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The surest sign yet that this game is a failure

It's only been out for a month, and it's already on sale for 34.99 at game stores...they can't even GIVE copies of this game away :P

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Comments

  • CoHsucksCoHsucks Member Posts: 197
    It is pretty damn bad. Any self-respecting MMOer won't like it. People thought CoH was boring at release...? This takes the cake.

    And before anyone buys this game (regardless of the price), read the forums about the latest slew of nerfs...



  • KharmaKillzKharmaKillz Member UncommonPosts: 22

    CoH was fluff... lol

    this game doesn't have everything, i will definately admit that...

    but the introduce the first major patch into the game and it was free...

    unlike SOE which charges constantly for new patches as large as this one was from Turbine.

  • MMO_MunkMMO_Munk Member Posts: 299
    You can't compare SOE to any other gaming company, cause NO ONE is as corrupt as them. Paying .75 cents for every new zone is rediculous. No other gaming company makes their customers do that. I myself remembering paying $4.99 for 1 new instance..... Yup the SOE kool-aid has passed. Can't really give Turbine props for not charging for an update patch. Every other MMO out on the market does that for free.
    Thats why you pay the 15$ a month.


  • VolkmarVolkmar Member UncommonPosts: 2,501


    Originally posted by senji75

    CoH was fluff... lol

    this game doesn't have everything, i will definately admit that...

    but the introduce the first major patch into the game and it was free...
    unlike SOE which charges constantly for new patches as large as this one was from Turbine.



    no really?

    I mean, there are dozens of mmorpg out there and guess how many let you pay for patches? yeah. none. ok, we might do exceptions for some of the stuff SoE does, like the "adventure packs", but beside that, nobody makes you pay for patches, not blizzard, not turbine, not nc-soft, not ccp, not square and so on.

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • brihtwulfbrihtwulf Member UncommonPosts: 975

    Nearly every game in the industry offers updates, additions and fixes completely FREE to their subscribers, so you can't tout DDO as being something special because they added 15 dungeons.  They promised that along with many other things (several of which were never given), so it's nothing other than what was expected of them...

    ...But as a whole the game feels in every way like a failure.  Mass dissention by subscribers, even those who pre-ordered the game, along with players leaving in droves during the first month of release.  Many games can grow as they work out the bugs and pick up speed.  But this feels like its going to go the way of Asheron's Call 2.  They failed to live up to several of their promises and they managed to alienate a majority of MMO gamers by offering VERY limited gameplay.  They have provided nothing valuable to the community other than a lisence from WoTC for their name.  Aside from that this game is a shell of a title with no real substance to it.

    It's possible they may yet pull their heads out of the sand to realize what's going on, but considering their track record it's very doubtful.  I doubt this title will go anywhere, even for only $35.

  • BladinBladin Member UncommonPosts: 1,089
    The thing is this game should have been RELEASED, with max level 20, group/solo content TO 20, group/solo content AFTER 20.  Enough missions to last you from 1-20 without ever having to repeat a mission twice.  EXP from mobs(even if it was very little), that way you wouldn't need AS many missions to code in to advance(thats why imho missions have to be repeated). 

    Any mmo that can be "finished" in less then a month wasn't ready to be released.  Ionno i do love turbine, and i do think they were on to something with ddo... but honestly to me it feels like the game had at least 6+ months in developement left, but in the 3 months before release they hurried and added the final touches to what they currently had to make it seem like a full game.


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  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Bladin
    The thing is this game should have been RELEASED, with max level 20, group/solo content TO 20, group/solo content AFTER 20.  Enough missions to last you from 1-20 without ever having to repeat a mission twice.  EXP from mobs(even if it was very little), that way you wouldn't need AS many missions to code in to advance(thats why imho missions have to be repeated). 
    Look down the last post in this link because you really need to shut up:
    http://www.mmorpg.com/discussion2.cfm/thread/73591
  • VyavaVyava Member Posts: 893


    Originally posted by CaptainRPG

    Originally posted by BladinThe thing is this game should have been RELEASED, with max level 20, group/solo content TO 20, group/solo content AFTER 20. Enough missions to last you from 1-20 without ever having to repeat a mission twice. EXP from mobs(even if it was very little), that way you wouldn't need AS many missions to code in to advance(thats why imho missions have to be repeated). Look down the last post in this link because you really need to shut up:http://www.mmorpg.com/discussion2.cfm/thread/73591

    Bladin is right in many ways actually. You make statments but have no experience with the examples you give, I do, so i know how wrong you are.

