I want to stress that this is in NO WAY a dig or insult to the OP, this is just relevant but at a more "forest for the trees" level.
Ping is one of those concepts that IMO is ridiculously easy to understand, yet persists to be a constant source of misinformation and misunderstanding in the gaming community. It's really baffling to me.
People seem to equate throughput with ping and think there is some kind of direct causal connection between the two (though at times they might be lightly correlated due to other factors).
I've always tried to explain throughput in the context of a highway. If you have a 2 lane highway it has a certain capacity to carry vehicles, and if you need to upgrade that capacity you have to increase the number of lanes. This doesn't change how quickly the vehicles travel the highway, just simply the number of vehicles upon which can be on the highway at any given time.
Ping, using the same metaphor, would be how quickly you can get from point A to point B on said highway, and then return back from B to A. If the highway is 60mph do that more slowly than if it is 75 mph (assuming you're maintaining exactly the speed limit with no deviations, etc).
Unfortunately to OP's point, it's a factor of distance.
To give you an idea OP, even if you could send your packet to the server, it INSTANTLY then received it and sent it back, if you did this at the speed of light, it would take roughly 38ms. So keep in mind that is if it was travelling in one hop at the speed of light and had no additional time going through routers, being processed by the server, etc etc.
150 ms is a freaking amazing ping from the EU to US. Keep in mind your data is having to go through countless nodes, across the ocean, processed by a bunch more nodes in the US to get to whatever server you're connecting to, and then having to the same thing in reverse to get back to you.
For the record, people used to play competitive FPS with 200-250ms pings back in the days of modems and we learned just fine.
150ms is far from unplayable, even for an FPS.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
Comments
I want to stress that this is in NO WAY a dig or insult to the OP, this is just relevant but at a more "forest for the trees" level.
Ping is one of those concepts that IMO is ridiculously easy to understand, yet persists to be a constant source of misinformation and misunderstanding in the gaming community. It's really baffling to me.
People seem to equate throughput with ping and think there is some kind of direct causal connection between the two (though at times they might be lightly correlated due to other factors).
I've always tried to explain throughput in the context of a highway. If you have a 2 lane highway it has a certain capacity to carry vehicles, and if you need to upgrade that capacity you have to increase the number of lanes. This doesn't change how quickly the vehicles travel the highway, just simply the number of vehicles upon which can be on the highway at any given time.
Ping, using the same metaphor, would be how quickly you can get from point A to point B on said highway, and then return back from B to A. If the highway is 60mph do that more slowly than if it is 75 mph (assuming you're maintaining exactly the speed limit with no deviations, etc).
Unfortunately to OP's point, it's a factor of distance.
To give you an idea OP, even if you could send your packet to the server, it INSTANTLY then received it and sent it back, if you did this at the speed of light, it would take roughly 38ms. So keep in mind that is if it was travelling in one hop at the speed of light and had no additional time going through routers, being processed by the server, etc etc.
150 ms is a freaking amazing ping from the EU to US. Keep in mind your data is having to go through countless nodes, across the ocean, processed by a bunch more nodes in the US to get to whatever server you're connecting to, and then having to the same thing in reverse to get back to you.
For the record, people used to play competitive FPS with 200-250ms pings back in the days of modems and we learned just fine.
150ms is far from unplayable, even for an FPS.
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently."
- Friedrich Nietzsche