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Everquest Haters?
Hi everyone! I have noticed there is a minority of people who dislike, or immensely HATE Everquest. I bring this up, because I have never played EQ; And am awaiting with excitement EQ2. So i've decided to put a pull up on the matter. If you dislike it, please post WHY on here, and vote on the poll. From what I have seen of Lore, Screen shots and such, it should be the best game. AND!! Please dont Vote that you hate it because of Customer service. That may make for a bad experience, but not a bad game.
Killer 93%
Achiever 60%
Socializer 26%
Explorer 20%
Comments
see sig
Although I'm sure what you expect to get out this, if you haven't played it but think it looks good, play it. What does it matter if we like it or not.
This type of general Love it/ Hate it questions just causes flames and little of anything productive.
Use the search, there are about 324,745 posts this topic.
If you want to talk about a certain aspect of the game, I'm all ears.
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"EQ was once a great game. I wont deny it, but so was Asteroids. And just like Pong, EQ is obsolete by newer game standards."
A: 93% E: 55% S:3% K: 50%
Games and players have a type. What type are you? click here
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Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
Killer 93%
Achiever 60%
Socializer 26%
Explorer 20%
Here is why I question the game.
You have three essential commodities in life-
1. Time
2. Money
3. Energy
EQ requires all three, and an inordinate amount of 1 and even 3 (if you count lack of sleep) to keep up with the average EQ gamer.
So unless it is so immersive that the reward is worth it, great.
But its NOT to the average gamer (notice the distinction between "average gamer" and "average EQ gamer"). What current games come down to, no matter how pretty they are, is the big $$$.
And that means prolonged subscriptions which require significant amounts of time invested.
Secondly, these so-called "next-gen" mmorpgs, like EQ are still considerably sub-par when it comes to non-combat immersive interaction between players with skills that actually matter to the virtual world.
Thus, powerinflation is rampant. Its a level race, and "weapons and stuff" acquisition race-even the economies being developed tie into this system.
Now combat-intensive MMORPGs are great, especially when they are presented honestly by developers. Hardcore Diablo II is a fav. on my all-time list. But it seems that many aren't honest, and community is actually a byproduct of boredom, not immersive content.
But when games like EQ reward with time invested and actually penalize(!) for lack of log-on time, that's a rip off.
Of course all of these developers are promising a "NEW" experience with the next wave, but I seriously doubt that non-related leveling or combat skills will be anything more than window-dressing.
Add to this the fact that you can't really die, and I wonder what there is to play for?
Imagine a game where you didn't have levels or numerical representations of power on weapons and skills, so that direct comparisons couldn't be made. Code could still represent progress, but imagine if players couldn't see black and white feed-back. Imagine a game with only 10 levels different, or where the difference between a beginner and a master wasn't numerically 1:100. What? Mystery and excitement? No levelling frenzy>? WOW! THAT WOULD BE GREAT!
Permadeath and environmental challenges are the next great step in the evolution of MMORPGs. Only through true adversity will one feel accomplished. Only in truly knowing you can die will true adversity present itself.
If you are a MMOG player, and you like the fantasy genre, then it is my opinion that you must play EverQuest at least once. If you decide not to keep playing, that's entirely your own prerogative.
The reason I say this is that EverQuest set a standard for certain aspects of gaming. Specifically, where they excel beyond all other MMOGs on the market today, is in shaping unique encounters. The entire world of "named" mobs, how to reach them, what they drop, and how they fit into larger quests was done with great effect in EverQuest. Love it or hate it, for the reasons that others have described above, nobody does it better. Static encounters are their forte.
But those of us who were there from the early days have a strong distaste for many things related to EverQuest. Verant Interactive had a very passive-aggressive stance toward their players, with their constant harping about "The Vision" they had for the game. People would suggest, complain, whine, plead, and otherwise try to open up some gameplay elements that would "make the game better", but VI stuck to their guns and stuck to "The Vision". That's all well and good, but they sure as heck lorded that over our heads in their forums over and over and over. The attitude it gave was "it's our game, it's our world, to hell with what you think about it." Mind you, that was all a couple of years ago...but it's still left me somewhat bitter toward Verant Interactive.
http://www.mmorpg.com/discussion.cfm/loadforum/51/loadthread/6471/setstart/1/loadclass/35
EQ is based on the concept of "Time invested", you can see the quotes I've pulled and the sources for them a few posts back.
I'll never play another game by VI again. Not SWG, not EQ2 not anything by sigil. (and on a side note, EQ seems to be becoming like AoL. How long until you get pop-up ads while your in the game?)
Life is just to short for "Time investment" games.
-=-=-=-=-
"EQ was once a great game. I wont deny it, but so was Asteroids. And just like Pong, EQ is obsolete by newer game standards."
A: 93% E: 55% S:3% K: 50%
Games and players have a type. What type are you? click here
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
I personally love Eq.
it was the first mmo that i ever paid for, and I really enjoyed the experience
now...if you are talking about EQII, then woah! the other games won't even compare to EQII! trust me on that one
as you can see...I am also awaitnig the game that will raise the standards of mmo's
http://www.facebook.com/murtb
I voted that it's ok.
