WoW...keep coming back and keep getting reminded how bad the community has turned after vanila.....every new expansion brings worse and worse people in the game...really..so i will quit legion as well...i now log once a week.....
This time around though i feel like they have totally sucked any sense of identity from ALL classes. First expac where i just plain hated hunter. Why would you take away traps and give them a paladin bubble???
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I tend to not have a specific reason, rather a MMO gets to a point where it is becoming stale. I take a break from it and come back or take a break and join a new MMO.
Because if this I can say that I am not on bad terms with any MMO I have played for more than a couple of weeks, the divorce was amicable.
This time around though i feel like they have totally sucked any sense of identity from ALL classes. First expac where i just plain hated hunter. Why would you take away traps and give them a paladin bubble???
Did they really get rid of traps?
MM and BM lost traps and they became SV only. They are giving BM 2 traps back in next patch because lots of people were complaining that hunter didnt feel like hunter anymore. They also changed many of the sound affects for various core spells across all classes, and have to say 90% of them just sound wrong and have lost their ''feel good'' vibe when you use them. Like kidney shot now just sounds like a gust of wind. Shaman lighning bolt sounds like a wet fart.
Only going to list games I played for more then 3 months. (I tried more or less all of them). The final fantasy mmo are my most invested games to day... So alot to say about them.
FFXI: Played from NA launch to Release of the 2nd abysea. Played about 50hrs a week for all those years. Abysea destroyed that game it removal of the need for guilds and negated of 98% of the game. (Prime example of how to kill off an decade old game). The pre-abysea version still to this day in my opinion is the best mmo I ever played. Nearly endless content (Literally could play for 30,000hrs and not run of progression), guild focused, complex systems, strong economy, strong community, strong focus in horizontal progression (gear lasted years not months like in todays mmos), numerous jobs and roles within the jobs and strategies for boss fights. Yea abysea removed all that....... thanks square.
FFXIV: Played from alpha 1, Quit at 3.4 with Yoshida's statements where he will not add unique attributes, he was removing some existing stats because accuracy apparently confuses the player base, he supports the gear treadmill, he was nerfing the few concepts that actually promoted an open world feel, and the content design currently used he feels is the optimal design. Basically when he stated it was going to remain a shallow subpar wow clone with a FF theme. Honestly I hated the game since 2.0 launched, kept going because of the hope it would grow into something more then an short term treadmill of a game. Once the last of my guild members who I been with since 2004 finally said screw this game, I did as well. If it was not for SW:ToR this would get the worst major AAA mmo I ever played. This is a close second. This game exemplifies everything I hate about the new mmo genre... outside the graphics, music, and FF Theme I literally hated every aspect of FFXIV.
WoW quit after Wotlk, Enjoyed playing vanilla and burning. Always thought WoW was alittle to casual but was still fun to mess around in. I hated it when they shifted the game to the lowest denominator
Aion: Quit due to the population drop to be honest. That and I was heavily invested into FFXI at the time which I enjoyed more.
Archeage (1st time I played it): I quit this the first time because again most my guild said screw the game when the bait and switch P2W cash shop was added at launch. Came back to the game in June of this year when I quit FFXIV, atm one of the few mmos I am still enjoying. Still has all the P2W issues and horrible imbalances where 1 guild can destory a whole server, but it is the only mmo with enough stuff to do to satisfy me. Archeage is a great game that is being held back by Trion and their greedy P2W model honestly.
Rift: Tried it for a while, but then left. Was basically WoW with new theme. Left for the other mmos I was playing.
EQ: I was a major FF fan, quit this game for FFXI which I seen as an improved EQ. EQ was good though.
suppose only one i have ever quit over mehcanics / game play rather than boredom was wow
firstly BC - the nerf to karazhan and changing of the 'epic quest' to even get access, any dick could get in once they hit cap, not have to do the painful quest-chain WoTLK - nerf to the dungeons . no long hard again any dick could complete them. and impending panda attack.
pre-legion - the whole playing solo in barracks / changes to classes / and gate to get into pug epic dungeons by doing that stupid trials, trying to do the trials was blurgh... yet my gearscore should easily walk into epic groups....
