One amazing thing I've found about Ashes (we call it Ashes) is the transparency and interaction with Steven, the founder/creative Director. The guy is super nice and visits the community on discord often. Like daily answering questions. It's really refreshing. I guess being a gamer himself makes this project different for him. He's like our emissary to the gaming industry. A gamer that decided to make his own MMO. But stay true to his heritage. I dunno. I'm hopefully optimistic. Join us on the official discord! Discord.gg/ashesofcreation
I am also one who will remain a skeptic until i see otherwise.Even this game i know is only here being mentioned because of the developer ,not because this site actually cares.
However this game is looking good and reading over the FAQ ,MOST of what i read says the developer has a good head on their shoulders.
I think at this point i am really afraid of the community more than the developers.
I want this to be a true mmorpg and not what a lot of community wants which is another Wow or GW2 silliness.
There is sooo much wrong with the top end games it is sickening but like i said these guys are one to finally look like they want to make a game they actually want to play.Yes we hear that rubbish all the time then the games all look and play the same,so i call BS on nice PR speeches.
WRONG?? yellow markers over npc heads,direction arrows on screens,rewards for doing literally nothing,linear questing leading to some crappy end game nonsense,yeah there is a lot wrong with mmo gaming right now and these guys seem to be ignoring all those crappy designs ideas.
Final note:How do little companies with little money give us more features,better graphics than so called multi millionaire giants?I think it is easy,they care about their game more so than rushing out products for investors.
Never forget 3 mile Island and never trust a government official or company spokesman.
This game has some serious potential, both from what we've seen and what they've discussed. Which by this point in development we usually have nothing but a developers word to go on. As a hardcore large-scale pvper I, and dozens of similar-minded pvpers that I know, have been looking for this type of mmo for a decade. Where the world isn't littered with npc safe-zones, cities, and meaningless/depthless locations.
A world built, maintained, and balanced by the players themselves is truly a masterful and immersive experience unlike any if done right. The only time I've seen this done well before is in Eve nullsec, but even in Eve half the map is safe in npc low/high-sec. Don't get my meaning wrong, this type of world can be just as immersive on a pve-only server as well. The closest types of games to this in recent years are survival games, which I find myself reluctantly playing due to the lack of a similar mmo.
I wish this team all the best and hope they can pull it off without straying from their vision.
Haxus Council Member 21 year MMO veteran PvP Raid Leader Lover of The Witcher & CD Projekt Red
Maybe I am getting too old and bitter but it just seems like over the last 5 years every kickstarter project starts like this. We see the same old lines "Players will shape the world" and "an economy that goes well beyond the auction house". Yet not one of them can pull it off.
Back in UO and SWG, "players" drove the economy and only player vendors sold the top 50% of gear/items. it is like the magic of game design is gone and all these designers know how to do is make "kill ten boars" quests and create an auction house.
I hope that either these guys or the next group can pull it off but at this stage in my life, I am no longer dumping any money into crowdfunding or "potential".
"Sean (Murray) saying MP will be in the game is not remotely close to evidence that at the point of purchase people thought there was MP in the game." - SEANMCAD
What they have shown so far looks nice, but that doesn't tell us much about the actual game. You can't help but be skeptical at this point after so many of these games have come and gone over the past 10 years and none of them have really done very well. I have to think that crowdfunding is not their main funding strategy though. They will probably do one because why not, but I would expect this to be more like a Crowfall sort of model with a mix of different types of funding. I certainly hope so anyway.
Artwork!!!!!! The 5 year hype train begins!!!! ala Chronicles of Elyria and Crowfall artwork from 4+ years ago!
IMPORTANT: Please keep all replies to my posts about GAMING. Please no negative or backhanded comments directed at me personally. If you are going to post a reply that includes how you feel about me, please don't bother replying & just ignore my post instead. I'm on this forum to talk about GAMING. Thank you.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Maybe I am getting too old and bitter but it just seems like over the last 5 years every kickstarter project starts like this. We see the same old lines "Players will shape the world" and "an economy that goes well beyond the auction house". Yet not one of them can pull it off.
Back in UO and SWG, "players" drove the economy and only player vendors sold the top 50% of gear/items. it is like the magic of game design is gone and all these designers know how to do is make "kill ten boars" quests and create an auction house.
I hope that either these guys or the next group can pull it off but at this stage in my life, I am no longer dumping any money into crowdfunding or "potential".
Well, Crowfall is definitely coming along with the whole shaping of the world thing. I think that the biggest problem/obstacle for these games is this sort of scope. What I'd like to see is someone say, up front, that this is our Vision and THIS is our plan. I know it's a dirty word, but I'd rather someone ship me an MVP that I can play and enjoy while they flesh out additional features than attempt to do it all in one shot. That's my preference, though, I know that SotA is an example of how this can go sideways as well, as is Star Citizen.
I think that UO and SWG only serve to support how complex these systems can be. It's like people who say, "I don't know why they don't make more sandboxes, it's less work than themeparks and it's better." Well, no! It's actually quite complex. We probably should note that in both the games you mention, Raph Koster was a major part of. He was also the one who said that adding Jedis would kill SWG. It's also worth noting that he's part of the Crowfall team. Just sayin'
The one thing that we ARE seeing now are KS Campaigns which come to the table with more. They have stuff to show that seems remarkably polished for a "concept". Depending on what these guys bring to the table, I might back it. However, if they aren't planning on shipping until it's feature complete, then I'll wait, much for the same reason you mention.
Artwork!!!!!! The 5 year hype train begins!!!! ala Chronicles of Elyria and Crowfall artwork from 4+ years ago!
I think you mean Camelot, Crowfall's only been in development for 2 years
Anywho, I think I'll be optimistically skeptical (or skeptimistic as Tim calls it) about Ashes until I see a public demo or a "playable" pre-alpha. I heard the Devs were going to do a livestream next week, so I might check it out. When is it btw?
Artwork!!!!!! The 5 year hype train begins!!!! ala Chronicles of Elyria and Crowfall artwork from 4+ years ago!
I think you mean Camelot, Crowfall's only been in development for 2 years
Anywho, I think I'll be optimistically skeptical (or skeptimistic as Tim calls it) about Ashes until I see a public demo or a "playable" pre-alpha. I heard the Devs were going to do a livestream next week, so I might check it out. When is it btw?
Same! I saw the video and was immediately skeptical, so I was glad to hear they were going to do a livestream. Maybe that's the whole reason they even released the video, was to get people talking about how it's not actual gameplay and they're obviously lying, and then they wow people with a great livestream. Although that seems so calculating that it's tiring, so maybe not.
"Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose."
Sounds a bit like SWG, which is a plus.
"Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose."
Sounds a bit like SWG, which is a plus.
So certain areas will be forced PvP? I dont fully understand I guess.
"Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose."
Sounds a bit like SWG, which is a plus.
So certain areas will be forced PvP? I dont fully understand I guess.
Sounds like it might be battlegrounds in the open world.
This game has some serious potential, both from what we've seen and what they've discussed. Which by this point in development we usually have nothing but a developers word to go on. As a hardcore large-scale pvper I, and dozens of similar-minded pvpers that I know, have been looking for this type of mmo for a decade. Where the world isn't littered with npc safe-zones, cities, and meaningless/depthless locations.
A world built, maintained, and balanced by the players themselves is truly a masterful and immersive experience unlike any if done right. The only time I've seen this done well before is in Eve nullsec, but even in Eve half the map is safe in npc low/high-sec. Don't get my meaning wrong, this type of world can be just as immersive on a pve-only server as well. The closest types of games to this in recent years are survival games, which I find myself reluctantly playing due to the lack of a similar mmo.
I wish this team all the best and hope they can pull it off without straying from their vision.
A pvp everywhere game just does not work. Without safe areas it is a gankers paradise no matter what so called pvp rules you have. If you think that the players can control such you are living in dreamland. Don't try to tell me I know nothing of how these systems work, I lived in Felucca for 6 years.
Comments
However this game is looking good and reading over the FAQ ,MOST of what i read says the developer has a good head on their shoulders.
I think at this point i am really afraid of the community more than the developers.
I want this to be a true mmorpg and not what a lot of community wants which is another Wow or GW2 silliness.
There is sooo much wrong with the top end games it is sickening but like i said these guys are one to finally look like they want to make a game they actually want to play.Yes we hear that rubbish all the time then the games all look and play the same,so i call BS on nice PR speeches.
WRONG?? yellow markers over npc heads,direction arrows on screens,rewards for doing literally nothing,linear questing leading to some crappy end game nonsense,yeah there is a lot wrong with mmo gaming right now and these guys seem to be ignoring all those crappy designs ideas.
Final note:How do little companies with little money give us more features,better graphics than so called multi millionaire giants?I think it is easy,they care about their game more so than rushing out products for investors.
Never forget 3 mile Island and never trust a government official or company spokesman.
A world built, maintained, and balanced by the players themselves is truly a masterful and immersive experience unlike any if done right. The only time I've seen this done well before is in Eve nullsec, but even in Eve half the map is safe in npc low/high-sec. Don't get my meaning wrong, this type of world can be just as immersive on a pve-only server as well. The closest types of games to this in recent years are survival games, which I find myself reluctantly playing due to the lack of a similar mmo.
I wish this team all the best and hope they can pull it off without straying from their vision.
21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Back in UO and SWG, "players" drove the economy and only player vendors sold the top 50% of gear/items. it is like the magic of game design is gone and all these designers know how to do is make "kill ten boars" quests and create an auction house.
I hope that either these guys or the next group can pull it off but at this stage in my life, I am no longer dumping any money into crowdfunding or "potential".
Since we're looking at 2021 or later won't get too excited.
Ashes is perfect in case that is what becomes of all of the hope and promises.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
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Well, Crowfall is definitely coming along with the whole shaping of the world thing. I think that the biggest problem/obstacle for these games is this sort of scope. What I'd like to see is someone say, up front, that this is our Vision and THIS is our plan. I know it's a dirty word, but I'd rather someone ship me an MVP that I can play and enjoy while they flesh out additional features than attempt to do it all in one shot. That's my preference, though, I know that SotA is an example of how this can go sideways as well, as is Star Citizen.
I think that UO and SWG only serve to support how complex these systems can be. It's like people who say, "I don't know why they don't make more sandboxes, it's less work than themeparks and it's better." Well, no! It's actually quite complex. We probably should note that in both the games you mention, Raph Koster was a major part of. He was also the one who said that adding Jedis would kill SWG. It's also worth noting that he's part of the Crowfall team. Just sayin'
The one thing that we ARE seeing now are KS Campaigns which come to the table with more. They have stuff to show that seems remarkably polished for a "concept". Depending on what these guys bring to the table, I might back it. However, if they aren't planning on shipping until it's feature complete, then I'll wait, much for the same reason you mention.
Crazkanuk
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Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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I think you mean Camelot, Crowfall's only been in development for 2 years
Anywho, I think I'll be optimistically skeptical (or skeptimistic as Tim calls it) about Ashes until I see a public demo or a "playable" pre-alpha. I heard the Devs were going to do a livestream next week, so I might check it out. When is it btw?
Same! I saw the video and was immediately skeptical, so I was glad to hear they were going to do a livestream. Maybe that's the whole reason they even released the video, was to get people talking about how it's not actual gameplay and they're obviously lying, and then they wow people with a great livestream. Although that seems so calculating that it's tiring, so maybe not.
Crazkanuk
----------------
Azarelos - 90 Hunter - Emerald
Durnzig - 90 Paladin - Emerald
Demonicron - 90 Death Knight - Emerald Dream - US
Tankinpain - 90 Monk - Azjol-Nerub - US
Brindell - 90 Warrior - Emerald Dream - US
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The dungeon gameplay video made it seem like it'll use an action based system, I suppose similar to Tera or maybe B&S
From the website-
"Our PvP mechanics follow a flagging system, as well as static PvP zones at certain points of interest; fight for control over cities, castles, caravans, or hunting grounds. Our PvP is designed to offer the players a well-balanced and fair world to shape through the pen, or sword should they choose." Sounds a bit like SWG, which is a plus.
Sounds like it might be battlegrounds in the open world.
Actually plenty of game footage and content already ! Check out my channel for alot of information regarding the game.