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So what happened to PG planets and landing on them?

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  • KefoKefo Member EpicPosts: 4,229
    CrazKanuk said:
    Kefo said:
    MaxBacon said:
    Kefo said:
    Why would it be delusional? This is supposedly the most open and transparent game dev ever! So if that's the case why is stuff being shown to journalists and not to backers who actually paid to have this created?
    The stuff shown to the journalists was also shown to the backers.

    Maybe one day you'll learn more on business and marketing and then you may understand why a crowdfunded company like this still has to behave like a normal one when it comes to marketing. I think it's a fair giveaway due the highlight they get from it.
    Nice passive aggressive there.

    I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.

    Correction. Apart from the perpetually updated Erillion posts, it should be noted that the majority of new posts are being created by the SC doomsayers. Go take a peek on the SC Forum here. After that, sure the backers are here to play keep-up with the posts for as long as possible, but backers, err white knights, are rarely creating any new posts now.

    Shit! Maybe all this time these guys were the ones being paid by SC. Wouldn't that be fucking crazy!??? That's like some M. Night Shyamalan shit right there. 
    Lol maybe M. Night Shyamalan is the marketing genius behind his and SC will be his next film and have Bruce Willis appear to thwart the villain!
  • KefoKefo Member EpicPosts: 4,229
    MaxBacon said:
    rodarin said:
    But what I want to know is there going to be the ability to unpack your dragonfly (inside the cargo hold of a bigger ship),
    BWHAHAAHHA xD
    Does it have to be inside a box? Really? xD

    So if they implement all of that (we can already move ships within ships on the current alpha, the physic grids do support it).... without the box to "unwrap" your ship like a gift... You'll still claim it is fake?

    Bonus: Here's a player docking a ship inside other ship... With the bonus of the SAME BUG (ship goes invisible) that happened on the Livestream demo of 3.0 (1:09):

    Have they fixed the bug where the ship entering the other ship doesn't become part of the physics grid and anyone inside the smaller ship (and the ship itself) can float freely through the entire thing like some ghost?
  • rodarinrodarin Member EpicPosts: 2,611
    MaxBacon said:
    rodarin said:
    But what I want to know is there going to be the ability to unpack your dragonfly (inside the cargo hold of a bigger ship),
    BWHAHAAHHA xD
    Does it have to be inside a box? Really? xD

    So if they implement all of that (we can already move ships within ships on the current alpha, the physic grids do support it).... without the box to "unwrap" your ship like a gift... You'll still claim it is fake?

    Bonus: Here's a player docking a ship inside other ship... With the bonus of the SAME BUG (ship goes invisible) that happened on the Livestream demo of 3.0 (1:09):

    LMAO are you serious with that nonsense? EVERYONE one of them has a ''graphical glitch". Then if they show them again after they supposedly dock the ship is flopping around like a fish and throwing guys all over the place spinning them off into space. Then another one where the guy does squeeze on in there, then a black screen then he falls though everything and is dead.

    So not even close to what they showed. Nice try though.
  • ErillionErillion Member EpicPosts: 10,328
    filmoret said:
    Erillion said:
    Gdemami said:
    Erillion said:

    Cause for the delay : ITS HARD.  See ... all your answers in two words.

    You mistake hard with bad development...

    I am not mistaking anything. But do not believe me. Read what experts say about it.

    That is the opinion from an independent developer working on his own space game as he analyses Star Citizen and what it is trying to achieve:

    http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/


    Have fun

    You gave the wrong link there man.  That guy is basically saying CIG is full of crap in the nicest way possible.
    You are welcome to believe that.

    Anyone else .. you can judge for yourself:

    http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/

    Let the words of the "Ascent" developer (James Hicks) speak for themselves.

    On the issue of 64 bit CryEngine:
    "...I can't tell you for sure how CIG has solved that problem, but I can tell you it looks like the studio has definitely solved it, based on its most recent gameplay videos...."

    On drawing distance:
    "...Next, even with a very far "far clip plane," you still can't draw an object 150 million kilometers away (that's how far away the sun is from Earth, for example). Not with two cameras; not with 10. Star Citizen has also seemingly solved this issue. Once again, I don't know how, but for Ascent we solved it by shifting the objects into view range and shrinking them proportionately for the camera..."

