Pantheon will not have insane population number, but it will do is serve that player base better than any game above it. The reason for this is the devs are creating a game they want to play and not catering to the masses, this results in a much, much better game for the people who want it.
All three or four hundred of them?
It's hard sometimes to look at a game you don't like and imagine that other people actually will. I get that. As long as their advertising efforts reach far enough there's no reason their numbers wont reach into the hundreds of thousands. It's pretty easy to imagine that actually.
Pantheon will not have insane population number, but it will do is serve that player base better than any game above it. The reason for this is the devs are creating a game they want to play and not catering to the masses, this results in a much, much better game for the people who want it.
All three or four hundred of them?
It's hard sometimes to look at a game you don't like and imagine that other people actually will. I get that. As long as their advertising efforts reach far enough there's no reason their numbers wont reach into the hundreds of thousands. It's pretty easy to imagine that actually.
I can also imagine sparkly, flying pigs but that doesn't mean it's going to happen. Hundreds of thousands? Geez, what did they put in that koolaid you drank?
I suppose the devs of the game do imagine it though. They imagined that their game which culminates in extremely time intensive, no-lifer raiding would be so crowded that they decided they better also make it limited content that guilds have to squabble over just to drive away some of the vast hoards of people clamoring to play such a game.
Pantheon will not have insane population number, but it will do is serve that player base better than any game above it. The reason for this is the devs are creating a game they want to play and not catering to the masses, this results in a much, much better game for the people who want it.
All three or four hundred of them?
It's hard sometimes to look at a game you don't like and imagine that other people actually will. I get that. As long as their advertising efforts reach far enough there's no reason their numbers wont reach into the hundreds of thousands. It's pretty easy to imagine that actually.
I can also imagine sparkly, flying pigs but that doesn't mean it's going to happen. Hundreds of thousands? Geez, what did they put in that koolaid you drank?
I suppose the devs of the game do imagine it though. They imagined that their game which culminates in extremely time intensive, no-lifer raiding would be so crowded that they decided they better also make it limited content that guilds have to squabble over just to drive away some of the vast hoards of people clamoring to play such a game.
Doesn't really matter. The game could thrive with a couple thousand actives. The point is there will be far more than 3-400 players. That's just being a douche.
Does anyone besides me think the OP is a viral marketer, out top rile everyone up into defending these titles and stir the hype?
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Heres a concept that works, instead of worrying about what retard slaves think, play a game that you like, think for your self....
But what if you think for yourself instead of believing ads and hype and you realize there are no games you like and then you go to a forum and bitch about the crap games being made and then people get all mad at you and stuff?
Those games are all relatively low budget so if you expect another Wow then they will certainly fail. But the thing is that most of then don't need that many players to be successful.
Some of them will still fail but a failed game will be gone within 5 years of launch. A game that can stay alive longer then that and both pay it development/running cost and earn a bit of profit (lets say at least get the investors double their money back) is not really a failure.
My prediction is that people will complain about any releasing MMO from now until forever...
Very unimaginative trolling. Think maybe you've lost your touch, as this poor effort at trolling probably won't even yield you a warning on your new account.
You could've at least tried a little harder to disguise it. This shit is bush league, dude.
Prove wild accusations on products that are not even out yet wrong? Ok.. Will do.. All these statements appear to be opinion.. Opinion that likely will not be shared by every potential player.. BOOM.. mike drop.. all done..
So would you like to make a wager that 9/10 of the above games won't succeed?
First define your definition of 'success' Some people have very broad ideas and some people have very narrow ideas on what defines success. Define first, then we'll talk wagers.
This thread was a waste of ten minutes. I should have continued my Fallout 4 replay instead
"I used to think the worst thing in life was to be all alone. It's not. The worst thing in life is to end up with people who make you feel all alone." Robin Williams
Your use of the phrases "I assumed" and "That's logical, yeah" together indicate a complete lack of understanding of logic on your part. This together with your difficulty with mathematics ( nine out of ten of seven items) suggest that you really shouldn't be making wild assed guesses about the future of anything.
