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During Gamescom last week, it was announced that Crown Crates would be coming to Elder Scrolls Online with the One Tamriel update. The announcement sparked a lot of discussion so we went straight to the source to ask Matt Firor for more details. See what he had to say in our exclusive interview.
Comments
I have no fear that this will turn pay to win as many games have implemented this without letting that happen. Matt misses the problem entirely. Customers want to buy what they want without gambling away their savings. Put these themed "extremely rare" purchases on the store like you should. This is a marketing ploy and your not convincing anyone otherwise.
Smile
Are you guys seriously complaining about this? These items literally don't impact the economy at all... I don't even play this game, but to see people complain about this is honestly sad.
This was about the last AAA MMORPG that hasn't went this route. They can say it won't be P2W all they want, I heard the same thing from Cryptic, and about the same exact wording. When their "cosmetics" don't sell as well as they hoped, then P2W is the only answer and it will come. CK out ANY other game with these.
They said "consumables" in the "crates" in their last explanations, That would include crafting upgrades, purple/golds. I wondered why the drop rates had been ninja-nerfed.
Guess it's time for me to put back up my SWGEMU server again. No1 can charge for that, no store, no lockboxes.
WDF this game literally makes there money off of membership, DLCS, base game price, and crowns. I'm pretty sure this game is WAY better off not going P2W, and if they were why now? There one of the most successful MMOs so far, all of the newly released MMOs have ALL been fails. ESO stands strong.
This is just opening up another POSSIBLE revenue stream... for the people that WANT to buy these crates.
YOU DON'T HAVE TO BUY THESE IF YOU DON'T WANT TO.
Now get over yourselves. You're not the target audience for these crates. The target audience is people that WANT to buy them.
Will the addition of these Crown Crates affect your personal game play if you don't buy them? No. So what's the problem?
At some point, this game will shut down like most server based games tend to. How long until that happens depends on how much money they make.
Another source of revenue = longer life for the game.
Clearly those at Zenimax/Bethesda are taking the issue seriously to address concerns by doing interviews to clear the air. However their audience is choosing to believe their own tinfoil hat theories over clear and concise stated fact.
To get the older items you had two options:
1) They never re-release them
or
2) You now have the chance with Crown Crates
Don't like the Crown Crates? Cool. Don't buy them. They're not for you. Move on with life.
Your right and Gamblers don't HAVE to gamble and smokers don't HAVE to smoke, but they do and for many it's an addiction. If the game was doing all that well and raking in the cash, there would be no need for these boxes, but things evidently aren't all that great over the rainbow. That or they are just plain greedy, not sure which it is.
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
That's all you had to say Zenimax, I'll stop my complaining now.
Eastern MMO's, however, have been built almost since day one with monetization in mind and gameplay later. It's why 90%+ of them are god awful, shitty grinders with absolutely no content for dozens of levels except burning mobs... but oh, we have this item you can buy that will make it easier and faster.
Now everyone is hybridizing these two systems. BDO, for instance, looks pretty damn amazing and has gameplay that most people seem to enjoy... with monetization a high priority. SWTOR melded western graphics with RNG loot boxes. Now TESO is doing the same. More MMO's will fall to this garbage as their populations start to sag.
It's like saying: "We created some shitty content, please have this." LOL!
Or: "Please have this that you can quickly get to end-game that's even more grindy and boring."
Or: "Please have this so you can quickly play through our game and quit it." LOL!
Truly mind boggling...
For the author: why didnt you ask the important questions like why they put gambling for real money in the game. Why not just sell exclusive old and new items in the store?
Also notice they never precisice how many gem crowns you need from duplicate items to be able to buy another item? 1 duplicate item or maybe 10?
Another subscription lost for ESO.
(August 2013) http://www.gamestar.de/spiele/the-elder-scrolls-online/artikel/the_elder_scrolls_online,44578,3026853.html
(MF) The Elder Scrolls games are all about allowing the player to go where they want, be who they want, and do what they want. We feel that putting pay gates between the player and content at any point in game ruins that feeling of freedom, and just having one small monthly fee for 100% access to the game fits the IP and the game much better than a system where you have to pay for features and access as you play. The Elder Scrolls Online was designed and developed to be a premium experience: hundreds of hours of gameplay, tons of depth and features, professional customer support - and a commitment to have ongoing content at regular intervals after launch. This type of experience is best paired with a one-time fee per month, as opposed to many smaller payments that would probably add up to more than $14.99/month any way.
And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Now they had plans for RNG Boxes.
http://www.elderscrollsonline.com/en-us/news/post/2016/08/23/gamescom-2016-recap-update-12-and-one-tamriel
First they said cosmetic and convenience items only.
Later in the future you can tell it by Yourself
Sure they said Lootboxes cosmetics only. That is their as for now. But you can't tell what is going happen in the future. The existence of Lootboxes itself is a step towards Pay to win. It has happened with past games in similar fashion, with same exact initial promises. What make you think it would be any different here?
I'm against this. There's many way to generate income for the game. How about selling some real good contents in crown shops? How about putting extra sweats in designing real good costumes, pets, or mounts? (You know the stuffs that make you goes like OMG that is very sexy on my toon I must get those!) If it's not enough put them behind Premium cosmetics price, if it's not enough put them behind bundle pack or something. Not enough? Put them behind time limit.
But instead we are getting Crown RNG Boxes.