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Will Star Citizen become another Eve Online?

Octagon7711Octagon7711 Member LegendaryPosts: 9,004
I'm seeing a lot of themes about piracy during the presentations and wonder what the official stance will be.  Will SC become another hive for the wretched scum of the verse, or will systems be put into place to make sure players will be able to take out those expensive ships without an escort?  I know about the bounty system.  But the bounty system as it exists in other games does little to stop pirates.  What do people think?

"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

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Comments

  • hfztthfztt Member RarePosts: 1,401
    edited August 2016
    They will try to control it. They are not going for Sandbox MMO gameplay, so they have a fair chance to succed in controling it.

    Well, not a Sandbox like EVE anyways...
  • ShodanasShodanas Member RarePosts: 1,933
    edited August 2016
    From what we know so far SC will not have a FFA'like system.

    CIG is very aware that the majority of players nowadays despises such rulesets and it would be suicidal for them to implement one.

    However SC will feature private servers as well. It would be possible that in these servers FFA rulesets will be available.
    Post edited by Shodanas on
  • ZanerkenZanerken Member UncommonPosts: 21
    not sure what you mean by FFA but they are pretty hard to say just yet how different it will be but according th the vision Star citizen is all about interactive play where as Eve is about button clicking and movement management

    See you space cowboys

  • H0urg1assH0urg1ass Member EpicPosts: 2,380
    EVE is an FFA game by definition, but not at all in practice.  Go ahead and blow up a couple of blue ships in your null sec alliance and see how quickly your life goes to shit.  The lines are drawn in EVE by the players, not by some arbitrary class/faction/battleground decided by the developers in other games.

    In fact, blowing up blue/allied players is such a taboo in the game, that the term for doing it is known as Awoxing.   This is after a player named Awox who started a corporation, invited people to it and then proceeded to blow several of them up in one day.

    Incidentally, the first solo kill I ever got in the game was Me vs. Awox in Tempest vs. Tempest back in 2006 in Bosena.  He was pirating and I jumped in a PVP ship and blew his pirate ass up.

    Yes, there's piracy, but there are a dozen or more easy ways to thwart piracy.  Only the ignorant, lazy or reckless die to pirates.
  • BigRamboBigRambo Member UncommonPosts: 191
    Not exactly sure why EVE and SC are in the same thread, granted we make fun of SC week after week taking forever to release, but SC ain't in the same universe as EVE.  CCP won't admit to this, but they are on life support. Yeah yeah, I know about the EVE fan fest and all where everyone is drinking beer and getting drunk, looks fun and all, but the fact of the matter is that EVE lost a crap load since 2011, and is still declining month after month. When you go from having nearly 70K concurrent users at peak hours down to 30K'ish and for about 2 hours only until it drops to 15K'ish, it's a major sign of issues not being addressed for a long period of time and that is hurting CCP with EVE-Online.  Only thing keeping EVE on the star map is the epic failure of NMS and the mediocre launch and still mediocre Elite Dangerous.  So for the sake of argument, let's say for a minute SC lives up to expectations and we're not being lied upon, EVE will quite possibly be a ghost server MMO when SC launches. 