I played from c. August 1999 until last month. That's practically an eternity for me, considering that most games that I buy, including MMORPGs, are on my harddrive for 6 months or less.
The things I liked about EverQuest were that there were interesting environments to explore, and you could play any way you like-- roleplaying, crunching the numbers, driving on like a maniac toward some goal, just logging on to chat, or whatever. I liked that there were a lot of different kinds of ways to measure progress-- levels, Alternate Advancement points, cash flow, equipment, quests completed, zones visited, named mobs killed, or character development in a RP storyline.
It is definitely a game that rewards time spent, and appeals mainly to goal-oriented people. It isn't a game that you can play for a half hour after work and hope to get very far, very fast. And many people wander away when they can't find realistically achievable goal to work on, because it is that next level, next upgrade, next whatever that keeps a lot of people playing, and they find it boring to log on and not know what to do.
People can sometimes put pressure on you to play the same way that they are, and some people really believe that they are playing the "right" way and other ways are "wrong" ways, but it is a personal choice whether you accept that point of view or not. You have to realize that if you pick "the wrong way" to play, you aren't going to level as fast, and levels really are what determines where you can go and what you can do, but there's no point in leveling if you aren't having fun, so you might as well do what is fun. For some people, levels, loot, and gear are the fun. For others... not so much.
There are roleplaying communities in EQ, but you have to go looking for them. It is true that most people don't RP, and a good number of people are RP-hostile and can be quite rude. But there are several RP guilds active on Xegony, the server I played on.
I will admit that I am one of those people that would compare one item against another, and try to figure out how to maximize my stats and what I would do next. I would even occasionally use a log parser to check out my damage-per-second so that I could figure out what was working best for me, and so on. So, I do understand that some people play EQ as a numbers game, and I know that other people don't necessarily like that. I figure it is like baseball-- some people just want to watch a good game, and some people are comparing player stats and talking about the numbers. It doesn't mean that these guys are good fans and those guys aren't. It just means that they are watching the game from different angles.
There are probably things that I would change about EQ if I ruled the world, but it's an ok game. It might be chock full of fantasy cliches, it might be a lot of killing the same critters in the same spot for hours until you level, and it might be as time consuming as a part-time (or full-time) job, but it does have moments where it shines.
...
This is where I draw the line: __________________.
-=-=-=-=-
"EQ was once a great game. I wont deny it, but so was Asteroids. And just like Pong, EQ is obsolete by newer game standards."
A: 93% E: 55% S:3% K: 50%
Games and players have a type. What type are you? click here
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
"The sun comes up and I'm all washed out. Is this what Deaner was talkin about? I don't think I will ever return again my friend." ---Gene Ween
"The sun comes up and I'm all washed out. Is this what Deaner was talkin about? I don't think I will ever return again my friend." ---Gene Ween
The older I get, the more I realize that time is more valuable than money. You can always have more money, but you can never have more time. One reason I quit EverQuest is because when I typed /play on my main, I had over 50 days invested (and trust me, that is low by many players' standards!) This is like sitting down on New Year's day and not getting up to eat, sleep, work, urinate or anything other than play 24/7 until late February. Granted, that was stretched over a period close to 2 years, but that time didn't include three other alternate characters.
It got to the point that I absolutely dreaded typing /play.
The biggest problem with EQ is the amount of time it takes to get anywhere. NextGen MMOGs realize that this is a problem and are addressing it, and EQ has even made some adjustments, but the game mostly requires a heavy time investment, and I just can't afford the amount of time necessary to get a character to the high levels anymore.
Someone said that DAoC appeals more to adults. I have recently gone back to DAoC and I find a more mature community, but also a more mature game. Static camps are minimal compared to EQ and RvR, despised by some, is actually a great chess game with the various realms taking over keeps. But the most appealing thing is that it doesn't require nearly the time investment that EQ and others do. Of course you do still have to play a good bit to reach 50, but as a casual player (meaning a non power gamer), I don't feel left out. Therein lies the appeal to me.
Having said all that, I'm itching to give EQ2 a try, but I don't imagine I'll stick around if the timesink remains, no matter how pretty the graphics may be.
Lasciate ogne speranza, voi ch'intrate. (written on the SW:G CD)
A: 73% E: 73% S: 40% K: 13%
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Old timer.
Oh, noone should count my vote anyway. I'm just here for the free cheeze doodles.
It is interesting to hear people come out and say just what it is that bugs them so much about EQ. I understand not wanting to spend all that time on it. I don't think very many people are going to be on their deathbeds wishing they had played just a little more EQ. And it is true that you can't get that time back. But you can't get the time back that you spend watching dumb sitcoms either, unfortunately. I'd sure like a refund on the 20 minutes I spent watching Everybody Loves Raymond.
I had all the male Luclin models turned off except dwarves, trolls, and ogres. That was partially due to my lack of RAM, partially because a few of them were just icky (GNOMES), and because I don't really play male characters. I had most of the females turned on, and I was pretty happy with most of them, although Barbarian ladies still scare me.
