In Division or in Black Desert Online graphic and world levels design details style with open world. That would be SW we and also the trademark deserves. Hell yeah
A new Star Wars MMO? More like SWG. I'm tired of everyone taking the shortcut way out. Excellent crafting (not click and done), excellent harvesting, more classes than just "lets kill everything in sight" (i'd love to have the ability to be an entertainer, or a trader, etc, all as a focus rather than killing things non stop. ala swg), pvp optional, ability to block individuals and guilds, excellent customization including the ability to change the color of ANYTHING I am using or wearing, the ability to sit in chairs, side games, excellent housing (none of this hooks crap, give me the ability to turn anything 360 degrees plus upside down, on the x,y,a axis and into walls, ceilings and floors like in EQ2), a wide open world (though housing should be a separate zoned area. Sorry but I do not think Tatooine should be nothing but urban sprawl, it's a goddamned desert and should remain that way).
Oh and i should mention that -I- should be the one doing all the building and crafting. I should not be paying companions to do the work for me. It's so completely idiotic what SWTOR does for crafting.
There's probably more that I'd want but I can't think of it at the moment.
Your comment about a SWTOR but done like the Division (Game engine and graphics included), I would absolutely love it!
I would love SW/DAoC hybrid. 3 factions, Republic, Empire, Hutts/Other scoundrels. Have a few PvP world that are set up like DAoC RvR, each planet could have something like the relic system from DAoC to make PvP meaningful. Have planets that are just for PvE with open world and open world dungeons. But I dont think we will see anything like this still SWToR is no longer making money.
Whenever I read an article calling for Action Combat or Loot Shooter, all I hear is "make a game we can cheat at." "We want to see target through walls" and "auto fire and never miss, without aiming." Someday we will have a shooter that employed the anti-cheating strategy of RPG Combat (tab targeting). Until that future day. There is a LONG line of action based MMOs, that as far as I can tell no one are playing, to waste making another action shooter on the SW IP.
Everyone can't be the Hero? More like How can only One be the Hero? It's just a story or quest chain. The ability to have an impact on the game world, or the ability to negatively impact others (Cause Grief). If what was truly wanted were uniques store lines, rather than to cause harm and suffering to other, then I might think about it.
What Do I want (SWG 2.0)? Make a Tab Targeted SW IP, that people actually want to play. 30+ Interdependent classes (Doctors and Entertainers), both melee and ranged. Where player crafter class gear come first. Both Instanced and Open World Dungeons.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Whenever I read an article calling for Action Combat or Loot Shooter, all I hear is "make a game we can cheat at." "We want to see target through walls" and "auto fire and never miss, without aiming." Someday we will have a shooter that employed the anti-cheating strategy of RPG Combat (tab targeting). Until that future day. There is a LONG line of action based MMOs, that as far as I can tell no one are playing, to waste making another action shooter on the SW IP.
Everyone can't be the Hero? More like How can only One be the Hero? It's just a story or quest chain. The ability to have an impact on the game world, or the ability to negatively impact others (Cause Grief). If what was truly wanted were uniques store lines, rather than to cause harm and suffering to other, then I might think about it.
What Do I want (SWG 2.0)? Make a Tab Targeted SW IP, that people actually want to play. 30+ Interdependent classes (Doctors and Entertainers), both melee and ranged. Where player crafter class gear come first. Both Instanced and Open World Dungeons.
I think that having what you do impact the world does not have to be in the one-dimensional variety like in EVE or something. By impacting the world I mean things like exploring new places, introducing goods that are identifiable in the market, creating communities (not just pirate bands), and actually being able to affect NPC's in a way that changes the world but not in a way that griefs the players.
Q. But what if someone kills Greedo? Then I cant get his quest.
A. There is no Greedo. The quests are given out at random by NPCs with different spawns, locations, and pre-reqs.
Q. What if someone takes the power converters I left in the homestead.
A. Go to the imperial Provost, the Bounty Hunters, or to the criminal gangs. If none of that sounds good you may want to protect your power converters by placing them in a more defensible location. Power converters have serial numbers that can be used to id them. Maybe see if someone is selling your PCs and go from there.