You sure did conquer the MMO problem by pointing out that I have poor math skills and used terminology such as "I believe", "I feel", "I think" or "I assume".
And you know what? Let's stop splitting hairs here. You know damn well as much as I do that MMOs today are absolute garbage. They aren't innovative, they don't last, and the technology still isn't available for hundreds of people to be fighting on a concurrent map. When was the last time you experienced 60+ fps in A POPULATED TOWN? Maybe during the days of Ultima Online. But now 2d gaming is a thing of the past.
Attack me all you want, but it won't change how the top games will fail. Because that's the predictable and piss poor MMO industry.
60+ fps in any game, on any computer during the era of Ultima Online (late 1990's). Quite a fantasy you have there.
Sorry as a source of credible opinions on anything you continue to shoot your own feet off. Failing to realize that I was criticizing your belief that assumptions are logical just adds to the picture.
We can't prove you wrong mate because you are talking about the future. We can just predict shit like you did!
Constantine, The Console Poster
"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." - Carl Jung
60+ fps in any game, on any computer during the era of Ultima Online (late 1990's). Quite a fantasy you have there.
Sorry as a source of credible opinions on anything you continue to shoot your own feet off. Failing to realize that I was criticizing your belief that assumptions are logical just adds to the picture.
I'm talking about games today and technology today. When was the last time you played an MMO that didn't lag in a populated area? You could do it with older games on rigs today -- games such as Ultima Online, Ragnarok Online, Lineage 1. Maybe Everquest -- but I doubt it since it's a 3d game.
60+ fps in any game, on any computer during the era of Ultima Online (late 1990's). Quite a fantasy you have there.
Sorry as a source of credible opinions on anything you continue to shoot your own feet off. Failing to realize that I was criticizing your belief that assumptions are logical just adds to the picture.
I'm talking about games today and technology today. When was the last time you played an MMO that didn't lag in a populated area? You could do it with older games on rigs today -- games such as Ultima Online, Ragnarok Online, Lineage 1. Maybe Everquest -- but I doubt it since it's a 3d game.
3d games normally clutter your screen anyway:
You know there has been a slow parade of user names, they start threads, make provocative statements, get banned and start again. It's widely believed that it is the same individual. So I got to ask is that you somersaultsam et al?
And you did state, quite explicitly, 60fps in Ultima Online, in the 1990's. Now you are twisting in the wind 'like a twisty, turny thing'.
When was the first time, in any MMORPG, at any time, that did not lag in a highly populated area? It is not today's rigs running older games. The lag is, in the main, server side and network related, not client side and client hardware related.
You are just making stuff up to get clicks, before you are banned again.
Lagging in an MMORPG. I have never come across any game I have not lagged in when it was crowded. Granted it is not as bad as waiting in the Planes in Everquest at one corner or waiting to kill Trak and having to turn and face the wall so you will not drop out and disconnect. Lag always seems to be something you live with in varying degrees in MMORPGs.
Some games have found ways to deal with it like BDO and the popping in and out thing that seems to annoy people to no end and is the thing that is often brought up as a negative point against the game but I suppose lagging out during node battles was not that much fun either and this inelegant solution is not popular for sure.
Or reducing the graphics and managing to still look good by employing an attractive art style worked in some games but it still managed to lag when numbers got too much to handle. The thing is people want the large scale battles and want it also to run smoothly but are not willing to scale back on the graphics or make any necessary adjustments on their part without pissing and moaning about it.
Games fail for so many reasons but being able to simply dismiss them at this stage takes some kind of cold and perhaps uninterested outlook and a lack of actual love for this genre. If you really loved this genre you will not be here making these bold and provocative predictions, because we all, at least those of us who care about this genre always live in hope that the next game will deliver.
Since in my opinion based on your assertions not a true supporter or believer of this genre we can probably safely ignore you and your attempts at recognition on a forum where you are anonymous. We are all anonymous and yet you wish to prove something to us about your prowess at picking the odds. I doubt we will even remember you in a month and if you'd even still be here.
