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Guild Wars 2 News - When Guild Wars 2 Flashpoint, the next chapter in the Living Story, launches on May 2nd, raiders will be able to score some unique Legendary armor. These special pieces will have a unique look and animation and come complete with rune slots.
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But with each new release its gearing more towards playing very specific things in very specific circumstances so that you can grind them out for inconsequential rewards.
This is just another piece of it. A lot of players don't even do raids. Even more importantly newer players that might want to run them usually won't unless they are playing desired builds.
With so many other issues regarding skills and build viability, not to mention possibly reworking the revenant altogether, as its useless without glint - I think they've just got a strange focus in terms of what will get players excited.
GW2 should have stuck with its strengths of...um, hmm not sure what that was but Raids was/is not it. It had decent open world content but it got to be too tedious/annoying/grindy over the years - and was always very unrewarding compared with what they tried to promote (fractals, sPvP, etc.)
Their best quality was being very casual friendly. In fact, I enjoyed GW2, simply because it was casual friendly. I loved the story dungeons, the dynamic events, the world exploration, there was so much to do.. and so much of it was a blast, and all of it became viable. I could solo, I could group, I could a nameless peon in a massive event, and still get some viable loot, gear, and progress.
Raid really kinda ruined all that. I wish them well and much success, but.. just not the game for me anymore.
WvW was a ton of fun bit they decided to abandon it in favor of their esport pvp.
Sadly, yes. While some of the legendary weapons are ugly as well most of them are awesome which is the reason we bothered to grind them. Putting that much work into a really ugly armor makes zero sense.
Until they actually make some cool armors (and I know they can do that, some of the regular armors look really good) only the worts "gotta catch them all" type of player will bother about them. Something ugly, with few in-game advantages and extremely grindy wont be popular.
I can understand that, you get a more epic feeling that way and maybe it could get a few solo only people trying to group. 1 group instance ain't that bad, many games through 1 in now and again during the story. Then again, you could play the whole story as a group since it scales so it might have been a bad choice.
I agree, but they have given up on that so maybe they can get WvW improved now.
As @Torval said, if I wanted to raid, I wouldn't be playing GW2.
I have soloed Story Journal 16 on 2 of my classes found it challenging and extremely long. Then I grouped up on the 7 other classes I had.
Hearts and Minds Solo
If that is all you are complaining about - the game is not for you. There will never be mounts in GW2 - sorry. That is what the Teleportal system is about.
They eventually added Gliders in order to milk them in the Gem Store, i can perfectly see them adding mounts if they ever add Elonia or Cantha
Another charity case! I mean they are pretty greedy.
And even this method of grind tokens to get armor is just not exciting. I hate gear in this game.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
They did change that, were Arah, for personal story, could be soloed. Or at least such was the case when I played it.
When you don't want the truth, you will make up your own truth.
It use to be. You're referring to the Arah dungeon story mode, as the final part of the personal story. Well over 2 years ago they revamped it so you can actually complete it solo. But, they also changed it so you can only complete the story mode of that dungeon once per character. You can still do the various dungeon paths (non-story mode) as much as you want though.
I have to agree with others. All this focus on raids and legendary gear has turned a casual game into a toxic elitist environment, in some areas. I constantly see people complain on Reddit and the official forums about how toxic raiders are. If you're not using a specific profession with specific gear and a specific build, you're not getting into any parties, unless you go with guild members or form your own group. And with skill balance changes, people have been complaining about Revenants no longer being wanted in raids anymore. (I've never done a single raid though. I'm basically just going by my observations of the community.)
A while back though, someone on the official forums created a thread to ask "what's the point of going through all that trouble to get a legendary when people aren't constantly complimenting me on how my character looks?" Like, seriously? I just sat there wondering what to think about that. I still don't know how I feel about someone complaining that nobody is constantly saying nice things to him because he has a legendary. /head_desk
Overall, in my opinion, it's a great game with a wonderful community. The toxicity and elitism isn't quite as bad as it seems. Then again, I don't raid or PvP. But for PvE not much happens aside from the occasional argument over something stupid in Ember Bay.
Edit: I also agree about WvW being in a bad state. I like it on occasion but it's been rather boring for a while now. We also have a lot of threads in the WvW section of the official forums being closed on a regular basis because "match-up and server link threads aren't allowed", due to the threads constantly devolving into arguments. And yeah, people constantly complaining about nothing being done to improve the state of this game mode. The most we got recently from a dev was something about them working on better rewards for skirmishes. What that means is anybody's guess.
Dark Helmet: "What?! You went over my helmet?"
Why do you need a mount? Vanity item? Current travel system works just fine.
1) The dungeons were so much fun. Team dynamics were required to stack against wall, behind items and burn mobs down.
2) WvW was a PvP masterpiece. So many fund memories of joining the random zerg, marching across the world looking for undefended castles and stray straggles unfortunate enough to be zergless.
3) Open world events, talk about riveting experience. You would do the event, then do it again, and again, but nothing really changed.
4) The story, let's not forget the story. Bad acting, and dialog that sounded like a conversation with someone incapable of understanding words with more that two syllables. I will forever remember doing battle with e dragons eye, or was it his teeth...
In all sincerity though, I LOVED GW2's art style. Anet has a talented art team.