Yes, the Old fashion dungeon crawler.
Remember back in time where dungeons took a 5 or 6 man group and worked together. And dungeons took anyplace from one to three hours ?
Remember when life was hard in everything you tried to get accomplished even in the open world ?
Well, times had changed. People have different priority's......It's a time of smart phones and mobile devises where you can be out and about with your friends and still have the internet. Facebook and social media are the new norm.
But my question is, what does our younger generation do when their home?.....I know we have popular RPGs like The Witcher 3, Fallout 4, Farcry, and for the hard core we have Dark Souls. Their time consuming, they seem popular?.......How about mmos?
Are they made easy because the younger generation can't handle hard ?
I'm asking for a poll vote. However, I'm not sure of it's accuracy because everyone is under the assumption that " it's the other guy ".
Here's an example:
Joe,
I like my mmo's to be more challenging, but based on the how games are made, it seems like everyone else likes easy and fast. I wish their were harder mmos for me. Ah well, I guess I'm alone.
......It's always the other guy, yet I have yet to meet that other guy asking for easy !
Comments
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
The newer generation are most likely playing survival sandboxes instead of mmorpg.
The amount of people actually willing to put up with things like wasting 20+ minutes looking for a group before you can even play the friggin' game when there are now other options are rather slim.
I get more team work thrills playing Overwatch or Team Fortress or MOBAs anyways, without the 20+ minute grouping time and lousy time-wasting rat pellet levelling grind.
I love having to use CC, camp breaks, being a skilled puller where you had spawn times down cold.....
Bring it all back and we will party like it's 1999...
But from my experiance in mmos the last 4 yrs after 30mins-1hr people start to get antsy if they are doing the same activity. People who are newer to the genre when I tell them stories of the good old days playing FFXI and the 3hr long camps, Sky/Sea sessions, the 3hrish Dynamis runs. They are shocked I could get 20-35 ppl to show up every day for them.
People just got accustom to small bitsize peices of content. I joke with my officers in the games I play now. "If this was FFXI I would have to kick 60% of my guild for being too casual".
With Unity or even Amazon's new dev tools it is going to be easier and easier for small studios to make MMOs, I think the future looks bright, just don't expect an AAA MMO ever again, at least for several years.
If theres an app to auto play it for them then I would change my answer.
A Raid yes, but that's a 1-2 weekly run.
Maybe you should update your data, but people who plays Overwatch or any other MOBA don't play 1 round, they play for many hours.
They have time to watch Netflix, check Facebook and go out with their friends or GF.
Young people don't need much sleep, 5 hours it's more than enough.
That was my main reason for stopping wow. I enjoyed it at first, then I began getting bored mid dungeon to falling asleep. Taking couple of minutes to down simple mobs in a dungeon is NOT hard, it's just time wasting.
This weekend I'm playing a bridge tournament, I pay money to enter and I won't get any reward for it. But sure, go ahead, take the higher ground about how I'm childish and get all the rewards while you do dungeons for pixels.
Some group dungeons in Vanguard took days, literally days.
Three hours is nothing lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
This may as well be talking about Pantheon so I'll approach from that point. If there are enough familiar points of gameplay and the combat/progression is enjoyable I think it will catch far more "millennial players " than one would think. The industry has grown considerably since dungeon crawling was a thing so there is a large pool of players that have not experienced it. What percentage will even try it and how many will find it fun enough to stay is anyone's guess.
One thing for sure is that we will find out when Pantheon releases.
And if they want slow and social I wouldn't be surprised if they went with pen and paper - a lot of cards as well these days too.