Well.. Definitely kind of snarky of me.. Guilty as charged.. My apologies if it feels like an attack.. I am quite tired of the doomsaying regarding the industry (especially as I work towards getting into it).. Naturally some games will be developed poorly and stumble.. But to torpedo their chance before it even comes into being? Just can't see it that way.. I enjoy a wait-and-see approach..
I've been coming here since the age of 10 years old. Back when the Game List only had 10 titles -- some even vaporware.
See, I don't torpedo the games for no reason -- I torpedo them from how the developer/publisher markets the product, the news they release, the time in which the game has been developed, and the originating nation of the product. I can assure you that Dark and Light won't succeed because it's backed up by a chinese company: Snail Games.
The reason why I give Crowfall the benefit of the doubt is because they've already released a product that you can purchase -- regardless of alpha-beta-release status -- they've got something you can test and play publicly.
The rest of the games are in (hiding) because you can't even test their product publicly. Since the developing/publishing companies won't even offer a paid beta, I am assured they have little faith in their product -- IE: they are afraid. Or the product is so new to the market that there isn't enough content to allow a public test. Which is why I claimed some of the games will be in development for a few more YEARS at a minimum.
----
And let me rephrase that. Dark and Light has more opportunity to succeed than an MMO because it can be played on an e-sports level with 100 players per server. But it won't succeed because as I said: it's backed by a chinese company.
haha Snail Games, is the reason why I don't thin kit will pass either...
First, Age OF Wushu was completely ruined by them was a good concept but failed.
Second, They made Black Gold Online, another big failure could have been a decent game somewhat.\
And this is their 3rd try with Dark & Light...
Nope seeing how the gaming industry these days is using Kick Starter, Developers aka Humanity's brains are becoming smaller, I don't have any doubt almost all these games if not all will Fail, I do still have my doubts about Crow Fall, but hopefully I am wrong... Although Albion Online is already a failure, Arche Age lost almost all its player base because of Trion, and what else games are there currently worth playing other than Dark Fall, or Elder Scrolls Online, everything else just sucks at least the developers of ESO try to make the game right even though they are slow as heck while games like FFXIV tell you take it how it is or leave the game.
Recent events surrounding Ashes of Creation has given me a kind of rare good feeling about it and i'm properly hyped. Out of all the MMO's in development right now i put all my marbles in their bag. Crowfall is my runner-up.
Oh right, the prediction: Ashes of Creation is the saviour of MMO's. (worth a shot, or did i jinx it?)
Well whether any of these games are successful, one thing you can count on, their advocates will be disappointed in them. MMO'ws tend to be more overwhelming than normal games and features always tend to either get changed or just left out because of the inability to play nicely with others. Pantheon is one of those that seem to have a dedicated core with very high expectations. When you consider who is working on these games, besides Crowfall most of these games have either a bunch of no names developing the game or individuals with a bad history in their past.
Personally I wish all of them would succeed, but that is very unrealistic. It is entirely possible we will be talking about a group of other games several years down the pike as these games either fail or just fail to produce expected gameplay.
The problem today is there are just too many games and the chances of another Wow are slim. Any game is going to have it's niche of players who support it, the question has to arise is, is that niche big enough to support it. Unfortunately that will probably be the death knell of many of these games.
You know there has been a slow parade of user names, they start threads, make provocative statements, get banned and start again. It's widely believed that it is the same individual. So I got to ask is that you somersaultsam et al?
And you did state, quite explicitly, 60fps in Ultima Online, in the 1990's. Now you are twisting in the wind 'like a twisty, turny thing'.
When was the first time, in any MMORPG, at any time, that did not lag in a highly populated area? It is not today's rigs running older games. The lag is, in the main, server side and network related, not client side and client hardware related.
You are just making stuff up to get clicks, before you are banned again.