Q. I saw a jedi the other day running around in the cantina with his lightsaber lit.
A. Use report feature to let the holonet know of such a sighting. There is a reward for confirmed sightings.
Q. I did a quest for a creature named Hulgo Virn and now Jabba's men have come to my cantina twice to demand protection money. What happened?
A. You must have done something that incurred the notice of the extortioners, like maybe earning a bunch of credits and putting them in an account.
Q. I want to hire some NPCs to scavenge in the desert for me, how long will that take?
A. NPCs move in real time, so if you send them out on foot it will take a very long time indeed. If they fight anyone they will almost always send word over the commlink, and if they get something really good you can expect that they will want a lot of credits to turn it over to you.
MMORPG players are often like Hobbits: They don't like Adventures
I'm not a fan of any closed world MMO. SWTOR has the most restrictive cattle chute style pathing and I can't stand it. I remember going to Tatooine and looking out on the dunes and said "Finally! I can explore" Soon after that, reality hit me when I hit the exhaustion zone markers.
all they had to do was have swg with tors leveling system that game would have destroyed wow or anything else not this poorly done wow clone themepark pos that we have now.
so heres how to make a sucessful starwars mmo
1. swg world
2. swg space (jump to light speed)
3. tors leveling system
4.swgs crafting system
5.swgs housing with nieghbors/nieighboorhoods/towns
6.playable wookies,rodians,everything you can think of or have seen as a playable race
7.removal of EA (ea has royally screwed up tor) we need another company given this mmo contract preferably trion or some other company
I think the Star Wars IP has had adequate representation already. If someone is going to give us another SF-themed MMORPG, how about try another IP? Even at the worst, the new game won't be immediately compared to SWG or SWTOR years while it is in the conceptual stages, and long before it is ever launched. Give me a game based on Haldeman's Forever War or Niven's known space (Kzinti) stories. Hard science fiction can work as well as space opera. Let the hype over the existing (and extinct) SW games fade a bit before we go through those particular hoops again.
Logic, my dear, merely enables one to be wrong with great authority.
TOR was not considered a success in the MMO industry.
3 of the 4 execs in charge of that thing left or were "fired" during and immediately after its launch.
The EA president also resigned during this time.
It was also hugely expensive to make: up to $400 mil when including marketing, by several estimates.
You do not get into the MMO business, at that level of funding, to make your money back in 3-5 years.
EA has likely "broken even" on TOR by now and are likely even in the black, but make no mistake, this was the game that was supposed to "kill WoW" and it didn't. EA even had to cook the books with free sub activations to make the numbers look better than they were just a few months in.
So people saying TOR is this or that, should keep that in mind.
It has been one of the better recoveries after its F2P conversion, but companies don't spend $400 mil to make a "F2P" game, either.
TOR was not considered a success in the MMO industry.
3 of the 4 execs in charge of that thing left or were "fired" during and immediately after its launch.
The EA president also resigned during this time.
It was also hugely expensive to make: up to $400 mil when including marketing, by several estimates.
You do not get into the MMO business, at that level of funding, to make your money back in 3-5 years.
EA has likely "broken even" on TOR by now and are likely even in the black, but make no mistake, this was the game that was supposed to "kill WoW" and it didn't. EA even had to cook the books with free sub activations to make the numbers look better than they were just a few months in.
So people saying TOR is this or that, should keep that in mind.
It has been one of the better recoveries after its F2P conversion, but companies don't spend $400 mil to make a "F2P" game, either.
Hi welcome to 2016 (almost 2017) where SWTOR is still in the top 5 of western mmos in revenue year after year. 2011 called and would like their talking points back...
Just for fun a little tid bit of info from 2016 not 2011 where you are stuck...
Top Grossing Pay-to-play MMO Games by Revenue, September 2016
1
World of Warcraft
Activision Blizzard
2
Fantasy Westward Journey Online II
NetEase
3
Lineage I
NCSOFT
4
Star Wars: The Old Republic
Electronic Arts
5
Tera Online
En Masse
I would say any company would be happy being in the top 5 in revenue 5 years later...