    On complexity and cost:
    "...My own view is this: There are many factors that can actually reduce Star Citizen's cost, and it comes down to selecting a design that meets the mad vision but that CIG can afford to actually build. As near as I can tell, that is exactly what CIG has aimed for...."

    On Star Citizen being an MMO:
    "....However, at no point (that I know of), has Cloud Imperium actually called Star Citizen an MMO. MMO-like and persistent universe imply many of the same things, but hopefully, for the sake of the game, not all of them. What I think Star Citizen will do is not stretch itself to try to meet all of the usual MMO expectations -- only those that fit the game's core design. The amount of content will be large, but limited. To balance this, it will be of extreme quality, something no MMO universally achieves with all of its content."

    "...The important thing to understand, is that to meets its scope as described, Star Citizen doesn't have to cast itself bodily into the MMO abyss. Its various modules can have differing levels of multi-player elements, as appropriate to their design and where it benefits the end product. ..."

    On the technical possibility:
    "...I've spoken to a lot of games industry people about Ascent and about Star Citizen. Purely from a technical standpoint, obviously both games are "possible." And hopefully, if you're still reading at this point, you're at the same conclusion."

    On CIG mismanagement:
    "...while risk management to date, examined by an outsider with hindsight and a complete lack of knowledge of what's actually gone on inside the company, looks clumsy and expensive, it doesn't appear to have killed the project, and hopefully the worst is behind us. ..."

    On Squadron 42 and the Persistent Universe:
    "...Squadron 42 really is shaping up to become the modern incarnation of Wing Commander that everyone dreamed about... with the kind of NPC immersion Skyrim delivered but with Mark Strong.

    And the demo of the PU was not only beautiful but began to really show how the game's big ideas can be brought together into something entirely new. It also showed me CIG has largely sorted out, worked around, or completely avoided the "Going Big" technical issues."

    On the caveats he mentions at the end of the article:

    "...In conclusion, here is a short list of things that virtually every ambitious computer game ever has had to do at least one of to ship a product at all:

    • Needing more time, and then yet more time
    • Needing more money, and then, more money
    • Cutting scope, as most deliver 50-80% of what's initially proposed
    • Downsizing the studio to complete the game on budget
    • Shipping an initial "minimum viable product" and adding the rest of the cool bits with expansion packs and DLC.

    The question is not will Star Citizen need to do any of these but rather how many?

    And can its fans cope with that?

    And can its detractors be fair about it?"


    Have fun
  • filmoretfilmoret Member EpicPosts: 4,906
    edited March 2017
    Erillion said:
    filmoret said:
    Erillion said:
    Gdemami said:
    Erillion said:

    Cause for the delay : ITS HARD.  See ... all your answers in two words.

    You mistake hard with bad development...

    I am not mistaking anything. But do not believe me. Read what experts say about it.

    That is the opinion from an independent developer working on his own space game as he analyses Star Citizen and what it is trying to achieve:

    http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/


    Have fun

    You gave the wrong link there man.  That guy is basically saying CIG is full of crap in the nicest way possible.
    You are welcome to believe that.

    Anyone else .. you can judge for yourself:

    http://massivelyop.com/2015/10/21/ascents-lead-dev-offers-insight-on-the-star-citizen-controversy/

    Let the words of the "Ascent" developer (James Hicks) speak for themselves.

    On the issue of 64 bit CryEngine:
    "...I can't tell you for sure how CIG has solved that problem, but I can tell you it looks like the studio has definitely solved it, based on its most recent gameplay videos...."

    On drawing distance:
    "...Next, even with a very far "far clip plane," you still can't draw an object 150 million kilometers away (that's how far away the sun is from Earth, for example). Not with two cameras; not with 10. Star Citizen has also seemingly solved this issue. Once again, I don't know how, but for Ascent we solved it by shifting the objects into view range and shrinking them proportionately for the camera..."

    On complexity and cost:
    "...My own view is this: There are many factors that can actually reduce Star Citizen's cost, and it comes down to selecting a design that meets the mad vision but that CIG can afford to actually build. As near as I can tell, that is exactly what CIG has aimed for...."

