I wanted to thank MJ for stopping by. Its always fantastic to see someone in his position come directly to the fans.
It's not a new thing for MJ. He has been doing that since the DAoC days in the old VN boards.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
edited January 2017
JamesGoblin said:
I, secretly, hoped for a War and Peace sized response, anyway if CSE starts negotiating sometime in beta (and these things can take time) and then, when contracts are signed, starts looking for more manpower to hire (which, as we know very well, also can take quite some time) etc. - how many moons will be left for these new folks to do any significant changes to the game? Or maybe CU only lives twice?
PS sorry for annoying you with this, and get well soon!
PPS speaking of CSE and plague, a fancy pic by Sandra (the whole studio is going through tough times):
LOL, you have haven't annoyed me at all JG, not one bit. It's a perfectly fine question. Let me answer one in return, are you asking that question because you want to invest or are you thinking that we will lose the opportunity to get large investors?
I wanted to thank MJ for stopping by. Its always fantastic to see someone in his position come directly to the fans.
It's not a new thing for MJ. He has been doing that since the DAoC days in the old VN boards.
Thanks, but I've been doing even longer than that. Back in the GEnie days, I was posting there the same way I'm still doing. I also was writing my own bulletin board system for Gamer's World in the mid 80s. Yeah, it has been that long.
Aiih Mark Jacobs. I wish I had some really qualified questions to ask, just so I could use an opportunity to flirt with you. (apologies to Mrs Jacobs)
But seriously, I cant decipher whether this game will have some tiny spot available for a creative yet pureblooded PvEer like myself, who just enjoys some free of choice PvP every now and then. Or if I am just pure out of luck with this one.
Otherwise, if this game isnt going to be a succes on its own, which Im sure it will be, then nobody can blame you if it does not.
You are the most pleasant, down to earth, on eyelvl with people, game CEO I have had the pleasure of seeing in action. Thank you for that Mark
I wanted to thank MJ for stopping by. Its always fantastic to see someone in his position come directly to the fans.
It's not a new thing for MJ. He has been doing that since the DAoC days in the old VN boards.
Thanks, but I've been doing even longer than that. Back in the GEnie days, I was posting there the same way I'm still doing. I also was writing my own bulletin board system for Gamer's World in the mid 80s. Yeah, it has been that long.
Yeah I'm that old too
I didn't do GEnie but I did do Compuserve back in the 300 baud modem days.
I remember being in the Betrayal at Krondor forums there and trying to talk Raymond Feist into doing a game based on Faerie Tale lol.
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
JamesGoblin said:
I, secretly, hoped for a War and Peace sized response, anyway if CSE starts negotiating sometime in beta (and these things can take time) and then, when contracts are signed, starts looking for more manpower to hire (which, as we know very well, also can take quite some time) etc. - how many moons will be left for these new folks to do any significant changes to the game? Or maybe CU only lives twice?
PS sorry for annoying you with this, and get well soon!
PPS speaking of CSE and plague, a fancy pic by Sandra (the whole studio is going through tough times):
LOL, you have haven't annoyed me at all JG, not one bit. It's a
perfectly fine question. Let me answer one in return, are you asking
that question because you want to invest or are you thinking that we
will lose the opportunity to get large investors?
None of these - I'm just afraid that you might be too optimistic with some estimates & deadlines, which likely was the case with Warhammer. Can you at least say what you, roughly, expect CU total pre-launch budget to be, couple millions more-less? It should be around 9M as we speak (?)
W...aaagh?
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
Aiih Mark Jacobs. I wish I had some really qualified questions to ask, just so I could use an opportunity to flirt with you. (apologies to Mrs Jacobs)
But seriously, I cant decipher whether this game will have some tiny spot available for a creative yet pureblooded PvEer like myself, who just enjoys some free of choice PvP every now and then. Or if I am just pure out of luck with this one.
Otherwise, if this game isnt going to be a succes on its own, which Im sure it will be, then nobody can blame you if it does not.
You are the most pleasant, down to earth, on eyelvl with people, game CEO I have had the pleasure of seeing in action. Thank you for that Mark
Thanks for the kind words, they are appreciated. As to PvE, I guess it depends on whether you like crafting as PvE or you are looking for questing-centric PvE experience. If you are looking for the later, we are 100% not the game for you. If you love crafting, you can play Camelot Unchained, as a crafter, without having to engage in PvP. Our crafters are a class, not as an add-on to a character. So, if you want, you can do that. You can also engage in PvE in The Depths, once your Realm takes control. There will also be other PvE elements in the game with the key difference between CU and other games that you can't level your character in PvE except as a crafter.
I wish I could have made CU more PvE-friendly but doing so would have required a lot more money or a willingness to lie about what we could deliver for the KS Backers. I was then, and remain, unwilling to lie to get more Backers/donations.
If Camelot Unchained doesn't work for you, I do thank you for considering it of course, and taking the time to talk to me as well. Maybe down the road I'll do a PvE game, I'd love to shake things up there a little. Camelot Unchained's KS was inspired by other games, as we certainly inspired others to follow us as well. I'd love to do the same with a PvE game at some point. Besides, I love PvE as much as RvR/PvP even though the vast majority of the games I have helped create were PvP/RvR.
I wanted to thank MJ for stopping by. Its always fantastic to see someone in his position come directly to the fans.
It's not a new thing for MJ. He has been doing that since the DAoC days in the old VN boards.
Thanks, but I've been doing even longer than that. Back in the GEnie days, I was posting there the same way I'm still doing. I also was writing my own bulletin board system for Gamer's World in the mid 80s. Yeah, it has been that long.
Yeah I'm that old too
I didn't do GEnie but I did do Compuserve back in the 300 baud modem days.
I remember being in the Betrayal at Krondor forums there and trying to talk Raymond Feist into doing a game based on Faerie Tale lol.
Genie was my first online service, but I started out styling with a 1200 baud modem and a 20 meg Seagate HD.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Aiih Mark Jacobs. I wish I had some really qualified questions to ask, just so I could use an opportunity to flirt with you. (apologies to Mrs Jacobs)
But seriously, I cant decipher whether this game will have some tiny spot available for a creative yet pureblooded PvEer like myself, who just enjoys some free of choice PvP every now and then. Or if I am just pure out of luck with this one.
Otherwise, if this game isnt going to be a succes on its own, which Im sure it will be, then nobody can blame you if it does not.
You are the most pleasant, down to earth, on eyelvl with people, game CEO I have had the pleasure of seeing in action. Thank you for that Mark
Thanks for the kind words, they are appreciated. As to PvE, I guess it depends on whether you like crafting as PvE or you are looking for questing-centric PvE experience. If you are looking for the later, we are 100% not the game for you. If you love crafting, you can play Camelot Unchained, as a crafter, without having to engage in PvP. Our crafters are a class, not as an add-on to a character. So, if you want, you can do that. You can also engage in PvE in The Depths, once your Realm takes control. There will also be other PvE elements in the game with the key difference between CU and other games that you can't level your character in PvE except as a crafter.
I wish I could have made CU more PvE-friendly but doing so would have required a lot more money or a willingness to lie about what we could deliver for the KS Backers. I was then, and remain, unwilling to lie to get more Backers/donations.
If Camelot Unchained doesn't work for you, I do thank you for considering it of course, and taking the time to talk to me as well. Maybe down the road I'll do a PvE game, I'd love to shake things up there a little. Camelot Unchained's KS was inspired by other games, as we certainly inspired others to follow us as well. I'd love to do the same with a PvE game at some point. Besides, I love PvE as much as RvR/PvP even though the vast majority of the games I have helped create were PvP/RvR.
Thanks again!
I happen to love crafting and have always felt that crafting got too little attention in the MMORPGs I have played. Questing can be ok, but my suggestions to Blizzard (sorry for mentioning a competitor) did fail miserably when I asked them to just, you know, remove questing from WoW and remove lvls, because its terribly boring. For reasons completely unknown to me, they have not! changed the game accordingly to my suggestion. I am wildly surprised about that of course :pleased:
So crafting as a way to progress, check! No questing, check! As crafter I can avoid PvP, very nice, check! But I can also participate if I want to?, check?!
Then the question remains, how exactly will I be able to create buildings/blueprints, without some PvP destroying it during the creation?
Are there areas, free from PvP, where we can design these things without interference?
And its a bit specific, but the modules we can use to build with, will they all be shapes of squares or similar? The screenies I have seen makes it look like its very straight lined modules.
I have small witch houses in mind, little tiny pancake houses, soft strawroofs and maybe out of shape rounded windows and doors hanging on their hinges, things like that. Something cozy, that is not perfect looking like some of the houses I have seen so far. I like the more.. (wish I knew an English word for it )... Just not perfect, but I can find it perfect, because it isnt, if that makes sense
Aiih Mark Jacobs. I wish I had some really qualified questions to ask, just so I could use an opportunity to flirt with you. (apologies to Mrs Jacobs)
But seriously, I cant decipher whether this game will have some tiny spot available for a creative yet pureblooded PvEer like myself, who just enjoys some free of choice PvP every now and then. Or if I am just pure out of luck with this one.
Otherwise, if this game isnt going to be a succes on its own, which Im sure it will be, then nobody can blame you if it does not.
You are the most pleasant, down to earth, on eyelvl with people, game CEO I have had the pleasure of seeing in action. Thank you for that Mark
Thanks for the kind words, they are appreciated. As to PvE, I guess it depends on whether you like crafting as PvE or you are looking for questing-centric PvE experience. If you are looking for the later, we are 100% not the game for you. If you love crafting, you can play Camelot Unchained, as a crafter, without having to engage in PvP. Our crafters are a class, not as an add-on to a character. So, if you want, you can do that. You can also engage in PvE in The Depths, once your Realm takes control. There will also be other PvE elements in the game with the key difference between CU and other games that you can't level your character in PvE except as a crafter.
I wish I could have made CU more PvE-friendly but doing so would have required a lot more money or a willingness to lie about what we could deliver for the KS Backers. I was then, and remain, unwilling to lie to get more Backers/donations.
If Camelot Unchained doesn't work for you, I do thank you for considering it of course, and taking the time to talk to me as well. Maybe down the road I'll do a PvE game, I'd love to shake things up there a little. Camelot Unchained's KS was inspired by other games, as we certainly inspired others to follow us as well. I'd love to do the same with a PvE game at some point. Besides, I love PvE as much as RvR/PvP even though the vast majority of the games I have helped create were PvP/RvR.
Thanks again!
I happen to love crafting and have always felt that crafting got too little attention in the MMORPGs I have played. Questing can be ok, but my suggestions to Blizzard (sorry for mentioning a competitor) did fail miserably when I asked them to just, you know, remove questing from WoW and remove lvls, because its terribly boring. For reasons completely unknown to me, they have not! changed the game accordingly to my suggestion. I am wildly surprised about that of course :pleased:
So crafting as a way to progress, check! No questing, check! As crafter I can avoid PvP, very nice, check! But I can also participate if I want to?, check?!
Then the question remains, how exactly will I be able to create buildings/blueprints, without some PvP destroying it during the creation?
Are there areas, free from PvP, where we can design these things without interference?
And its a bit specific, but the modules we can use to build with, will they all be shapes of squares or similar? The screenies I have seen makes it look like its very straight lined modules.
I have small witch houses in mind, little tiny pancake houses, soft strawroofs and maybe out of shape rounded windows and doors hanging on their hinges, things like that. Something cozy, that is not perfect looking like some of the houses I have seen so far. I like the more.. (wish I knew an English word for it )... Just not perfect, but I can find it perfect, because it isnt, if that makes sense
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
Aiih Mark Jacobs. I wish I had some really qualified questions to ask, just so I could use an opportunity to flirt with you. (apologies to Mrs Jacobs)
But seriously, I cant decipher whether this game will have some tiny spot available for a creative yet pureblooded PvEer like myself, who just enjoys some free of choice PvP every now and then. Or if I am just pure out of luck with this one.
Otherwise, if this game isnt going to be a succes on its own, which Im sure it will be, then nobody can blame you if it does not.
You are the most pleasant, down to earth, on eyelvl with people, game CEO I have had the pleasure of seeing in action. Thank you for that Mark
Thanks for the kind words, they are appreciated. As to PvE, I guess it depends on whether you like crafting as PvE or you are looking for questing-centric PvE experience. If you are looking for the later, we are 100% not the game for you. If you love crafting, you can play Camelot Unchained, as a crafter, without having to engage in PvP. Our crafters are a class, not as an add-on to a character. So, if you want, you can do that. You can also engage in PvE in The Depths, once your Realm takes control. There will also be other PvE elements in the game with the key difference between CU and other games that you can't level your character in PvE except as a crafter.
I wish I could have made CU more PvE-friendly but doing so would have required a lot more money or a willingness to lie about what we could deliver for the KS Backers. I was then, and remain, unwilling to lie to get more Backers/donations.
If Camelot Unchained doesn't work for you, I do thank you for considering it of course, and taking the time to talk to me as well. Maybe down the road I'll do a PvE game, I'd love to shake things up there a little. Camelot Unchained's KS was inspired by other games, as we certainly inspired others to follow us as well. I'd love to do the same with a PvE game at some point. Besides, I love PvE as much as RvR/PvP even though the vast majority of the games I have helped create were PvP/RvR.
Thanks again!
I happen to love crafting and have always felt that crafting got too little attention in the MMORPGs I have played. Questing can be ok, but my suggestions to Blizzard (sorry for mentioning a competitor) did fail miserably when I asked them to just, you know, remove questing from WoW and remove lvls, because its terribly boring. For reasons completely unknown to me, they have not! changed the game accordingly to my suggestion. I am wildly surprised about that of course :pleased:
So crafting as a way to progress, check! No questing, check! As crafter I can avoid PvP, very nice, check! But I can also participate if I want to?, check?!
Then the question remains, how exactly will I be able to create buildings/blueprints, without some PvP destroying it during the creation?
Are there areas, free from PvP, where we can design these things without interference?
And its a bit specific, but the modules we can use to build with, will they all be shapes of squares or similar? The screenies I have seen makes it look like its very straight lined modules.
I have small witch houses in mind, little tiny pancake houses, soft strawroofs and maybe out of shape rounded windows and doors hanging on their hinges, things like that. Something cozy, that is not perfect looking like some of the houses I have seen so far. I like the more.. (wish I knew an English word for it )... Just not perfect, but I can find it perfect, because it isnt, if that makes sense
Ok crafting is a bit extreme from the sounds of it, maybe I will start with something easier lol.
I am mostly a soloer for awhile, till I have a decent idea about what the game is about and what direction I want to head into in a game. Then I adjust my ambitions according to time I can spend and what is realistic. Then find a guild that fits that.
The PvP side of the game, does feel a bit overwhelming also. After 12 years of being gy camped in various Bgs, where Blizz ultimately had to redesign certain GYs, so pure kill farming was no longer possible, I can say that getting pushed into a safe zone is pretty annoying.
It seems other games, within which my PvP experience in comparison to WoW is very limited, Id say that where there are factions in play, one faction will always somehow get the upper hand, upon which people tend to migrate to the winning faction in larger numbers, in turn making the imbalance even greater.
As far as harvesting materiels, I think I prefer to be able to travel freely, just relaxing comfortably, enjoying the landscapes with no interruptions.
If I end up being unable to progress a crafter, due to not being able to harvest better materials away from contested areas, I have to put on my serious hat and accept that I cant bend my gamepreferences enough to fit myself into this games design.
Damnit!
P.s Whats up with the dancing duck? That did not not pull my attention away from your walkthrough at all!
Tim, thanks again for not only another great article, but also a very important article. The topic of time is sharply dividing the community at present. And, while i am entrenched firmly in Camp Patience, I know others feel differently. Luckily, if CU is a great game, none of the delays will matter. And, taking enough time and sticking to the CSE vision is really the best way to build a great game IMHO.
What is FUN? Surely, there is an endless supply of answers, but the thing that strikes me is that FUN is only thing that really matters at the end of the day.
Cheers to Mark, Andrew and the rest of the CSE team!
Tim, thanks again for not only another great article, but also a very important article. The topic of time is sharply dividing the community at present. And, while i am entrenched firmly in Camp Patience, I know others feel differently. Luckily, if CU is a great game, none of the delays will matter. And, taking enough time and sticking to the CSE vision is really the best way to build a great game IMHO.
What is FUN? Surely, there is an endless supply of answers, but the thing that strikes me is that FUN is only thing that really matters at the end of the day.
Cheers to Mark, Andrew and the rest of the CSE team!
Not at all, what is it I have accomplished today and what will I try to achieve tomorrow are the only real questions for me.
I'll do all sorts of activities that I can't classify as "fun" to succeed in reaching my goals.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Tim, thanks again for not only another great article, but also a very important article. The topic of time is sharply dividing the community at present. And, while i am entrenched firmly in Camp Patience, I know others feel differently. Luckily, if CU is a great game, none of the delays will matter. And, taking enough time and sticking to the CSE vision is really the best way to build a great game IMHO.
What is FUN? Surely, there is an endless supply of answers, but the thing that strikes me is that FUN is only thing that really matters at the end of the day.
Cheers to Mark, Andrew and the rest of the CSE team!
Not at all, what is it I have accomplished today and what will I try to achieve tomorrow are the only real questions for me.
I'll do all sorts of activities that I can't classify as "fun" to succeed in reaching my goals.
Cant say I have any dilemma with any games including CU, being delayed into a release in 5 years. If that is the time it would require.
If a game is not fun to play though, along its journey, rather than the brief highlight of the destinations, then there is not really much game to play. Which happens to be what I find a growing issue in todays games, but I guess it is what a lot of todays gamers want. A long struggle, so they can feel the more rewarded when they reach their goals.
Certain game developers realise this and almost prey on gamers desire to do boring crap all day to reach that final goal, to the point where over time, these gamers feel hate towards the design and no longer feel that rewards can equal efforts.
This is however how gamers who only do boring crap to reach a goal will feel eventually, while people who only ever did the struggle, as the reward on its own, not particular occupied by the end result, tends to last longer in most games.
But each to their own and all things in their own time, I understand your premise.
I think CU will be fun though, how can a game with the element of being able to create not be fun. Its the element of destruction, being used as an element to somehow provide the fun, that makes me question if Id consider this fun.
Which I probably will not, so fun is indeed relative.
What is more of a concern than time and fun though and interesting to me, is that Ashes of Creation seems to go by a design very alike CUs, so how the competition between the two will pan out, will be very interesting.
At least if the competition somehow opens new doors to a playing ground for the more PvE minded crowd.
Tim, thanks again for not only another great article, but also a very important article. The topic of time is sharply dividing the community at present. And, while i am entrenched firmly in Camp Patience, I know others feel differently. Luckily, if CU is a great game, none of the delays will matter. And, taking enough time and sticking to the CSE vision is really the best way to build a great game IMHO.
What is FUN? Surely, there is an endless supply of answers, but the thing that strikes me is that FUN is only thing that really matters at the end of the day.
Cheers to Mark, Andrew and the rest of the CSE team!
Not at all, what is it I have accomplished today and what will I try to achieve tomorrow are the only real questions for me.
I'll do all sorts of activities that I can't classify as "fun" to succeed in reaching my goals.
Cant say I have any dilemma with any games including CU, being delayed into a release in 5 years. If that is the time it would require.
If a game is not fun to play though, along its journey, rather than the brief highlight of the destinations, then there is not really much game to play. Which happens to be what I find a growing issue in todays games, but I guess it is what a lot of todays gamers want. A long struggle, so they can feel the more rewarded when they reach their goals.
Certain game developers realise this and almost prey on gamers desire to do boring crap all day to reach that final goal, to the point where over time, these gamers feel hate towards the design and no longer feel that rewards can equal efforts.
This is however how gamers who only do boring crap to reach a goal will feel eventually, while people who only ever did the struggle, as the reward on its own, not particular occupied by the end result, tends to last longer in most games.
But each to their own and all things in their own time, I understand your premise.
I think CU will be fun though, how can a game with the element of being able to create not be fun. Its the element of destruction, being used as an element to somehow provide the fun, that makes me question if Id consider this fun.
Which I probably will not, so fun is indeed relative.
What is more of a concern than time and fun though and interesting to me, is that Ashes of Creation seems to go by a design very alike CUs, so how the competition between the two will pan out, will be very interesting.
At least if the competition somehow opens new doors to a playing ground for the more PvE minded crowd.
We're just at opposite ends of the spectrum, I have absolutely no desire to create or craft things in games. (unless it is the best way to make bookoo money)
I do enjoy transporting things, killing stuff, harvesting, and especially protecting my territory and taking your sandcastle from you after a good fight.
Interestingly enough I recently left EVE because CCP made changes to my favorite, boring money making activity, mining.
It was done to make mining more interesting, interactive and "fun."
It succeeded in convincing me and a few friends to play another game.
Don't mess with my progression with any silly "fun"
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I wanted to thank MJ for stopping by. Its always fantastic to see someone in his position come directly to the fans.
It's not a new thing for MJ. He has been doing that since the DAoC days in the old VN boards.
VN Boards! Wow, forgot about those Igraine for life!
Except when some folk started to attack him when he - understandably - took a break.
Vault News
Well, that's only partially true. When we pulled off the Vault entirely it was because of the vulgar, crude, and at times, threatening posts directed at Sanya, our Community Manager, and the Vault's refusal to do anything about them. Nobody should have to read that stuff, man or woman. I was used to the crap, but I didn't want to put her through that kind of stuff. To her credit, she argued against the decision cause she had/has a thick skin and was awesome. But, since the Vault wasn't going to do anything timely and we didn't have the ability to kill those posts, I made the call to pull.
The garden variety of attacks are expected but when it turns really nasty, personal, and/or threatening, that's where I always have drawn the line. I don't mind some snark, but really personal stuff just isn't cool and never has been in my book. Especially when I/CSE/Mythic folks always post under our real names (my directive) to be as professional as possible, as often as possible (nobody, including me is perfect).
I wanted to thank MJ for stopping by. Its always fantastic to see someone in his position come directly to the fans.
It's not a new thing for MJ. He has been doing that since the DAoC days in the old VN boards.
VN Boards! Wow, forgot about those Igraine for life!
Except when some folk started to attack him when he - understandably - took a break.
Vault News
Well, that's only partially true. When we pulled off the Vault entirely it was because of the vulgar, crude, and at times, threatening posts directed at Sanya our Community Manager and the Vaults refusal to do anything about them. Nobody should have to read that stuff, man or woman. I was used to the crap, but I didn't want to put her through that kind of stuff. To her credit, she argued against the decision cause she had/has a thick skin and was awesome. But, since the Vault wasn't going to do anything timely and we didn't have the ability to kill those posts, I made the call to pull.
The garden variety of attacks are expected but when it turns really nasty, personal, and/or threatening, that's where I always have drawn the line. I don't mind some snark, but really personal stuff just isn't cool and never has been in my book. Especially when I/CSE/Mythic folks always post under our real names (my directive) to be as professional as possible, as often as possible (nobody, including me is perfect).
I LOVED Sanya, what a great CM she was!! Is she working with the new team by chance? She really was great, informative, and did a great job of constantly communicating with us.
I miss those days... really loooking forward to it all again with your new company/product MJ!
I wanted to thank MJ for stopping by. Its always fantastic to see someone in his position come directly to the fans.
It's not a new thing for MJ. He has been doing that since the DAoC days in the old VN boards.
VN Boards! Wow, forgot about those Igraine for life!
Except when some folk started to attack him when he - understandably - took a break.
Vault News
Well, that's only partially true. When we pulled off the Vault entirely it was because of the vulgar, crude, and at times, threatening posts directed at Sanya, our Community Manager, and the Vault's refusal to do anything about them. Nobody should have to read that stuff, man or woman. I was used to the crap, but I didn't want to put her through that kind of stuff. To her credit, she argued against the decision cause she had/has a thick skin and was awesome. But, since the Vault wasn't going to do anything timely and we didn't have the ability to kill those posts, I made the call to pull.
The garden variety of attacks are expected but when it turns really nasty, personal, and/or threatening, that's where I always have drawn the line. I don't mind some snark, but really personal stuff just isn't cool and never has been in my book. Especially when I/CSE/Mythic folks always post under our real names (my directive) to be as professional as possible, as often as possible (nobody, including me is perfect).
I do remember when VN started taking a turn for the worse. It's funny though that by comparison to some of what we see in social media these days, I still remember those days as kinder, gentler times. Maybe it's rose colored glasses or maybe it's just quantity.
Sanya was an awesome CM. I ran into her again about 4 or 5 years ago in stress tests for a game whose name I forget and was eventually cancelled. What is she up to these days?
"Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”
― Umberto Eco
“Microtransactions? In a single player role-playing game? Are you nuts?” ― CD PROJEKT RED
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
I wanted to thank MJ for stopping by. Its always fantastic to see someone in his position come directly to the fans.
It's not a new thing for MJ. He has been doing that since the DAoC days in the old VN boards.
VN Boards! Wow, forgot about those Igraine for life!
Except when some folk started to attack him when he - understandably - took a break.
Vault News
Well, that's only partially true. When we pulled off the Vault entirely it was because of the vulgar, crude, and at times, threatening posts directed at Sanya our Community Manager and the Vaults refusal to do anything about them. Nobody should have to read that stuff, man or woman. I was used to the crap, but I didn't want to put her through that kind of stuff. To her credit, she argued against the decision cause she had/has a thick skin and was awesome. But, since the Vault wasn't going to do anything timely and we didn't have the ability to kill those posts, I made the call to pull.
The garden variety of attacks are expected but when it turns really nasty, personal, and/or threatening, that's where I always have drawn the line. I don't mind some snark, but really personal stuff just isn't cool and never has been in my book. Especially when I/CSE/Mythic folks always post under our real names (my directive) to be as professional as possible, as often as possible (nobody, including me is perfect).
I LOVED Sanya, what a great CM she was!! Is she working with the new team by chance? She really was great, informative, and did a great job of constantly communicating with us.
I miss those days... really loooking forward to it all again with your new company/product MJ!
We really had fun times way back then
Thanks for the hard work and dedication!
She was the best CM in the industry then, and in my opinion, the best CM I've ever seen. Back in the heady days of Dark Age of Camelot, she set a standard which I don't think anyone else I've seen/watched has been able to meet.
All,
I'll be back later to answer some of the other posts, need to get some other things done this morning.
As far as harvesting materiels, I think I prefer to be able to travel freely, just , enjoying the landscapes with no interruptions.
If I end up being unable to progress a crafter, due to not being able to harvest better materials away from contested areas, I have to put on my serious hat and accept that I cant bend my gamepreferences enough to fit myself into this games design.
Damnit!
You likely know it all, anyway here are quick descriptions of economy and PvE (my favorites being mining, building and the Depths; also, couple more words about crafting). No quests, no PvE dungeons.
Of course, trying to play RvR focused game in solo/PvE manner while "relaxing comfortably" might lead to some...funny situations!?
W...aaagh?
