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With Housing about to hit Elder Scrolls Online in Homestead next month, and with it pretty resoundingly winning our Player’s Choice award for MMO of the year in 2016, we think it’s time to look ahead to 2017 and what it could bring Tamriel. With every major desire since launch just about added to the game, what could the next 12 months bring ESO? We weigh in with some wants of our own.
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It's one of the legacy ES activities that's missing here just like it was missing in Skyrim. That would go a long way towards satisfying my desire to have new abilities without even needing to do new classes or new weapon lines.
Unfortunatley that was Nick Konkle's baby and it's been shelved since he left for Riot Games.
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Spell Crafting is still coming and was mentioned as such in this interview in August 2016:
http://wccftech.com/elder-scrolls-online-interview-looking-ahead-with-game-director-matt-firor/
I want to see open world PvP, Cyrodiil balanced and fixed (bugs, exploits and performance). I really don't care about Crown Store items or player housing when I can't enjoy playing the PvP in the game.
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Looking forward to: Crowfall / Lost Ark / Black Desert Mobile
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
B ) Instanced BGs
new skill lines/skills will come in the shape of spellcrafting.
new class will be warden. it will be a nature based ranger type with a companion tree, frost tree and one that i cant recall atm. recent frost staff tankiness changes are related to this.
arena and battlegrounds will come.
farming in housing will come.
prophet didnt say he will be back , in fact he said the opposite and told us in orsinium that its the last time we see him. he foretold the coming daedra war involving nocturnal and mephala.
we will be going to vvardenfell (morrowind 15th year anniversary) which will be the biggest zone yet and the big new story will start with clockwork city.
all of these are known and will happen, this is not speculation. what we dont know is if we will get these things as an expansion or seperate dlcs and how things may change and tweaked along the way etc.
i will not be providing source or argue about any of these. what is known is known. if aynone is curious, google it.
cheers.
I've seen all that data-mined stuff, and I have some insight, but I'd rather wait for official word before making any claims.
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2. Group questing made more useful. I love One Tamriel, because mobs are always your lvl, so questing with your friends is always worth it, regardless of level difference. Except, the actual quest updates. If its not about killing mobs, you still have to do your quest on your own. Which is especially annoying in public dungeons where each have to get their own objectives and almost nothing updates for the whole group. Not being able to see if other people are on the same part of a quest, not being able to share quests, is highly annoying.
3. Their reasoning for not having a global auction house would not be as laughable if they actually placed the guild vendors just in the main hubs. Having guild vendors out in the field with barely a village in sight, makes absolutely no sense at all from their so called immersion stand point. Why would a major vendor set up shop there?
Not to mention trying to find an item you want, which is a total waste of time because of this. Guilds are useless mostly anyway in this game, beyond the trade purpose, which is just not enough.
Apart from this, I love the game though
Now, playing on ESO's strengths which has nothing to do with PVP I would like to see them add 2 new classes, several new weapon skill lines, a new race or two, and bring some pve/rp meaning back to the factions to address the lack of it in One Tamriel. It's also about time they give up on their "immersion" obsession at or around launch and install some type of central AH, perhaps keep it the way it is now but add a central location that includes items from each guild store, but with an extra 5% or larger tax not found at the store's vendor.
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2. Guilds that are guilds and not customers.
3. Meaningful character progression. Not this new-age, grind for skill points and open everything and have no thought character progression. I would like to see a deep (much deeper) system that matters. Make the crappy skill gem things a resource needed to respec.
I don't know why the big mmorpgs people like nowadays are just boring grinds. FF whatever the newer mmo is called has the biggest grind class system imaginable for almost nothing in return chardev wise besides it is a needed to do or else. ESO has made buying anything a huge pain in the ass. At least let people made a real action house mod that requires no running around so normal people can just shop normally. ESO also wants you to grind every skill you get to open it up for some unknown reason.
Now, the other big mmos is grind crafting - usually "survival" games, or games that claim that label. Craft, craft, craft, craft grind boring boring. All games now are getting far more grindy (it seems to me) instead of less. Less grinding sounds good to me.
I heard of the wow private servers too late. I would have loved to have played on a server for Vanilla, BC, or WotLK when wow was good and every expansion added complexity and new systems instead of stripping all complexity away.
Yeah right
Try getting in any group content with a custom build that doesn't follow the elitist players rules on a build in this game. They famously kick anyone from group content with builds like that.
Cyrodiil is open world PvP. That zone has a landmass that is bigger than what most MMOs have in their entire game. It's as big as whole Eastern Kingdoms or Kalimdor as an example.
The only thing that ESO's PvP doesn't have yet would be smaller scale instanced PvP (Imperial city is dynamic battlegrounds system), and Arenas.
Nice, can finally move to ESO permanently then! And wait a minute, I actually can!
Cause housing!
Flawless! Victory!
Game is full on cash shop now and if it doesnt have any crown significance or way to exploit cash from peopel it wont be added.
Personally I would like to see old school Elder Scrolls classes as in bard, monk, battlemage etc. in the form of sub-classes. Shadowbane was a good example of this kind of thing. Maybe add 2-3 active skills and a passive line, nothing big ( like vampire and ww skill trees )
Trait stones and traits in general always feel like they lack the intended purpose. I hate to lean towards 1-2 of them amongst the 9. It'd be great to have a revamp on traits and maybe shape them into another system. ( Maybe use those trait stones as a form of "attunement" therefore creating aforementioned sub classes. Make them expensive, hard to obtain, help the economy. )
A transmutation system is what I hope from the devs. Let us transmute the appereance of dropped items.
I would love to see economy changes. I hate to buy/sell motifs, tannins&tempers and potions if not raw materials all the time. Dropped sets that sell for hundred thousands of gold are what I wouldnt count as a stable economy.
And crafting. I am sitting with 50 in all crafting with all passives full. What i do is craft occasional spellpower pots, a twice born star in a month and pretty much nothing else. ( oh..food ) It feels like there is not enough purpose to craft "things" . ( Homestead you say, yes but not enough purpose. )
Another form of dungeoneering would be a welcoming addition. Something like GW2 Fractals or a group based Maelstrom Arena thingy could be good fun. ( Dont tell me Dragonstar Arena already )
Make the trait stones a rare drop from world bosses. Completely remove traits from crafting. Let us use those trait stones as an alternative form of progression or build. Create a more meaningful market and crafting.
I should keep dreaming I know...
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Guilds are also way too disposable.