    On Star Citizen being an MMO:
    "....However, at no point (that I know of), has Cloud Imperium actually called Star Citizen an MMO. MMO-like and persistent universe imply many of the same things, but hopefully, for the sake of the game, not all of them. What I think Star Citizen will do is not stretch itself to try to meet all of the usual MMO expectations -- only those that fit the game's core design. The amount of content will be large, but limited. To balance this, it will be of extreme quality, something no MMO universally achieves with all of its content."

    "...The important thing to understand, is that to meets its scope as described, Star Citizen doesn't have to cast itself bodily into the MMO abyss. Its various modules can have differing levels of multi-player elements, as appropriate to their design and where it benefits the end product. ..."

    On the technical possibility:
    "...I've spoken to a lot of games industry people about Ascent and about Star Citizen. Purely from a technical standpoint, obviously both games are "possible." And hopefully, if you're still reading at this point, you're at the same conclusion."

    On CIG mismanagement:
    "...while risk management to date, examined by an outsider with hindsight and a complete lack of knowledge of what's actually gone on inside the company, looks clumsy and expensive, it doesn't appear to have killed the project, and hopefully the worst is behind us. ..."

    On Squadron 42 and the Persistent Universe:
    "...Squadron 42 really is shaping up to become the modern incarnation of Wing Commander that everyone dreamed about... with the kind of NPC immersion Skyrim delivered but with Mark Strong.

    And the demo of the PU was not only beautiful but began to really show how the game's big ideas can be brought together into something entirely new. It also showed me CIG has largely sorted out, worked around, or completely avoided the "Going Big" technical issues."

    On the caveats he mentions at the end of the article:

    "...In conclusion, here is a short list of things that virtually every ambitious computer game ever has had to do at least one of to ship a product at all:

    • Needing more time, and then yet more time
    • Needing more money, and then, more money
    • Cutting scope, as most deliver 50-80% of what's initially proposed
    • Downsizing the studio to complete the game on budget
    • Shipping an initial "minimum viable product" and adding the rest of the cool bits with expansion packs and DLC.

    The question is not will Star Citizen need to do any of these but rather how many?

    And can its fans cope with that?

    And can its detractors be fair about it?"


    Have fun
    Yea man you got some serious selective reading going on there.  You know when he says something sets off alarms he means it doesn't sound right.

    "And that's why announcing that you're almost ready to do it, six months after your initial projected completion date, sets off alarms in the heads of people who've been through this issue before."
    Are you onto something or just on something?
  • SlyLoKSlyLoK Member RarePosts: 2,698
    I love revisionist history. This game is always good for a laugh.
  • rodarinrodarin Member EpicPosts: 2,611
    Jam made that game all by himself more or less. I have over 1000 hours in that game and i havent played it in almost a year. But from what I have heard its much better.

    What he did alone and with almost no money blows anything SC has away (except graphics which doesnt
    mean dick if the game is garbage)

    He also has a much better grasp on all of it than Chris Roberts does. I suspect Roberts probably begged him to come help him if not try to hire him outright.

    But his first statement is loaded, where he comments on the 64 bit engine, because he was looking at the closed system 'fake' movies they were claiming were gameplay videos and they looked better. 

    Considering when that was written they were supposedly switching over to the new Amazon engine makes it all very dubious at best. because we know for sure those supposed gameplay videos WERE not shot or being played on the Amazon engine/version (dont start semantics arguments)

    But is the test bed switched over yet? Again thats a serious question I know they have done enough to allow for the multi platform but is that it? I now they have claimed its ported but that is another semantics issue.
  • CrazKanukCrazKanuk Member EpicPosts: 6,130
    Kefo said:
    CrazKanuk said:
    Kefo said:
    MaxBacon said:
    Kefo said:
    Why would it be delusional? This is supposedly the most open and transparent game dev ever! So if that's the case why is stuff being shown to journalists and not to backers who actually paid to have this created?
    The stuff shown to the journalists was also shown to the backers.