This time around though i feel like they have totally sucked any sense of identity from ALL classes. First expac where i just plain hated hunter. Why would you take away traps and give them a paladin bubble???
Did they really get rid of traps?
MM and BM lost traps and they became SV only. They are giving BM 2 traps back in next patch because lots of people were complaining that hunter didnt feel like hunter anymore. They also changed many of the sound affects for various core spells across all classes, and have to say 90% of them just sound wrong and have lost their ''feel good'' vibe when you use them. Like kidney shot now just sounds like a gust of wind. Shaman lighning bolt sounds like a wet fart.
Sad as it is to say this, none of this surprises me (see my own post on page 1). I guess the sound effects became too "intense" for the kiddies who play the game now...heaven forfend that you not only actually lose a fight, but that the meanie who beat you uses mean-sounding skills! Those darn "bullies" and their loud lightning bolts! They should be banned for killing my poor little special snowflake in PvP!
What a joke. Soooooo glad I quit before WoD. I miss the game terribly sometimes, then I read things like "they gave hunters a pally bubble" and I just laugh and suddenly don't miss it any more.
"We are all as God made us, and many of us much worse." - Don Quixote
Archeage - When everyone was having fun with Hasla weapons and dungeon gear, it was an enjoyable game. Then people started getting the higher tier gear that you could only reach with a credit card, and all of the fun just instantly died. Things went from being incredibly fun with hard fought skillful battles to getting one shot by people who shrugged off everything I threw at them. My K:D in arena/team arena dropped from 15:1 to 1:4 as everyone except the P2W scum quit and all you ever fought were the same 5-6 primevals and defilers.
GW2 - just before HoT came out it became painfully obvious that the elite specs were going to be massively overpowered compared to anything in vanilla, so I charged back my pre-purchase and gave them the middle finger. I don't support companies that go P2W.
Most games I quit just because I'm done with them, for a while at least. There are a few exceptions, which in turn have exceptions, lol.
Daoc, quit soon after ToA. Just didn't like it, totally sucked. I went back later when they had classic servers, stayed there a while until they got rid of them. At that point, I might have done normal servers since ToA stuff was way different by then, but New Frontiers was awful that never bothered to play again.
Wow- tipping point was probably Cataclysm. I didn't like how they changed the talent system. I've gone back a couple times to try the other expansions when they were cheap, but haven't been back in last 2 now I think.
FFXIV Not really a specific thing, but the Atma grind early on made me take a break after completing it and I just never went back lol.
All the others, more of a gradual disappearance. The few progressions servers I've done on EQ1, I've left mostly because I went on vacation, and 3 weeks later had no desire to play, hehe.
I usually leave MMO's because ones come out which I enjoy more.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I had to quit SWG after the NGE hit but still came back later cause I preferred it over WoW any day of the week. When I adjusted my expectations and actually enjoyed playing swtor but then they brought in the cash shop and their refusal to merge all their servers just made me quit that game. 1 NA server and 1 EU server is all they need to do I know in terms of EU the way they seperated the servers by language but they have to look pass that and go with 1 EU server.
The acronym MMORPG use to mean Massive Multiplayer Online Role-Playing Game.
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
WoW - Class Changes...AGAIN this time in Legion. I truly do not understand how developers don't understand that people don't like change. It's a popular saying for a reason. Now get off my lawn you hooligans!
This time around though i feel like they have totally sucked any sense of identity from ALL classes. First expac where i just plain hated hunter. Why would you take away traps and give them a paladin bubble???
I felt they did that long ago. I was a vanilla combat dagger rogue (loved it). By wotlk it was 100% ruined for me. The whole bring the player not the class concept (thanks RPGA around 1981) is a failure to me.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Just did not like that the updates started to become smaller and smaller and then finding out that the game goes full pay to win at 99+ made me throw in the towel.
WoW = spending forever grinding 500 gold to pay for my mount skill, then they decided to lower it to 20-25 gold after i spent it, can't remember how much. #@!#!@ that, quit and never came back.
Aion = Waited forever and a day for the mounts and housing system to come out, only to be hit with the extreme amounts to actually own a mount, and have to bid millions of kinah to get a house?? #@! that, uninstalled and never came back.
SWG= NGE 'nuff said. #@!$ that. Mastered 40 skill lines to unlock my force sensitive one and they let you just start off as a Jedi?
LOTRO= Played for two months, fell asleep a few times from the sheer boredom of the game. Uninstalled.
EVE online = Amassed a few billion in assets and ships, got too paranoid to go anywhere for fear of losing it all (lol) Uninstalled.
Mortal online= Spent a few hours reading all the books just to get a bow and some basic armor made. Stepped outside of the main city and got attacked by some guy fully decked out. Tried to shoot him and my arrow pretty much fell two feet away from me. Got killed and as I lay there i see him and his buddy, the chat read" See? I told you I could get you some starter gear, just loot this guy" RAGE QUIT.
Mortal online= Spent a few hours reading all the books just to get a bow and some basic armor made. Stepped outside of the main city and got attacked by some guy fully decked out. Tried to shoot him and my arrow pretty much fell two feet away from me. Got killed and as I lay there i see him and his buddy, the chat read" See? I told you I could get you some starter gear, just loot this guy" RAGE QUIT.
Yep that sounds like typical Mortal Online awesome Newby experience.
WoW: Played Cata pre-patch for the first time and was leveling in new Azeroth. Then i got this "Punching Deathwing in the face" quest and thought "Screw this game!".
Wildstar: After a year break i gave a new chance for this game. Rolled a fat warrior and got a quest that involved low-gravity platform jumping. Uninstalled immediately.
LotRO: The moment i realized there were instanced PvE battles i should queue for to get gear rewards. No thanks, i prefer non-queueable content in my MMOs. This also applies to several other MMOs i've tried and got disappointed with.
The "hits" keep coming... Shadowbane - loved many parts of it, overlooked bad production values, but when one alliance rolled entire server I walked. Vanguard - poor production values mostly LOTRO - first MMO I felt was a WOW clone AOC - again, poor production lead to many friends leaving, so I walked. GW1- this is not a MMORPG....limited progression COH/COV - tried it twice, never clicked, apparently the MMO for people who didn't like MMORPGs up to that point. Aion - unexpected and very boring grind around level 44, quests sort of ran out. Rift - got to level cap, now what? Gear grind dungeon running, no thanks. TERA - got to cap, poorly fleshed out end game, pedos. WAR - was hoping for DAOC 2, got a bad WOW clone (again) Runes of Magic - first experience with a "true" P2W WOW clone. Earth Eternal - game left me when beta unexpectedly closed down after selling me $100 in goods "on sale". Should have marked it as Going out of business" SWTOR - got a character to cap, now what? WOW in space? Quit Archeage -loved it in Alpha, then came launch and well, you know. ESO - surely, DAOC2 right, 3 faction PVP right? Apparent MF wasnt the RVR guy at Mythic.
Amazing how many MMORPGs I've played and quit. More amazing, I recall the reasons for each one.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Mortal online= Spent a few hours reading all the books just to get a bow and some basic armor made. Stepped outside of the main city and got attacked by some guy fully decked out. Tried to shoot him and my arrow pretty much fell two feet away from me. Got killed and as I lay there i see him and his buddy, the chat read" See? I told you I could get you some starter gear, just loot this guy" RAGE QUIT.
That sounds brutal. I would have smashed my PC i think..lol
Only going to list games I played for more then 3 months. (I tried more or less all of them). The final fantasy mmo are my most invested games to day... So alot to say about them.
FFXI: Played from NA launch to Release of the 2nd abysea. Played about 50hrs a week for all those years. Abysea destroyed that game it removal of the need for guilds and negated of 98% of the game. (Prime example of how to kill off an decade old game). The pre-abysea version still to this day in my opinion is the best mmo I ever played. Nearly endless content (Literally could play for 30,000hrs and not run of progression), guild focused, complex systems, strong economy, strong community, strong focus in horizontal progression (gear lasted years not months like in todays mmos), numerous jobs and roles within the jobs and strategies for boss fights. Yea abysea removed all that....... thanks square.
FFXIV: Played from alpha 1, Quit at 3.4 with Yoshida's statements where he will not add unique attributes, he was removing some existing stats because accuracy apparently confuses the player base, he supports the gear treadmill, he was nerfing the few concepts that actually promoted an open world feel, and the content design currently used he feels is the optimal design. Basically when he stated it was going to remain a shallow subpar wow clone with a FF theme. Honestly I hated the game since 2.0 launched, kept going because of the hope it would grow into something more then an short term treadmill of a game. Once the last of my guild members who I been with since 2004 finally said screw this game, I did as well. If it was not for SW:ToR this would get the worst major AAA mmo I ever played. This is a close second. This game exemplifies everything I hate about the new mmo genre... outside the graphics, music, and FF Theme I literally hated every aspect of FFXIV.
Not to be lazy, but anything I type about FFXI or FFXIV would be almost word-for-word similar to Xatsh. So, thanks for saving me the typing, @Xatsh!
That said, it wasn't really a "rage quit" in any case for me. It was more just "I think I'm done here".
My specific "final straw" with FFXI was during Abyssea and asking if people were interested in doing, well, just about anything - only to receive replies of either "No point. Just do Abyssea", or "No need for a group. Just get to cap in Abyssea and solo it". When I lamented how much the game had been changed by that expansion, I was ridiculed for not understanding how Abyssea made it the way it should have been from day 1. After over 7 years of playing religiously, I realized the FFXI I loved was dead, and walked away. Still, pre-Abyssea FFXI remains my all-time favorite MMORPG, warts and all, and I wouldn't trade the experience for anything.
My breaking point with FFXIV was pretty much as Xatsh described... finally accepting, late into HW, that its "producer/director" (sorry, didn't mean to laugh just then) was systematically dumbing it down into a FF Fan Service Simulator. And from the most recent news I've learned of it, seems he's still committed to that direction. Might as well just cut to the chase and turn it into IMVU - Final Fantasy Edition.
I'll only add Lineage 2. Originally picked it up in Beta and into Prelude. Played it intermittently in Chronicle 1 and 2, and got fully hooked with Chronicle 3. Played it as my PvP counterpart to FFXI's PvE for the next several years, and loved it. What killed it for me was basically everything about GoD. NC completely jumped the shark and destroyed an amazing world/experience with that one expansion.
Old tired excuse that WoW magically became a bad game because it added pandas. Pandas are for 12 year old girls? I didn't realize space goats and talking cows catered to adults...
It is the nature of humans to eventually stop enjoying something and moving on, but making lame excuses to justify it makes you look worse than just saying "i dont enjoy the game anymore so i'm done".
Comments
Yo, PVPers, what about all these neuts rolling through our home space ganking miners and ratters?
Your problem, learn to warp safe and stay docked, we're busy "defending" across the galaxy.
PL hot drop fleet incoming....argh...
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Because if this I can say that I am not on bad terms with any MMO I have played for more than a couple of weeks, the divorce was amicable.
They are giving BM 2 traps back in next patch because lots of people were complaining that hunter didnt feel like hunter anymore.
They also changed many of the sound affects for various core spells across all classes, and have to say 90% of them just sound wrong and have lost their ''feel good'' vibe when you use them. Like kidney shot now just sounds like a gust of wind. Shaman lighning bolt sounds like a wet fart.
FFXI: Played from NA launch to Release of the 2nd abysea. Played about 50hrs a week for all those years. Abysea destroyed that game it removal of the need for guilds and negated of 98% of the game. (Prime example of how to kill off an decade old game). The pre-abysea version still to this day in my opinion is the best mmo I ever played. Nearly endless content (Literally could play for 30,000hrs and not run of progression), guild focused, complex systems, strong economy, strong community, strong focus in horizontal progression (gear lasted years not months like in todays mmos), numerous jobs and roles within the jobs and strategies for boss fights. Yea abysea removed all that....... thanks square.
FFXIV: Played from alpha 1, Quit at 3.4 with Yoshida's statements where he will not add unique attributes, he was removing some existing stats because accuracy apparently confuses the player base, he supports the gear treadmill, he was nerfing the few concepts that actually promoted an open world feel, and the content design currently used he feels is the optimal design. Basically when he stated it was going to remain a shallow subpar wow clone with a FF theme. Honestly I hated the game since 2.0 launched, kept going because of the hope it would grow into something more then an short term treadmill of a game. Once the last of my guild members who I been with since 2004 finally said screw this game, I did as well. If it was not for SW:ToR this would get the worst major AAA mmo I ever played. This is a close second. This game exemplifies everything I hate about the new mmo genre... outside the graphics, music, and FF Theme I literally hated every aspect of FFXIV.
WoW quit after Wotlk, Enjoyed playing vanilla and burning. Always thought WoW was alittle to casual but was still fun to mess around in. I hated it when they shifted the game to the lowest denominator
Aion: Quit due to the population drop to be honest. That and I was heavily invested into FFXI at the time which I enjoyed more.
Archeage (1st time I played it): I quit this the first time because again most my guild said screw the game when the bait and switch P2W cash shop was added at launch. Came back to the game in June of this year when I quit FFXIV, atm one of the few mmos I am still enjoying. Still has all the P2W issues and horrible imbalances where 1 guild can destory a whole server, but it is the only mmo with enough stuff to do to satisfy me. Archeage is a great game that is being held back by Trion and their greedy P2W model honestly.
Rift: Tried it for a while, but then left. Was basically WoW with new theme. Left for the other mmos I was playing.
EQ: I was a major FF fan, quit this game for FFXI which I seen as an improved EQ. EQ was good though.
firstly BC - the nerf to karazhan and changing of the 'epic quest' to even get access, any dick could get in once they hit cap, not have to do the painful quest-chain
WoTLK - nerf to the dungeons . no long hard again any dick could complete them. and impending panda attack.
pre-legion - the whole playing solo in barracks / changes to classes / and gate to get into pug epic dungeons by doing that stupid trials, trying to do the trials was blurgh... yet my gearscore should easily walk into epic groups....
This post is all my opinion, but I welcome debate on anything i have put, however, personal slander / name calling belongs in game where of course you're welcome to call me names im often found lounging about in EvE online.
Use this code for 21days trial in eve online https://secure.eveonline.com/trial/?invc=d385aff2-794a-44a4-96f1-3967ccf6d720&action=buddy
What a joke. Soooooo glad I quit before WoD. I miss the game terribly sometimes, then I read things like "they gave hunters a pally bubble" and I just laugh and suddenly don't miss it any more.
GW2 - just before HoT came out it became painfully obvious that the elite specs were going to be massively overpowered compared to anything in vanilla, so I charged back my pre-purchase and gave them the middle finger. I don't support companies that go P2W.
Daoc, quit soon after ToA. Just didn't like it, totally sucked. I went back later when they had classic servers, stayed there a while until they got rid of them. At that point, I might have done normal servers since ToA stuff was way different by then, but New Frontiers was awful that never bothered to play again.
Wow- tipping point was probably Cataclysm. I didn't like how they changed the talent system. I've gone back a couple times to try the other expansions when they were cheap, but haven't been back in last 2 now I think.
FFXIV Not really a specific thing, but the Atma grind early on made me take a break after completing it and I just never went back lol.
All the others, more of a gradual disappearance. The few progressions servers I've done on EQ1, I've left mostly because I went on vacation, and 3 weeks later had no desire to play, hehe.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
But the acronym MMMORPG now currently means Microscopic Multiplayer Online Role-Playing Game. Kappa.
I felt they did that long ago. I was a vanilla combat dagger rogue (loved it). By wotlk it was 100% ruined for me. The whole bring the player not the class concept (thanks RPGA around 1981) is a failure to me.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Just did not like that the updates started to become smaller and smaller and then finding out that the game goes full pay to win at 99+ made me throw in the towel.
Aion = Waited forever and a day for the mounts and housing system to come out, only to be hit with the extreme amounts to actually own a mount, and have to bid millions of kinah to get a house?? #@! that, uninstalled and never came back.
SWG= NGE 'nuff said. #@!$ that. Mastered 40 skill lines to unlock my force sensitive one and they let you just start off as a Jedi?
LOTRO= Played for two months, fell asleep a few times from the sheer boredom of the game. Uninstalled.
EVE online = Amassed a few billion in assets and ships, got too paranoid to go anywhere for fear of losing it all (lol) Uninstalled.
Mortal online= Spent a few hours reading all the books just to get a bow and some basic armor made. Stepped outside of the main city and got attacked by some guy fully decked out. Tried to shoot him and my arrow pretty much fell two feet away from me. Got killed and as I lay there i see him and his buddy, the chat read" See? I told you I could get you some starter gear, just loot this guy" RAGE QUIT.
Yep that sounds like typical Mortal Online awesome Newby experience.
Wildstar: After a year break i gave a new chance for this game. Rolled a fat warrior and got a quest that involved low-gravity platform jumping. Uninstalled immediately.
LotRO: The moment i realized there were instanced PvE battles i should queue for to get gear rewards. No thanks, i prefer non-queueable content in my MMOs. This also applies to several other MMOs i've tried and got disappointed with.
Shadowbane - loved many parts of it, overlooked bad production values, but when one alliance rolled entire server I walked.
Vanguard - poor production values mostly
LOTRO - first MMO I felt was a WOW clone
AOC - again, poor production lead to many friends leaving, so I walked.
GW1- this is not a MMORPG....limited progression
COH/COV - tried it twice, never clicked, apparently the MMO for people who didn't like MMORPGs up to that point.
Aion - unexpected and very boring grind around level 44, quests sort of ran out.
Rift - got to level cap, now what? Gear grind dungeon running, no thanks.
TERA - got to cap, poorly fleshed out end game, pedos.
WAR - was hoping for DAOC 2, got a bad WOW clone (again)
Runes of Magic - first experience with a "true" P2W WOW clone.
Earth Eternal - game left me when beta unexpectedly closed down after selling me $100 in goods "on sale". Should have marked it as Going out of business"
SWTOR - got a character to cap, now what? WOW in space? Quit
Archeage -loved it in Alpha, then came launch and well, you know.
ESO - surely, DAOC2 right, 3 faction PVP right? Apparent MF wasnt the RVR guy at Mythic.
Amazing how many MMORPGs I've played and quit. More amazing, I recall the reasons for each one.
Elephants never forget.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
That said, it wasn't really a "rage quit" in any case for me. It was more just "I think I'm done here".
My specific "final straw" with FFXI was during Abyssea and asking if people were interested in doing, well, just about anything - only to receive replies of either "No point. Just do Abyssea", or "No need for a group. Just get to cap in Abyssea and solo it". When I lamented how much the game had been changed by that expansion, I was ridiculed for not understanding how Abyssea made it the way it should have been from day 1. After over 7 years of playing religiously, I realized the FFXI I loved was dead, and walked away. Still, pre-Abyssea FFXI remains my all-time favorite MMORPG, warts and all, and I wouldn't trade the experience for anything.
My breaking point with FFXIV was pretty much as Xatsh described... finally accepting, late into HW, that its "producer/director" (sorry, didn't mean to laugh just then) was systematically dumbing it down into a FF Fan Service Simulator. And from the most recent news I've learned of it, seems he's still committed to that direction. Might as well just cut to the chase and turn it into IMVU - Final Fantasy Edition.
I'll only add Lineage 2. Originally picked it up in Beta and into Prelude. Played it intermittently in Chronicle 1 and 2, and got fully hooked with Chronicle 3. Played it as my PvP counterpart to FFXI's PvE for the next several years, and loved it. What killed it for me was basically everything about GoD. NC completely jumped the shark and destroyed an amazing world/experience with that one expansion.
Pandas are for 12 year old girls? I didn't realize space goats and talking cows catered to adults...
It is the nature of humans to eventually stop enjoying something and moving on, but making lame excuses to justify it makes you look worse than just saying "i dont enjoy the game anymore so i'm done".
/facepalm