It's just amazing how paranoid you people are to be assuming I'm a viral marketer, a repeat troll, etc. Clicks for what? Tell me how I benefit from pointing out that the majority of top trending games will fail. I made the thread because I haven't seen any decent MMO news over the past year. Every time I come here, I expect to see SOMETHING new -- and I end up disappointed as usual. I can't even find a new MMO to PURCHASE alpha/beta access -- that's how sad things are today.
And it can be either -- regarding hardware bottlenecks or server latency. But the point is that we still don't have large-scale battles for MMOs today. It just isn't a working concept -- even though MMOs have tried it and failed repeatedly.
I haven't broken any rules and it's sad to see you're so triggered over an honest opinion created out of educated guesses.
You know there has been a slow parade of user names, they start threads, make provocative statements, get banned and start again. It's widely believed that it is the same individual. So I got to ask is that you somersaultsam et al?
And you did state, quite explicitly, 60fps in Ultima Online, in the 1990's. Now you are twisting in the wind 'like a twisty, turny thing'.
When was the first time, in any MMORPG, at any time, that did not lag in a highly populated area? It is not today's rigs running older games. The lag is, in the main, server side and network related, not client side and client hardware related.
You are just making stuff up to get clicks, before you are banned again.
It's just amazing how paranoid you people are to be assuming I'm a viral marketer, a repeat troll, etc. Clicks for what? Tell me how I benefit from pointing out that the majority of top trending games will fail. I made the thread because I haven't seen any decent MMO news over the past year. Every time I come here, I expect to see SOMETHING new -- and I end up disappointed as usual. I can't even find a new MMO to PURCHASE alpha/beta access -- that's how sad things are today.
And it can be either -- regarding hardware bottlenecks or server latency. But the point is that we still don't have large-scale battles for MMOs today. It just isn't a working concept -- even though MMOs have tried it and failed repeatedly.
I haven't broken any rules and it's sad to see you're so triggered over an honest opinion created out of educated guesses.
They're not educated guesses. You have no qualifications to indicate you're educated about anything other than trolling.
Comments
It's hard sometimes to look at a game you don't like and imagine that other people actually will. I get that. As long as their advertising efforts reach far enough there's no reason their numbers wont reach into the hundreds of thousands. It's pretty easy to imagine that actually.
I can also imagine sparkly, flying pigs but that doesn't mean it's going to happen. Hundreds of thousands? Geez, what did they put in that koolaid you drank?
I suppose the devs of the game do imagine it though. They imagined that their game which culminates in extremely time intensive, no-lifer raiding would be so crowded that they decided they better also make it limited content that guilds have to squabble over just to drive away some of the vast hoards of people clamoring to play such a game.
Doesn't really matter. The game could thrive with a couple thousand actives. The point is there will be far more than 3-400 players. That's just being a douche.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
http://twitch.tv/woetothevanquished
But what if you think for yourself instead of believing ads and hype and you realize there are no games you like and then you go to a forum and bitch about the crap games being made and then people get all mad at you and stuff?
Some of them will still fail but a failed game will be gone within 5 years of launch. A game that can stay alive longer then that and both pay it development/running cost and earn a bit of profit (lets say at least get the investors double their money back) is not really a failure.
My prediction is that people will complain about any releasing MMO from now until forever...
You could've at least tried a little harder to disguise it. This shit is bush league, dude.
First define your definition of 'success' Some people have very broad ideas and some people have very narrow ideas on what defines success. Define first, then we'll talk wagers.
I self identify as a monkey.
60+ fps in any game, on any computer during the era of Ultima Online (late 1990's). Quite a fantasy you have there.
Sorry as a source of credible opinions on anything you continue to shoot your own feet off. Failing to realize that I was criticizing your belief that assumptions are logical just adds to the picture.
I'm talking about games today and technology today. When was the last time you played an MMO that didn't lag in a populated area? You could do it with older games on rigs today -- games such as Ultima Online, Ragnarok Online, Lineage 1. Maybe Everquest -- but I doubt it since it's a 3d game.
