Most games, I never rage quit. I just gradually lose interest. I rage quite EQ2 (then went back after a bunch of the people running it left) over f2p but not because of f2p. I quit because of the way we were treated by the mods and devs over it... namely like totally and complete dirt. And I was harassed for weeks on WoW because I wouldn't pvp some stupid kid. He got his whole guild to gang up on me any time I logged in. It's why I can't stand that game to this day.
The second Portalarium's Add-On Store and selling $800+ player-owned towns became more important than finishing the game.
These guys are worse than EA, which is funny since Richard Garriott fanboys think EA was the bad guy in the Tabula Rasa disaster. I'm starting to think it was the other way around and I hate EA.
I think Tabula Rasa was NCSoft not EA. But I agree, Shroud turned into a Real Estate simulation game. Pretty disappointed in Richard Garriot.
Doh! Of course.
I was was also thinking of the UO/EA fiasco.
I never really understood stood the whole Garriott/UO relationship. After all, he was only part of it for the first 3 years. 19 years later it's still going without him at the helm for 16 of those years.
Old tired excuse that WoW magically became a bad game because it added pandas. Pandas are for 12 year old girls? I didn't realize space goats and talking cows catered to adults...
It is the nature of humans to eventually stop enjoying something and moving on, but making lame excuses to justify it makes you look worse than just saying "i dont enjoy the game anymore so i'm done".
/facepalm
Read the OP that's not what I said.
"I was already fed up with the direction WoW was taking, the game was
getting increasingly fast paced, casual and shallow, not the same game I
fell in love with in 2004. But when I read the first news that the new expansion (MOP) was all about Pandas I finally gave up."
It wasn't only the Pandas Selective reading doesn't make your posts any clever.
Plus this topic are about Rage Quits, which most of the time seem silly to other people. That's why I made this thread, to have a giggle. I didn't make it so I could pontificate on the silly reasons why people quit.
And for your info, silly as it might seems to you, many people at that time left WoW just because the Pandas. Some people just hate cute things in their game, and having fat fluffy things jumping all around you, might be enough to make them quit, in my case wasn't just that, it was the tipping point of years of disappointment. Different strokes for different folks.
EQ1 : dying somewhere far away from everything .......it was sunday ...hangover >< $!!$! this , uninstalled
FFXI : Abyssea ....enough said.
WoW : i quited tons of times and is always because the players , cant stand kids in mmorpgs anymore.
FFXIV : got bored , raiding wasnt fun anymore , plus consumables for raiding (despise crafting in FFXIV ) , i stuck playing because my FC otherwise i would have quit looong time ago
I had a horrible death in a really bad spot with my enchanter and couldnt find anyone to help rez me so I rage quit
WAR - they made me quit Vanguard - they made me quit SWG - they made me quit CoH/V - they made me quit Hellgate London - they made me quit. Also, one of the first MMOs I know of that extensively used funding sources outside of the normal gaming circles so as to avoid publisher investment and meddling. Given the current climate, maybe an example of those who cannot remember the past are condemned to repeat it.
Now...
EQ - I quit and bounced to DAoC shortly after Planes of Power. I was already a little nonplussed from the whole moon thing. Then PoP showed up with easy travel. At the time I thought they were making the game too simple. Funny me...
I quit DAoC for no real reason. I was playing Asheron's Call at the same time and I just stuck with AC longer. I think the only reason I even tried DAoC at this time was because EQ had just raised the sub fee from 9.99 to 12.99 with Luclin, which was where DAoC already was anyways. Somehow, I couldn't justify those three bucks a month to try DAoC previously. Around 2003 I grudgingly went back to EQ with a side of AC.
Then came beta invites in mid/late 2003 for EQ2 and WoW both. The Middle Ages of the MMO timeline. I quit EQ again and tested both. Liked the polish and feel on WoW, but felt like EQ2 had the better world and more to do. All my friends got WoW on release. I eventually ended up there. I guess by this time "too simple" was okay with me. It all felt fresh and fun and easy to get into without a ton of time. Got into Vanguard: SoH beta and enjoyed it, but without friends it wasn't as good as it could be. And it was pretty rough. Moreso than launch, even with low pops. Started slowing down in WoW after Wrath then quit after Cata because I felt they were dumbing the experience down. The world felt more like a huge ass lobby with parlor games to fool with while you waited for raids where the only real progression was. The ton of time aspect had returned, more or less. I think the Vanguard beta also made me realize that WoW didn't really appeal to me and/or feel like a great MMO. Tried to return to EQ, but didn't feel it anymore at the time. Tried Vanguard. It was still buggy and funky, but I played it to its death anyways.
Everything else, I float(ed) in and out of for any period of time, but never really devoted time to like these.
In hindsight, it is ALL a bunch of rather boring reasons and not much rage.
Now I just sit and wait for the MMO Renaissance Age to see which old school remaster makes it. I actually want to just sit in a world and waste time and grind and have no particular place I need to go. They can even have a Plane of Knowledge.
I never really understood stood the whole Garriott/UO relationship. After all, he was only part of it for the first 3 years. 19 years later it's still going without him at the helm for 16 of those years.
I thought so. Basically EA bought his company called Origin, which made the Ultima Series, UO and Wing Commander (made by Star Citizen developer Chris Roberts). Now Origin is the name of EA Online Shop. He made lots of money, went to Space (first Space Tourist) went to work for NCSoft, he failed with Tabula Rasa and now he is making Shroud.
When LOTRO went F2P is when I started to fall out of love with the game, the raid and dungeon design started to become ridiculous, the constant healer nerfs made it less and less fun to play, but the straw that broke the camels back was when they took away an in game item and made it store only.
Grew tired of camping world spawns 12 hours a day after 8 hours of work and 4 hours of sleep. This was back when the cap was still 75 and the game was still group focused.
Elite Dangerous. Spend 20 minutes trying to figure out how to hyperjump. Then spent another 10 trying to land and my landing gear wouldn't go down. Said screw this they made something so simple very complicated its not worth it.
Grew tired of camping world spawns 12 hours a day after 8 hours of work and 4 hours of sleep. This was back when the cap was still 75 and the game was still group focused.
What? You mean you didn't enjoy waking up at 2 a.m. to camp a three hour pop window against a bunch of claim-botting LS's? I loved FFXI, but endgame took a ridiculous amount of dedication and no-life behavior.
Grew tired of camping world spawns 12 hours a day after 8 hours of work and 4 hours of sleep. This was back when the cap was still 75 and the game was still group focused.
What? You mean you didn't enjoy waking up at 2 a.m. to camp a three hour pop window against a bunch of claim-botting LS's? I loved FFXI, but endgame took a ridiculous amount of dedication and no-life behavior.
Which is why none of those activities were necessary to play or enjoy the game. They were optional items that people could go after if they chose to.
You were there at 2AM camping that pop, because you chose to be there, camping that pop, because you decided that item was important enough to do so.
You put the value in that item, and you made the choice to do what you did to get it. No one forced you to. No one put a gun to your head.
You could have waited a bit longer, for the NMs spawn window to open up at a time you were already awake and available.
I played FFXI for over 7 years, and can appreciate not wanting to do those things. That's why I didn't do them. As nice as many of those super rare items were, I didn't find them worth what woudl be necessary to acquire them. So, I focused on the things I found fun, and that I could do within a reasonable play time instead.
The result? Well, here I am, years later, and the only thing I resent about FFXI is what happened to it with Abyssea. I have none of the bitterness expressed by people who made choices to do things they (apparently) didn't really want to, blaming the game for it instead of themselves.
It's like the people blaming SE for "creating a boss that took 18+ hours to kill". SE didn't do that. SE created a boss that required strategy/tactics that those people clearly weren't getting right. Instead of realizing "we're doing something wrong, let's stop and re-think the fight and then try again another time", they said "keep at it! If we just keep throwing ourselves at it, using the same tactics over and over, eventually we'll get it!". Then when they started falling ill, etc... did they say "that was kinda stupid of us. We should have realized we weren't getting anywhere"? No, they said "ZOMG, SE promotes no-life gameplay by implementing bosses that take over 18 hours to defeat!". Once again, they blamed the dev for their own poor choices.
What ever happened to personal accountability and responsibility? When did people's own poor decisions suddenly become "someone else's fault"? When ever it was, I'm glad I missed the memo.
Elite Dangerous. Spend 20 minutes trying to figure out how to hyperjump. Then spent another 10 trying to land and my landing gear wouldn't go down. Said screw this they made something so simple very complicated its not worth it.
lock destination and press j for frame shift drive, l for landing gear. What is so complicated with that?
Grew tired of camping world spawns 12 hours a day after 8 hours of work and 4 hours of sleep. This was back when the cap was still 75 and the game was still group focused.
