky-as-a-multiplayer-game.aspx

    Even if it was a multiplayer game with 18,446,744,073,709,551,616 planets do you really think two people are honestly going to be able to play together? Come on. Anyone who looked at that number understood the chances of meeting another person was as small as that number of planets is big.  

    They were also saying it was mutliplayer though.  They were trying to play both sides.  Here's why many people thought it was multiplayer.

    The first part is 

    "Hello Games has stated that No Man's Sky does include multiplayer elements, though are far from traditional implementations as one would see in a massive multiplayer online game, to the point where Murray has told players to not think of No Man's Sky as a multiplayer game.[26][27] Because of the size of the game's universe, Hello Games estimated that more than 99.9% of the planets would never be explored by players, and that the likelihood of meeting another player through chance encounters is nearly zero.[12]"

    The second part gave expectations of multiplayer.  Vastly different than Skyrim's upfront honesty.

    "No Man's Sky does include a matchmaking system that is similar to that used for Journey when such encounters do occur;[28] as described by Murray, each online player has an "open lobby" that any players in their in-universe proximity will enter and leave.[27] This approach is meant to provide "cool moments" for players as they encounter each other, but not meant to support gameplay like player versus environment or fully cooperative modes.[26] Players can track friends on the galactic map and the system maps.[27]"

    Either way, people are responsible for their own actions.  I'm just trying to clarify the confusion.
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