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Ashes of Creation News - A new blog post on the Ashes of Creation site details how grouping will function in the game. It is the first in a two part series dealing with the topic, this first post covering the basics. While soloing is viable, according to the post, the team is looking to put the "massive" back in Massive Multiplayer. As a result, base party size will be up to 8, thereby allowing "us to really amplify party roles and to create a need for each of the archetypes in every party".
Comments
No, it's old school design where having a larger party size means groups can be put together more creatively once the basic needs of tanking, healing, and dps have been covered.
DAOC had 8 man groups and it worked very well.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I guess it all depends on how small of a player base the devs are aiming for. The vast majority of MMORPG players expect to be perfectly viable in solo play. If the "phat lewtz" require grouping, it will take it's toll.
"We have a unique and detailed class system, which we will discuss further in a developer’s blog. For now, I can say that we have 8 archetypes. You will choose an archetype as your primary class that you will level from starting level to max level. Along the way, you will choose a secondary class from the 8 archetypes. That secondary class will augment your primary class’ abilities and skills. In total, our class system will have 64 distinct classes, of which there will be a wide variety of customization in skills and abilities based on the player’s choices."
I saw nothing super over the top. hardly anything to show just ideas.
But alas people like to dream. I want this game to do well but I cannot justify to myself the idea of backing this project till I see more out of the team.
You know, when I saw you post that, I immediately thought of skyforge....please god no!
This should be MMORPG design 101, foundational, core design, common sense stuff.
The fact that this article even exists is very telling for how bad the MMORPG genre is doing when it comes to grouping or in general really. There are so many MMORPGs where grouping is not essential at all that this now exists.
I guess it's good to know Ashes of Creation will have grouping as an essential game mechanic but it's a lot like announcing that you will be putting water in a fish tank to me. It should be a given.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Ok so go play single players games stop trying to get single player mmorpg's, i'll never understand people like, "i hate being on the road but i wanna drive a car", "I only play solo but i insist on playing online games who are designed to be played in groups!"
GO PLAY SOLO GAMES AND HAVE FUN.
As for the 'evangelists' who want to force everybody to play their way or no way. Yeah, well, let's see how that works out for them.
https://www.daybreakgames.com/status?locale=en_US
Plus p1999 floats between 800 and 1200 players on average.
https://www.project1999.com/
I know personally I expect a MMORPG to offer me a MASSIVELY MULTIPLAYER experience not a SINGLE PLAYER one. I think that is a fairly appropriate expectation on my part.
Hence expecting a MMORPG to offer a single player experience seems inappropriate to me. They already have single player games.
I have no problem with both types of games existing.
It just seems contrary and counter intuitive to make a single player MMORPG to me. Grouping should be essential. I also think that they do it because of the money. Let's make an all inclusive single player MMORPG with content for people who will never group because more people = more money.
Either way devs should be free to make what they want and players play what they want. I'm sure public exposure will generate an overall opinion and people are free to like what they want. I made my preference obvious.
Don't get me wrong I don't mind soloing a bit but the lions share of a MMORPG should involve grouping IMHO.
Grouping in a MMORPG should be essential.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/They should realize gaming is not all about pugs,sometimes people like to have a group of friends that stick together and if you force a certain class then you might need to remove a friend and pickup a random player.
With a Subclass design,you play every single class on the same player,this allows you to build and create an extremely versatile character aka FFXI,instead of handcuffed designs.
As someone else mentioned,in FFXI you could with the right setup solo stuff that was still meant for grouping,it took a lot of thinking and skill and this is the way combat SHOULD be designed.it also takes a lot of pre thought into the entire design before a game is designed,i am not so sure Ashes put that much thought into anything other than nodes which they likely got that idea from BDO.
Never forget 3 mile Island and never trust a government official or company spokesman.
It is very tough for me to take a game serious when it is not really a game just some thoughts tossed about to get funding.COE did the same thing,gave me some hope then all it was is a crowd funding campaign.I want to start seeing SERIOUS game design from serious developers,not freeloaders.
Never forget 3 mile Island and never trust a government official or company spokesman.
As for P1999, those aren't really impressive numbers, especially when you consider people are playing for free, right?
Can't compare that with a game people have to sub to as I've found people will play almost anything for free, but as soon as you ask for 50 cents a day it becomes too expensive and a waste of their money. (LOL)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon