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Capturing & Taming a Dragon Shines in Gameplay Trailer - Dark and Light - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited January 2017 in News & Features Discussion

imageCapturing & Taming a Dragon Shines in Gameplay Trailer - Dark and Light - MMORPG.com

Dark and Light News - Snail Games partnered up with IGN for a first-look at how dragons can be captured and tamed in Dark and Light. For those who have been clamoring for game play video, this is your moment to see one of the year's most anticipated games in action. Check it out and let us know what you think!

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Comments

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    Game play looks pretty solid. An interesting way to capture dragons too. :)


    ¯\_(ツ)_/¯ 


  • SinakuSinaku Member UncommonPosts: 552
    Combat at least looks interesting. Still coming at this with a bit of skepticism as I am with all new games.
  • CobraLord1CobraLord1 Member UncommonPosts: 34
    Looks very interesting I hope this game succeeds :)
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    That was pretty sweet. Not long now, eh?

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  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited January 2017
    I


    That was pretty sweet. Not long now, eh?



    Baby steps Bill, baby steps. They doubled it from the 15 second gameplay trailer they had before (to 30seconds of actual gameplay this time). As for the actual footage, that much looked EA worthy. We'll see...
  • GaladournGaladourn Member RarePosts: 1,813
    that was awesome!
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    SBFord said:
    Game play looks pretty solid. An interesting way to capture dragons too. :)
    They just copied it from Horizon: Zero Dawn !

    That dragon capture technique looks identical to one of the scenes in Horizon: Zero Dawn. In one of their first trailers, Aloy pins down a large robotic beast in exactly the same way. That footage has been around for over a year...

    Here's a sample fro June 2016, watch at 2:20 where she selects the "ropecaster":
    https://www.youtube.com/watch?v=IVhccry7w_A
  • OzmodanOzmodan Member EpicPosts: 9,726
    I thought the graphics looked weak.  Beyond that 30 second clip I have yet to see any gameplay videos at all so it does not seem logical for it to be coming very soon.  

    Guess we will just have to wait and see.
  • LunarhoundLunarhound Member UncommonPosts: 17
    I like what's there, but I still see no UI, and the key bit where the dragon/rider go from tied down to flying in the sky is edited out, so we don't get to see what happens there. I'm excited for this game, but I remain suspicious of why they're so reluctant to show us some decent unedited gameplay footage.
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    They should really put out a "here's the dev studio playing for 30 minutes" video. :pleased:

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  • LunarhoundLunarhound Member UncommonPosts: 17


    They should really put out a "here's the dev studio playing for 30 minutes" video. :pleased:



    Yeah, that's why I'm waiting for. I can't deny that a lot of the design discussed has me seriously excited. Just show me a half hour developer play session already, so I can stop feeling like a potential sucker for being psyched!
  • DragnelusDragnelus Member EpicPosts: 3,503
    Someone must be small sized,,

  • KyleranKyleran Member LegendaryPosts: 44,065
    Interesting trailer, but I'd call that more of a Wyrven than a proper dragon like Smaug. ;)

    Does remind me of how I thought dragon riding might have been in a game set in the Pern universe.

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  • ste2000ste2000 Member EpicPosts: 6,194
    edited January 2017
    SBFord said:
    Game play looks pretty solid. An interesting way to capture dragons too. :)
    Actually that's how I imagine a big wild beast being tamed instead of just being magically subdued it.

    Anyway finally a real video instead of the usual weekly screenshot.
    Let's hope next time is longer, but I really like what I see so far.

  • SovrathSovrath Member LegendaryPosts: 32,941
    edited January 2017



    SBFord said:

    Game play looks pretty solid. An interesting way to capture dragons too. :)

    They just copied it from Horizon: Zero Dawn !

    That dragon capture technique looks identical to one of the scenes in Horizon: Zero Dawn. In one of their first trailers, Aloy pins down a large robotic beast in exactly the same way. That footage has been around for over a year...

    Here's a sample fro June 2016, watch at 2:20 where she selects the "ropecaster":
    https://www.youtube.com/watch?v=IVhccry7w_A



    I'm not so sure they copied as just came up with a logical way to do it. For instance, when I was a kid my brother, cousins and I would "go back in time" and catch dinosaurs. How did we do it? We used ropes from imaginary guns and secured it to the ground (yes in a kid's imagination).

