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Grouping is an Essential Part of the Game - Ashes of Creation - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageGrouping is an Essential Part of the Game - Ashes of Creation - MMORPG.com

Ashes of Creation News - A new blog post on the Ashes of Creation site details how grouping will function in the game. It is the first in a two part series dealing with the topic, this first post covering the basics. While soloing is viable, according to the post, the team is looking to put the "massive" back in Massive Multiplayer. As a result, base party size will be up to 8, thereby allowing "us to really amplify party roles and to create a need for each of the archetypes in every party".

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Comments

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Nothing against the game and I will play it >>> if <<< it gets released, but I'm kind of tired of the ideas on paper talk. Just keep showing, less telling.
    DauzqulQuicksandSlapshot1188samurai225[Deleted User]AlomarwingoodXarkoBlacklabelcaliJemAs666
  • winghaven1winghaven1 Member RarePosts: 745
    rewarding players for diversity and inclusion is this kindergarten?
    [Deleted User]sakerEothasXarkoBlacklabelcali
  • KyleranKyleran Member LegendaryPosts: 44,063


    rewarding players for diversity and inclusion is this kindergarten?



    No, it's old school design where having a larger party size means groups can be put together more creatively once the basic needs of tanking, healing, and dps have been covered.

    DAOC had 8 man groups and it worked very well.
    PhaserlightConstantineMerus[Deleted User]HatefullXophAvarixSlapshot1188StoneRoses[Deleted User]wingoodand 1 other.

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  • DauzqulDauzqul Member RarePosts: 1,982
    edited July 2017
    And for our $200 Kickstarter package, you will be able to start a group.
    Slapshot1188Vermillion_RaventhalAeander[Deleted User]Kyleranmunsil42infomatzR3d.Gallowsgearchin13
  • blorpykinsblorpykins Member RarePosts: 466
    If combat sucks, I'll never play it... but if combat is good enough to keep me interested, I'll probably be a bard.  The grouping mechanics seem cool to me, though I do hope they keep groups on a curve... for combat effective teams, a team of 4 players should be competitive.  While a dialed in team of 8 players could be devastating in PVP, they shouldn't be dramatically more effective than a LFG group of players at 4 when crushing mobs.  I hate to think I'd have to group with seven other folks on the fly just to get anything done.
    Ice-Queenpokrak
  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Am I hearing echoes of Wildstar here ?

    I guess it all depends on how small of a player base the devs are aiming for. The vast majority of MMORPG players expect to be perfectly viable in solo play. If the "phat lewtz" require grouping, it will take it's toll.
    Peskypokrak
  • sakersaker Member RarePosts: 1,458
    I haven't actually seen on their site any write up giving any details about the particular classes they're implementing... Except vague basics like above about "tanks", "DPS", "Support"... and the general and undefined posting on their faq (copied below). It's all just talk at this point till we see actual people (not pr-shills) playing a actual playable game.

    "We have a unique and detailed class system, which we will discuss further in a developer’s blog. For now, I can say that we have 8 archetypes. You will choose an archetype as your primary class that you will level from starting level to max level. Along the way, you will choose a secondary class from the 8 archetypes. That secondary class will augment your primary class’ abilities and skills. In total, our class system will have 64 distinct classes, of which there will be a wide variety of customization in skills and abilities based on the player’s choices."
  • Itchen1000Itchen1000 Member UncommonPosts: 17
    I really do not get the hype over this game.
    I saw nothing super over the top. hardly anything to show just ideas.
    But alas people like to dream. I want this game to do well but I cannot justify to myself the idea of backing this project till I see more out of the team.
    Slapshot1188KyleranBlacklabelcaliborghive49pokrak
  • RobbgobbRobbgobb Member UncommonPosts: 674
    I read tank, dps, and support and knew I did care since I would have looked if it had said tank, dps, support, and healer.
  • MikehaMikeha Member EpicPosts: 9,196
    Sounds good.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671

    Robbgobb said:

    I read tank, dps, and support and knew I did care since I would have looked if it had said tank, dps, support, and healer.



    You know, when I saw you post that, I immediately thought of skyforge....please god no!
  • meonthissitemeonthissite Member UncommonPosts: 917
    This needs to be streamlined like what happens in Rift. Seriously these new developers need to speak to people who have serius mmorpg experience who remember those time honored innovations to make their game the best it can be. They need to stop listening to the nostalgic idiots who only play for 1 year and then move on to the next game.
  • NildenNilden Member EpicPosts: 3,916
    The genre is such utter crap that now something as basic, fundamental and essential as grouping needs to be stated.

    This should be MMORPG design 101, foundational, core design, common sense stuff.

