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Now that World of Warcraft: Legion has been out for just over a month, some of the classic ‘fatigue’ with any expansion is beginning to set in. As an up-to-recently avid Diablo III players, Shelassa and I began to notice several things in Legion that seem awwww-fully familiar and what we now affectionately call the “Diablofication of WoW”.
Comments
Yeah the RNG crafting sucks. I've been stuck at 785 alchemy because I haven't procced a rank 3 upgrade for any of my rank 2 recipes, despite making a boatload of them. So all of my recipes are greyed out. Only reason I was able to go from 780 to 785 is because I did the Darkmoon Faire alchemy quest.
that's a progress affecting both games for some years now, blizzard is moving them closer together.
Diablo on the one hand, got more and more from WoW, while WoW... well, i think you get my point
The RNG thing is part of WoW since the beginning, and who didn't notice, most likely never raided MC :>
"I'll never grow up, never grow up, never grow up! Not me!"
Not only is there zero variety in the "grind", but there are potentially horrendous outcomes.
But one thing that has crossed my mind many times is: How many skills and abilities can you have before you have too many or they just become redundant.
The design of always adding more and more every couple of levels just seems to me to have its own set of flaws.
"Be water my friend" - Bruce Lee
The "complaint" that currently litters the forums is that with legion it is RNG within RNG within RNG.
Suzie brought up cooking in the article; players play the RNG game to track down rare ingredients; then they hand them over and play the RNG game again to see if they get a recipe. If not start over. And if they do get a recipe then they get to play the which recipe is it RNG game.
Grind is another "complaint" or rather how grind scales. Sticking with the food theme people have estimated that - based on progress so far - 3.5 years to hit max. skill.
There is grind and then there is tedium.
Proud member of Hammerfist Clan Gaming Community.
Currently playing: RIFT, EQ2, WoW, LoTRO
Retired: Warhammer, AoC, EQ
Waiting: SWToR & GW2
Carrot on Stick et all
"Be water my friend" - Bruce Lee
all the diablo 3 implementations are great
IMHO Blizzard is totally guilty of abusing the subscription model.
One of the good points about the subscription only model is that it limits a person to being taken advantage of for $15 a month.
The Cash Shop RNG Loot Box model ?
"Be water my friend" - Bruce Lee
I played Everquest, Dark Age of Camelot, and Everquest 2 for many years, but about 8-10 years ago I started to become disillusioned with all the grinding. Maybe it was getting older and realizing how truly precious real-life time was that caused it. Regardless, while I do enjoy RNG in some forms (i.e. procedurally generated rooms, procedurally generated modifiers like in Ziggurat, and even random item drops as one previous poster said) there comes a point where one must say "Enough is enough" Even if I had all day every day to play video games I still couldn't and wouldn't "anchor" myself to a virtual world that, if you get right down to it, is all 0's and 1's on a display.
I mean I saw the Fractals (GRift or Mythic Plus) dungeon system with a difficulty scale and with so called Mystlock Instability (WoW M+ Affixes) mechanics first introduced back in 2012 in GW2. D3 did the same later with GRifts starting in 2014. Yes D3 and WoW has key items and the progression is not account wide but the rest is basically the same idea as Fractals.
That's just one example among many like Account Wardrobe and other end game progression systems. GW2 had WvW masteries back in 2013 and later in 2015 PvE masteries came with a different twist. You basically progress in a selected mastery and you also collect mastery points besides mastery xp. The higher level the selected mastery is the more grind it requires to get it unlocked. The Artifact Weapon progression seems to be a merged implementation of HoT Legendary journey + the PvE Mastery system.
WoW even tried to implement the Action Camera controls in Legion as GW2 did the same earlier with the HoT expansion but Blizzard's solution was reportedly causing motion sickness and they removed the feature right after release. I guess they rushed it and the complaints were due to unreasonably limited zoom and FoV settings bound to action controls.
Of course all these features are great when they are done right but they have never been exclusive to Diablo 3. I'm not even saying that ANet or other MMO devs invented the wheel but it was strange to see the same features in Blizzard's games not long after GW2 took the risk to try and enhance them live on the same market.
Umm no.
¯\_(ツ)_/¯
imo WoW ain't diablofied.
Yes it is
that's a progress affecting both games for some years now, blizzard is moving them closer together.
But you just contradicted yourself
Diablo on the one hand, got more and more from WoW, while WoW... well, i think you get my point
You repeated yourself
The RNG thing is part of WoW since the beginning, and who didn't notice, most likely never raided MC :>
You are so pro and cool
Slowly losing faith in humanity
Yep
Do you like lollipops? Suck it. Don't bite you greedy twit.