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Why have MMOs gone mobile?

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  • DarkcrystalDarkcrystal Member UncommonPosts: 963
    We had popular MMOs back in the day, we had (and still have) SWG, AO, WOW; and they were all designed around a subscription payment model.

    Beyond these games we had the meteoric rise of the mobile market. First of all our mobile games were free. I remember buying a mobile that came with the likes of Tetris or Snake as a free bonus. Then the mobile market started to change, it became apparent that the casual market were prepared to pay to remove an invisible wall and progress, whether that be a time lock or a some other synthetic obstacle.

    I place these payments in the same category as most advertisements... I honestly wonder in this day and age how people are seduced by them, these marketing or monetisation techniques are no longer a mystery to anyone... why are people still so stupid as to react? I genuinely see a billboard or watch an advertisement during a television programme, and wonder who the somnambulists are who allow themselves to be manipulated in such a primal and obvious manner. 

    But this system of preying upon people's frustration, rather than profiting on people's enjoyment seems to be a trend that has spilled from mobile gaming over into the MMO genre. We have recently seen the announcement that gambling boxes will be introduced into ESO.

    My real fear is that once a developer's attention turns from:
    1. maximising profit by creating the best in-game experience for their players; to 
    2. maximising profit by exploiting player frustration or those with poor impulse control. 
    Then you have lost me as a subscriber. You are no longer working in my interests as a customer, you are now working in your shareholder's interests. 

    So why is it that us, as MMO gamers seem to be a market that can be so easily manipulated by such obvious advertising or monetisation techniques? What is it about us that is so malleable? 

    Please share your thoughts. 
    Being someone who has  been in the gaming industry for over 30 years watched things change.... One main reason things are changing, developers get little to no say yet gamers blame them....I worked for large and small companies, we get little to no say...   People don't understand this....They say we aren't creative, wrong, when you work for companies, they tell you what you can and cant do, that is what we all have to do is listen to your boss's...Do you do what you want at your job??? No... They tell you what you can and can't do..

    Many developers like myself, and others that been around  have left the market due to the gamers attitude today are horrible....THE death threats over a game, something we have no control over, if we did is pretty messed up to threaten a mans life over a video game.....The amount of work that developers do, is something most of you would never have to deal with....14-6 hour days...don't see your wife for weeks at a time.. or family....... Deal with idiots who never made a game tell you what you can and can't do..That is the market..

    Now more and more developers are being hired to work out of gaming and making more money , less stress...and no one threating there lives...   Now you have mobile, mobile games are less money needed to make, less stress to make...More and more are doing this as well..

    I called this out for the past decade that this would happen, and people never listen, I see the emails that come into  companies from gamers, the type of emails are disgusting, and immature .... I have worked with some of the most talented people, and watch them leave game development due to the amount of stress from work, boss's and the community...Its not worth it....You people only have your selves to blame ....You will continue to see bad games being made and more and more good developers getting out of gaming and making a better living else where.....Programmers are needed everywhere...Game development programmers have a major shortage..due to this... and other reasons.
  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    When people say developers they are talking about the people that develop the game, this includes the suits developers work for. 

    They usually do not mean just the people writing the code.
    Just because you don't like it doesn't mean it is bad.
  • simsalabim77simsalabim77 Member RarePosts: 1,607
    Did Kopo get his main account perma-banned or something? 
  • nerovergilnerovergil Member UncommonPosts: 680
    smart phone is the new platform
  • nerovergilnerovergil Member UncommonPosts: 680
    Eldurian said:
    A subscription that gets you all the content and equal advantages as everyone else is well worth it. If a game isn't worth 15$ a month of my money, it isn't worth my time.
    not everyone can pay monthly subs...

    quit that elite attitude..
  • EldurianEldurian Member EpicPosts: 2,736
    edited September 2016
    I disagree. 15$ is  the price of a lunch, drink and tip. Everyone can afford 15$ if they are willing to forgo a few other splurges for a month of unlimited quality entertainment. Besides. More and more games are allowing you to pay for your subscription/premium with items that can be purchased with in-game gold for those months when the budget is especially thin.
  • KyleranKyleran Member LegendaryPosts: 44,057
    Did Kopo get his main account perma-banned or something? 
    Funny you should ask.

    Yes, but he promised to come back with a vengeance.

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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    Don't just play games, inhabit virtual worlds™

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  • DrDread74DrDread74 Member UncommonPosts: 308

    MMOs have truly gone mainstream, which in America means CONSUMERISM! Do you Taco Bell is spending money to provide  you with the healthiest most nutritious food with a Mexican flavor it can create? NO it's SELLING something resembling meat but convincing you that you are far more hungry then you are and you must eat this food and pay $2 for a cup of soda to MAKE MONEY ON YOU.