    Maybe one day you'll learn more on business and marketing and then you may understand why a crowdfunded company like this still has to behave like a normal one when it comes to marketing. I think it's a fair giveaway due the highlight they get from it.
    Nice passive aggressive there.

    I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.

    Correction. Apart from the perpetually updated Erillion posts, it should be noted that the majority of new posts are being created by the SC doomsayers. Go take a peek on the SC Forum here. After that, sure the backers are here to play keep-up with the posts for as long as possible, but backers, err white knights, are rarely creating any new posts now.

    Shit! Maybe all this time these guys were the ones being paid by SC. Wouldn't that be fucking crazy!??? That's like some M. Night Shyamalan shit right there. 
    Lol maybe M. Night Shyamalan is the marketing genius behind his and SC will be his next film and have Bruce Willis appear to thwart the villain!

    There are lots of stars in SQ42, but not Bruce Willis. Maybe that's the gotcha though.

    Crazkanuk

    ----------------
    Azarelos - 90 Hunter - Emerald
    Durnzig - 90 Paladin - Emerald
    Demonicron - 90 Death Knight - Emerald Dream - US
    Tankinpain - 90 Monk - Azjol-Nerub - US
    Brindell - 90 Warrior - Emerald Dream - US
    ----------------

  • sugamarisugamari Member UncommonPosts: 16
    Yeah and chuck norris to kick chris roberts butt for lollygagging so hard on the release. I am so maxed out on waiting for this game!
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited March 2017
    Kefo said:
    Have they fixed the bug where the ship entering the other ship doesn't become part of the physics grid and anyone inside the smaller ship (and the ship itself) can float freely through the entire thing like some ghost?
    You mean the ships that dock inside the bigger ships like the Connie and its Merlin? That's not implemented yet

    rodarin said:
    So not even close to what they showed. Nice try though.
    What they shown was simply a less buggy version of this very same thing, again already possible within the game as the physics do allow it. ;)

    If there was a vehicle as small as the dragonfly currently in-game it'd be far easier to pull that off, because of how messy collisions can get.
  • rodarinrodarin Member EpicPosts: 2,611
    MaxBacon said:
    Kefo said:
    Have they fixed the bug where the ship entering the other ship doesn't become part of the physics grid and anyone inside the smaller ship (and the ship itself) can float freely through the entire thing like some ghost?
    You mean the ships that dock inside the bigger ships like the Connie and its Merlin? That's not implemented yet

    rodarin said:
    So not even close to what they showed. Nice try though.
    What they shown was simply a less buggy version of this very same thing, again already possible within the game as the physics do allow it. ;)

    If there was a vehicle as small as the dragonfly currently in-game it'd be far easier to pull that off, because of how messy collisions can get.
    No they dont. The ships dont land inside' they bounce around because theyre trying to occupy the same space because the physics you say works doesnt identify whats going on. I suspect that has to do with the 64 bit being wrong somewhere but without looking at it hard to tell. Some other might have a better explanation.

    Also when you are 'stuck' in that warping it looks like you eventually get ejected THROUGH everything and end up dead once you hit something 'solid'.

    There is absolutely NOTHING in any of the videos and I flipped through a few of them that shows anything remotely similar to that video I claim they faked.

    BECAUSE you think its 'close' or is the same but buggy shows you really dont know what youre talking about. Bu that has never stopped anyone from responding on this project so there are no judgments.
  • MaxBaconMaxBacon Member LegendaryPosts: 7,846
    edited March 2017
    rodarin said:
    BECAUSE you think its 'close' or is the same but buggy shows you really dont know what youre talking about.
    Sorry to disturb you, oh the great enlighten guardian of the factual truth that are your... opinions. --'

    I have played through this experiments myself and I do know it works, how it bugs, and was able to set a ship inside another ship without the ship neither clipping, unable to settle on the new grid (ship has a spasm) or exploding. After that, it is also possible to get back into the ship and leave the into space.

    That is exactly the same mechanic that was showcased there, a ship moving in and out the grid of another ship, with the same graphical bug that is present on the current live release under the similar circumstance of trying to settle one ship within the grid of another. You're blowing hot air with how you're trying to dismiss that.
    Post edited by MaxBacon on
  • SirAgravaineSirAgravaine Member RarePosts: 520
    edited March 2017
    Erillion said:
    ....