TOR was not considered a success in the MMO industry.
3 of the 4 execs in charge of that thing left or were "fired" during and immediately after its launch.
The EA president also resigned during this time.
It was also hugely expensive to make: up to $400 mil when including marketing, by several estimates.
You do not get into the MMO business, at that level of funding, to make your money back in 3-5 years.
EA has likely "broken even" on TOR by now and are likely even in the black, but make no mistake, this was the game that was supposed to "kill WoW" and it didn't. EA even had to cook the books with free sub activations to make the numbers look better than they were just a few months in.
So people saying TOR is this or that, should keep that in mind.
It has been one of the better recoveries after its F2P conversion, but companies don't spend $400 mil to make a "F2P" game, either.
Hi welcome to 2016 (almost 2017) where SWTOR is still in the top 5 of western mmos in revenue year after year. 2011 called and would like their talking points back...
Just for fun a little tid bit of info from 2016 not 2011 where you are stuck...
Top Grossing Pay-to-play MMO Games by Revenue, September 2016
1
World of Warcraft
Activision Blizzard
2
Fantasy Westward Journey Online II
NetEase
3
Lineage I
NCSOFT
4
Star Wars: The Old Republic
Electronic Arts
5
Tera Online
En Masse
I would say any company would be happy being in the top 5 in revenue 5 years later...
Tell that to all the fired execs, and how many more MMOS has EA done?
Yeah....
TOR was not considered a success in the MMO industry.
3 of the 4 execs in charge of that thing left or were "fired" during and immediately after its launch.
The EA president also resigned during this time.
It was also hugely expensive to make: up to $400 mil when including marketing, by several estimates.
You do not get into the MMO business, at that level of funding, to make your money back in 3-5 years.
EA has likely "broken even" on TOR by now and are likely even in the black, but make no mistake, this was the game that was supposed to "kill WoW" and it didn't. EA even had to cook the books with free sub activations to make the numbers look better than they were just a few months in.
So people saying TOR is this or that, should keep that in mind.
It has been one of the better recoveries after its F2P conversion, but companies don't spend $400 mil to make a "F2P" game, either.
Hi welcome to 2016 (almost 2017) where SWTOR is still in the top 5 of western mmos in revenue year after year. 2011 called and would like their talking points back...
Just for fun a little tid bit of info from 2016 not 2011 where you are stuck...
Top Grossing Pay-to-play MMO Games by Revenue, September 2016
1
World of Warcraft
Activision Blizzard
2
Fantasy Westward Journey Online II
NetEase
3
Lineage I
NCSOFT
4
Star Wars: The Old Republic
Electronic Arts
5
Tera Online
En Masse
I would say any company would be happy being in the top 5 in revenue 5 years later...
Tell that to all the fired execs, and how many more MMOS has EA done?
Yeah....
Again welcome to 2016...you really need to get out of 2011 with your talking points. Sorry the fact is FIVE YEARS LATER while you cry they are still top 5.
How many more mmos has Blizzad done?
Besides Final Fantasy how many mmos has SE made?
Yep facts are not on your side...I guess that's why you stick with 2011 talking points.
I could go on for days about this game. I'll just say the combat feels terrible and ruins any moment to moment enjoyment I could have with it. I really really enjoy GW2s combat system, maybe not the limit in the 10 abilities, but the fluidity of combat, a hint of a dodge mechanic, the way the physics feel - this would be epic with a Star Wars skin. The pistol/pistol thief is what I imagine the Smuggler classes should have felt like.
I also like a mix of the older systems in MMOs like the trinity and spawn camping for xp a la DAoC - it was way more social even if it was a brutal way to level if you couldn't find a group.
It's best im not in game design on any level. I'd propose one hell of an amalgamated game.
Am I the only person not impressed (ever), with Bioware's storytelling ability? I've never enjoyed any of their games, to include SWTOR, because the actual GAMEPLAY has always been substandard, which left the stories, which for me, have never been well crafted, immersive, or enjoyable.