     So to get back on topic of this thread, I doubt SC will have any of EVE's major mistakes that is costing them quite dearly for the past 5 years.  In fact, SC won't feel EVE'lish at all.  Again, remember that I am writing this and taking in to consideration that SC will be everything as advertised on launch. If SC pulls a NMS out of it's butt, then EVE is pretty much back on the star map as the top dog of SI-FI MMO's and CCP better take advantage of the window they were handed in a silver platter.   If only NMS was 20% as advertised, when NMS launched, EVE-Online took a MAJOR nose dive in concurrent users, but returned to it's "normal" declining self after a week of NMS epic launch failure. It just goes to show how SI-FI fans are just itching for "THE SPACE GAME" to launch, and as of now, all eyes are on Star Citizen to deliver the goods. 
  • OriphusOriphus Member UncommonPosts: 467
    I'm seeing a lot of themes about piracy during the presentations and wonder what the official stance will be.  Will SC become another hive for the wretched scum of the verse, or will systems be put into place to make sure players will be able to take out those expensive ships without an escort?  I know about the bounty system.  But the bounty system as it exists in other games does little to stop pirates.  What do people think?
    It would depend on where you are heading to, SC will have lawless areas where I understand a lot of pirates hang out, NPC pirates and most likely player pirates. There was talk initially of a smart 'matchmaking' kind of a system so that you wouldn't be thrown into an area where it was 20 v 1 for example, but I have no idea if they are keeping up with that or backing away from it. 
    :)
    "Trump is a blunt force, all-American, laser-guided middle finger to everything and everyone in Washington, D.C." - Wayne Allyn Root 
  • PhaserlightPhaserlight Member EpicPosts: 3,078
    BigRambo said:
     let's say for a minute SC lives up to expectations and we're not being lied upon
    gg

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • filmoretfilmoret Member EpicPosts: 4,906
    CIG too greedy and dishonest.  That will ruin the game for a lot of people.
    Are you onto something or just on something?
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    BigRambo said:
    EVE will quite possibly be a ghost server MMO when SC launches. 
    That can't happen, in terms of the player control EvE gives to its players is something that will not happen on SC, neither would the scale of what we see.

    There is set to certainly exist one EvE vibe to certain extent, but it will never be something like that, the game makes the rules on SC while on EVE the players have the control.
  • azarhalazarhal Member RarePosts: 1,402
    Oriphus said:
    I'm seeing a lot of themes about piracy during the presentations and wonder what the official stance will be.  Will SC become another hive for the wretched scum of the verse, or will systems be put into place to make sure players will be able to take out those expensive ships without an escort?  I know about the bounty system.  But the bounty system as it exists in other games does little to stop pirates.  What do people think?
    It would depend on where you are heading to, SC will have lawless areas where I understand a lot of pirates hang out, NPC pirates and most likely player pirates. There was talk initially of a smart 'matchmaking' kind of a system so that you wouldn't be thrown into an area where it was 20 v 1 for example, but I have no idea if they are keeping up with that or backing away from it. 
    I saw a video with Chris a few days ago and it seems like they are moving away from the PvP slider idea because they changed how they were planning to do instancing. They are still looking at ways to reduce player interdicting other players for those who don't really want it, but I don't see it happening, it kinda require seeing the future.

    But the issue isn't really PvP, the problem have always been the subset of PvP that players engage in "activities" that NPCs don't do (example: blowing up every parked ship they see). You can usually tell which trade route has a chance to spawn NPC pirates, but you can't tell which place will have a greifer show up to blow everything up for giggles.
  • Doug_BDoug_B Member UncommonPosts: 153
    No, and until one plays it they won't understand it.
    Bachelor's in Web Design and Multimedia
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited September 2016
    Acterius said:
    The only real way to answer the question OP is who knows, I don't even think Roberts has decided exactly how that will work. One thing we can say is Roberts wants the game to be better than EVE!
    Nope, many times it was claimed SC is not any "EvE 2.0".

    And it's not, it's not player-driven. Never was meant to be. It can't even be better than EvE because of the whole game-world design. If someone wants a player-driven game world where they can have a meaningful impact, then they should go play EvE not SC.
  • TalonsinTalonsin Member EpicPosts: 3,619
    It will be interesting to see what effect the Goons will have on SC at launch.  They have been pretty vocal about wanting to grief players and make playing in the same instance as them a nightmare for other players.  They are also very good at finding ways around things like Major Tom finding a way around the "going red" thing.

    I really think it all boils down to how many people they are finally able to get into one instance.  I think the current limit is 16 but I am probably wrong.  With only 16 people in a system, you might not run into them very often.

    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited September 2016
    Talonsin said:
    It will be interesting to see what effect the Goons will have on SC at launch.  They have been pretty vocal about wanting to grief players and make playing in the same instance as them a nightmare for other players.  They are also very good at finding ways around things like Major Tom finding a way around the "going red" thing.