What? You mean you didn't enjoy waking up at 2 a.m. to camp a three hour pop window against a bunch of claim-botting LS's? I loved FFXI, but endgame took a ridiculous amount of dedication and no-life behavior.
Which is why none of those activities were necessary to play or enjoy the game.
You were there at 2AM camping that pop, because you chose to be there, camping that pop, because you decided that item was important enough to do so.
You put the value in that item, and you made the choice to do what you did to get it. No one forced you to. No one put a gun to your head.
You could have waited a bit longer, for the NMs spawn window to open up at a time you were already awake and available.
I played FFXI for over 7 years, and can appreciate not wanting to do those things. That's why I didn't do them. As nice as many of those super rare items were, I didn't find them worth what woudl be necessary to acquire them. So, I focused on the things I found fun, and that I could do within a reasonable play time instead.
The result? Well, here I am, years later, and the only thing I resent about FFXI is what happened to it with Abyssea. I have none of the bitterness expressed by people who made choices to do things they (apparently) didn't really want to, blaming the game for it instead of themselves.
It's like the people blaming SE for "creating a boss that took 18+ hours to kill". SE didn't do that. SE created a boss that required strategy/tactics that those people clearly weren't getting right. Instead of realizing "we're doing something wrong, let's stop and re-think the fight and then try again another time", they said "keep at it! If we just keep throwing ourselves at it, using the same tactics over and over, eventually we'll get it!". Then when they started falling ill, etc... did they say "that was kinda stupid of us. We should have realized we weren't getting anywhere"? No, they said "ZOMG, SE promotes no-life gameplay by implementing bosses that take over 18 hours to defeat!". Once again, they blamed the dev for their own poor choices.
What ever happened to personal accountability and responsibility? When did people's own poor decisions suddenly become "someone else's fault"? When ever it was, I'm glad I missed the memo.
Perhaps you misunderstood me so let me clarify.
For my style of play and for the content i enjoy doing in my MMORPG's, dedicating a large amount of time to camping was required in FFXI. They were worth doing for me because i enjoyed the rewards. You did not, which is fine, but i did. I put in the time and was rewarded for doing so.
That doesn't change the fact that over time it got to me and i decided it wasn't worth it anymore for me. It was just time to move on and i did so. I didn't take to forums to complain and i certainly didn't make some ridiculous "i'm quitting" post which has become more and more common. I simply stopped playing. It was a wonderful decision at the time.
Grew tired of camping world spawns 12 hours a day after 8 hours of work and 4 hours of sleep. This was back when the cap was still 75 and the game was still group focused.
What? You mean you didn't enjoy waking up at 2 a.m. to camp a three hour pop window against a bunch of claim-botting LS's? I loved FFXI, but endgame took a ridiculous amount of dedication and no-life behavior.
Which is why none of those activities were necessary to play or enjoy the game. They were optional items that people could go after if they chose to.
You were there at 2AM camping that pop, because you chose to be there, camping that pop, because you decided that item was important enough to do so.
What ever happened to personal accountability and responsibility? When did people's own poor decisions suddenly become "someone else's fault"? When ever it was, I'm glad I missed the memo.
Whatever happened to developers making end-game content that wasn't bat-hell retarded?
Well, actually, Square clearly at least realized that world spawn system was.
(the 18 hour long boss is a separate topic from the reason why Alders rage-quitted and is basically you changing the goalposts and putting words into Alder's mouth so I won't comment on that)
Mostly comes down to asking is there are point to doing these quest and obtaining gear? Is this really fun or just mindlessly trying to get loot or to the point to get loot?
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Was pumped! Created a guild with my friend, made the guild page with customized graphics for a complete handmade theme, was running around with everyone having fun that first week. Phasing.
P H A S I N G.
Was in a group with my friend, couldn't see him. Yelling at each other we are sure where we are. PHASING pissed me off so bad I decided if the developers were going to make that bad of a decision, I didn't want to waste my time to inevitably be disappointed by their future decisions. Quit on the spot.
Still makes me mad!
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC) Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
Anarchy Online Shadowlands expansion had me and many others quit. That expansion completely un balanced the classes in the game. And ruined doing missions on the main planet. The main planet became a ghost town where before the lag in the cities would slow the down the game in city hubs sometimes. Its so sad to login and find empty cities now. If i had the money that would be the one mmo i would love to rescue from Funcom.
Planetside 1: I had been playing PS1 for about two years solid, and some of the new stuff they were adding at the time was just ridiculous. They put these BFR's into the game which were essentially mechs. These mechs completely disrupted the balance of the game and were entirely too powerful. I remember getting killed by BFR's like 20 times in a row during one fight and I logged off and never went back.
Mechwarrior Online: I spent $150 on the largest founder pack they had. Remember when founder packs for kickstarters were only $150? Yeah, I thought I was spending big bucks. They promised when they did this that it would be the last time they did anything like that. Then they proceeded to have more and more expensive fund raising projects over the next several years. The last package of inner circle mechs was something ridiculous like $400 for the full set of new mechs. After like the fourth round of fund raising initiatives with almost no real progress being made in the game, I walked away.
EVE: I quit and come back to this game so many times. The first time I quit was when 75% of my corporation that I was co-chairing at the time was perma banned. A bunch of people in my corporation had alts in another corporation that was run by a group of Russians. Turns out the Russians were RMT'ing their money and they banned all accounts associated with them, including my buddies who had no clue that the Russian half was taking the corporations profits and RMT'ing them. So I quit then.
Came back for a while and played with Rote Kappelle and enjoyed my time there. Then Cass, the guy running the show quit EVE and handed the reigns over to a worthless air thief, so I left the corporation and then my joy for logging in died off.
Came back again and joined Sanctuary of Shadows. I liked the CEO and joined with a couple of buddies and they didn't require full API's which I aint giving to anyone for any reason. My characters finances are nonya goddamn business and no corp is worth handing over every personal detail on my characters. So it was nice joining them for that reason.
Then I discovered over time that the CEO Jayne, had really only started playing EVE in order to become a CSM member and all his efforts were directed at creating and shoring up his voting base. If he wasn't doing something that built his power base, then he wasn't logged on and his lieutenants were total pants-on-heads asshats. Dealing with their negative, argumentative and spite filled attitudes all day was draining. Additionally, we moved our HQ five times in four months and I simply got tired of hauling my shit all over EVE because it was never short moves, it was always from one side of the goddamn universe to the other. So I quit again.
Age of Conan: Yet another love/hate story. I love the game, the aesthetics, the combat, the quests and the raids. I don't like the last few remaining large guilds in the game. They are all run by the biggest egotistical pricks you've ever met. I keep quitting, missing the game, and going back just to quit again in the face of all the petty politics.
Warhammer Online: Or better yet ScenarioHammer. Scenarios were really the only way to play the game and level up, and honestly the scenarios were not that interesting. After playing the same map a couple hundred times I just got bored.
Tabula Rasa: I loved the game. My friends didn't. They all left and eventually I did too. Wasn't a bad game, but I couldn't find many people to play with.
SWTOR: I had the last damn straw when I saved up a couple million credits to unlock a doorway in one of the player housing units just to find out it wasn't even a room, but I had spent 2 million credits to unlock a goddamn hallway leading to the room. I logged out and uninstalled. If my friends want to go back to this shitshow, then they can go back without me next time.
Wildstar: I just got bored very quickly. I didn't really connect with any of the characters I made. I either didn't like the way they looked or I didn't like their overly goofy humor. On top of that, there was something in the game that caused me to have major headaches after playing for about 2-4 hours. I would have pounding, searing headaches that would vanish an hour after I stopped playing. Maybe it was the colors, maybe it was the forced FoV or maybe it was the unusual movement style of the characters due to their terrible animations.
Ultima Online When I Got PKed and looted over and over again.
Everquest When I got to max level in PoP and felt exhausted. I also felt it was wasted time a bit. I didnt seem to like the content after Vellious.
World of Warcraft Around the Burning Crusade i stopped. I didn't like the content in that expansion or any after it. I always preferred the Vanilla game.
Vanguard and TOR Fairly early on due to boredom from the way combat and quests were setup.
I just played Neverwinter and Final Fantasy 14 a bit. Neverwinter is kind of fun as you move around in the combat a lot. I found that the constant spam of items and restricted storage that unlocks makes me want to quit.
Final Fantasy XI is a great looking game. The environment and sound is very immersive. It didn't take long for me to want to quit once combat started. You are locked in one place most the time when fighting and push a few buttons.
If you could combine Final Fantasies immersion and subscription model with Neverwintwer style combat it might be a fun game.