SWTOR locks you into a non-sensical, binary Light/Dark choice that never made sense. Which has been gone over ad nauseam, so I won't beat that dead horse again. And that means we won't be discussing the much lauded "choices" Bioware offers its players.
SWG was flawed as well, which is why it had to die (not Smed's fault, entirely).
I actually don't think that Star Wars works well as an MMORPG, especially if everyone wants to be the Special. UNLESS the developers just give us that. Make us all Jedi/Sith.
That being said, I'd find a game, even an MMORPG, that was similar to Vampire: the Masquerade Bloodlines (with Jedi/Sith in place of vampires) extremely fascinating; with the other classes present in SWTOR/SWG represented in a pet/companion system.
The strength of the Star Wars IP lies in the conflict between selfish/selfless as presented in the never ending conflict between the philosophies of the Jedi and Sith. An MMORPG to my mind should focus on that, and work on expanding the force powers and different lightsaber combat techniques.
But what do I know? I'm just an overweight, middle aged keyboard wizard.
I played SWTOR at launch and loved it, but could never love the crappy tab target combat. The amount money they are throwing away by not updating that combat is a tragedy.
It wont change, it takes a special amount of stupid for it to remain like that, people on that level of stupid rarely every make correct decisions.
They will listen to their player base and be like everyone likes it, well obviously playing SWTOR and disliking that terrible combat would be impossible.
Bet they sit awake at night and wonder why they don't get many new players with new expansions rolling out. Dumbasses
Well i like the way ESO has gone... Multi Platform and the ability to use a Controller on PC, and the way
the DLC is done keeps the game fresh.. for those reasons and buy to play keeps me happy
a more action oriented combat system would be nice, that tried to incorporate the feel of lightsaber attack more would be ideal.
for example blocking in a certain stance leads to a certain follow through, or a certain attack leads to a certain combo.
mmo combat try to make it so people follow certain actions for top damage, top heal, top defense, and its really cookie cutter in that sense, that you start with a certain ability and finish with another and rinse and repeat and only react with timing certain defensive cds, or certain cc
what if you could choose from a larger range of skills based on situation that were easy to identify but just required knowledge of a jedi or a sith to know which way to approach or react to a situation.
so studying stances would make someone counter with a certain stance, or counter with a certain abiltiy for exmaple.
in that case you can have an fps style jedi game.
and the game tries to teach players about these stances
i guess something similar should exist for other classes that are not force users or non- lightsabre classes.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
The Division and Destiny are not MMOs as the author of this piece gave a nod to. I don't think we need anther SW MMO, KOR is doing just fine.
To be fair I can see more people in one spot on both TD and Destiny than you can in most "mmos" today. I do agree they are not traditional mmos they are more of a hybrid.
This was the biggest disappointment I've ever had with an MMO. The best thing I got out of it was the Darth Malgus statue that came with the CE.
Yep not everyone will enjoy it...clearly many do enjoy it though.
My Darth Malgus statue fell when a friends child was playing with it, it fell from about a half meters hight and lost its head and arm, the build quality on that statue is really bad.
I love Star Wars, even have two star wars tattoos, I loved SWG pre NGE and I wanted to love swtor, I even have completed many of the class stories, Imperial Agent was the only one I thought was OK.
Still it was not good enough to keep me playing past the class story's end.
TOR was not considered a success in the MMO industry.
3 of the 4 execs in charge of that thing left or were "fired" during and immediately after its launch.
The EA president also resigned during this time.
It was also hugely expensive to make: up to $400 mil when including marketing, by several estimates.
You do not get into the MMO business, at that level of funding, to make your money back in 3-5 years.
EA has likely "broken even" on TOR by now and are likely even in the black, but make no mistake, this was the game that was supposed to "kill WoW" and it didn't. EA even had to cook the books with free sub activations to make the numbers look better than they were just a few months in.
So people saying TOR is this or that, should keep that in mind.
It has been one of the better recoveries after its F2P conversion, but companies don't spend $400 mil to make a "F2P" game, either.
