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The biggest systems update ever for Marvel Heroes 2016 is about to land on the live servers this coming Thursday. The culmination of seven months of rigorous work, every single hero (of the 50+ in the game) is receiving a skills pass. The Omega system for end-game progression is being replaced by the Infinity system. Talents are coming to the game along with traits for each hero.
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BTW, it's not "digital dementia" for me, it's having a family, taking care of elderly parents, grandkids, other hobbies, house upkeep, work, etc. i.e. "busy life" ;-)
Do not talk of simplification if you have no understanding of what depth is. Now, we have to make actual choices and sacrifice things to obtain other benefits. That is a form of depth that this game has never had.
Finally made 'Cosmic' content actually engaging instead of a snoozefest.
Charges on Dashes take some getting used to if you are used to the old way, of course. But everyone has dedicated travel powers to zip around the map to get to bosses still.
Not impressed with the Infinity system at all though. It does what it does but it lacks the Marvel flavor of the old system.
Oh,..and the costume/core split is a godsend. TY.
Jean, Rogue, Ultron, Nightcrawler, Captain Marvel, Thor, Loki, Taskmaster, Human Torch, Magneto, and Cyclops came out of this happily. Each of them is more fun, interesting, and useful than before.
Moon Knight and Hawkeye are questionable. They were just reworked so I can't place them.
Gambit was destroyed due to a bad resource and excessive wind-ups. Winter Soldier was nerfed hard for no good reason. Nova's melee/movement build is dead on arrival. Punisher is the red-headed stepchild, as always.
Almost everyone else is as good as or better than before. In a lot of cases (like Iron Man), good talents are used to spice up the same old kit.
what makes it bad?
what would you like to improve it?
in regards to the article.
Can't wait, I've been deliberately not playing until the update went live. fingers crossed it is not to buggy!
( though it is Gazillion. I love em to death, but their track record isn't to good when it comes to updates like this)
cant wait till thursday! ( i mean saturday, as that's when the game will actually be playable)
1) They've abandoned end game progression for over a year and they never really offered anything as engaging as seasons, D3 greater rifts or POE end game content. What's worse is that they haven never released a dev blog on what they think of the current endgame and where they'd like to take it. I've yet to see a dev even acknowledge that positives of endgame in D3 and POE.
2) There have been legit leaks, including a deleted post on their forums by one of their artists, STRONGLY indicating that they are pushing a release on PS4. A lot of the design decisions of the upcoming updates appear to be done more to accommodate that than anything else. My gut feeling is that they've decided they need to attract a large number of new players as the veterans aren't paying as much as they used to. But this is partly due to them stepping back content updates and a lack of end game direction. Anyway, veterans are soon to be second class citizens to the console market they hope to attract.
3) The odds of things feeling polished and ready at release on any of these updates is miniscule. Some heroes will be OP and some will be brokenly underpowered or just plain boring.
4) In a future patch/update they will be changing how costumes from prestiging works. the biggest change is that you will no longer get a free default costume for prestiging(releveling) a hero. This removes what I find to be the most rewarding aspect of the game, the ability to turn three costumes into a random costume. I spend money based on play time, I've spent about $400 so far and would have spent more if I didn't have to go to D3 or POE for rewarding progression systems. I've bought costumes, stash, teamups, pets, a launch four hero pack and a large Advance Pack. Removing the default costumes is being done because some players are cheap and may get lucky enough to get a costume they really want (never even happened to me in like 100 rerolls). If this and future updates don't make endgame fun, I won't really have anything to do once prestige costumes go away. and once that happens I won't be playing or spending money.
5) They seem to be ignoring a great deal of feedback and concern regarding what's been put up for test as they are clearly in a rush to get this out. There will be a whole lot of "I told you so" coming there way when the update hits.
Regardless of my concerns I am interested in seeing if my former main Hulk is more on par with the other top heroes. If he's not or he's dull, then they've got some explaining to do. In the meantime, I'm prestiging heroes before those costumes go away. I am grateful they have been upfront about that change and are giving people time to get as many costumes as they can before that perk is removed.
I assume you are referring to the vast amount of stuff that drops and needs to be inspected to see if it's worth keeping? I've suggested to them that they should have lowered the drop rates and made the possible rolls be much smaller to atleast increase the likelihood of drops being worthwhile. That still doesn't address the sheer variety of crap that drops
on some characters and unlocked Omega system.. Infinity system is because the new movies are planning for the stones but level 60 is a bit too steep
Considering how many dev responses you can read on their responses to feedback, I would have to say you're completely wrong. They LITERALLY changed Rogue from having 1 passive to having 3 because WE ASKED THEM TO. So yea, you're not speaking truth.
This is not a game.
When games have an absurd amount of items you have to collect, filling up your inventory, it annoys the heck out of me. I feel like I'm playing some sort of inventory management game at times. Collect 95 of these... is the bane of my existence. Then there's the insane amount of items used in crafting. Half my inventory is full of various boost potions and items that I don't know if I should save or use.
I imagine if I played regularly I'd know to just throw away many of the things taking up all my bank space, or they'd actually get used. But every time I log in to check how things are going with the game I look at my 10 free spaces of inventory that immediately get filled up after killing a few things and just decide not to play after 20 minutes of the Inventory Management Game 2016.
Exactly. I'm so tired of people acting like the illusion of choice is a good thing. It's really not. Real choice is great, illusion of choice is not.
Jeremiah 8:21 I weep for the hurt of my people; I stand amazed, silent, dumb with grief.
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If you were doing cosmic and high end stuff with tons of time into your build and gear...
They nerfed movement and teleport into the ground. Power points are gone, omega system is gone, and you will probably spend an hour or more going through your inventory. You have to redo the costume enchants on a new item slot (which you will need to farm in cosmic midtown or equivalent), like we needed even more item bloat in this game.
The infinity system is really simplified and pales in comparison to the omega one.
It's a mixed bag. Most of which is pretty crap for the high end cosmic stuff and general fast pace of the game.
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