...
This is where I draw the line: __________________.
www.endlessagesportal.com
I was always welcome in that community, its a great game and an even better community.
after 6 or so years, I had to change it a little...
I logged 285 played days in EQ when I stopped playing. I was playing 30-40 hours a week... up to 60 some weeks. If I didn't log in people from the guild would call me and ask me to play. It just gets out of control.
Sure time is spent is isn't coming back, but with DAoC you can play 0-3 hours a night and "keep up". I don't have to give up everything else to see the high end content. Currently I play 8-12 hours a week. Witch is all the time I really want to spend playing a game.
Related to TV thats a different topic. TV ratings are as low as they have been in the 70's. I'm guessing to many people 18-35 are playing games and not watching TV. I watch 0-4 hours of TV each week. the up to 4 hours are all documentaries if TLC, discovery or History will play something I haven't seen and want to watch.
I would expect that future of "TV" is a interactive one. News sites already allow you to watch all the latest feeds via their web site, I image it won't be long until smaller cable channels let you click to watch any program they offer (for a monthly fee). The larger producers will reluctantly follow. Passive TV watching will fall away slowly in the coming decades.
Who knows, maybe one day MMORPG's will be based on current events?
-=-=-=-=-
"EQ was once a great game. I wont deny it, but so was Asteroids. And just like Pong, EQ is obsolete by newer game standards."
A: 93% E: 55% S:3% K: 50%
Games and players have a type. What type are you? click here
-=-=-=-=-
Achievers realise that killers as a concept are necessary in order to make achievement meaningful and worthwhile (there being no way to "lose" the game if any fool can "win" just by plodding slowly unchallenged). -bartle
Bartle: A: 93% E: 55% S:3% K: 50% The Test. Learn what it means here.
EQ has a lot going for it as an MMOG, but there are a lot of aspects to the game that don't really appeal to me.
First, it's a high-end game. I've always enjoyed the rapid advancement and simple challenges of the lower levels, but you aren't really able to customize your character's abilities and gear much until the endgame. Every ranger is exactly like every other ranger of the same level until they start getting some Alternate Advancement abilities at 50. And the time it takes to get to that level is way more than I'd like to invest.
The economy is miserable. You buy what you use, and sell what you loot. As early as your first few levels, you can start buying inexpensive and affordable magic weapons in the bazaar. You won't be able to kill the mobs that drop these weapons until the mid-ranged levels, and by that time it'll be useless to you except to perpetuate the cycle by selling cheap to newbies. It just keeps going like that. And while the new "newbie armor" quests are some of the most rewarding in the game, they've completely nerfed the usefulness of a ton of other gear. Banded armor used to be considered decent in lower levels, and was a great way to finally start making back some of the money you'd spent on smithing, but why buy it when the free newbie armor has decent AC and some stats to go with it?
geez, i just wrote 3 paragraphs and it didn't get posted...
to put it simply
1. community sucks in EQ, I played for 4 days before I met someone nice enough to tell me anything about the game and how I should go about it. too many people talking like they're 7 years old
2. I hate doing things in group. I much more prefer any other MMORPG's cuz they allow better soloability.
Ohh Im So Scary... BOO
K murt you have fun with that
FIrst off they we are clearly talking about everquest and i think it's a big flop and the graphics suck, though we already know my opinion on it.
Second no one really trusts your opinion on it murt seeing as teh game is not out and you are a loyal EQ fan who can't even write at least a paragraph on it on the game you are loyal to. And I think that your just playing EQ to play an mmorpg, and say that hey I played EQ back in the day when EQ II comes out. I love Eq blah blah...your full of shit murt, you love your post count and mmorpg.com than you do EQ.
______--}====>_____
|_105th Panzer Brigade_|
! MACS SUCK !
heheheh
Many of you "EQ Haters" on this post emphasize that the community was bad on EQ. That would be a problem. BUT, For some reason, based partially on the maturity of the posts from some of the EQ haters on here, I believe they were a big part of the lacking community. I believe EQ2 will set a new dawn in online gaming as we know it. With graphics that can not be won over by a horrible game (Possibly one made by blizzard) *COUGHWOWCOUGH* And a world with unlimited possibilities. Now, to agree with some of you complainers, EQ's Customer support is horrid. BUT! Does that really make a game bad?
so.. my conclusion from listening to complaints, I will be one of the thousands to play EQ2 when its released. The biggest reason, BECAUSE 90% OF YOU EQ HATERS ARE DIEING TO PLAY WOW and therefor that voids your opinion. Because anyone that likes/awaits a game made by blizzard.. well.. You scare me.
Killer 93%
Achiever 60%
Socializer 26%
Explorer 20%
Killer 93%
Achiever 60%
Socializer 26%
Explorer 20%
lol.. sounds like you hate blizzard with a passion...
hm.. can't take rts?
Killer 93%
Achiever 60%
Socializer 26%
Explorer 20%
Killer 93%
Achiever 60%
Socializer 26%
Explorer 20%