Hi welcome to 2016 (almost 2017) where SWTOR is still in the top 5 of western mmos in revenue year after year. 2011 called and would like their talking points back...
Just for fun a little tid bit of info from 2016 not 2011 where you are stuck...
Top Grossing Pay-to-play MMO Games by Revenue, September 2016
1
World of Warcraft
Activision Blizzard
2
Fantasy Westward Journey Online II
NetEase
3
Lineage I
NCSOFT
4
Star Wars: The Old Republic
Electronic Arts
5
Tera Online
En Masse
I would say any company would be happy being in the top 5 in revenue 5 years later...
Those figures point more to the decline of MMOs than to SWTORs success, the fact that Lineage makes the list shows that. Being a top 5 mmo in 2016 is small fry, EA wanted SWTOR to be the top MMO in a strong MMO market, not 4th (or likely lower counting f2p) in a weak one.
Don't get me wrong, I think SWTOR is decent for what is is, I'm actually subbed at the moment and looking forward to the expansion. I just disagree with the idea that EA would see it as a success since it was positioned to at least compete with WOW and never did.
Comments
www.90and9.net
www.prophecymma.com
Oh and i should mention that -I- should be the one doing all the building and crafting. I should not be paying companions to do the work for me. It's so completely idiotic what SWTOR does for crafting.
There's probably more that I'd want but I can't think of it at the moment.
Everyone can't be the Hero? More like How can only One be the Hero? It's just a story or quest chain. The ability to have an impact on the game world, or the ability to negatively impact others (Cause Grief). If what was truly wanted were uniques store lines, rather than to cause harm and suffering to other, then I might think about it.
What Do I want (SWG 2.0)? Make a Tab Targeted SW IP, that people actually want to play. 30+ Interdependent classes (Doctors and Entertainers), both melee and ranged. Where player crafter class gear come first. Both Instanced and Open World Dungeons.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
I think that having what you do impact the world does not have to be in the one-dimensional variety like in EVE or something. By impacting the world I mean things like exploring new places, introducing goods that are identifiable in the market, creating communities (not just pirate bands), and actually being able to affect NPC's in a way that changes the world but not in a way that griefs the players.
Q. But what if someone kills Greedo? Then I cant get his quest.
A. There is no Greedo. The quests are given out at random by NPCs with different spawns, locations, and pre-reqs.
Q. What if someone takes the power converters I left in the homestead.
A. Go to the imperial Provost, the Bounty Hunters, or to the criminal gangs. If none of that sounds good you may want to protect your power converters by placing them in a more defensible location. Power converters have serial numbers that can be used to id them. Maybe see if someone is selling your PCs and go from there.
Q. I saw a jedi the other day running around in the cantina with his lightsaber lit.
A. Use report feature to let the holonet know of such a sighting. There is a reward for confirmed sightings.
Q. I did a quest for a creature named Hulgo Virn and now Jabba's men have come to my cantina twice to demand protection money. What happened?
A. You must have done something that incurred the notice of the extortioners, like maybe earning a bunch of credits and putting them in an account.
Q. I want to hire some NPCs to scavenge in the desert for me, how long will that take?
A. NPCs move in real time, so if you send them out on foot it will take a very long time indeed. If they fight anyone they will almost always send word over the commlink, and if they get something really good you can expect that they will want a lot of credits to turn it over to you.
so heres how to make a sucessful starwars mmo
1. swg world
2. swg space (jump to light speed)
3. tors leveling system
4.swgs crafting system 5.swgs housing with nieghbors/nieighboorhoods/towns
6.playable wookies,rodians,everything you can think of or have seen as a playable race
7.removal of EA (ea has royally screwed up tor) we need another company given this mmo contract preferably trion or some other company
Logic, my dear, merely enables one to be wrong with great authority.
3 of the 4 execs in charge of that thing left or were "fired" during and immediately after its launch.
The EA president also resigned during this time.
It was also hugely expensive to make: up to $400 mil when including marketing, by several estimates.
You do not get into the MMO business, at that level of funding, to make your money back in 3-5 years.
EA has likely "broken even" on TOR by now and are likely even in the black, but make no mistake, this was the game that was supposed to "kill WoW" and it didn't. EA even had to cook the books with free sub activations to make the numbers look better than they were just a few months in.
So people saying TOR is this or that, should keep that in mind.
It has been one of the better recoveries after its F2P conversion, but companies don't spend $400 mil to make a "F2P" game, either.
Hi welcome to 2016 (almost 2017) where SWTOR is still in the top 5 of western mmos in revenue year after year. 2011 called and would like their talking points back...
Just for fun a little tid bit of info from 2016 not 2011 where you are stuck...
Top Grossing Pay-to-play MMO Games by Revenue, September 2016
I would say any company would be happy being in the top 5 in revenue 5 years later...
Tell that to all the fired execs, and how many more MMOS has EA done?
Yeah....
How many more mmos has Blizzad done?
Besides Final Fantasy how many mmos has SE made?
Yep facts are not on your side...I guess that's why you stick with 2011 talking points.
I also like a mix of the older systems in MMOs like the trinity and spawn camping for xp a la DAoC - it was way more social even if it was a brutal way to level if you couldn't find a group.
It's best im not in game design on any level. I'd propose one hell of an amalgamated game.
SWTOR locks you into a non-sensical, binary Light/Dark choice that never made sense. Which has been gone over ad nauseam, so I won't beat that dead horse again. And that means we won't be discussing the much lauded "choices" Bioware offers its players.
SWG was flawed as well, which is why it had to die (not Smed's fault, entirely).
I actually don't think that Star Wars works well as an MMORPG, especially if everyone wants to be the Special. UNLESS the developers just give us that. Make us all Jedi/Sith.
That being said, I'd find a game, even an MMORPG, that was similar to Vampire: the Masquerade Bloodlines (with Jedi/Sith in place of vampires) extremely fascinating; with the other classes present in SWTOR/SWG represented in a pet/companion system.
The strength of the Star Wars IP lies in the conflict between selfish/selfless as presented in the never ending conflict between the philosophies of the Jedi and Sith. An MMORPG to my mind should focus on that, and work on expanding the force powers and different lightsaber combat techniques.
But what do I know? I'm just an overweight, middle aged keyboard wizard.
It wont change, it takes a special amount of stupid for it to remain like that, people on that level of stupid rarely every make correct decisions.
They will listen to their player base and be like everyone likes it, well obviously playing SWTOR and disliking that terrible combat would be impossible.
Bet they sit awake at night and wonder why they don't get many new players with new expansions rolling out. Dumbasses
the DLC is done keeps the game fresh.. for those reasons and buy to play keeps me happy
for example blocking in a certain stance leads to a certain follow through, or a certain attack leads to a certain combo.
mmo combat try to make it so people follow certain actions for top damage, top heal, top defense, and its really cookie cutter in that sense, that you start with a certain ability and finish with another and rinse and repeat and only react with timing certain defensive cds, or certain cc
what if you could choose from a larger range of skills based on situation that were easy to identify but just required knowledge of a jedi or a sith to know which way to approach or react to a situation.
so studying stances would make someone counter with a certain stance, or counter with a certain abiltiy for exmaple.
in that case you can have an fps style jedi game.
and the game tries to teach players about these stances
i guess something similar should exist for other classes that are not force users or non- lightsabre classes.
Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble
My Darth Malgus statue fell when a friends child was playing with it, it fell from about a half meters hight and lost its head and arm, the build quality on that statue is really bad.
I love Star Wars, even have two star wars tattoos, I loved SWG pre NGE and I wanted to love swtor, I even have completed many of the class stories, Imperial Agent was the only one I thought was OK.
Still it was not good enough to keep me playing past the class story's end.
Herald of innovation, Vanquisher of the old! - Awake a few hours almost everyday!
Don't get me wrong, I think SWTOR is decent for what is is, I'm actually subbed at the moment and looking forward to the expansion. I just disagree with the idea that EA would see it as a success since it was positioned to at least compete with WOW and never did.