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The only thing dying in mmos and video games in general.

2

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  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    SEANMCAD said:
    The reason so many people have moved away from mmorpg into other games is because those other games are good. Not so much because MMOs are bad because they mostly have been unchanged for more than a decades. The same forumla that would keep these people up at night 10 years ago is the same forumla they are complaining about now.

    However what is different is the other parts of the industry has moved on with BETTER gameplay. Thus overall games have been getting better, not worse. Its just MMORPG has been stagnated and left behind

    the lagards are always the last the in room complaining
    Lots of fair points here but at the same time I wouldn't say mmorpgs have been left behind.  A few years ago mmorpgs were almost in a renaissance period, countless new mmorpg were hitting the market games like swtor, gw2, ffxiv, AoC, Rift, Lotro and ESO all had their own niche piece of the mmo market each had their own thing they excelled at.  Granted all these games are "themeparks" and old vets typically lean more to the sandbox so to them these games are "stagnate" but I would disagree. 
    I will be more concrete.

    38% of all Steam games where released last year(or this year I forget which). The first year we saw a sudden spike in the number of Steam games just so happens to also be the year I felt games where SUBSTANTIALLY better and that was 2014.
    So since 2014 until today and only those years there is occurring a major change in the gaming industry and one for the better and its all happening in the PC indie game market.

    MMORPGs much like AAAs are releasing new games that is true, but innovative or even remotely different from anything they have tried before? nope. All those titles you listed are just that...titles...they are not actually new ways of playing anything, only very slight tweaks on the same old shit.
    Well that's like saying every RPG is only slightly different than the last RPG.  Every new FPS is only slightly different than the last FPS.  Every new survival, RTS, Football, Basketball, driving, Moba, so on and so on is only slightly different and the same old shit.  Not sure how mmorpgs can be singled out here? 
    the ENTIRE 'survial' genre basically didnt even exist 3 years ago. Which is my point
    everything else you say it is exactly my point.

    Given what is possible in games it larger than anything humanity has ever created. Every profession (just as one example) could be virtualized at multiple different levels of complexity and detail and be made highly engaging.

    yet what do we do? another FPS with a slight twist its silly to keep doing that.
    Well it's not silly if people still enjoy them...clearly people still enjoy a new FPS with a twist or any genre with a twist.  Until the consumer (not just a few who come to forums like this) stop enjoying those twist why would the market change? 

    Here comes a bad analogy:

    McDonald's has been selling burgers since 1948.  They have expanded and added a "twist" to their menu but the consumer continues to come back for the same burger they did in 1948.  Just like gamers continue to come back to the same FPS with a different twist since before 007 on the GameCube. 
    no..

    its silly

    and now that indie developers are making those games with more of a twist guess what is happening?
    thats right, people are leaving your dried up hamburger to play something new.

    So you can throw logic at it all you want, the bottom line is people are leaving.
    Ark + Rust = sold more games then Witcher 3 on ALL platforms
    Btw do you have a link for this?

    Not true, W3 sold more than 10 million copies. Additionally, the steam owners have increased by 20% since the article was written. If this was consistent across platform, that puts W3 somewhere in the 12 million sold area. Not than it matters, because 10 million would be sufficient. 

    With regards to the MMO industry as a whole, subscription revenues are up, overall, by nearly $1 Billion compared to what people had estimated back in 2014 for this year. Subscription MMOs have decreased in revenue nearly across the board, except for in Asia. However, it seems that maybe they aren't as dead as people thought they would be. Furthermore, F2P + P2P revenues, as a whole, almost doubled compared to the estimates made back in 2014. 2015 showed $20 Billion in revenues compared to the $11.6 Billion which was estimated back in 2014. However, it's difficult to distinguish the accuracy of the F2P numbers because of the ambiguity surrounding the term MMO. Either way, subscription revenue is, and is estimated to be, stable and will be for the foreseeable future. 

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283

    I think there is also another possibility to consider.

    Some people are more expecting, having experience games of considerable quality and not wanting anything less.

    Other people are less expecting, and can enjoy games of moderate or less quality regardless of quality potential previously experienced.

    The two will typically argue, to no end. You said this? Well I want that, so, that's that. You said that? Well I can do this, so that's that. LOL

    Why does what the one group have to be expecting less or feel their games are only moderate and less quality?  Maybe they feel old games like swg were garbage and games today blow it away?  
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    CrazKanuk said:

    Btw do you have a link for this?

    Not true, W3 sold more than 10 million copies. Additionally, the steam owners have increased by 20% since the article was written. If this was consistent across platform, that puts W3 somewhere in the 12 million sold area. Not than it matters, because 10 million would be sufficient. 

    With regards to the MMO industry as a whole, subscription revenues are up, overall, by nearly $1 Billion compared to what people had estimated back in 2014 for this year. Subscription MMOs have decreased in revenue nearly across the board, except for in Asia. However, it seems that maybe they aren't as dead as people thought they would be. Furthermore, F2P + P2P revenues, as a whole, almost doubled compared to the estimates made back in 2014. 2015 showed $20 Billion in revenues compared to the $11.6 Billion which was estimated back in 2014. However, it's difficult to distinguish the accuracy of the F2P numbers because of the ambiguity surrounding the term MMO. Either way, subscription revenue is, and is estimated to be, stable and will be for the foreseeable future. 
    i KNOW they sold 10 million copied for fuck sake.

    rust sold 8, ARK sold almost 5. I just needed to throw in a 7 days to die.

    what made you think (specifically) that I didnt know Witcher 3 sold 10 million?

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DreadToothDreadTooth Member UncommonPosts: 150

    I think there is also another possibility to consider.

    Some people are more expecting, having experience games of considerable quality and not wanting anything less.

    Other people are less expecting, and can enjoy games of moderate or less quality regardless of quality potential previously experienced.

    The two will typically argue, to no end. You said this? Well I want that, so, that's that. You said that? Well I can do this, so that's that. LOL

    Why does what the one group have to be expecting less or feel their games are only moderate and less quality?  Maybe they feel old games like swg were garbage and games today blow it away?  


    Yup. You are correct. Have you ever had a conversation with someone, and one person said that game sucks and another person said that game is awesome? Someone is clearly wrong, however both are entitled to their opinions and can play whatever game they want.

    In this instance, not enjoying a game and a game's quality may go hand-in-hand, but for arguments sake there is no argument to be had over facts. If a game is of high quality, or at the very least is of higher quality than another game, that is a fact. You may hate whichever game or both games or neither game, but facts are facts.

    The sky is blue, you might hate it or argue which shade of blue or despise people's use of the fact it is blue and prefer the color of clouds, however the sky is blue. If, however, you disagree it is blue, you may want to stop talking in public and go see somebody about that.

    Currently Playing:

    Fallout 4 (Xbox One)

    Puzzle Pirates (PC)
    Dreadtooth on Emerald Ocean

    "Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"

  • SEANMCADSEANMCAD Member EpicPosts: 16,775

    I think there is also another possibility to consider.

    Some people are more expecting, having experience games of considerable quality and not wanting anything less.

    Other people are less expecting, and can enjoy games of moderate or less quality regardless of quality potential previously experienced.

    The two will typically argue, to no end. You said this? Well I want that, so, that's that. You said that? Well I can do this, so that's that. LOL

    Why does what the one group have to be expecting less or feel their games are only moderate and less quality?  Maybe they feel old games like swg were garbage and games today blow it away?  
    because its fantasy logic.

    fantasy logic can be logically applied to just about anything with just about any conclusion one wants even more so when the 'what ifs' are based on actual lies.

    reality however is not as forgiving to the 'what ifs'

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    SEANMCAD said:

    No I'm not argueing you are anything but I will argue just because you do something doesn't mean everyone else is doing the same thing especially when facts point to the opposite. 

    Btw how many copies has Ark and Rust sold?  A link is preferred here...
    of course not everyone is doing it. But if you do something its likely a lot of other people are too.

    BTW. I am really rather insulted you didnt even read what I wrote on how I got my numbers. I did the investigation MYSELF. so what the fuck do you want me to do ? give you a link to Steam Spy and Wikipedia? or are you calling my work a lie?

    here is your fucking links. please dont be so lazy
    https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt
    https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=steam spy

    If (and that is if) you actually read the data you will see my conclusions where wrong. 
    Lazy?  Yeah you need to do better research.

    witcher 3 over 10 million sold

    Rust by the end of 2015 3 million
    Ark is nowhere near 7 million sales. 

