ME Andromeda, CoD Infinite Warfare and NMS are all fun games to play.
Each has its strengths and limitations. Neither was an "extinction level event" for SC. All of them had their own shit-storms attached - IMHO for very exaggerated reasons.
Star Citizen will have similar discussions and similar storms in a water glass after launch day.
ME Andromeda, CoD Infinite Warfare and NMS are all fun games to play.
Each has its strengths and limitations. Neither was an "extinction level event" for SC. All of them had their own shit-storms attached - IMHO for very exaggerated reasons.
Star Citizen will have similar discussions and similar storms in a water glass after launch day.
Have fun
SC has its storms now lol no need to wait for launch day. When/If launch day comes I think the internet will break
ME Andromeda, CoD Infinite Warfare and NMS are all fun games to play.
Each has its strengths and limitations. Neither was an "extinction level event" for SC. All of them had their own shit-storms attached - IMHO for very exaggerated reasons.
Star Citizen will have similar discussions and similar storms in a water glass after launch day.
It's a point I've been making for years now. These games are all different gameplay experiences, the colossal effort put on comparations and claims to imply one game will "kill" the other is something I always found ridiculous.
The gameplay experience speaks louder and it's where a game can be truly unique, not because you have features that other games also have, a big example of this is exactly ED and SC.
As for drama I wouldn't say launch day will be a big deal, the way they develop this game, the "launch 1.0" will likely be taken as one normal update, and then it shall be 1.1, 1.2, and so forth (they already transmit this ideology for a while).
SC has its storms now lol no need to wait for launch day. When/If launch day comes I think the internet will break
If you think our SC discussions are a storm, then I doubt you listened in on the NMS or CoD:IW discussion forums. Compared to that we are having a serene and placid chat in the SC subforum.
Have fun
PS:
As for the >>> CCP still beat CIG to the punch. >>> remark ....
I do not see a link between Dust514 and EVE Online beyond the "reach-out-and-touch" orbital strike of EVE destroyers on a DUST map. DUST avatars and EVE Online avatars were never able to interact in the same room/planet/ship. One could only convert DUST warriors into red mist with an orbital strike. In SC ship captains and FPS marines can interact. And yes, I can also kill the groundpounders in SC with my ship weapons.
SC has its storms now lol no need to wait for launch day. When/If launch day comes I think the internet will break
If you think our SC discussions are a storm, then I doubt you listened in on the NMS or CoD:IW discussion forums. Compared to that we are having a serene and placid chat in the SC subforum.
Have fun
Storms can have different severities. NMS was like a category 5 tornado lol
Ok first off please use a space bar cause walls of text benefit no one. Second Everything you listed SC doesn't even offer since most of their promised features are not in game. If it's not in game then it's not pushing boundaries now is it?
I hate to shatter your reality here here but with the exception of racing, EVE online beat Star Citizen to everything already.
I am looking forward to you showing me how i can interact with another player avatar in EVE Online. I have a door malfunction in my captains quarters for years now ... unfortunately I cannot join you and the tenthousands of other captains that walk around and interact on space stations.
I have also not figured out yet - after 14 years of playing - how to walk around in any of my several dozen ships in EVE Online.
Furthermore i have never used a personal sidearm or rifle in EVE Online.
Or did an EVA.
Or drove around in a ground vehicle.
Or danced.
My my ... how much things i missed in EVE Online that you obviously have experienced in that game.
BTW ... in Star Citizen I can do that .... even now, in the Alpha.
Have fun
PS:
We have been doing races in EVE Online for the last 14 years. Usually the racers get shot at ... like the sandpeople shoot podracers on Tatooine. Back in the day we had double MWDs ... now THAT was Speed !
Did you forget about Dust 514? Part of the eve online universe or was it convienant to forget about that in your condescending post?
Ah yes .... please point me to the PC version of Dust 514 that I can play together with EVE Online.
Ah yes, there never WAS a PC version.
Ah yes, Dust 514 was officially shut down by CCP on May 30, 2016.
Did you mean THAT Dust 514 ?
And no, in Dust 514 one could NOT walk in a space station and interact with EVE Online player avatars. Different platform, different engine.
Have fun
I never brought up space stations. You added that in when you responded to someone else's post.
Just because it was was shut down and a different platform doesnt change the fact CCP still beat CIG to the punch.
star citizen wasnt around during that time either. so why compare? 2 dust 514 is an arena base game. 3 its pure fps like black ops better comparison is the new game ghost recon wild lands. there is no kind of crafting no interaction will players except for isk rewards from the mission which again no communication with other players. that game was a pos. star citizen has it all fps racing mmo rpg sandbox. eve online was fun i loved eve but the game was nothing but a big sand of spreadsheets. and all honost the only thing that was great bout eve is its freedom to do anything. but if u didnt have that the game would suck. look at how its doing now it finally went f2p and its catering to new pve carebears. eve is dieing and its dieing fast. also eve is a completly diff game then sc or elite dangerous or infinity or dual universe. u cannot compare apples with oranges and say they are the same because they have seeds.
SC has its storms now lol no need to wait for launch day. When/If launch day comes I think the internet will break
If you think our SC discussions are a storm, then I doubt you listened in on the NMS or CoD:IW discussion forums. Compared to that we are having a serene and placid chat in the SC subforum.
Have fun
PS:
As for the >>> CCP still beat CIG to the punch. >>> remark ....
I do not see a link between Dust514 and EVE Online beyond the "reach-out-and-touch" orbital strike of EVE destroyers on a DUST map. DUST avatars and EVE Online avatars were never able to interact in the same room/planet/ship. One could only convert DUST warriors into red mist with an orbital strike. In SC ship captains and FPS marines can interact. And yes, I can also kill the groundpounders in SC with my ship weapons.
Sorry Erillion I missed this [mod edit]
Dust and EVE had the link exactly how you described and while they are 2 different games they are still part of the whole, or at least CCP tried it that way with the whole linking of the 2 games together.
Obviously SC does it differently which is fine but the original post that got this all going was saying name another mmo that has fps/group oriented gameplay/solo exploration/jobs pvp/pve all in one and really EVE/Dust falls into that category.
... people have money to throw at Chris Roberts' dream...
The game industry still runs on the terrible idea that every game needs a publisher. Publishers provide funding for game development. When a game turns out to be complete shit, the publisher always receives all the blame for cutting funding and restricting timelines. All you people arguing that this game isn't delivering on it's promises are behaving like EA and Konami. There is only one thing left for you to do: cut your funding. Nobody cares about anything else you have to say on the matter, because money talks.
If you want to help CIG with development, give them your money but remember they might not be able to finish the project. Any money you give them now is directly funding development, that is all. Do not expect otherwise. It's "Pay-for-nothing" because there is nothing to buy, only an unfinished game that is still in progress.
If you don't care about CIG and their development and their lies and all that bullshit, and you just want the game, make your decision to purchase the game or not when the game is finished. If that day never comes, you win. If the game turns out to be worth your money, you buy it for the same price as any other game and you win.
... people have money to throw at Chris Roberts' dream...
The game industry still runs on the terrible idea that every game needs a publisher. Publishers provide funding for game development. When a game turns out to be complete shit, the publisher always receives all the blame for cutting funding and restricting timelines. All you people arguing that this game isn't delivering on it's promises are behaving like EA and Konami. There is only one thing left for you to do: cut your funding. Nobody cares about anything else you have to say on the matter, because money talks.
If you want to help CIG with development, give them your money but remember they might not be able to finish the project. Any money you give them now is directly funding development, that is all. Do not expect otherwise. It's "Pay-for-nothing" because there is nothing to buy, only an unfinished game that is still in progress.
If you don't care about CIG and their development and their lies and all that bullshit, and you just want the game, make your decision to purchase the game or not when the game is finished. If that day never comes, you win. If the game turns out to be worth your money, you buy it for the same price as any other game and you win.
Publishers also help to fill the role of oversight. They make sure the dev studio is on track for release and if they fall behind too far then they will make the decision to give some more money or to cut features that aren't needed. It's a shitty job but in the end the publisher is there to make a return on investment just like any other place.
I do agree though that funding should be cut to SC if people aren't happy. Obviously many will continue to fund but it would be interesting to see how CIG would deal with a severe/total cut in their funding.
You can't really compare a game that hasn't launched with those that have. SC sounds revolutionary in concepts phase but that's not actual gameplay only prediction.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
You can't really compare a game that hasn't launched with those that have. SC sounds revolutionary in concepts phase but that's not actual gameplay only prediction.
Star Citizen already launched (it's playable) and can be already considered revolutionary (it already has features you cant find in other games).
You can't really compare a game that hasn't launched with those that have. SC sounds revolutionary in concepts phase but that's not actual gameplay only prediction.
Star Citizen already launched (it's playable) and can be already considered revolutionary (it already has features you cant find in other games).
Ok what features? You need to elaborate please. So far in this thread I've seen many say there are features never seen before but then it's all ideas still in concept and not actually implemented or features in other games as piecemeal
Ok what features? You need to elaborate please. So far in this thread I've seen many say there are features never seen before but then it's all ideas still in concept and not actually implemented or features in other games as piecemeal
You fail or on purpose avoid to see the whole picture. You play the entire game, not one or two of its features... idk why people keep nitpicking...
When you play the Alpha right now, independent of how early and how much it misses attm, you get one gameplay experience of all the elements currently available playing together; that is the point.
Ok what features? You need to elaborate please. So far in this thread I've seen many say there are features never seen before but then it's all ideas still in concept and not actually implemented or features in other games as piecemeal
You fail or on purpose avoid to see the whole picture. You play the entire game, not one or two of its features... idk why people keep nitpicking...
When you play the Alpha right now, independent of how early and how much it misses attm, you get one gameplay experience of all the elements currently available playing together; that is the point.
And yet people fail to name these features that actually exist in game that are groundbreaking or revolutionary. You keep chanting about how it's the entire picture but there is no entire picture with SC.
The constant news is we have something FOR SALE !!. To the point that SC is embarrassing itself. You want to know one feature,according to Chris not to me.Months spend on an animation that ANY industry standard pro can do in 2 days or less.There are people on you tube who will make an animated character in a couple hours,not a great quality one but more so to prove how fast they can do it.The boarding of a ship ...ummm instancing yeah,so nothing that takes much effort.
For over a year they pandered around that same space station in every video.With a team of a few people working on textures,it only takes another 1-2 people to make that station in 1-2 months,not 18 months. The problem is that I or we do not have any clue how this operation is being run,other than looking amateurish from the outside.
Example something touched on by a few people as well former employees.Is Chris or his brother taking people away from finishing their work to keep the cash shop filled with new ideas and to work on CGI videos for marketing? Point being i can't point a finger at their employees because i don't know the reason they come off looking so bad. Where QUALITY comes in is in the form of scripted content,we have seen VERY little if any?Instead they like to show us fly by's of barren landscape that can be done in a couple hours.The very first Unreal engine had that feature where i could create a video fly by over my map in 5-15 minutes.It just looks like so far like a feature less amateur Indie operation with a lot of money. BTW ,i will be quick to make note if i see something special or that looks like a good effort of professional work,so far,it's been real bad.Like the inside of the Space station looks good,but it took them way too long to get to that point.
Never forget 3 mile Island and never trust a government official or company spokesman.
And yet people fail to name these features that actually exist in game that are groundbreaking or revolutionary. You keep chanting about how it's the entire picture but there is no entire picture with SC.
There you are again, nitpicking features, that's not the point, there isn't the entire picture of the released SC game, but there is the entire picture of the currently released alpha and the picture of what is being developed and/or designed. That is I see it ofc.
And I'm pretty confident time will prove it right when it comes to the entire picture of the game, no matter how much some will tirelessly try to take away any credit to what they did, are or will do.