    Do you think Overwatch is some grand innovative video game? It is almost literally a reskin of Team Fortress 2 but because Blizzard made it and Blizzard = World of Warcraft = MMO I have fond memories of = Coolest new game ever and you MUST play it. You bought it.



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     An MMO game I created, solo. It's live now and absolutely free to play!
  • ForgrimmForgrimm Member EpicPosts: 3,069
    Speaking of mobile, NCSoft started a new mobile studio http://massivelyop.com/2016/09/07/ncsoft-starts-new-mobile-studio-in-japan/
  • nerovergilnerovergil Member UncommonPosts: 680
    Vardahoth said:
    immodium said:
    People were also 'stupid' back in the late 90's paying subscriptions for online gaming.
    People are even more stupid now, paying hundreds for a shiny pixel pony and thousands for the sword of a thousand truths.
    i think that less stupid than paying subs.

    at least he owns the weapon... subs is like renting a house, not owning a house
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Vardahoth said:
    immodium said:
    People were also 'stupid' back in the late 90's paying subscriptions for online gaming.
    People are even more stupid now, paying hundreds for a shiny pixel pony and thousands for the sword of a thousand truths.
    i think that less stupid than paying subs.

    at least he owns the weapon... subs is like renting a house, not owning a house
    Maybe, unless you're playing the type of F2P where that weapon cannot be "bought", only rented, lol

    Those mobile monetization tricks have been in asian MMO's for years...
  • fodell54fodell54 Member RarePosts: 865
    Vardahoth said:
    immodium said:
    People were also 'stupid' back in the late 90's paying subscriptions for online gaming.
    People are even more stupid now, paying hundreds for a shiny pixel pony and thousands for the sword of a thousand truths.
    i think that less stupid than paying subs.

    at least he owns the weapon... subs is like renting a house, not owning a house
    You need to read the agreement before you log in an MMO. That sword you bought for $100 still doesn't belong to you. Nothing in that game is yours and can be taken away. Literally everything is rented. If you want to look at it that way.
  • nariusseldonnariusseldon Member EpicPosts: 27,775

    My real fear is that once a developer's attention turns from:
    1. maximising profit by creating the best in-game experience for their players; to 
    2. maximising profit by exploiting player frustration or those with poor impulse control. 
    Then you have lost me as a subscriber. You are no longer working in my interests as a customer, you are now working in your shareholder's interests. 

    Why do you care what interests they are working for? If the game is fun for you, play it. If it is not, or frustrating because of design, do something else.

    And so what if they lose you as a subscriber? They are not making sub-games anyway, and no one says they have to cater to you. It is a free market. They decide what they want to cater to, you decide if you want to play.
  • KyleranKyleran Member LegendaryPosts: 44,057

    My real fear is that once a developer's attention turns from:
    1. maximising profit by creating the best in-game experience for their players; to 
    2. maximising profit by exploiting player frustration or those with poor impulse control. 
    Then you have lost me as a subscriber. You are no longer working in my interests as a customer, you are now working in your shareholder's interests. 

    Why do you care what interests they are working for? If the game is fun for you, play it. If it is not, or frustrating because of design, do something else.

    And so what if they lose you as a subscriber? They are not making sub-games anyway, and no one says they have to cater to you. It is a free market. They decide what they want to cater to, you decide if you want to play.
    Market research Nari, we are just trying to identify a solid niche that is currently being underserved.

    Think of it as a public service we're doing. ;)

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • LynxJSALynxJSA Member RarePosts: 3,334
    Forgrimm said:
    Speaking of mobile, NCSoft started a new mobile studio http://massivelyop.com/2016/09/07/ncsoft-starts-new-mobile-studio-in-japan/
    Most major developers have gone to mobile or some form of casual game. It costs a fraction of the money, manpower, and time to develop mobile/casual games. It also seems to offer a higher chance of success with a lower cost of failure. 
    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • waynejr2waynejr2 Member EpicPosts: 7,771
    LynxJSA said:
    Forgrimm said:
    Speaking of mobile, NCSoft started a new mobile studio http://massivelyop.com/2016/09/07/ncsoft-starts-new-mobile-studio-in-japan/
    Most major developers have gone to mobile or some form of casual game. It costs a fraction of the money, manpower, and time to develop mobile/casual games. It also seems to offer a higher chance of success with a lower cost of failure. 

    Well, that is the appearance of success of that approach.  For every game that gets released, how many don't make it to that point?  How many get lost in the crowd of games offered in the apps stores.  Just because you make a game doesn't mean people will know about it.  After it  is available in a store how many of these games become a big hit?


