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Star Citizen News - The Star Citizen team was on hand for the latest Around The Verse livestream, this time to discuss the design of the Drake Buccaneer Ship Pipeline. In this episode, Eric Kieron Davis and Steve Bender discuss the technical process that any ship goes through from design and concept through finished product implemented into the game.
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Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Just to push the conversation along but what have they done that has pushed the boundries of game dev?
MAGA
SC, however, is constantly prototyping, rewriting as they go, finding the best solutions to fit the ambition of what they are trying to do, we can see this on how they went with Physics (grids) and lots of pieces in-dev but the most important is all of it working together (and this is where they walk on muddy grounds).
Solutions is not fixing a problem, is the amount of effort, time and work that goes towards developing the best game systems/tech you can. It's there you can indeed push boundaries.
And we see this very clearly, games usually cut a lot on this because of the time/money factor. But those who do are the ones who push the boundaries of gaming, one-day Naughty Dog pulled off Mocap for Uncharted, today it is a standard.
physics grids are nothing new and I'm sure when they were first used in games that would be pushing the boundaries. There are game devs who are constantly Prototyping and finding the best solutions to a problem but there comes a time when you need to go with what you have or you will never release. There's nothing wrong with releasing something that works and works just fine until you can come up with a better way of doing it.
The thing I see with SC is they keep trying to pass off already existing technology as their own ideas. I'm not saying they haven't come up with their own ideas but they tend to pass off things gamers take for granted as their own and make it seem like they are at the forefront of game dev when really their snails pace of development allows others to figure out the ideas and go to market before they can
The example related to this topic... The Ships alone. I don't think there is any other game that puts as much effort, work and detail into a single player-owned game vehicle, with the capital ships they did just flip the table on it... and that is just one part of SC.
They take the most challenging path by putting so much work and time on prototyping to push things as far as they can, but that is also why I support SC, very few are willing/capable to do this.
A whole system based on pressure and flow of gaz??? Is there such a thing in the playable demo or is it something they plan on implementing soon™?
Its great to say this will change how we view MMO's but I've been around long enough to see plenty of studios make the same claim (in different genres as well) and fall flat on their face because the ambition was more then the team can handle. Dream big sure but you need to temper that ambition with what your team is capable of. A good studio will push their devs but also recognize when they are starting to crack because of the demands placed on them.
It's never perfect. But there's no reward without the risk; if gaming is ever pushed forward is because those who take the risks, and every time I heard about those who pulled it off, they don't talk about a sea of roses, yet about failure and success by trial and error.
So fuck the people who pledged and pledged, they should stfu and be thankful for God King pushing so called boundaries.
Are you fucking joking Op or has one night in God King's herem gone to your head, was the loving that good.
I'm fairly certain everything you mentioned in your post is all just dreams and ideas right now. There is no gas flow, no replacing of limbs, no planetary landings and pretty sure no mass based ships.
so again they haven't pushed the boundaries at all unless you count dreams and words as pushing the boundaries in which case writers have them beat by a couple hundred years.
If they release something that does change how gaming is done then credit where credit is due but right now they havent done much to push anything except see how long they can get free money from backers with rose coloured glasses
Im not being hateful I'm being critical. I'm sure it's easier to dismiss anything I say by just saying I'm being hateful.
Also weren't you the one who brought up the limb system as pushing boundaries? I brought up how it's not in game so therefore it's still an idea and everyone has an idea so not really pushing boundaries. Not sure how you are getting bitterness from that comment except to try and dismiss a thing I say by labelling me a hater. You're free to label me as that but it puts you in a tenuous position when arguing since anyone can see you're being closed minded about things
"being happy with the game even if it doesn't release because it pushes the limits of game design "
What limits?
The only interesting feature is the seamless interactive universe, and it's not that innovative, in fact, it's not even important, if they could add a 10 seconds loading screen when landing on planets that will benefit the game servers way more, you can't interact with outer space anyway when on a planet, it's just plain stupid.
Yes it's a cool feature, but it's just a gimmick, i would rather each planet be held on its own server with a nice cap of 1000? Popular planets can get more? Or use the channels system.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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And planets do have their own "instances"; the networking design they are going for is quite complex, it's kinda a single-shard world that persists towards all the players yet they do are handled by many servers and segregated per area when necessary.
It's still called one Instance but it's not isolated as it happens on Guild Wars 2 for example. They could have tons of players on a planet, but then we'd have a dejavu of MMOs and the Lag Festivals where main player hubs are, a balance is desirable.
We are not "qqer".
I don't even care when the game will release since i really think it's just a scam, and even when it does release it will be a failure.
Enjoy waiting and spending money on "support" and "innovative" technology.
Basically clicking away text windows ruins every MMO, try to have fun instead of rushing things. Without story and lore all there is left is a bunch of mechanics.
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Actual progress to a deliverable product not so much.