And yet people fail to name these features that actually exist in game that are groundbreaking or revolutionary. You keep chanting about how it's the entire picture but there is no entire picture with SC.
There you are again, nitpicking features, that's not the point, there isn't the entire picture of the released SC game, but there is the entire picture of the currently released alpha and the picture of what is being developed and/or designed. That is I see it ofc.
And I'm pretty confident time will prove it right when it comes to the entire picture of the game, no matter how much some will tirelessly try to take away any credit to what they did, are or will do.
That's great when and if the game has all these features in it that are being touted as revolutionary but right now the game is typical fodder. I'm not nit picking features because so far no one has been able to list features in the currently released game that push game dev forward.
If SC releases something that absolutely blows up how game devs think and do things then I will give credit where it's due but right now nothing big has happened.
My point still stands that many people before SC and many people after SC will have ideas that "will change the genre" or "push boundaries" but most fall flat on their faces when they try to implement the idea. Until SC implements what sounds amazing on paper then it's just bluster and hype building.
You can't really compare a game that hasn't launched with those that have. SC sounds revolutionary in concepts phase but that's not actual gameplay only prediction.
Star Citizen already launched (it's playable) and can be already considered revolutionary (it already has features you cant find in other games).
It's officially in alpha and it's a very buggy alpha not yet up to the standards as promised.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
SC release will be both a great moment for many and a shitstorm for the haters. Just look at it people complaining about bugs when its in development alpha phase, not even beta while other games are buggy as hell when released. SC will be a MMO, i garantee it will be buggy at release, i played vanilla WOW, it was hundred times more bugs at release than SC has now in alpha.
Also development times are subjective as well. Pessimists only chant "it's not implemented yet, what takes so long" for a simple reason, they took everything CIG says as a lie, and they will do so until the final release (or at least until 3.0) Optimists believes what CIG says that they are building for the long term as they need to populate a universe, and that is an impossible work to do by hand crafting everything, so they are building tools to quickly do the work. They showed off many of those already.
You can't really compare a game that hasn't launched with those that have. SC sounds revolutionary in concepts phase but that's not actual gameplay only prediction.
Star Citizen already launched (it's playable) and can be already considered revolutionary (it already has features you cant find in other games).
It's officially in alpha and it's a very buggy alpha not yet up to the standards as promised.
Saying that a alpha is buggy is a bit like saying the sun is hot.
What standards as promised? Please dont make stuff up.
SC release will be both a great moment for many and a shitstorm for the haters. Just look at it people complaining about bugs when its in development alpha phase, not even beta while other games are buggy as hell when released. SC will be a MMO, i garantee it will be buggy at release, i played vanilla WOW, it was hundred times more bugs at release than SC has now in alpha.
Also development times are subjective as well. Pessimists only chant "it's not implemented yet, what takes so long" for a simple reason, they took everything CIG says as a lie, and they will do so until the final release (or at least until 3.0) Optimists believes what CIG says that they are building for the long term as they need to populate a universe, and that is an impossible work to do by hand crafting everything, so they are building tools to quickly do the work. They showed off many of those already.
I'm not sure that comparing a tiny snippet of a game to a substantial MMO and saying the latter had more bugs is the best way to get your message across. I also played WOW at release and the only major issue I ran into was the infamous 'looting bug' due to server overload, other than that it was very uneventful.
I agree that they are planning for the long term but they also shoot themselves in the foot with their ridiculous ETAs. Any comeback on that is entirely their own fault.
What about these guys from Relay (ex-INN) are they now just pessimists too? (67 mins 30 secs)
What about these guys from Relay (ex-INN) are they now just pessimists too? >>>
Nope. They list some things that CIG has promised and which have been delayed. They remind CIG that these things need to be provided ASAP (like Alpha 3.0 and SQ42 production schedules).
Nope. They list some things that CIG has promised and which have been delayed. They remind CIG that these things need to be provided ASAP (like Alpha 3.0 and SQ42 production schedules).