    Can we please stick to facts I don't like making people look like idiots when they post stuff that isn't true like you did. 
  • DistopiaDistopia Member EpicPosts: 21,183
    edited December 2016

    I think there is also another possibility to consider.

    Some people are more expecting, having experience games of considerable quality and not wanting anything less.

    Other people are less expecting, and can enjoy games of moderate or less quality regardless of quality potential previously experienced.

    The two will typically argue, to no end. You said this? Well I want that, so, that's that. You said that? Well I can do this, so that's that. LOL

    It's not about quality it's about features and focus... Some like questing, some like PVP, some like group oriented game-play, some like soloing, so on so forth...There's a huge variety in the types of players who play these games. Not all games are going to work with all play styles. Some play styles have been left behind.

    If I still wanted the same things in a game I wanted in 2003, I'd hate everything today except for SWG-emu (pre-cu). Some of us have been able to conform and play what's available, some haven't.. That's just the way shit goes. It makes neither side superior to the other... No one is right or wrong...

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • DreadToothDreadTooth Member UncommonPosts: 150

    There once was this guy.

    Running around starting arguments.

    Or was he just giving his opinion?

    Living behind his keyboard.

    Larry lusher Crusadecrusher.

    Currently Playing:

    Fallout 4 (Xbox One)

    Puzzle Pirates (PC)
    Dreadtooth on Emerald Ocean

    "Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"

  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    SEANMCAD said:

    I think there is also another possibility to consider.

    Some people are more expecting, having experience games of considerable quality and not wanting anything less.

    Other people are less expecting, and can enjoy games of moderate or less quality regardless of quality potential previously experienced.

    The two will typically argue, to no end. You said this? Well I want that, so, that's that. You said that? Well I can do this, so that's that. LOL

    Why does what the one group have to be expecting less or feel their games are only moderate and less quality?  Maybe they feel old games like swg were garbage and games today blow it away?  
    because its fantasy logic.

    fantasy logic can be logically applied to just about anything with just about any conclusion one wants even more so when the 'what ifs' are based on actual lies.

    reality however is not as forgiving to the 'what ifs'
    Well it's clear based on your comments and research here you do not live in reality but your own little bubble. 
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:

    No I'm not argueing you are anything but I will argue just because you do something doesn't mean everyone else is doing the same thing especially when facts point to the opposite. 

    Btw how many copies has Ark and Rust sold?  A link is preferred here...
    of course not everyone is doing it. But if you do something its likely a lot of other people are too.

    BTW. I am really rather insulted you didnt even read what I wrote on how I got my numbers. I did the investigation MYSELF. so what the fuck do you want me to do ? give you a link to Steam Spy and Wikipedia? or are you calling my work a lie?

    here is your fucking links. please dont be so lazy
    https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt
    https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=steam spy

    If (and that is if) you actually read the data you will see my conclusions where wrong. 
    Lazy?  Yeah you need to do better research.

    witcher 3 over 10 million sold

    Rust by the end of 2015 3 million
    Ark is nowhere near 7 million sales. 

    Can we please stick to facts I don't like making people look like idiots when they post stuff that isn't true like you did. 
    yeah but I had to provide you the links because you were unwilling to type in 'witcher 3 wikipedia' and 'steam spy' of which I told you is where I got the sources from.

    So even though i told you what the sources where, what to look for that was not enough, you wanted a link.

    I am about to put you on ignore....very close.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283

    SEANMCAD said:
    CrazKanuk said:

    Btw do you have a link for this?

    Not true, W3 sold more than 10 million copies. Additionally, the steam owners have increased by 20% since the article was written. If this was consistent across platform, that puts W3 somewhere in the 12 million sold area. Not than it matters, because 10 million would be sufficient. 