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    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

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  • BarbieBoyBarbieBoy Member UncommonPosts: 85
    People are most likely to play games using their phones nowadays since it's so easily accessible compared to consoles or PCs. It's used as a way to waste time during boring office hours or commutes, and really, it has high potential for profit. I still can't wrap around my head why people spend for stupid games yet they still do. There's temptation somewhere in mobile gaming, and somehow, it works.
  • DeivosDeivos Member EpicPosts: 3,692
    edited September 2016
    waynejr2 said:
    LynxJSA said:
    Forgrimm said:
    Speaking of mobile, NCSoft started a new mobile studio http://massivelyop.com/2016/09/07/ncsoft-starts-new-mobile-studio-in-japan/
    Most major developers have gone to mobile or some form of casual game. It costs a fraction of the money, manpower, and time to develop mobile/casual games. It also seems to offer a higher chance of success with a lower cost of failure. 
    Well, that is the appearance of success of that approach.  For every game that gets released, how many don't make it to that point?  How many get lost in the crowd of games offered in the apps stores.  Just because you make a game doesn't mean people will know about it.  After it  is available in a store how many of these games become a big hit?
    Not many.

    "The knowledge of the theory of logic has no tendency whatever to make men good reasoners." - Thomas B. Macaulay

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  • herculeshercules Member UncommonPosts: 4,925
    because people are on the move and in this world were you get unlimited or many GB of broadband on your phone makes sense.
    however the technology does not make it fun.i tried celtic heroes on ipad and honestly did not enjoy it at all
  • ShaydrynShaydryn Member UncommonPosts: 16
    edited September 2016
    Vardahoth said:
    immodium said:
    People were also 'stupid' back in the late 90's paying subscriptions for online gaming.
    People are even more stupid now, paying hundreds for a shiny pixel pony and thousands for the sword of a thousand truths.
    i think that less stupid than paying subs.

    at least he owns the weapon... subs is like renting a house, not owning a house
    [mod edit]

    ALL MMOs are FINITE, just like everything else. Do you really think it's smarter to sink 7 months worth of a sub fee on a single item when you can pay $180/year for access to ALL of the content? 

    This isn't the golden age of MMOs when people stick around for literally a decade or more. We're living in an era of gaming where 6 months is considered veteran, and the average attention span for human beings has fallen more than 4 seconds since the year 2000

    [mod edit]
    Post edited by Vaross on
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    BarbieBoy said:
    . I still can't wrap around my head why people spend for stupid games yet they still do.
    There are always whales and for the rest of us, games are now free. 
  • PhaserlightPhaserlight Member EpicPosts: 3,077
    hercules said:
    because people are on the move and in this world were you get unlimited or many GB of broadband on your phone makes sense.
    however the technology does not make it fun.i tried celtic heroes on ipad and honestly did not enjoy it at all
    Did you try any others? 

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  • LynxJSALynxJSA Member RarePosts: 3,334
    edited September 2016
    waynejr2 said:
    LynxJSA said:
    Forgrimm said:
    Speaking of mobile, NCSoft started a new mobile studio http://massivelyop.com/2016/09/07/ncsoft-starts-new-mobile-studio-in-japan/
    Most major developers have gone to mobile or some form of casual game. It costs a fraction of the money, manpower, and time to develop mobile/casual games. It also seems to offer a higher chance of success with a lower cost of failure. 

    Well, that is the appearance of success of that approach.  For every game that gets released, how many don't make it to that point?  How many get lost in the crowd of games offered in the apps stores.  Just because you make a game doesn't mean people will know about it.  After it  is available in a store how many of these games become a big hit?


    Which is why I spoke solely of major developers. Success rate and even delivery rate is very different for indies, hobbyists, and even small studios. For example, any iPhone/iPad app dev can tell you that you're pretty much struggling in obscurity if you don't have the money or the resources to get on that featured app list.  It's the "end cap" of the App Store. 

    Also worth noting is that you seem to be addressing mobile games in general and the topic is mobile MMOs.
    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • ScotScot Member LegendaryPosts: 24,427
    OP is spot on, the other issue from smartphones is the play culture that becomes the norm in MMOs on other platforms. Being dumbed down is the obvious one. There may be players who have only played mobiles before so that becomes bar above which difficulty must not reach.


    We saw this all before with consoles, the same thing happened then, simpler UI led to simpler game play. Now its mobiles, so even simpler. Games can only get worse when they are played on the platform with the smallest screen.
  • nariusseldonnariusseldon Member EpicPosts: 27,775
    Scot said:
    OP is spot on, the other issue from smartphones is the play culture that becomes the norm in MMOs on other platforms. Being dumbed down is the obvious one. There may be players who have only played mobiles before so that becomes bar above which difficulty must not reach.


    We saw this all before with consoles, the same thing happened then, simpler UI led to simpler game play. Now its mobiles, so even simpler. Games can only get worse when they are played on the platform with the smallest screen.
    "worse" is subjective.

    Hitman Go, Tombraider Go, Deus Ex Go are all fun little puzzle games. I would prefer those games than 95% of MMOs. Heck, those are a lot more fun to me, than Eve. At least you need to use your brain most of the time, instead of staring at a traveling space ship.


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