MarkJacobsCEO City State EntertainmentMemberRarePosts: 649
edited January 2017
Weird. I rewrote my post since it didn't show after I posted it.
Weird. I rewrote my post since it didn't show after I posted it.
The site seems to be more buggy than usual, I also noticed some strange things. For what it's worth, I saw your post as normal before you edited it into this single line!?
Comments
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
PS sorry for annoying you with this, and get well soon!
PPS speaking of CSE and plague, a fancy pic by Sandra (the whole studio is going through tough times):
LOL, you have haven't annoyed me at all JG, not one bit. It's a perfectly fine question. Let me answer one in return, are you asking that question because you want to invest or are you thinking that we will lose the opportunity to get large investors? Thanks, but I've been doing even longer than that. Back in the GEnie days, I was posting there the same way I'm still doing. I also was writing my own bulletin board system for Gamer's World in the mid 80s. Yeah, it has been that long.
Mark Jacobs
CEO, City State Entertainment
But seriously, I cant decipher whether this game will have some tiny spot available for a creative yet pureblooded PvEer like myself, who just enjoys some free of choice PvP every now and then. Or if I am just pure out of luck with this one.
Otherwise, if this game isnt going to be a succes on its own, which Im sure it will be, then nobody can blame you if it does not.
You are the most pleasant, down to earth, on eyelvl with people, game CEO I have had the pleasure of seeing in action. Thank you for that Mark
Yeah I'm that old too
I didn't do GEnie but I did do Compuserve back in the 300 baud modem days.
I remember being in the Betrayal at Krondor forums there and trying to talk Raymond Feist into doing a game based on Faerie Tale lol.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
None of these - I'm just afraid that you might be too optimistic with some estimates & deadlines, which likely was the case with Warhammer. Can you at least say what you, roughly, expect CU total pre-launch budget to be, couple millions more-less? It should be around 9M as we speak (?)
Thanks for the kind words, they are appreciated. As to PvE, I guess it depends on whether you like crafting as PvE or you are looking for questing-centric PvE experience. If you are looking for the later, we are 100% not the game for you. If you love crafting, you can play Camelot Unchained, as a crafter, without having to engage in PvP. Our crafters are a class, not as an add-on to a character. So, if you want, you can do that. You can also engage in PvE in The Depths, once your Realm takes control. There will also be other PvE elements in the game with the key difference between CU and other games that you can't level your character in PvE except as a crafter.
I wish I could have made CU more PvE-friendly but doing so would have required a lot more money or a willingness to lie about what we could deliver for the KS Backers. I was then, and remain, unwilling to lie to get more Backers/donations.
If Camelot Unchained doesn't work for you, I do thank you for considering it of course, and taking the time to talk to me as well. Maybe down the road I'll do a PvE game, I'd love to shake things up there a little. Camelot Unchained's KS was inspired by other games, as we certainly inspired others to follow us as well. I'd love to do the same with a PvE game at some point. Besides, I love PvE as much as RvR/PvP even though the vast majority of the games I have helped create were PvP/RvR.
Thanks again!
Mark Jacobs
CEO, City State Entertainment
4 color CGA graphics though... Ugh
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I happen to love crafting and have always felt that crafting got too little attention in the MMORPGs I have played.
Questing can be ok, but my suggestions to Blizzard (sorry for mentioning a competitor) did fail miserably when I asked them to just, you know, remove questing from WoW and remove lvls, because its terribly boring.
For reasons completely unknown to me, they have not! changed the game accordingly to my suggestion. I am wildly surprised about that of course :pleased:
So crafting as a way to progress, check!
No questing, check!
As crafter I can avoid PvP, very nice, check!
But I can also participate if I want to?, check?!
Then the question remains, how exactly will I be able to create buildings/blueprints, without some PvP destroying it during the creation?
Are there areas, free from PvP, where we can design these things without interference?
And its a bit specific, but the modules we can use to build with, will they all be shapes of squares or similar? The screenies I have seen makes it look like its very straight lined modules.
I have small witch houses in mind, little tiny pancake houses, soft strawroofs and maybe out of shape rounded windows and doors hanging on their hinges, things like that.
Something cozy, that is not perfect looking like some of the houses I have seen so far.
I like the more.. (wish I knew an English word for it )... Just not perfect, but I can find it perfect, because it isnt, if that makes sense
Is that possible?
http://camelotunchained.com/v3/bsc-design-docs/crafting/
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
lol could have sworn I had checked out every little inch of that website already.
Thank you Iselin
I am mostly a soloer for awhile, till I have a decent idea about what the game is about and what direction I want to head into in a game. Then I adjust my ambitions according to time I can spend and what is realistic. Then find a guild that fits that.