    With regards to the MMO industry as a whole, subscription revenues are up, overall, by nearly $1 Billion compared to what people had estimated back in 2014 for this year. Subscription MMOs have decreased in revenue nearly across the board, except for in Asia. However, it seems that maybe they aren't as dead as people thought they would be. Furthermore, F2P + P2P revenues, as a whole, almost doubled compared to the estimates made back in 2014. 2015 showed $20 Billion in revenues compared to the $11.6 Billion which was estimated back in 2014. However, it's difficult to distinguish the accuracy of the F2P numbers because of the ambiguity surrounding the term MMO. Either way, subscription revenue is, and is estimated to be, stable and will be for the foreseeable future. 
    i KNOW they sold 10 million copied for fuck sake.

    rust sold 8, ARK sold almost 5. I just needed to throw in a 7 days to die.

    what made you think (specifically) that I didnt know Witcher 3 sold 10 million?
    Holy crap man Rust has not sold 8 million copies and Ark is no where near 5 million.  Let's try to stay in reality here please.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Distopia said:

    I think there is also another possibility to consider.

    Some people are more expecting, having experience games of considerable quality and not wanting anything less.

    Other people are less expecting, and can enjoy games of moderate or less quality regardless of quality potential previously experienced.

    The two will typically argue, to no end. You said this? Well I want that, so, that's that. You said that? Well I can do this, so that's that. LOL

    It's not about quality it's about features and focus... Some like questing, some like PVP, some like group oriented game-play, some like soloing, so on so forth...There's a huge variety in the types of players who play these games. Not all games are going to work with all play styles. Some play styles have been left behind.

    If I still wanted the same things in a game I wanted in 2003, I'd hate everything today except for SWG-emu (pre-cu). Some of us have been able to conform and play what's available, some haven't.. That's just the way shit goes. It makes neither side superior to the other... No one is right or wrong...
    in 2004 I played EQ2. I was pretty much instantly frustrated with the lack of freedom in the game but given I was not aware of any modern (at the time) choices that where better I continued to play. I now no longer touch games like that because the industry opened up and provided other alternatives options that before did not exist.

    I suspect I am not a special snowflake and that my story is fairly common and it affects the overall numbers

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    SEANMCAD said:
    CrazKanuk said:

    Btw do you have a link for this?

    Not true, W3 sold more than 10 million copies. Additionally, the steam owners have increased by 20% since the article was written. If this was consistent across platform, that puts W3 somewhere in the 12 million sold area. Not than it matters, because 10 million would be sufficient. 

    With regards to the MMO industry as a whole, subscription revenues are up, overall, by nearly $1 Billion compared to what people had estimated back in 2014 for this year. Subscription MMOs have decreased in revenue nearly across the board, except for in Asia. However, it seems that maybe they aren't as dead as people thought they would be. Furthermore, F2P + P2P revenues, as a whole, almost doubled compared to the estimates made back in 2014. 2015 showed $20 Billion in revenues compared to the $11.6 Billion which was estimated back in 2014. However, it's difficult to distinguish the accuracy of the F2P numbers because of the ambiguity surrounding the term MMO. Either way, subscription revenue is, and is estimated to be, stable and will be for the foreseeable future. 
    i KNOW they sold 10 million copied for fuck sake.

    rust sold 8, ARK sold almost 5. I just needed to throw in a 7 days to die.

    what made you think (specifically) that I didnt know Witcher 3 sold 10 million?
    Because you think Rust sold 8 million...caution real FACTS incoming :

    http://www.godisageek.com/2016/04/rust-sold-3-5-million-copies-500k-active-users-week/

    http://www.gamesindustry.biz/articles/2016-04-14-rust-hits-3-5-million-sales-amidst-concerns-over-in-game-gender-assignment

    I recommend you stop doing "your own research".

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    SEANMCAD said:
    CrazKanuk said:

    Btw do you have a link for this?

    Not true, W3 sold more than 10 million copies. Additionally, the steam owners have increased by 20% since the article was written. If this was consistent across platform, that puts W3 somewhere in the 12 million sold area. Not than it matters, because 10 million would be sufficient. 