My game was shut down. Nothing and I mean nothing has been able replace it. Still waiting. So to actually contribute, I hope you all find something else. I feel your pain...a little.
Archeage- When I learned the specifics about the RNG crafting. Then they launched Auroria and you don't get honor for kills in that zone. It was the straw that broke the camels back for me.
WOW- Watching 8 players attacking 1 priest and he wouldn't die in a battlefront. Said screw this.
I have to say I actually like that part about the invincible priest. Because of their usual lack of dps, the very large bonus to defense/heals of classes l like priests should be almost tankish. Just my opinion, othewise very few people would play them I think. I like healing, but there has to be more.
In General, Class Nerfing - I take badly to developers who feel they can't just balance a perceived "overpowered" class or skill set, but need to nerf it into oblivion in order to appease the complainers. Being on the receiving end of this kind of treatment has caused me to quit more than one mmorpg.
Uncharted Waters Online - Rage quit after I accidentally deleted one of my NPC "Aides" (rather than deleting the ship he was commanding at the time). It had taken me months and months to level up that Aide. Of course what is ironic, here, is that the person I was enraged about was myself.
Comments
I was was also thinking of the UO/EA fiasco.
I never really understood stood the whole Garriott/UO relationship. After all, he was only part of it for the first 3 years. 19 years later it's still going without him at the helm for 16 of those years.
~~ postlarval ~~
"I was already fed up with the direction WoW was taking, the game was getting increasingly fast paced, casual and shallow, not the same game I fell in love with in 2004.
But when I read the first news that the new expansion (MOP) was all about Pandas I finally gave up."
It wasn't only the Pandas
Selective reading doesn't make your posts any clever.
Plus this topic are about Rage Quits, which most of the time seem silly to other people.
That's why I made this thread, to have a giggle.
I didn't make it so I could pontificate on the silly reasons why people quit.
And for your info, silly as it might seems to you, many people at that time left WoW just because the Pandas.
Some people just hate cute things in their game, and having fat fluffy things jumping all around you, might be enough to make them quit, in my case wasn't just that, it was the tipping point of years of disappointment.
Different strokes for different folks.
WAR - they made me quit
Vanguard - they made me quit
SWG - they made me quit
CoH/V - they made me quit
Hellgate London - they made me quit. Also, one of the first MMOs I know of that extensively used funding sources outside of the normal gaming circles so as to avoid publisher investment and meddling. Given the current climate, maybe an example of those who cannot remember the past are condemned to repeat it.
Now...
EQ - I quit and bounced to DAoC shortly after Planes of Power. I was already a little nonplussed from the whole moon thing. Then PoP showed up with easy travel. At the time I thought they were making the game too simple. Funny me...
I quit DAoC for no real reason. I was playing Asheron's Call at the same time and I just stuck with AC longer. I think the only reason I even tried DAoC at this time was because EQ had just raised the sub fee from 9.99 to 12.99 with Luclin, which was where DAoC already was anyways. Somehow, I couldn't justify those three bucks a month to try DAoC previously. Around 2003 I grudgingly went back to EQ with a side of AC.
Then came beta invites in mid/late 2003 for EQ2 and WoW both. The Middle Ages of the MMO timeline. I quit EQ again and tested both. Liked the polish and feel on WoW, but felt like EQ2 had the better world and more to do. All my friends got WoW on release. I eventually ended up there. I guess by this time "too simple" was okay with me. It all felt fresh and fun and easy to get into without a ton of time. Got into Vanguard: SoH beta and enjoyed it, but without friends it wasn't as good as it could be. And it was pretty rough. Moreso than launch, even with low pops. Started slowing down in WoW after Wrath then quit after Cata because I felt they were dumbing the experience down. The world felt more like a huge ass lobby with parlor games to fool with while you waited for raids where the only real progression was. The ton of time aspect had returned, more or less. I think the Vanguard beta also made me realize that WoW didn't really appeal to me and/or feel like a great MMO. Tried to return to EQ, but didn't feel it anymore at the time. Tried Vanguard. It was still buggy and funky, but I played it to its death anyways.
Everything else, I float(ed) in and out of for any period of time, but never really devoted time to like these.
In hindsight, it is ALL a bunch of rather boring reasons and not much rage.
Now I just sit and wait for the MMO Renaissance Age to see which old school remaster makes it. I actually want to just sit in a world and waste time and grind and have no particular place I need to go. They can even have a Plane of Knowledge.