    Both these methods are pretty much how we used to play. Except that was in the late 70's so not really something "new and novel".
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    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

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  • winghaven1winghaven1 Member RarePosts: 745



    SBFord said:

    Game play looks pretty solid. An interesting way to capture dragons too. :)

    They just copied it from Horizon: Zero Dawn !

    That dragon capture technique looks identical to one of the scenes in Horizon: Zero Dawn. In one of their first trailers, Aloy pins down a large robotic beast in exactly the same way. That footage has been around for over a year...

    Here's a sample fro June 2016, watch at 2:20 where she selects the "ropecaster":
    https://www.youtube.com/watch?v=IVhccry7w_A




    Omg you're right and if we go deeper that technique is so old it dates to some really old gameplay. Check it out here: http://tvtropes.org/pmwiki/pmwiki.php/Main/GulliverTieDown

    WOW! I can't believe both of these devs are so unoriginal. I need to file in a complaint. Copycats.... I hate them too man!!!
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916



    SBFord said:

    Game play looks pretty solid. An interesting way to capture dragons too. :)

    They just copied it from Horizon: Zero Dawn !

    That dragon capture technique looks identical to one of the scenes in Horizon: Zero Dawn. In one of their first trailers, Aloy pins down a large robotic beast in exactly the same way. That footage has been around for over a year...

    Here's a sample fro June 2016, watch at 2:20 where she selects the "ropecaster":
    https://www.youtube.com/watch?v=IVhccry7w_A




    Omg you're right and if we go deeper that technique is so old it dates to some really old gameplay. Check it out here: http://tvtropes.org/pmwiki/pmwiki.php/Main/GulliverTieDown

    WOW! I can't believe both of these devs are so unoriginal. I need to file in a complaint. Copycats.... I hate them too man!!!
    Except that the Gulliver example is totally irrelevant.

    He was tied down while asleep. They didn't fire projectiles at him with ropes attached.

    In fact, in the "techno-mage" atmosphere of Horizon, that "ropecaster" makes sense, because the "ropes" could consist of nanites.

    In DnL, it would have to be pure magic, which begs the question as to why he's using a crossbow to "fire" bindings made of magic energy.
  • MikehaMikeha Member EpicPosts: 9,196
    Game looks awesome!
  • VolgoreVolgore Member EpicPosts: 3,872
    Waiting for a youtube version since i refuse to allow 100mio scripts to be executed in my face from that horrible IGN site.

    image
  • GrakulenGrakulen Staff WriterMMORPG.COM Staff LegendaryPosts: 894

    Rhoklaw said:

    While you all argue over who first came up with the idea of capture, I'm still trying to figure out how in the frog was it able to fly away with all 50 ropes still attached.



    That's my chief complaint. Can't fly away tied down until 200lbs of people is on your back, then you can fly off!
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Rhoklaw said:
    While you all argue over who first came up with the idea of capture, I'm still trying to figure out how in the frog was it able to fly away with all 50 ropes still attached.
    Let's just say it's all magic...

    They obviously forgot to edit out that bit. Things are a bit rough, but there's still 2 weeks before the start of Early Access. Unless they delay again.

  • SovrathSovrath Member LegendaryPosts: 32,941
    Rhoklaw said:
    While you all argue over who first came up with the idea of capture, I'm still trying to figure out how in the frog was it able to fly away with all 50 ropes still attached.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AeliousAelious Member RarePosts: 3,521
    Keeps looking good. They are smart to gradually release more and more, though it kills me and the Veruca Salt crowd ;)
  • ScorchienScorchien Member LegendaryPosts: 8,914
    Dragon Flight in the original D&L was very well done and a really great experience just cruising around looking for spots to hunt ..
  • WizardryWizardry Member LegendaryPosts: 19,332
    ....head drops low...sigh

    I really don't like gimmicks,we kill Dragons,we don't fly them.I personally feel flying mounts are over the top,don't want them in my game.Every single player will have to have a dragon mount and every single player will be flying them,we already have a game like that or two and guess what,it failed badly.

    What is with all this flying anyhow,where did this idea even come from,i don't recall anything of mythology  it just seems like people for some reason feel they have to get up higher than everyone else,i noticed it badly in Aion and turned me right off.
    I still recall to this day that old game called Horizons,they used Dragons and of course as expected,99% of the players were dragons,so you didn't even have players anymore,it looked dumb.Let's just stick to battling them,giant foes Ice Dragons,Fire Dragons,Wind Dragons,Lightning Dragons yep combat not taxicabs.

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