    With regards to the MMO industry as a whole, subscription revenues are up, overall, by nearly $1 Billion compared to what people had estimated back in 2014 for this year. Subscription MMOs have decreased in revenue nearly across the board, except for in Asia. However, it seems that maybe they aren't as dead as people thought they would be. Furthermore, F2P + P2P revenues, as a whole, almost doubled compared to the estimates made back in 2014. 2015 showed $20 Billion in revenues compared to the $11.6 Billion which was estimated back in 2014. However, it's difficult to distinguish the accuracy of the F2P numbers because of the ambiguity surrounding the term MMO. Either way, subscription revenue is, and is estimated to be, stable and will be for the foreseeable future. 
    i KNOW they sold 10 million copied for fuck sake.

    rust sold 8, ARK sold almost 5. I just needed to throw in a 7 days to die.

    what made you think (specifically) that I didnt know Witcher 3 sold 10 million?
    Because you think Rust sold 8 million...caution real FACTS incoming :

    http://www.godisageek.com/2016/04/rust-sold-3-5-million-copies-500k-active-users-week/

    http://www.gamesindustry.biz/articles/2016-04-14-rust-hits-3-5-million-sales-amidst-concerns-over-in-game-gender-assignment

    I recommend you stop doing "your own research".

    you are being put on my ignore list. far too rude for me.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    SEANMCAD said:
    SEANMCAD said:

    No I'm not argueing you are anything but I will argue just because you do something doesn't mean everyone else is doing the same thing especially when facts point to the opposite. 

    Btw how many copies has Ark and Rust sold?  A link is preferred here...
    of course not everyone is doing it. But if you do something its likely a lot of other people are too.

    BTW. I am really rather insulted you didnt even read what I wrote on how I got my numbers. I did the investigation MYSELF. so what the fuck do you want me to do ? give you a link to Steam Spy and Wikipedia? or are you calling my work a lie?

    here is your fucking links. please dont be so lazy
    https://en.wikipedia.org/wiki/The_Witcher_3:_Wild_Hunt
    https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=steam spy

    If (and that is if) you actually read the data you will see my conclusions where wrong. 
    Lazy?  Yeah you need to do better research.

    witcher 3 over 10 million sold

    Rust by the end of 2015 3 million
    Ark is nowhere near 7 million sales. 

    Can we please stick to facts I don't like making people look like idiots when they post stuff that isn't true like you did. 
    yeah but I had to provide you the links because you were unwilling to type in 'witcher 3 wikipedia' and 'steam spy' of which I told you is where I got the sources from.

    So even though i told you what the sources where, what to look for that was not enough, you wanted a link.

    I am about to put you on ignore....very close.
    Hey if you don't like actually facts please put me on ignore. 

    I asked for your links because I knew your "own research " was garbage.  Rust 8 million copies?  Not even 1/2 way close.  

    http://www.gamesindustry.biz/articles/2016-04-14-rust-hits-3-5-million-sales-amidst-concerns-over-in-game-gender-assignment
  • DistopiaDistopia Member EpicPosts: 21,183
    SEANMCAD said:

    in 2004 I played EQ2. I was pretty much instantly frustrated with the lack of freedom in the game but given I was not aware of any modern (at the time) choices that where better I continued to play. I now no longer touch games like that because the industry opened up and provided other alternatives options that before did not exist.

    I suspect I am not a special snowflake and that my story is fairly common and it affects the overall numbers
    That's how I felt about most games after SWG, especially games like WOW, EQ2, LOTRO, COH, etc... All the freedoms I had grown accustomed to were gone. What was left was a shallow story guided adventure that was boring as %^&*. The first game I got into again was AOC, because the FFA PVP server was fun. PVP Guilds were active, and the PVE content wasn't so lifeless and boring (even after tortage). Same with SWTOR, and ESO although the PVP in TOR blew chunks (the PVE was fun).....

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    edited December 2016
    To reboot a bit there is a large change happening in the gaming industry of which started in 2014. Is it such a large change that the AAA companies balance books will be largely affected immediately? no
    Is it a change that will affect their bottom line noticeably? yes
    is it a change that will affect their bottom line more so as time goes on? yes
    Do I personally play 'what can I do to make the developer the most money' simulator? I do not. many people do however

    When people play one game it means they are not playing another game (that is called Opportunity Cost) if that happens long enough and largely enough then eventually people will stop buying the games they are not playing.

