There sure has been a lot of build up with articles about this game.
Like the other poster I'm losing interest at a steady rate about the game especially because certain game decisions lead to bickering between players that seems to have even carried over to this site.
If features are going to divide a playerbase why bother including them in the first place.
PVE games with PVP is easier to pull off than PVP with PVE elements cause the main selling points appeal to two completely different types of gamers. I hope they can pull it off though.
Some testers are so deep in crafting that they suggested ACE to remove PvP from test servers (oh, the blasphemy!) so that they can test crafting in peace i.e. without being killed and pillaged every 5 minutes. It might sound silly at first glance, but there was lots of debate - even Crowfall's CEO jumped in.
Talking about hard core...crafters
Well that is the thing, a lot of us couldn't test anything related to crafting, we'd get enough mats to finally start putting stuff together and here comes that LOTD guild or some untagged PK guilds to take it all away.
The people who are for the PK full loot were obviously the PK guilds, the ones opposed were those not in a guild yet or those who wanted to test the crafting systems.
Half of the people who wanted the crafting were willing to compromise with keeping PK and minimal corpse looting but that wasn't good enough for the PKers. These people were camping graveyards in a pre-alpha test.
All you have to do is clip into the side of a tree and nobody will ever find you. I crafted for like an hour that way.
The problem is the average carebear is too daft to figure that out. Only took me 5 minutes to discover that trick.
That's what happens when you choose to make game developers solve your problems with forced game parameters rather than figure out how to survive yourself. You become soft, and dimwitted.
I cut my teeth on games like Rust and DayZ. HTFU
So your solution is to find exploits. And use them instead of getting the game fixed up right.
Par for the course, I guess.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Game keeps on improving and looking like something I might play. Glad for all the updates and communication they give ever Tuesday and Thursday, as well as the great customer service they provide to members. Have had my e-mails answered in a matter of minutes, when I needed to use the function.
My current hope for the "Big World" is them relaxing a bit on the whole fog of war thing. I'd like to see further out. It's their first test with this, and it's still in Pre-alpha, so I'm hopeful. This is in addition to the other things they need to refine, of course.
Of course they were answered in minutes.. Support is covering less than a couple of hundred players, just wait till it's tens of thousands +.. If you get answered in minutes at that point, then is the time to tell the world how good support is.
On topic though: I haven't followed this game much because its PvP centric but the crafting has be intrigued... Will watch a little closer from now..
I know 6 people who tested last weekend and they logged out completely frustrated. We all know it is a test, we expect issues and bugs. However it has to be somewhat interesting, somewhat enjoyable.
No, no it doesn't. It's a TEST. Testing is not about fun. It's work. They specifically said don't go in expecting this part to be fun. If you just want to play around for fun, wait until it's ready.
This was NOT a crafting test. Crafting is one component being tested and it is being tested in a live-like environment, as it should.
Crafters WILL rely on hardcore PvP players as demand for their supply.
If you don't enjoy group PvP WITH CONSEQUENCE and the risk / reward that comes with it, on some level or another, then this game probably isn't for you.
This was NOT a crafting test. Crafting is one component being tested and it is being tested in a live-like environment, as it should.
Crafters WILL rely on hardcore PvP players as demand for their supply.
If you don't enjoy group PvP WITH CONSEQUENCE and the risk / reward that comes with it, on some level or another, then this game probably isn't for you.
James Goblin IS the king.
Well they had better sort out their risk/reward design because pure pvp games with full loot always fail and so far I have not seen anything from their design yet that will change that.
Comments
Like the other poster I'm losing interest at a steady rate about the game especially because certain game decisions lead to bickering between players that seems to have even carried over to this site.
If features are going to divide a playerbase why bother including them in the first place.
PVE games with PVP is easier to pull off than PVP with PVE elements cause the main selling points appeal to two completely different types of gamers. I hope they can pull it off though.
So your solution is to find exploits. And use them instead of getting the game fixed up right.
Par for the course, I guess.
If you are holding out for the perfect game, the only game you play will be the waiting one.
Of course they were answered in minutes.. Support is covering less than a couple of hundred players, just wait till it's tens of thousands +.. If you get answered in minutes at that point, then is the time to tell the world how good support is.
On topic though: I haven't followed this game much because its PvP centric but the crafting has be intrigued... Will watch a little closer from now..
This was NOT a crafting test. Crafting is one component being tested and it is being tested in a live-like environment, as it should.
Crafters WILL rely on hardcore PvP players as demand for their supply.
If you don't enjoy group PvP WITH CONSEQUENCE and the risk / reward that comes with it, on some level or another, then this game probably isn't for you.
James Goblin IS the king.
I self identify as a monkey.