  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Vyava


    Originally posted by CaptainRPG

    Originally posted by BladinThe thing is this game should have been RELEASED, with max level 20, group/solo content TO 20, group/solo content AFTER 20. Enough missions to last you from 1-20 without ever having to repeat a mission twice. EXP from mobs(even if it was very little), that way you wouldn't need AS many missions to code in to advance(thats why imho missions have to be repeated). Look down the last post in this link because you really need to shut up:http://www.mmorpg.com/discussion2.cfm/thread/73591


    Bladin is right in many ways actually. You make statments but have no experience with the examples you give, I do, so i know how wrong you are.


    First off, you might want to indicate where he right at because...matter of a fact I just repost it for you.

    Only you and a few others have
    been dishearted by the fact you can be antisocial in a group-oriented
    online RPG. Moreover, a game that is based around group-oriented
    gameplay. You have to be complete idiot to not see that.
    You saying DDO is wrong for not adding solo content. This is not you're
    typical MMORPG, this game is DnD first then MMORPG second. Despite it's
    lack of player satisifaction, it's still stay true to what made DnD
    what it is today. If you feel cheated, it's because you expected DDO be
    like every other MMORPG.

    You can name and compare other rpgs like WoW, GW, and EQ2, but DDO
    isn't those games, nor do they have to offer that content to please
    YOU. EQ2 offered the same content as WoW after they saw how well that
    MMORPG did, but it still do nothing for their game reputation so this
    is PROOF that copycat evidently doesn't improve the number of a game's
    fanbase.

    Once you realize this, [MOD: No personal attacks.].
  • CoHsucksCoHsucks Member Posts: 197
    Despite CaptinRPG putting his fingers in his ears and closing his eyes to block the truth, DDO is the wrost "MMO" release in recent times.
    -2 Weeks of content(if you play slow)
    -Broken chat system
    -New patch broke agro
    -All mobs now are clerics. Yep, even oozes can cast healing spells. Thats real DnD.
    -Mobs will now stay agro'd on a dead charactor while those still alive can hit it without fear of counter attack.
    -Mobs now fully heal and warp back to their spawn point randomly.
    -The "huge end-game raid DRAGON" was beaten withing 36-50 hours after being released, and is now farmed daily by guilds.
    -Feats like Whirlwind do not work, after you invest 5 feats to get it.
    -Many spells, feats, skills broken/missing/don't resemble DnD whatsoever.

    And on and on. But the fanbois are blind to this. They keep trying to desperately defend the game with nothing to back it up except to try and compare it to other games like WoW. Thats all they have. No argument about the merits of DDO, just bash other games to try and say DDO is better, which fails anyway.

    The servers are barren, they already are desperately trying to get new charactors to start on three. They have nerfed loot, exp, and closing down dungeons for nerfing every week.

    Removing shrines so casters have to recall out for spell points and take exp penalties, while fighters/melee types just drink potions they find in barrells for free for HP.

    This game is a train-wreck, a terrible rip-off.

    IF ANYONE OUT THERE IS THINKING OF GIVING THIS GAME A TRY, SAVE YOUR MONEY! ITS THE WORST "MMO" EVER RELEASED.

    How do the devs respond to these issues? They either don't, or "its going to be fixed one day in an update..."

    Its a scam. Don't buy it.



  • KraptorKraptor Member Posts: 359
    If you want to play a game that resembles DnD then go and play Baldurs Gate or other Black Isle/Bioware games. Those are what DnD is about. DDO is a freakish mutant child that is far off from what DnD is about of course this is all in my oppinion.
  • RyowulfRyowulf Member UncommonPosts: 664
    If they made DDO into a pnp would you play it?  Of course not.
    NWN is/was fun and comes closer to DnD than DDO because it felt more open ended.
    What makes DnD fun wasn't as much the rules as the feeling you could do and go just about anywhere.
    As much as I grew to dislike EQ2, still at least as a newbie I had fun. There was no fun as a newbie in DDO.
    I've played GW and DDO and have come away with the feeling that all intances is a bad idea. Although at least in GW I was outside and the area felt huge even if only me and my group were in it.


  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by Settingsun
    I've played GW and DDO and have come away with the feeling that all intances is a bad idea. Although at least in GW I was outside and the area felt huge even if only me and my group were in it.


    Interesting point, GW may have everything instance, but at least it had an outside area that could be explored, which is something DDO doesn't have.
  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by CoHsucks
    Despite CaptinRPG putting his fingers in his ears and closing his eyes to block the truth, DDO is the wrost "MMO" release in recent times.
    -2 Weeks of content(if you play slow)
    -Broken chat system
    -New patch broke agro
    -All mobs now are clerics. Yep, even oozes can cast healing spells. Thats real DnD.
    -Mobs will now stay agro'd on a dead charactor while those still alive can hit it without fear of counter attack.
    -Mobs now fully heal and warp back to their spawn point randomly.
    -The "huge end-game raid DRAGON" was beaten withing 36-50 hours after being released, and is now farmed daily by guilds.
    -Feats like Whirlwind do not work, after you invest 5 feats to get it.
    -Many spells, feats, skills broken/missing/don't resemble DnD whatsoever.

    And on and on. But the fanbois are blind to this. They keep trying to desperately defend the game with nothing to back it up except to try and compare it to other games like WoW. Thats all they have. No argument about the merits of DDO, just bash other games to try and say DDO is better, which fails anyway.

    The servers are barren, they already are desperately trying to get new charactors to start on three. They have nerfed loot, exp, and closing down dungeons for nerfing every week.

    Removing shrines so casters have to recall out for spell points and take exp penalties, while fighters/melee types just drink potions they find in barrells for free for HP.

    This game is a train-wreck, a terrible rip-off.

    IF ANYONE OUT THERE IS THINKING OF GIVING THIS GAME A TRY, SAVE YOUR MONEY! ITS THE WORST "MMO" EVER RELEASED.

    How do the devs respond to these issues? They either don't, or "its going to be fixed one day in an update..."

    Its a scam. Don't buy it.



    Dude, you might want to get your facts straight. I'm not saying DDO is good. The game sucks @$$. I'm disagreeing with Bladin that soloing content would make things better.
  • seabass2003seabass2003 Member Posts: 4,144



    Originally posted by Kraptor
    If you want to play a game that resembles DnD then go and play Baldurs Gate or other Black Isle/Bioware games. Those are what DnD is about. DDO is a freakish mutant child that is far off from what DnD is about of course this is all in my oppinion.

    That reminds me, I think I will go repurchase Baldur's Gate II. Thanks!

    In America I have bad teeth. If I lived in England my teeth would be perfect.

  • CoHsucksCoHsucks Member Posts: 197
    Dude, you might want to get your facts straight. I'm not saying DDO is good. The game sucks @$$. I'm disagreeing with Bladin that soloing content would make things better.


    Well, then I stand corrected, and we agree. Solo content would be ok, but putting a bandaid in a shotgun wound ain't going to help. If there was solo content, it would still be crap content in a crap game.

    I don't see anything that could save this travesty of an "MMO".

    I find it funny that the fanboys don't actually have anything good to say about DDO, they only have bad things to say about other games. There is no positive aspect to this game, only glaring flaws.

    WOTC should be hanging their heads in shame at giving a great licence like DnD to Turbine, seriously.


  • thursdaythursday Member Posts: 24

    DDO doesn't "suck" but it does have major problems.  For those that expected a full on D&D replicator then it doesn't come up to scratch.  For those that wanted a MMORPG then it doesn't come up to scratch.  For those that wanted a game in which chat is a major part (and I have known players in Eve who haven't left a station for six months) then it doesn't come up to scratch.

    But it is great fun to play.

    My biggest problem is lag spikes (worse than I ever experienced in Eve which could get petty bad) and log on problems.

    All in all it has made me think that maybe I should get my lvl58 WoW priest up to 60 as I doubt DDO will be a fully playable game for a few months.

  • CaptainRPGCaptainRPG Member Posts: 794


    Originally posted by thursday

    DDO doesn't "suck" but it does have major problems.  For those that expected a full on D&D replicator then it doesn't come up to scratch.  For those that wanted a MMORPG then it doesn't come up to scratch.  For those that wanted a game in which chat is a major part (and I have known players in Eve who haven't left a station for six months) then it doesn't come up to scratch.
    But it is great fun to play.
    My biggest problem is lag spikes (worse than I ever experienced in Eve which could get petty bad) and log on problems.
    All in all it has made me think that maybe I should get my lvl58 WoW priest up to 60 as I doubt DDO will be a fully playable game for a few months.


    Sorry, but if a MMORPG is released incomplete then it sucks.
  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by senji75

    CoH was fluff... lol

    this game doesn't have everything, i will definately admit that...

    but the introduce the first major patch into the game and it was free...
    unlike SOE which charges constantly for new patches as large as this one was from Turbine.