Have fun
Which is what a lot of people on these boards complain about. The 'promises', the delays and the lack of schedule. If people doing that on these boards are "pessimists" then the Relay guys are also pessimists for bringing up the exact same topic....
rpmcmurphy said: Which is what a lot of people on these boards complain about. The 'promises', the delays and the lack of schedule. If people doing that on these boards are "pessimists" then the Relay guys are also pessimists for bringing up the exact same topic....
idk, most people on these boards aren't even backers, the interest level is more on whining than it is anything else.
Both SC and several other games on this forum, people who did and will not play the game yet the controversy attracts them like flies.
I wouldn't put those on the same box as the actual backers. lol
But those who do [push boundaries] are the ones who push the boundaries of gaming, one-day Naughty Dog pulled off Mocap for Uncharted, today it is a standard.
While I'm looking forward to seeing how SC turns out, I'm really hoping their method of doing things doesn't become industry standard. That's coming from someone who has followed this project since Nov 2012. I'm still hoping for a fun game to play some day, but I could do without the drama and rabid evangelization. r/spacesimgames now forbids referral codes because of SC.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar Authored 139 missions in VendettaOnline and 6 tracks in Distance
Comments
ME Andromeda, CoD Infinite Warfare and NMS are all fun games to play.
Each has its strengths and limitations. Neither was an "extinction level event" for SC. All of them had their own shit-storms attached - IMHO for very exaggerated reasons.
Star Citizen will have similar discussions and similar storms in a water glass after launch day.
Have fun
The gameplay experience speaks louder and it's where a game can be truly unique, not because you have features that other games also have, a big example of this is exactly ED and SC.
As for drama I wouldn't say launch day will be a big deal, the way they develop this game, the "launch 1.0" will likely be taken as one normal update, and then it shall be 1.1, 1.2, and so forth (they already transmit this ideology for a while).
If you think our SC discussions are a storm, then I doubt you listened in on the NMS or CoD:IW discussion forums. Compared to that we are having a serene and placid chat in the SC subforum.
Have fun
PS:
As for the >>> CCP still beat CIG to the punch. >>> remark ....
I do not see a link between Dust514 and EVE Online beyond the "reach-out-and-touch" orbital strike of EVE destroyers on a DUST map. DUST avatars and EVE Online avatars were never able to interact in the same room/planet/ship. One could only convert DUST warriors into red mist with an orbital strike. In SC ship captains and FPS marines can interact. And yes, I can also kill the groundpounders in SC with my ship weapons.
star citizen wasnt around during that time either. so why compare? 2 dust 514 is an arena base game. 3 its pure fps like black ops better comparison is the new game ghost recon wild lands. there is no kind of crafting no interaction will players except for isk rewards from the mission which again no communication with other players. that game was a pos. star citizen has it all fps racing mmo rpg sandbox. eve online was fun i loved eve but the game was nothing but a big sand of spreadsheets. and all honost the only thing that was great bout eve is its freedom to do anything. but if u didnt have that the game would suck. look at how its doing now it finally went f2p and its catering to new pve carebears. eve is dieing and its dieing fast. also eve is a completly diff game then sc or elite dangerous or infinity or dual universe. u cannot compare apples with oranges and say they are the same because they have seeds.
Dust and EVE had the link exactly how you described and while they are 2 different games they are still part of the whole, or at least CCP tried it that way with the whole linking of the 2 games together.
Obviously SC does it differently which is fine but the original post that got this all going was saying name another mmo that has fps/group oriented gameplay/solo exploration/jobs pvp/pve all in one and really EVE/Dust falls into that category.
If you want to help CIG with development, give them your money but remember they might not be able to finish the project. Any money you give them now is directly funding development, that is all. Do not expect otherwise. It's "Pay-for-nothing" because there is nothing to buy, only an unfinished game that is still in progress.
If you don't care about CIG and their development and their lies and all that bullshit, and you just want the game, make your decision to purchase the game or not when the game is finished. If that day never comes, you win. If the game turns out to be worth your money, you buy it for the same price as any other game and you win.
