I just want a newer (less than 6 month old) release that has a large player population for God sake! So many people talking about the newest expansions of this, the latest revivals of that or a free weekend/beta of this and an old, barely populated reboot of that... Where are the newer games, that aren't just expansions to an older one, that have an actual MMO-worthy player population anymore?
New releases and betas I've tried out have a whopping 100 players online at peak hours. Sorry, I can start up a game of Mount & Blade and join a server with that type of population - not an MMO. Other games claim to be MMOs but are hosted on private, dedicated servers like a typical FPS is; Steam is plagued by them like a cancer.
I'm talking about the 2,000+ players in a single, persistent game world that isn't already 5 years old or isn't just an expansion of an older game already.
I don't care about the style. I don't care about PvP. I don't care about crafting. I just don't really give a damn about all those things I used to care about. I just want a game finally!
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BDO was the last "big" release..
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You want a game that you don't give a shit about any of the content? Apparently a bunch of players is all you want? You're playing a game right now, it's called "The Forum", and there's all kinds of people playing it.
Problem solved.
FF14.
Only end game raiding MMOs that have a decent release schedule and a good QA department.
MMO's are dead.
Go play WoW at least it has a huge player base.
Why...in concrete terms...do you want a game with lots of players. please be specific
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Please do not respond to me, even if I ask you a question, its rhetorical.
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He should probably go play WoW at least it has an extremely LARGEEEEEE population and he will get what he is exactly looking for. At least what I am taking away from the OP.
Here is an example:
if you play an MMO you might know abour 20 people that you play with fairly regularlly, maybe another 10 that you know very casually in that you have seen them a few times and maybe played once with them.
You can NOT do that same pattern with 10,000 people, its impossible given the time required. Thus, a server that has 500 people is going to feel the same for your gaming experience as one that has 50,000. The only difference would be 'meta'; level data collection which like Elite Dangerous you do not need an MMO model to use and have the data affect game play for everyone.
Its just like if you went to a social party with 100 people vs. 2000, there is a limit the number of people you can know anyway so it doesnt matter after a certian point, that is what dunbars numbers is about
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One in a million is one in a million -- World of Warcraft. A little less than half the world still don't have or use the internet, yet alone play an online game.
That said, there were quite a few MMOs released in the last 6 months. Take your pick. Population is hardly a basis in a niche genre.