I'm seeing a lot of themes about piracy during the presentations and wonder what the official stance will be. Will SC become another hive for the wretched scum of the verse, or will systems be put into place to make sure players will be able to take out those expensive ships without an escort? I know about the bounty system. But the bounty system as it exists in other games does little to stop pirates. What do people think?
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Well, not a Sandbox like EVE anyways...
CIG is very aware that the majority of players nowadays despises such rulesets and it would be suicidal for them to implement one.
However SC will feature private servers as well. It would be possible that in these servers FFA rulesets will be available.
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In fact, blowing up blue/allied players is such a taboo in the game, that the term for doing it is known as Awoxing. This is after a player named Awox who started a corporation, invited people to it and then proceeded to blow several of them up in one day.
Incidentally, the first solo kill I ever got in the game was Me vs. Awox in Tempest vs. Tempest back in 2006 in Bosena. He was pirating and I jumped in a PVP ship and blew his pirate ass up.
Yes, there's piracy, but there are a dozen or more easy ways to thwart piracy. Only the ignorant, lazy or reckless die to pirates.
So to get back on topic of this thread, I doubt SC will have any of EVE's major mistakes that is costing them quite dearly for the past 5 years. In fact, SC won't feel EVE'lish at all. Again, remember that I am writing this and taking in to consideration that SC will be everything as advertised on launch. If SC pulls a NMS out of it's butt, then EVE is pretty much back on the star map as the top dog of SI-FI MMO's and CCP better take advantage of the window they were handed in a silver platter. If only NMS was 20% as advertised, when NMS launched, EVE-Online took a MAJOR nose dive in concurrent users, but returned to it's "normal" declining self after a week of NMS epic launch failure. It just goes to show how SI-FI fans are just itching for "THE SPACE GAME" to launch, and as of now, all eyes are on Star Citizen to deliver the goods.
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There is set to certainly exist one EvE vibe to certain extent, but it will never be something like that, the game makes the rules on SC while on EVE the players have the control.
But the issue isn't really PvP, the problem have always been the subset of PvP that players engage in "activities" that NPCs don't do (example: blowing up every parked ship they see). You can usually tell which trade route has a chance to spawn NPC pirates, but you can't tell which place will have a greifer show up to blow everything up for giggles.
And it's not, it's not player-driven. Never was meant to be. It can't even be better than EvE because of the whole game-world design. If someone wants a player-driven game world where they can have a meaningful impact, then they should go play EvE not SC.
I really think it all boils down to how many people they are finally able to get into one instance. I think the current limit is 16 but I am probably wrong. With only 16 people in a system, you might not run into them very often.
Gameplay with consequences will deal with it.
One of there leaders who will be leading them in SC Capt Underpants told me that there will be 3k of them coming over from Eve and they will bend all rules and break those they want.
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Dishonest in way way exactly?
GrimHex in 2.5 is a very good example of what is going to happen to them. All the griefers got sent there after the first offence (they can't approach Olisar anymore because they have a criminal rating and the defense/players there attack on sight) and all they are doing now is complaining about being killed as soon as they try to leave GrimHex.
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Mostly because it is a little bit more of a controlled environment. Keep in mind players will be only 10% of the total population, the rest are NPCs acting in the economy.
But it is important to remember that pirates and griefers are two different things.
Pirates are part of the game, and depending on where you are you might have to deal with them, as @Oriphus already explained.
GrimHex for example is for pirates not griefers (@azerhal ). But admittedly both end up there right now.
CiG already mentioned several mechanics to actively combat griefers, e.g., intelligent spawn mechanics on dediated servers, to put all the children that can't behave into the same spot, isolated from the rest.
The interesting question becomes, of course, how the system determines the line seperating pirates from griefers.
Chris claiming that Star Marine which is a core feature of the game wasn't written in the correct format to be properly integrated with the game. Core features not written in the correct language? BS
Right now they are still claiming that SQ42 will be released in 2016. Noone believes this even the most diehard fans.
They also claimed the entire game would be finished in 2014. This claim was made during the hype in which they were raising money. Now everyone claims the scope of the game has increased but it hasn't when you actually pay attention to detail you notice nothing was added.
But in general I totally agree that those mechanics are very rudimentary for now, and what is going on in GrimHex is very much blurs the line between piracy and griefing.
My point was mostly that we have to distinguish between both when we discussing the question if SC will be like EVE. :-)
...with that, however, I disagree. I don't want to derail the threat and everybody can have his own opinion. But if postponed release dates are your major argument for CIG being dishonest, I can only say that I am perfectly happy with waiting however long it takes to get a good game and not another No Mans Sky fiasco (as we a re on the topic of comparing SC to other games ;-) ).