The PvP side of the game, does feel a bit overwhelming also. After 12 years of being gy camped in various Bgs, where Blizz ultimately had to redesign certain GYs, so pure kill farming was no longer possible, I can say that getting pushed into a safe zone is pretty annoying.
It seems other games, within which my PvP experience in comparison to WoW is very limited, Id say that where there are factions in play, one faction will always somehow get the upper hand, upon which people tend to migrate to the winning faction in larger numbers, in turn making the imbalance even greater.
As far as harvesting materiels, I think I prefer to be able to travel freely, just relaxing comfortably, enjoying the landscapes with no interruptions.
If I end up being unable to progress a crafter, due to not being able to harvest better materials away from contested areas, I have to put on my serious hat and accept that I cant bend my gamepreferences enough to fit myself into this games design.
Damnit!
P.s Whats up with the dancing duck? That did not not pull my attention away from your walkthrough at all!
What is FUN? Surely, there is an endless supply of answers, but the thing that strikes me is that FUN is only thing that really matters at the end of the day.
Cheers to Mark, Andrew and the rest of the CSE team!
I'll do all sorts of activities that I can't classify as "fun" to succeed in reaching my goals.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Cant say I have any dilemma with any games including CU, being delayed into a release in 5 years. If that is the time it would require.
If a game is not fun to play though, along its journey, rather than the brief highlight of the destinations, then there is not really much game to play.
Which happens to be what I find a growing issue in todays games, but I guess it is what a lot of todays gamers want.
A long struggle, so they can feel the more rewarded when they reach their goals.
Certain game developers realise this and almost prey on gamers desire to do boring crap all day to reach that final goal, to the point where over time, these gamers feel hate towards the design and no longer feel that rewards can equal efforts.
This is however how gamers who only do boring crap to reach a goal will feel eventually, while people who only ever did the struggle, as the reward on its own, not particular occupied by the end result, tends to last longer in most games.
But each to their own and all things in their own time, I understand your premise.
I think CU will be fun though, how can a game with the element of being able to create not be fun.
Its the element of destruction, being used as an element to somehow provide the fun, that makes me question if Id consider this fun.
Which I probably will not, so fun is indeed relative.
What is more of a concern than time and fun though and interesting to me, is that Ashes of Creation seems to go by a design very alike CUs, so how the competition between the two will pan out, will be very interesting.
At least if the competition somehow opens new doors to a playing ground for the more PvE minded crowd.
I do enjoy transporting things, killing stuff, harvesting, and especially protecting my territory and taking your sandcastle from you after a good fight.
Interestingly enough I recently left EVE because CCP made changes to my favorite, boring money making activity, mining.
It was done to make mining more interesting, interactive and "fun."
It succeeded in convincing me and a few friends to play another game.
Don't mess with my progression with any silly "fun"
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Igraine for life!
Vault News
Well, that's only partially true. When we pulled off the Vault entirely it was because of the vulgar, crude, and at times, threatening posts directed at Sanya, our Community Manager, and the Vault's refusal to do anything about them. Nobody should have to read that stuff, man or woman. I was used to the crap, but I didn't want to put her through that kind of stuff. To her credit, she argued against the decision cause she had/has a thick skin and was awesome. But, since the Vault wasn't going to do anything timely and we didn't have the ability to kill those posts, I made the call to pull.
The garden variety of attacks are expected but when it turns really nasty, personal, and/or threatening, that's where I always have drawn the line. I don't mind some snark, but really personal stuff just isn't cool and never has been in my book. Especially when I/CSE/Mythic folks always post under our real names (my directive) to be as professional as possible, as often as possible (nobody, including me is perfect).
Mark Jacobs
CEO, City State Entertainment
I miss those days... really loooking forward to it all again with your new company/product MJ!
We really had fun times way back then
Thanks for the hard work and dedication!
Sanya was an awesome CM. I ran into her again about 4 or 5 years ago in stress tests for a game whose name I forget and was eventually cancelled. What is she up to these days?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
She was the best CM in the industry then, and in my opinion, the best CM I've ever seen. Back in the heady days of Dark Age of Camelot, she set a standard which I don't think anyone else I've seen/watched has been able to meet.
All,
I'll be back later to answer some of the other posts, need to get some other things done this morning.
-Mark
Mark Jacobs
CEO, City State Entertainment
You likely know it all, anyway here are quick descriptions of economy and PvE (my favorites being mining, building and the Depths; also, couple more words about crafting). No quests, no PvE dungeons.
Of course, trying to play RvR focused game in solo/PvE manner while "relaxing comfortably" might lead to some...funny situations!?
Mark Jacobs
CEO, City State Entertainment