    Have fun

    Yeah...that article a year and a half old.
  • ErillionErillion Member EpicPosts: 10,328
    Erillion said:
    ....

    Have fun

    Yeah...that article a year and a half old.
    And still valid, as it addresses underlying game mechanics that are still in use. 


    Have fun
  • ErillionErillion Member EpicPosts: 10,328
    ""And that's why announcing that you're almost ready to do it, six months after your initial projected completion date, sets off alarms in the heads of people who've been through this issue before.""

    Context is important, dear @filmoret

    You fail to mention that the author explains in the quote above why The Smarty felt alarmed and is doing the things he is doing. 

    The author tries to explain to the reader some of the motives behind a certain persons crusade. 


    Have fun
  • GdemamiGdemami Member EpicPosts: 12,342
    Erillion said:
    ""And that's why announcing that you're almost ready to do it, six months after your initial projected completion date, sets off alarms in the heads of people who've been through this issue before.""

    Context is important, dear @filmoret

    You fail to mention that the author explains in the quote above why The Smarty felt alarmed and is doing the things he is doing. 

    The author tries to explain to the reader some of the motives behind a certain persons crusade. 


    Have fun
    ....and the entire article just reinforces such concerns and approve them, explaining how and why this should have been done long, long before.
  • adamlotus75adamlotus75 Member UncommonPosts: 387
    MaxBacon said:
    rodarin said:
    But what I want to know is there going to be the ability to unpack your dragonfly (inside the cargo hold of a bigger ship),
    BWHAHAAHHA xD
    Does it have to be inside a box? Really? xD

    So if they implement all of that (we can already move ships within ships on the current alpha, the physic grids do support it).... without the box to "unwrap" your ship like a gift... You'll still claim it is fake?

    Bonus: Here's a player docking a ship inside other ship... With the bonus of the SAME BUG (ship goes invisible) that happened on the Livestream demo of 3.0 (1:09):

    That looks like 2 people trying to have their first sexual experience in the dark with their hand tied behind their backs.

    Its not exactly 2001 A Space Oddessy.
  • ErillionErillion Member EpicPosts: 10,328
    Gdemami said:
    Erillion said:
    ""And that's why announcing that you're almost ready to do it, six months after your initial projected completion date, sets off alarms in the heads of people who've been through this issue before.""

    Context is important, dear @filmoret

    You fail to mention that the author explains in the quote above why The Smarty felt alarmed and is doing the things he is doing. 

    The author tries to explain to the reader some of the motives behind a certain persons crusade. 


    Have fun
    ....and the entire article just reinforces such concerns and approve them, explaining how and why this should have been done long, long before.
    That may well be your opinion - I do NOT share your opinion.

    Scroll up and you can see what caveats the author suggested w.r.t. the Star Citizen project. He said - scroll up - that things should have been done sooner and that NOW ("NOW" being 1.5 years ago) they HAVE been done by CIG. 

    The author explicitly declares that the Star Citizen project is possible (again - scroll up). 

    We may interpret this article differently - but it always helps to just let the words of the author speak for themselves and any reader HERE in THIS forum can form his/her own opinion. 


    Have fun
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    CrazKanuk said:
    Kefo said:
    MaxBacon said:
    Kefo said:
    Why would it be delusional? This is supposedly the most open and transparent game dev ever! So if that's the case why is stuff being shown to journalists and not to backers who actually paid to have this created?
    The stuff shown to the journalists was also shown to the backers.

    Maybe one day you'll learn more on business and marketing and then you may understand why a crowdfunded company like this still has to behave like a normal one when it comes to marketing. I think it's a fair giveaway due the highlight they get from it.
    Nice passive aggressive there.

    I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.

    Correction. Apart from the perpetually updated Erillion posts, it should be noted that the majority of new posts are being created by the SC doomsayers. Go take a peek on the SC Forum here. After that, sure the backers are here to play keep-up with the posts for as long as possible, but backers, err white knights, are rarely creating any new posts now.
    Which is perfectly normal for a game that people are losing faith in. If the supporters are disappearing and the opposition is becoming beginning to become the dominant force, perhaps there is a reason for that. (Of course when a white knight generalizes everyone as doomsayers because they see major problems with their absolutely terrible ability to meet deadlines, it also lends credence to the idea that there is something very wrong).