    There are a lot of people who will continue to play games like Destiny however, with an aging gaming population the desire to have more variety and games that understand players that have already played games like Destiny for decades will continue to rise at a rapid pace.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    SEANMCAD said:
    SEANMCAD said:
    CrazKanuk said:

    Btw do you have a link for this?

    Not true, W3 sold more than 10 million copies. Additionally, the steam owners have increased by 20% since the article was written. If this was consistent across platform, that puts W3 somewhere in the 12 million sold area. Not than it matters, because 10 million would be sufficient. 

    With regards to the MMO industry as a whole, subscription revenues are up, overall, by nearly $1 Billion compared to what people had estimated back in 2014 for this year. Subscription MMOs have decreased in revenue nearly across the board, except for in Asia. However, it seems that maybe they aren't as dead as people thought they would be. Furthermore, F2P + P2P revenues, as a whole, almost doubled compared to the estimates made back in 2014. 2015 showed $20 Billion in revenues compared to the $11.6 Billion which was estimated back in 2014. However, it's difficult to distinguish the accuracy of the F2P numbers because of the ambiguity surrounding the term MMO. Either way, subscription revenue is, and is estimated to be, stable and will be for the foreseeable future. 
    i KNOW they sold 10 million copied for fuck sake.

    rust sold 8, ARK sold almost 5. I just needed to throw in a 7 days to die.

    what made you think (specifically) that I didnt know Witcher 3 sold 10 million?
    Because you think Rust sold 8 million...caution real FACTS incoming :

    http://www.godisageek.com/2016/04/rust-sold-3-5-million-copies-500k-active-users-week/

    http://www.gamesindustry.biz/articles/2016-04-14-rust-hits-3-5-million-sales-amidst-concerns-over-in-game-gender-assignment

    I recommend you stop doing "your own research".

    you are being put on my ignore list. far too rude for me.
    History of being rude

    sean: post factually inaccurate information 

    me: ask for a link

    Sean: there is no link I did my own research 

    me: what did you do it on?

    Sean:smartass comment with some mumbled link they doesn't say anything about sales of Ark or Rust

    Me: how many copies did your research show Rust has sold? 

    Sean: 8 million

    me: posts an actual link showing Rust has sold 3.5 million copies 
    http://www.gamesindustry.biz/articles/2016-04-14-rust-hits-3-5-million-sales-amidst-concerns-over-in-game-gender-assignment

    Sean: you are on my ignore list

    Now that right there was PRICELESS!!
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    I should actually touch on the OPs statement of which I agree.

    At this time in game 2014-2016. There has never been more variety of game play aviable to gamers. Never in the history of gaming have I see this much variety and I started in 1980.
    Be it a AAA title, an MMO with the same formula from 2004, or a new genre of gaming that didnt exist in 2004 like 'survial' there really isnt any excuse to not find a game.

    5 years or more ago i would not agree with my own view, but today there is plenty of variety. 

    Thus if one is struggling to fine a game they like in 2016 then they need to move on

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Gorwe said:
    SEANMCAD said:
    SEANMCAD said:
    The reason so many people have moved away from mmorpg into other games is because those other games are good. Not so much because MMOs are bad because they mostly have been unchanged for more than a decades. The same forumla that would keep these people up at night 10 years ago is the same forumla they are complaining about now.

    However what is different is the other parts of the industry has moved on with BETTER gameplay. Thus overall games have been getting better, not worse. Its just MMORPG has been stagnated and left behind

    the lagards are always the last the in room complaining
    Lots of fair points here but at the same time I wouldn't say mmorpgs have been left behind.  A few years ago mmorpgs were almost in a renaissance period, countless new mmorpg were hitting the market games like swtor, gw2, ffxiv, AoC, Rift, Lotro and ESO all had their own niche piece of the mmo market each had their own thing they excelled at.  Granted all these games are "themeparks" and old vets typically lean more to the sandbox so to them these games are "stagnate" but I would disagree. 
    I will be more concrete.