3d games normally clutter your screen anyway:
http://twitch.tv/woetothevanquished
You know there has been a slow parade of user names, they start threads, make provocative statements, get banned and start again. It's widely believed that it is the same individual. So I got to ask is that you somersaultsam et al?
And you did state, quite explicitly, 60fps in Ultima Online, in the 1990's. Now you are twisting in the wind 'like a twisty, turny thing'.
When was the first time, in any MMORPG, at any time, that did not lag in a highly populated area? It is not today's rigs running older games. The lag is, in the main, server side and network related, not client side and client hardware related.
You are just making stuff up to get clicks, before you are banned again.
Some games have found ways to deal with it like BDO and the popping in and out thing that seems to annoy people to no end and is the thing that is often brought up as a negative point against the game but I suppose lagging out during node battles was not that much fun either and this inelegant solution is not popular for sure.
Or reducing the graphics and managing to still look good by employing an attractive art style worked in some games but it still managed to lag when numbers got too much to handle. The thing is people want the large scale battles and want it also to run smoothly but are not willing to scale back on the graphics or make any necessary adjustments on their part without pissing and moaning about it.
Games fail for so many reasons but being able to simply dismiss them at this stage takes some kind of cold and perhaps uninterested outlook and a lack of actual love for this genre. If you really loved this genre you will not be here making these bold and provocative predictions, because we all, at least those of us who care about this genre always live in hope that the next game will deliver.
Since in my opinion based on your assertions not a true supporter or believer of this genre we can probably safely ignore you and your attempts at recognition on a forum where you are anonymous. We are all anonymous and yet you wish to prove something to us about your prowess at picking the odds. I doubt we will even remember you in a month and if you'd even still be here.
haha Snail Games, is the reason why I don't thin kit will pass either...
First, Age OF Wushu was completely ruined by them was a good concept but failed.
Second, They made Black Gold Online, another big failure could have been a decent game somewhat.\
And this is their 3rd try with Dark & Light...
Nope seeing how the gaming industry these days is using Kick Starter, Developers aka Humanity's brains are becoming smaller, I don't have any doubt almost all these games if not all will Fail, I do still have my doubts about Crow Fall, but hopefully I am wrong...
Although Albion Online is already a failure, Arche Age lost almost all its player base because of Trion, and what else games are there currently worth playing other than Dark Fall, or Elder Scrolls Online, everything else just sucks at least the developers of ESO try to make the game right even though they are slow as heck while games like FFXIV tell you take it how it is or leave the game.
Oh right, the prediction: Ashes of Creation is the saviour of MMO's. (worth a shot, or did i jinx it?)
Personally I wish all of them would succeed, but that is very unrealistic. It is entirely possible we will be talking about a group of other games several years down the pike as these games either fail or just fail to produce expected gameplay.
The problem today is there are just too many games and the chances of another Wow are slim. Any game is going to have it's niche of players who support it, the question has to arise is, is that niche big enough to support it. Unfortunately that will probably be the death knell of many of these games.
It's just amazing how paranoid you people are to be assuming I'm a viral marketer, a repeat troll, etc.
Clicks for what? Tell me how I benefit from pointing out that the majority of top trending games will fail. I made the thread because I haven't seen any decent MMO news over the past year. Every time I come here, I expect to see SOMETHING new -- and I end up disappointed as usual. I can't even find a new MMO to PURCHASE alpha/beta access -- that's how sad things are today.
And it can be either -- regarding hardware bottlenecks or server latency. But the point is that we still don't have large-scale battles for MMOs today. It just isn't a working concept -- even though MMOs have tried it and failed repeatedly.
I haven't broken any rules and it's sad to see you're so triggered over an honest opinion created out of educated guesses.
http://twitch.tv/woetothevanquished
They're not educated guesses. You have no qualifications to indicate you're educated about anything other than trolling.
You're right. My apologies for posting my opinion. I'll keep my beliefs to myself.
http://twitch.tv/woetothevanquished
We would certainly appreciate that going forward.