Basically EA bought his company called Origin, which made the Ultima Series, UO and Wing Commander (made by Star Citizen developer Chris Roberts). Now Origin is the name of EA Online Shop.
He made lots of money, went to Space (first Space Tourist) went to work for NCSoft, he failed with Tabula Rasa and now he is making Shroud.
"Onward to adventure".
Grew tired of camping world spawns 12 hours a day after 8 hours of work and 4 hours of sleep. This was back when the cap was still 75 and the game was still group focused.
What? You mean you didn't enjoy waking up at 2 a.m. to camp a three hour pop window against a bunch of claim-botting LS's? I loved FFXI, but endgame took a ridiculous amount of dedication and no-life behavior.
You were there at 2AM camping that pop, because you chose to be there, camping that pop, because you decided that item was important enough to do so.
You put the value in that item, and you made the choice to do what you did to get it. No one forced you to. No one put a gun to your head.
You could have waited a bit longer, for the NMs spawn window to open up at a time you were already awake and available.
I played FFXI for over 7 years, and can appreciate not wanting to do those things. That's why I didn't do them. As nice as many of those super rare items were, I didn't find them worth what woudl be necessary to acquire them. So, I focused on the things I found fun, and that I could do within a reasonable play time instead.
The result? Well, here I am, years later, and the only thing I resent about FFXI is what happened to it with Abyssea. I have none of the bitterness expressed by people who made choices to do things they (apparently) didn't really want to, blaming the game for it instead of themselves.
It's like the people blaming SE for "creating a boss that took 18+ hours to kill". SE didn't do that. SE created a boss that required strategy/tactics that those people clearly weren't getting right. Instead of realizing "we're doing something wrong, let's stop and re-think the fight and then try again another time", they said "keep at it! If we just keep throwing ourselves at it, using the same tactics over and over, eventually we'll get it!". Then when they started falling ill, etc... did they say "that was kinda stupid of us. We should have realized we weren't getting anywhere"? No, they said "ZOMG, SE promotes no-life gameplay by implementing bosses that take over 18 hours to defeat!". Once again, they blamed the dev for their own poor choices.
What ever happened to personal accountability and responsibility? When did people's own poor decisions suddenly become "someone else's fault"? When ever it was, I'm glad I missed the memo.
Perhaps you misunderstood me so let me clarify.
For my style of play and for the content i enjoy doing in my MMORPG's, dedicating a large amount of time to camping was required in FFXI. They were worth doing for me because i enjoyed the rewards. You did not, which is fine, but i did. I put in the time and was rewarded for doing so.
That doesn't change the fact that over time it got to me and i decided it wasn't worth it anymore for me. It was just time to move on and i did so. I didn't take to forums to complain and i certainly didn't make some ridiculous "i'm quitting" post which has become more and more common. I simply stopped playing. It was a wonderful decision at the time.
Well, actually, Square clearly at least realized that world spawn system was.
(the 18 hour long boss is a separate topic from the reason why Alders rage-quitted and is basically you changing the goalposts and putting words into Alder's mouth so I won't comment on that)
I didn't even had the "fuck this" moment, I was so bored with it that I simply stopped login on.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Age of Conan.
Was pumped! Created a guild with my friend, made the guild page with customized graphics for a complete handmade theme, was running around with everyone having fun that first week. Phasing.
P H A S I N G.
Was in a group with my friend, couldn't see him. Yelling at each other we are sure where we are. PHASING pissed me off so bad I decided if the developers were going to make that bad of a decision, I didn't want to waste my time to inevitably be disappointed by their future decisions. Quit on the spot.
Still makes me mad!
Currently Playing:
Fallout 4 (Xbox One)
Puzzle Pirates (PC)
Dreadtooth on Emerald Ocean
"Dying's the easy way out. You won't catch me dying. They'll have to kill me before I die!"
Planetside 1: I had been playing PS1 for about two years solid, and some of the new stuff they were adding at the time was just ridiculous. They put these BFR's into the game which were essentially mechs. These mechs completely disrupted the balance of the game and were entirely too powerful. I remember getting killed by BFR's like 20 times in a row during one fight and I logged off and never went back.
Mechwarrior Online: I spent $150 on the largest founder pack they had. Remember when founder packs for kickstarters were only $150? Yeah, I thought I was spending big bucks. They promised when they did this that it would be the last time they did anything like that. Then they proceeded to have more and more expensive fund raising projects over the next several years. The last package of inner circle mechs was something ridiculous like $400 for the full set of new mechs. After like the fourth round of fund raising initiatives with almost no real progress being made in the game, I walked away.
EVE: I quit and come back to this game so many times. The first time I quit was when 75% of my corporation that I was co-chairing at the time was perma banned. A bunch of people in my corporation had alts in another corporation that was run by a group of Russians. Turns out the Russians were RMT'ing their money and they banned all accounts associated with them, including my buddies who had no clue that the Russian half was taking the corporations profits and RMT'ing them. So I quit then.
Came back for a while and played with Rote Kappelle and enjoyed my time there. Then Cass, the guy running the show quit EVE and handed the reigns over to a worthless air thief, so I left the corporation and then my joy for logging in died off.
Came back again and joined Sanctuary of Shadows. I liked the CEO and joined with a couple of buddies and they didn't require full API's which I aint giving to anyone for any reason. My characters finances are nonya goddamn business and no corp is worth handing over every personal detail on my characters. So it was nice joining them for that reason.
Then I discovered over time that the CEO Jayne, had really only started playing EVE in order to become a CSM member and all his efforts were directed at creating and shoring up his voting base. If he wasn't doing something that built his power base, then he wasn't logged on and his lieutenants were total pants-on-heads asshats. Dealing with their negative, argumentative and spite filled attitudes all day was draining. Additionally, we moved our HQ five times in four months and I simply got tired of hauling my shit all over EVE because it was never short moves, it was always from one side of the goddamn universe to the other. So I quit again.
Age of Conan: Yet another love/hate story. I love the game, the aesthetics, the combat, the quests and the raids. I don't like the last few remaining large guilds in the game. They are all run by the biggest egotistical pricks you've ever met. I keep quitting, missing the game, and going back just to quit again in the face of all the petty politics.
Warhammer Online: Or better yet ScenarioHammer. Scenarios were really the only way to play the game and level up, and honestly the scenarios were not that interesting. After playing the same map a couple hundred times I just got bored.
Tabula Rasa: I loved the game. My friends didn't. They all left and eventually I did too. Wasn't a bad game, but I couldn't find many people to play with.
SWTOR: I had the last damn straw when I saved up a couple million credits to unlock a doorway in one of the player housing units just to find out it wasn't even a room, but I had spent 2 million credits to unlock a goddamn hallway leading to the room. I logged out and uninstalled. If my friends want to go back to this shitshow, then they can go back without me next time.
Wildstar: I just got bored very quickly. I didn't really connect with any of the characters I made. I either didn't like the way they looked or I didn't like their overly goofy humor. On top of that, there was something in the game that caused me to have major headaches after playing for about 2-4 hours. I would have pounding, searing headaches that would vanish an hour after I stopped playing. Maybe it was the colors, maybe it was the forced FoV or maybe it was the unusual movement style of the characters due to their terrible animations.
L2 - Was grinding for 3hours died once / deleveled and said f-k it
Everquest 2 - Played for 8 years and quit when they nerfed my Brawler. (Could no longer tank)
Vindictus - raised the level cap to 90 which flushed all my hard work down the toilet
Black Desert - Boring solo-fest to level 56 and just stopped logging in
Basically retired from MMOs now. I am too cynical to care about anything anymore.
When I Got PKed and looted over and over again.
Everquest
When I got to max level in PoP and felt exhausted. I also felt it was wasted time a bit. I didnt seem to like the content after Vellious.
World of Warcraft
Around the Burning Crusade i stopped. I didn't like the content in that expansion or any after it. I always preferred the Vanilla game.
Vanguard and TOR
Fairly early on due to boredom from the way combat and quests were setup.
I just played Neverwinter and Final Fantasy 14 a bit.
Neverwinter is kind of fun as you move around in the combat a lot. I found that the constant spam of items and restricted storage that unlocks makes me want to quit.
Final Fantasy XI is a great looking game. The environment and sound is very immersive. It didn't take long for me to want to quit once combat started. You are locked in one place most the time when fighting and push a few buttons.
If you could combine Final Fantasies immersion and subscription model with Neverwintwer style combat it might be a fun game.
Uncharted Waters Online - Rage quit after I accidentally deleted one of my NPC "Aides" (rather than deleting the ship he was commanding at the time). It had taken me months and months to level up that Aide. Of course what is ironic, here, is that the person I was enraged about was myself.