    38% of all Steam games where released last year(or this year I forget which). The first year we saw a sudden spike in the number of Steam games just so happens to also be the year I felt games where SUBSTANTIALLY better and that was 2014.
    So since 2014 until today and only those years there is occurring a major change in the gaming industry and one for the better and its all happening in the PC indie game market.

    MMORPGs much like AAAs are releasing new games that is true, but innovative or even remotely different from anything they have tried before? nope. All those titles you listed are just that...titles...they are not actually new ways of playing anything, only very slight tweaks on the same old shit.

    No, the gaming industry is not moving towards the better future and you can see it just ther.....
    from personal experience I could not possible disagree with you more.

    Between 2014-2016 I went from being bored and struggling to find any game I could stand to play to having more games I am intrested in then time I have in a life time.

    We are talking about going from Everquest 2 to playing 7 Days to Die instead (as just one example) of which said game is a TON better. one of the best i have ever played in my life and the list is longer, Banished, Cities Skylines, even the broken game of Kenshi is good. Space Engineers, even games like Prision Architect, RimWorld and the one i have Another Brick in the Mall, has game play that pretty much didnt exist ANYWHERE not but 3 years ago.

    you are calling that change bad, I am calling i a lifesaver

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DrisdaneDrisdane Member UncommonPosts: 97
    Lots of talk on this site about the doom and gloom of the mmorpg genre.  

    The fact is the only thing dying and becoming insignificant in mmorpgs and video games in general are these bitter old school wanna be know it all vets who are not able to either adapt or move on from a hobby that has passed them by. 

    Those like me and others who have been gaming for 30 years even those who have been gaming for 10 or 20 years have either been mature enough and have the mental capacity to either adapt to an ever changing video game market or move on from video games all together.  

    To those who have not been able to do either of these it's time to make that decision posting countless rants pouting about a crash, or how the genre is dying has been hilarious but now it's to the point where it's almost cringe worthy how desperate grown men can be. 
    Who are you to say that they need to adapt, or that their opinions are wrong? They are paying consumers, just like you. Just because they liked many of the aspects of older games that are no longer included in order to cater to a more casual market (Thus giving companies a larger market share), that doesn't make their opinion any less valid than yours or mine.

    Saying that they need to "get over it or move on," is just silly.
  • CrusadecrusherCrusadecrusher Member UncommonPosts: 283
    Drisdane said:
    Lots of talk on this site about the doom and gloom of the mmorpg genre.  

    The fact is the only thing dying and becoming insignificant in mmorpgs and video games in general are these bitter old school wanna be know it all vets who are not able to either adapt or move on from a hobby that has passed them by. 

    Those like me and others who have been gaming for 30 years even those who have been gaming for 10 or 20 years have either been mature enough and have the mental capacity to either adapt to an ever changing video game market or move on from video games all together.  

    To those who have not been able to do either of these it's time to make that decision posting countless rants pouting about a crash, or how the genre is dying has been hilarious but now it's to the point where it's almost cringe worthy how desperate grown men can be. 
    Who are you to say that they need to adapt, or that their opinions are wrong? They are paying consumers, just like you. Just because they liked many of the aspects of older games that are no longer included in order to cater to a more casual market (Thus giving companies a larger market share), that doesn't make their opinion any less valid than yours or mine.

    Saying that they need to "get over it or move on," is just silly.
    That's not what I said. I said if they can't find something they enjoy move on.  It's no longer an opinion when you are 50 years old and come to a video game site to complain that genre sucks and you hate everything about it...at this point we have gone way beyond an opinion . 
  • DrisdaneDrisdane Member UncommonPosts: 97
    Drisdane said:
    Lots of talk on this site about the doom and gloom of the mmorpg genre.  

    The fact is the only thing dying and becoming insignificant in mmorpgs and video games in general are these bitter old school wanna be know it all vets who are not able to either adapt or move on from a hobby that has passed them by. 

    Those like me and others who have been gaming for 30 years even those who have been gaming for 10 or 20 years have either been mature enough and have the mental capacity to either adapt to an ever changing video game market or move on from video games all together.  