    Uh, wrong. SoE has introduced free content for EQ2 players. I know people like to rip on SoE but in this case you are incorrect. I know you want to save your sinking ship by trying to divert us to other things... Add to that they have had 2 expansions and 2 packs it's a growing game with a TON of content.

    You act like people should be grateful for free content in DD0, well they said that was part of their plan from the start and thus is part of the "package" so in effect it's not free at all. Considering they got about 3 weeks worth of content to begin with I'd expect a lot more than one little "module". You'll find more content in Baulder's Gate than DD0.

  • lyonman24lyonman24 Member Posts: 855

    still people are complaining about DDO why are you all complaining?

    this game is made for friends to instead of being around a table being on a comp.
    i like the fact me my friend in georgia and 2 in southern cali can log on a couple of times a week play for a hour or 2 and play.

    max level in what a couple of weeks? i think not been playing now for 3 weeks im not even 3rd level. this game is for casual fun not powergaming. even 2 hours a day is too much.

    some stuff isnt in the book that are in the game for simple fact of implimentation.

    this isnt for regular mmo players::::20::::::28::

  • Ian_HawkmoonIan_Hawkmoon Member Posts: 365


    Originally posted by lyonman24

    still people are complaining about DDO why are you all complaining?
    this game is made for friends to instead of being around a table being on a comp.
    i like the fact me my friend in georgia and 2 in southern cali can log on a couple of times a week play for a hour or 2 and play.
    max level in what a couple of weeks? i think not been playing now for 3 weeks im not even 3rd level. this game is for casual fun not powergaming. even 2 hours a day is too much.
    some stuff isnt in the book that are in the game for simple fact of implimentation.
    this isnt for regular mmo players::::20::::::28::


    You are probably right, this is for the very casual gamer...

    The question is, will there be enough casual gamers out there to keep it going...  From what I understand, (Just something that I have been told, do know if it is true or not) it takes aroung 60,000 paying subscribers to hit the break even/make money point for most games.

  • burrekburrek Member Posts: 198


    Originally posted by Ian_Hawkmoon

    Originally posted by lyonman24

    still people are complaining about DDO why are you all complaining?
    this game is made for friends to instead of being around a table being on a comp.
    i like the fact me my friend in georgia and 2 in southern cali can log on a couple of times a week play for a hour or 2 and play.
    max level in what a couple of weeks? i think not been playing now for 3 weeks im not even 3rd level. this game is for casual fun not powergaming. even 2 hours a day is too much.
    some stuff isnt in the book that are in the game for simple fact of implimentation.
    this isnt for regular mmo players::::20::::::28::

    You are probably right, this is for the very casual gamer...

    The question is, will there be enough casual gamers out there to keep it going...  From what I understand, (Just something that I have been told, do know if it is true or not) it takes aroung 60,000 paying subscribers to hit the break even/make money point for most games.


    This lead me down an interesting path of thought. What if Turbine was expecting this to happen? What if they knew they won't have a huge consecutive player base? Could this be an explanation for their extreme monthly fee? High per player fee means they need less players to keep the server profitable.

    Sounds a bit like a conspiracy theory but their business plan make me wonder.


  • paadepaade Member Posts: 471
    yes, thats an interesting path of thought, to put it nicely... Youre saying that they actually want to have low player population and make less money?

    Heres my path of thought: they took a big name and tried to make it into a money making machine but somehow managed to screw it up.


  • CoHsucksCoHsucks Member Posts: 197


    Originally posted by paade
    yes, thats an interesting path of thought, to put it nicely... Youre saying that they actually want to have low player population and make less money?

    Heres my path of thought: they took a big name and tried to make it into a money making machine but somehow managed to screw it up.


    Hahahaha!

    They simply made a bad game. 'Nuff said


  • brihtwulfbrihtwulf Member UncommonPosts: 975

    It's just another case of what happened in Asheron's Call 2.  They took a game that had done fairly well for them and made its sequel into a massive failure.  They bought the rights to make a D&D MMO and they're dropping the ball just like they did before.  This team has no idea what the MMO community is looking for and this game is likely to fail just as AC2 did.  I hold little hope for LoTR Online, as this team is bound to find a way to ruin Middle Earth.  I'm sure there were people who defended AC2 all the way to its grave, but the fact of the matter is that it was a terrible game.  What do you expect from the same team?

    ...And I love the, "they made the game so only a couple thousand people would like it" crap.  I'm sure they intentionally made an un-profitable game after having invested millions of dollars in it.  Hah.  I wouldn't be surprised if they file for bankruptcy before LoTR even comes out.

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