    Strangely, the money keeps rolling in. And so there must be a lot of people that simply don't care about the issues. If you take a step back, it fits perfectly in-line with RL happenings. What people want to believe seems to be a more powerful force than what is reality.
  • ErillionErillion Member EpicPosts: 10,328
    CrazKanuk said:
    Kefo said:
    MaxBacon said:
    Kefo said:
    Why would it be delusional? This is supposedly the most open and transparent game dev ever! So if that's the case why is stuff being shown to journalists and not to backers who actually paid to have this created?
    The stuff shown to the journalists was also shown to the backers.

    Maybe one day you'll learn more on business and marketing and then you may understand why a crowdfunded company like this still has to behave like a normal one when it comes to marketing. I think it's a fair giveaway due the highlight they get from it.
    Nice passive aggressive there.

    I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.

    Correction. Apart from the perpetually updated Erillion posts, it should be noted that the majority of new posts are being created by the SC doomsayers. Go take a peek on the SC Forum here. After that, sure the backers are here to play keep-up with the posts for as long as possible, but backers, err white knights, are rarely creating any new posts now.
    Which is perfectly normal for a game that people are losing faith in. If the supporters are disappearing and the opposition is becoming beginning to become the dominant force, perhaps there is a reason for that. (Of course when a white knight generalizes everyone as doomsayers because they see major problems with their absolutely terrible ability to meet deadlines, it also lends credence to the idea that there is something very wrong).

    Strangely, the money keeps rolling in. And so there must be a lot of people that simply don't care about the issues. If you take a step back, it fits perfectly in-line with RL happenings. What people want to believe seems to be a more powerful force than what is reality.

    Funny that you call a game that is gaining several thousand new supporters every week (for a current total of around 1.8 million) a project that "people are losing faith in".

    The numbers do not support your statement.

    Which may well be your personal opinion - opinions (as we all know) do not necessarily have to be based on facts.


    Have fun
  • GdemamiGdemami Member EpicPosts: 12,342
    edited March 2017
    Erillion said:
    That may well be your opinion - I do NOT share your opinion.
    Not at all, that is an opinion of authority you appeal to - he explicitely stated he thought they  have it already in.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited March 2017
    Erillion said:
    CrazKanuk said:
    Kefo said:
    MaxBacon said:
    Kefo said:
    Why would it be delusional? This is supposedly the most open and transparent game dev ever! So if that's the case why is stuff being shown to journalists and not to backers who actually paid to have this created?
    The stuff shown to the journalists was also shown to the backers.

    Maybe one day you'll learn more on business and marketing and then you may understand why a crowdfunded company like this still has to behave like a normal one when it comes to marketing. I think it's a fair giveaway due the highlight they get from it.
    Nice passive aggressive there.

    I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.

    Correction. Apart from the perpetually updated Erillion posts, it should be noted that the majority of new posts are being created by the SC doomsayers. Go take a peek on the SC Forum here. After that, sure the backers are here to play keep-up with the posts for as long as possible, but backers, err white knights, are rarely creating any new posts now.
    Which is perfectly normal for a game that people are losing faith in. If the supporters are disappearing and the opposition is becoming beginning to become the dominant force, perhaps there is a reason for that. (Of course when a white knight generalizes everyone as doomsayers because they see major problems with their absolutely terrible ability to meet deadlines, it also lends credence to the idea that there is something very wrong).

    Strangely, the money keeps rolling in. And so there must be a lot of people that simply don't care about the issues. If you take a step back, it fits perfectly in-line with RL happenings. What people want to believe seems to be a more powerful force than what is reality.

    Funny that you call a game that is gaining several thousand new supporters every week (for a current total of around 1.8 million) a project that "people are losing faith in".

    The numbers do not support your statement.

    Which may well be your personal opinion - opinions (as we all know) do not necessarily have to be based on facts.


    Have fun
    I think opinions should be based on facts though. Like, do we know that those people that have signed up for an account are supporters? How many have left? The number you quoted only goes up. We are not able to see how many it has gone down every month. Perhaps it is going down faster than it is rising.

    The problem with almost all of your supportive statistics is that you don't actually have access to the full story. So, you end up in a place like this (and I do as well) where you make an assertion that the number of accounts is going up (easily manipulated). But you don't actually know how many of the previous accounts have lost total and complete interest in the project and you don't know how many are actually supportive of the project.

    My comment was based on the assertion by Canuk that most threads are now made by people with negative opinions as opposed to positive ones. That is not a good sign, no matter what game you are looking at.
  • ErillionErillion Member EpicPosts: 10,328
    Gdemami said:
    Erillion said:
    That may well be your opinion - I do NOT share your opinion.
    Not at all, that is an opinion of authority you appeal to - he explicitely stated he thought they  have it already in.
    Feel free to quote the relevant text passage here.


    Have fun
  • GdemamiGdemami Member EpicPosts: 12,342
    Erillion said:
    Gdemami said:
    Erillion said:
    That may well be your opinion - I do NOT share your opinion.
    Not at all, that is an opinion of authority you appeal to - he explicitely stated he thought they  have it already in.
    Feel free to quote the relevant text passage here.


    Have fun

    "With the absence of such an announcement until that time, I had been assuming CIG either wasn't going to need 64bit 3-D space or had done it already and wasn't going to announce it.

    If 64bit 3-D space is something you need, and you don't have it, it's a complete project killer."
  • ErillionErillion Member EpicPosts: 10,328
    Erillion said:
    CrazKanuk said:
    Kefo said:
    MaxBacon said:
    Kefo said:
    Why would it be delusional? This is supposedly the most open and transparent game dev ever! So if that's the case why is stuff being shown to journalists and not to backers who actually paid to have this created?
    The stuff shown to the journalists was also shown to the backers.

    Maybe one day you'll learn more on business and marketing and then you may understand why a crowdfunded company like this still has to behave like a normal one when it comes to marketing. I think it's a fair giveaway due the highlight they get from it.
    Nice passive aggressive there.

    I thought this company wasn't going to spend any money on marketing and all cash was going towards the game development? After all their backers seem to be doing the marketing for them.

    Correction. Apart from the perpetually updated Erillion posts, it should be noted that the majority of new posts are being created by the SC doomsayers. Go take a peek on the SC Forum here. After that, sure the backers are here to play keep-up with the posts for as long as possible, but backers, err white knights, are rarely creating any new posts now.
    Which is perfectly normal for a game that people are losing faith in. If the supporters are disappearing and the opposition is becoming beginning to become the dominant force, perhaps there is a reason for that. (Of course when a white knight generalizes everyone as doomsayers because they see major problems with their absolutely terrible ability to meet deadlines, it also lends credence to the idea that there is something very wrong).

    Strangely, the money keeps rolling in. And so there must be a lot of people that simply don't care about the issues. If you take a step back, it fits perfectly in-line with RL happenings. What people want to believe seems to be a more powerful force than what is reality.

    Funny that you call a game that is gaining several thousand new supporters every week (for a current total of around 1.8 million) a project that "people are losing faith in".

    The numbers do not support your statement.

    Which may well be your personal opinion - opinions (as we all know) do not necessarily have to be based on facts.


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    I think opinions should be based on facts though. Like, do we know that those people that have signed up for an account are supporters? How many have left? That number only goes up. We are not able to see how many it has gone down every month. Perhaps it is going down faster than it is rising.

    The problem with almost all of your supportive statistics is that you don't actually have access to the full story. So, you end up in a place like this (and I do as well) where you make an assertion that the number of accounts is going up (easily manipulated). But you don't actually know how many of the previous accounts have lost total and complete interest in the project and you don't know how many are actually supportive of the project.

    My comment was based on the assertion by Canuk that most threads are now made by people with negative opinions as opposed to positive ones. That is not a good sign, no matter what game you are looking at.
    I know that the number in the Guiness Book of Records goes up every year. Which is a number checked by a neutral third party. A verifiable fact.


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