    To those who have not been able to do either of these it's time to make that decision posting countless rants pouting about a crash, or how the genre is dying has been hilarious but now it's to the point where it's almost cringe worthy how desperate grown men can be. 
    Who are you to say that they need to adapt, or that their opinions are wrong? They are paying consumers, just like you. Just because they liked many of the aspects of older games that are no longer included in order to cater to a more casual market (Thus giving companies a larger market share), that doesn't make their opinion any less valid than yours or mine.

    Saying that they need to "get over it or move on," is just silly.
    That's not what I said. I said if they can't find something they enjoy move on.  It's no longer an opinion when you are 50 years old and come to a video game site to complain that genre sucks and you hate everything about it...at this point we have gone way beyond an opinion . 
    While I agree that their opinions can get tiring or annoying, it is still their right to have that opinion. They are buying the games and don't like them. Annoying as hell, yes. Still an opinion though.

    Even I reminisce on occasion. Unfortunately, I think the overall opinion of that crowd is flawed though. It isn't that games these days are shitty. It is more that we remember how awesome it felt to play those games 20-30 years ago. It is a trick of the mind to compare the feeling of your experiences, rather than comparing the actual games. For example, I loved EQ1, Ultima, and several others. They were the bedrock of my MMO experience, and my memories there will always be fantastic. Going back to those games, however, is a harrowing experience, and most of those games feel clunky and unplayable these days.

    Like I said, I agree on the annoyance level of it, and can't decide if they are even basing their opinions on actual facts rather than ambiguous feelings and memories. But they are consumers just like me, so I let them make their posts and just don't read them.
  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Drisdane said:
    Drisdane said:
    Lots of talk on this site about the doom and gloom of the mmorpg genre.  

    The fact is the only thing dying and becoming insignificant in mmorpgs and video games in general are these bitter old school wanna be know it all vets who are not able to either adapt or move on from a hobby that has passed them by. 

    Those like me and others who have been gaming for 30 years even those who have been gaming for 10 or 20 years have either been mature enough and have the mental capacity to either adapt to an ever changing video game market or move on from video games all together.  

    To those who have not been able to do either of these it's time to make that decision posting countless rants pouting about a crash, or how the genre is dying has been hilarious but now it's to the point where it's almost cringe worthy how desperate grown men can be. 
    Who are you to say that they need to adapt, or that their opinions are wrong? They are paying consumers, just like you. Just because they liked many of the aspects of older games that are no longer included in order to cater to a more casual market (Thus giving companies a larger market share), that doesn't make their opinion any less valid than yours or mine.

    Saying that they need to "get over it or move on," is just silly.
    That's not what I said. I said if they can't find something they enjoy move on.  It's no longer an opinion when you are 50 years old and come to a video game site to complain that genre sucks and you hate everything about it...at this point we have gone way beyond an opinion . 
    While I agree that their opinions can get tiring or annoying, it is still their right to have that opinion. They are buying the games and don't like them. Annoying as hell, yes. Still an opinion though.

    Even I reminisce on occasion. Unfortunately, I think the overall opinion of that crowd is flawed though. It isn't that games these days are shitty. It is more that we remember how awesome it felt to play those games 20-30 years ago. It is a trick of the mind to compare the feeling of your experiences, rather than comparing the actual games. For example, I loved EQ1, Ultima, and several others. They were the bedrock of my MMO experience, and my memories there will always be fantastic. Going back to those games, however, is a harrowing experience, and most of those games feel clunky and unplayable these days.

    Like I said, I agree on the annoyance level of it, and can't decide if they are even basing their opinions on actual facts rather than ambiguous feelings and memories. But they are consumers just like me, so I let them make their posts and just don't read them.
    but the thing is reality as I see it isnt at all like that.

    Today between 2014-16 specifically there has been more variety of game choice which includes game styles of the past, present, and styles not even tried before then in any other time in gaming history.

    Those people who complain about not being able to find the games they enjoyed from their childhood should look harder at the games industry now. There really is little excuse to complain these days. 10 years ago, 20 years ago and even 30 years ago there was actually more reason to complain then now

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DrisdaneDrisdane Member UncommonPosts: 97
    So.... the issue is over saturation of the market? People will complain, even in a perfect world. Let them spend their money and complain. Just isn't worth the effort to attempt to change their mindset. Better to just find the games that you like and enjoy them, no?
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