    I really think it all boils down to how many people they are finally able to get into one instance.  I think the current limit is 16 but I am probably wrong.  With only 16 people in a system, you might not run into them very often.

    That issue will be solved before launch. The current limit is 24. There is already systems in place that fight back griefing, it's nowhere even close to how it was when 2.0 hit in terms of griefing.

    Gameplay with consequences will deal with it.
  • TalonsinTalonsin Member EpicPosts: 3,619
    MaxBacon said:

    That issue will be solved before launch. The current limit is 24. There is already systems in place that fight back griefing, it's nowhere even close to how it was when 2.0 hit in terms of griefing.

    Gameplay with consequences will deal with it.
    I think you may be underestimating the Goons...
    "Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game."  - SEANMCAD

  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    Talonsin said:
    I think you may be underestimating the Goons...
    I'd be more worried about insurance fraud and things like that. People intentionally letting X player stealing their ship, to get insurance to pay it back. That's stuff that can create serious loopholes on the system. Griefing will always exist to some extent but overall it can be dealt with, if a troll runs into you on the landing pad and crashes you + your ship the game has to be set so consequences are balanced (aka, wouldn't count towards perm-death "count").
  • ElsaboltsElsabolts Member RarePosts: 3,476
    Talonsin said:
    MaxBacon said:

    That issue will be solved before launch. The current limit is 24. There is already systems in place that fight back griefing, it's nowhere even close to how it was when 2.0 hit in terms of griefing.

    Gameplay with consequences will deal with it.
    I think you may be underestimating the Goons...

    One of there leaders who will be leading them in SC Capt Underpants told me that there will be 3k of them coming over from Eve and they will bend all rules and break those they want.
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • RhimeRhime Member UncommonPosts: 302
    filmoret said:
    CIG too greedy and dishonest.  That will ruin the game for a lot of people.

    Dishonest in way way exactly?
  • azarhalazarhal Member RarePosts: 1,402
    Talonsin said:
    MaxBacon said:

    That issue will be solved before launch. The current limit is 24. There is already systems in place that fight back griefing, it's nowhere even close to how it was when 2.0 hit in terms of griefing.

    Gameplay with consequences will deal with it.
    I think you may be underestimating the Goons...
    I think you are overestimating how much griefers can stand each others.

    GrimHex in 2.5 is a very good example of what is going to happen to them. All the griefers got sent there after the first offence (they can't approach Olisar anymore because they have a criminal rating and the defense/players there attack on sight) and all they are doing now is complaining about being killed as soon as they try to leave GrimHex.
  • ElsaboltsElsabolts Member RarePosts: 3,476
    azarhal said:
    Talonsin said:
    MaxBacon said:

    That issue will be solved before launch. The current limit is 24. There is already systems in place that fight back griefing, it's nowhere even close to how it was when 2.0 hit in terms of griefing.

    Gameplay with consequences will deal with it.
    I think you may be underestimating the Goons...
    I think you are overestimating how much griefers can stand each others.

    GrimHex in 2.5 is a very good example of what is going to happen to them. All the griefers got sent there after the first offence (they can't approach Olisar anymore because they have a criminal rating and the defense/players there attack on sight) and all they are doing now is complaining about being killed as soon as they try to leave GrimHex.

    " Goon Lives Matter "
    " Life Liberty and the Pursuit of Those Who  Would Threaten It "
                                            MAGA
  • SalmonManSalmonMan Member UncommonPosts: 192
    You mean an actual retail product?
  • fufubarrfufubarr Member UncommonPosts: 11
    edited September 2016
    Personally I doubt that SC will play like EVE with respect to pirates and griefers.
    Mostly because it is a little bit more of a controlled environment. Keep in mind players will be only 10% of the total population, the rest are NPCs acting in the economy.

    But it is important to remember that pirates and griefers are two different things.
    Pirates are part of the game, and depending on where you are you might have to deal with them, as @Oriphus already explained.

    GrimHex for example is for pirates not griefers (@azerhal ). But admittedly both end up there right now.

    CiG already mentioned several mechanics to actively combat griefers, e.g., intelligent spawn mechanics on dediated servers, to put all the children that can't behave into the same spot, isolated from the rest.

    The interesting question becomes, of course, how the system determines the line seperating pirates from griefers.
    Feel free to use my Star Citizen referral link to get a small sign-up bonus.

    Here you can find a small overview of the game.
  • azarhalazarhal Member RarePosts: 1,402
    fufubarr said:

    GrimHex for example is for pirates not griefers (@azerhal ). But admittedly both end up there right now.
    2.5 doesn't have any mechanics that support the piracy playstyle (no missions generation, no cargo to steal, no ransom system, etc), so anyone calling themselves pirates in there are terribly twisting what they are doing.
  • filmoretfilmoret Member EpicPosts: 4,906
    Rhime said:
    filmoret said:
    CIG too greedy and dishonest.  That will ruin the game for a lot of people.

    Dishonest in way way exactly?
    Chris claiming that Star Marine would launch in 3-5 weeks.  He did this to create hype for sales.  That was over a year ago.  Then when they didn't deliver they tried to claim that Star Marine was already in the game.  But when that blew up in their faces they have continued to work on it and I guess it will be out by December.

    Chris claiming that Star Marine which is a core feature of the game wasn't written in the correct format to be properly integrated with the game.  Core features not written in the correct language?  BS

    Right now they are still claiming that SQ42 will be released in 2016.  Noone believes this even the most diehard fans.  

    They also claimed the entire game would be finished in 2014.  This claim was made during the hype in which they were raising money.  Now everyone claims the scope of the game has increased but it hasn't when you actually pay attention to detail you notice nothing was added.
    Are you onto something or just on something?
  • fufubarrfufubarr Member UncommonPosts: 11
    azarhal said:
    fufubarr said:

    GrimHex for example is for pirates not griefers (@azerhal ). But admittedly both end up there right now.
    2.5 doesn't have any mechanics that support the piracy playstyle (no missions generation, no cargo to steal, no ransom system, etc), so anyone calling themselves pirates in there are terribly twisting what they are doing.
    Well, one could make the argument that you can kill someone and steal his ship; and you can deactivate comm satellites to stay hidden when doing something illegal. So there is some piracy mechanics there.
    But in general I totally agree that those mechanics are very rudimentary for now, and what is going on in GrimHex is very much blurs the line between piracy and griefing.
    My point was mostly that we have to distinguish between both when we discussing the question if SC will be like EVE. :-)

    filmoret said:
    Rhime said:
    filmoret said:
    CIG too greedy and dishonest.  That will ruin the game for a lot of people.

    Dishonest in way way exactly?
    Chris claiming that Star Marine would launch in 3-5 weeks.  He did this to create hype for sales.  That was over a year ago.  Then when they didn't deliver they tried to claim that Star Marine was already in the game.  But when that blew up in their faces they have continued to work on it and I guess it will be out by December.

    Chris claiming that Star Marine which is a core feature of the game wasn't written in the correct format to be properly integrated with the game.  Core features not written in the correct language?  BS

    Right now they are still claiming that SQ42 will be released in 2016.  Noone believes this even the most diehard fans.  

    They also claimed the entire game would be finished in 2014.  This claim was made during the hype in which they were raising money.  Now everyone claims the scope of the game has increased but it hasn't when you actually pay attention to detail you notice nothing was added.
    ...with that, however, I disagree. I don't want to derail the threat and everybody can have his own opinion. But if postponed release dates are your major argument for CIG being dishonest, I can only say that I am perfectly happy with waiting however long it takes to get a good game and not another No Mans Sky fiasco (as we a re on the topic of comparing SC to other games ;-) ).
    Feel free to use my Star Citizen referral link to get a small sign-up bonus.

    Here you can find a small overview of the game.
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