I do agree though that funding should be cut to SC if people aren't happy. Obviously many will continue to fund but it would be interesting to see how CIG would deal with a severe/total cut in their funding.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
When you play the Alpha right now, independent of how early and how much it misses attm, you get one gameplay experience of all the elements currently available playing together; that is the point.
To the point that SC is embarrassing itself.
You want to know one feature,according to Chris not to me.Months spend on an animation that ANY industry standard pro can do in 2 days or less.There are people on you tube who will make an animated character in a couple hours,not a great quality one but more so to prove how fast they can do it.The boarding of a ship ...ummm instancing yeah,so nothing that takes much effort.
For over a year they pandered around that same space station in every video.With a team of a few people working on textures,it only takes another 1-2 people to make that station in 1-2 months,not 18 months.
The problem is that I or we do not have any clue how this operation is being run,other than looking amateurish from the outside.
Example something touched on by a few people as well former employees.Is Chris or his brother taking people away from finishing their work to keep the cash shop filled with new ideas and to work on CGI videos for marketing?
Point being i can't point a finger at their employees because i don't know the reason they come off looking so bad.
Where QUALITY comes in is in the form of scripted content,we have seen VERY little if any?Instead they like to show us fly by's of barren landscape that can be done in a couple hours.The very first Unreal engine had that feature where i could create a video fly by over my map in 5-15 minutes.It just looks like so far like a feature less amateur Indie operation with a lot of money.
BTW ,i will be quick to make note if i see something special or that looks like a good effort of professional work,so far,it's been real bad.Like the inside of the Space station looks good,but it took them way too long to get to that point.
Never forget 3 mile Island and never trust a government official or company spokesman.
And I'm pretty confident time will prove it right when it comes to the entire picture of the game, no matter how much some will tirelessly try to take away any credit to what they did, are or will do.
If SC releases something that absolutely blows up how game devs think and do things then I will give credit where it's due but right now nothing big has happened.
My point still stands that many people before SC and many people after SC will have ideas that "will change the genre" or "push boundaries" but most fall flat on their faces when they try to implement the idea. Until SC implements what sounds amazing on paper then it's just bluster and hype building.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Just look at it people complaining about bugs when its in development alpha phase, not even beta while other games are buggy as hell when released. SC will be a MMO, i garantee it will be buggy at release, i played vanilla WOW, it was hundred times more bugs at release than SC has now in alpha.
Also development times are subjective as well.
Pessimists only chant "it's not implemented yet, what takes so long" for a simple reason, they took everything CIG says as a lie, and they will do so until the final release (or at least until 3.0)
Optimists believes what CIG says that they are building for the long term as they need to populate a universe, and that is an impossible work to do by hand crafting everything, so they are building tools to quickly do the work. They showed off many of those already.
What standards as promised? Please dont make stuff up.
I'm not sure that comparing a tiny snippet of a game to a substantial MMO and saying the latter had more bugs is the best way to get your message across.
I also played WOW at release and the only major issue I ran into was the infamous 'looting bug' due to server overload, other than that it was very uneventful.
I agree that they are planning for the long term but they also shoot themselves in the foot with their ridiculous ETAs. Any comeback on that is entirely their own fault.
What about these guys from Relay (ex-INN) are they now just pessimists too? (67 mins 30 secs)
>>>
Which is what a lot of people on these boards complain about. The 'promises', the delays and the lack of schedule. If people doing that on these boards are "pessimists" then the Relay guys are also pessimists for bringing up the exact same topic....
Both SC and several other games on this forum, people who did and will not play the game yet the controversy attracts them like flies.
I wouldn't put those on the same box as the actual backers. lol
While I'm looking forward to seeing how SC turns out, I'm really hoping their method of doing things doesn't become industry standard. That's coming from someone who has followed this project since Nov 2012. I'm still hoping for a fun game to play some day, but I could do without the drama and rabid evangelization. r/spacesimgames now forbids referral codes because of SC.
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance