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Hero's Song News - Pixelmage Games, home of John Smedley, has announced that its flagship title, Hero's Song, has been canceled. Hero's Song has been cancelled due to the inability to raise sufficient funds to continue development. All backers and pre-purchasers on IndieGoGo and Steam will receive a 100% refund.
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All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
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Coined the phrase "Role-Playing a Development Team" January 2018
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Cant say im a fan of smed but i feel a little bad for the guy.
I dont think this industry was ever a good fit for him.
Without talent, one cannot truly achieve success.
Bartoni's Law definition: As an Internet discussion grows volatile, the probability of a comparison involving Donald Trump approaches 1.
Who should be next? Richard Garriott or Chris Roberts? Bonus if we can get rid of them both.
~~ postlarval ~~
Unlike some here I feel no pleasure in a company or person going down, there aren't any winners in this scenario, only very sore losers that think they have won something.
I am sorry for the people working on it, sorry for the people looking forward to the finished product, I know I was one of the latter.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
Wa min God! Se æx on min heafod is!
Such a shame, I liked the premise...
Obviously part of this was the Smedley factor, but not all.
It's as if they believe that if they start it that "somehow" things will work out.
No real business plan other than "we'll constantly ask for money and maybe we'll get enough".
Maybe that's all game development can muster but I wonder if there is another way.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I think with a few changes and a distinct lack of Smedley, a whole LOT more people would be interested enough to put up money.
Lost my mind, now trying to lose yours...
I really think skepticism surrounding Smed ultimately brought it down. He is the guy that championed micro-transactions and casual design in MMOs so many years ago.
Despite some good ideas, this game smacked of an easy way to make money selling nerds retro fantasy. Don't get me wrong, I still wanted to play it, but not enough to back it's development.
One of the keys to EQs long term success was being able to pump out enormous chunks of content. EQ's first few expansions were larger than most MMORPG release game worlds. This was because it took far less programming hours to create them.