    The fact that this article even exists is very telling for how bad the MMORPG genre is doing when it comes to grouping or in general really. There are so many MMORPGs where grouping is not essential at all that this now exists.

    I guess it's good to know Ashes of Creation will have grouping as an essential game mechanic but it's a lot like announcing that you will be putting water in a fish tank to me. It should be a given.
    AlomarKyleranXarkoborghive49

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  • ShadanwolfShadanwolf Member UncommonPosts: 2,392
    I play solo 99% of the time. Forced grouping forces me not to buy this game
    PeskyAlomarBlacklabelcaliborghive49infomatzJemAs666
  • mmrvmmrv Member RarePosts: 305


    I play solo 99% of the time. Forced grouping forces me not to buy this game



    Ok so go play single players games stop trying to get single player mmorpg's, i'll never understand people like, "i hate being on the road but i wanna drive a car", "I only play solo but i insist on playing online games who are designed to be played in groups!"

    GO PLAY SOLO GAMES AND HAVE FUN.
    AlomarKyleranBlacklabelcaliborghive49JemAs666
  • PeskyPesky Member UncommonPosts: 157
    I play solo 99% of the time. Forced grouping forces me not to buy this game
    I'm the same Shadanwolf. If I'm forced to group with other people then I'll never play this game either.

    As for the 'evangelists' who want to force everybody to play their way or no way. Yeah, well, let's see how that works out for them.
    AlomarBlacklabelcaliborghive49JemAs666austinmaw
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Pesky said:
    I play solo 99% of the time. Forced grouping forces me not to buy this game
    I'm the same Shadanwolf. If I'm forced to group with other people then I'll never play this game either.

    As for the 'evangelists' who want to force everybody to play their way or no way. Yeah, well, let's see how that works out for them.
    The main problem is that there's usually no incentive to do either. One thing that certain games of the past like Ragnarok Online and FFXI had in common was that they didn't really force you to group, but it was just by far the best way to go about doing things. I solo'd a crap ton back in my RO days and got paid a lot for power leveling people too as my mage, but it would be easier for some classes to group (like a full support cleric). You had other classes that could solo really well but it was just either heavily gear dependent or cost a lot in consumables, like swordsmans and assassins. FFXI was more or less the same. A BST could solo pretty decently, but it would take a long time. So its really just about how devs structure the game and not pigeon hold people into doing things by its core design, i.e. massive amounts of instances etc.
  • MelMel2MelMel2 Member UncommonPosts: 9
    Pesky said:
    I play solo 99% of the time. Forced grouping forces me not to buy this game
    I'm the same Shadanwolf. If I'm forced to group with other people then I'll never play this game either.

    As for the 'evangelists' who want to force everybody to play their way or no way. Yeah, well, let's see how that works out for them.
    There's nothing wrong with having different games for different types.  There are a plethora of solo games, and a lot of people want a game that gives strong incentives for group play.  I wouldn't complain about a solo game, I'd just move on to a game that encourages group play.  Accept that not all games need to bend to your style.
    Slapshot1188borghive49JemAs666
  • TheocritusTheocritus Member LegendaryPosts: 10,015
    Well we shall see...in EQ1 once the population started to decline the whiners were out in full force about not being able to solo and it wasnt long after that the mercenaries were introduced.
  • NildenNilden Member EpicPosts: 3,916
    Well we shall see...in EQ1 once the population started to decline the whiners were out in full force about not being able to solo and it wasnt long after that the mercenaries were introduced.
    The highest population server is Agnarr a POP locked progression server, what does that tell you?

    https://www.daybreakgames.com/status?locale=en_US

    Plus p1999 floats between 800 and 1200 players on average.

    https://www.project1999.com/

    I know personally I expect a MMORPG to offer me a MASSIVELY MULTIPLAYER experience not a SINGLE PLAYER one. I think that is a fairly appropriate expectation on my part.

    Hence expecting a MMORPG to offer a single player experience seems inappropriate to me. They already have single player games.

    I have no problem with both types of games existing.

    It just seems contrary and counter intuitive to make a single player MMORPG to me. Grouping should be essential. I also think that they do it because of the money. Let's make an all inclusive single player MMORPG with content for people who will never group because more people = more money.

    Either way devs should be free to make what they want and players play what they want. I'm sure public exposure will generate an overall opinion and people are free to like what they want. I made my preference obvious.

    Don't get me wrong I don't mind soloing a bit but the lions share of a MMORPG should involve grouping IMHO.

    Grouping in a MMORPG should be essential.




    JemAs666

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    "classification of games into MMOs is not by rational reasoning" - nariusseldon

    Love Minecraft. And check out my Youtube channel OhCanadaGamer

    Try a MUD today at http://www.mudconnect.com/ 

  • RenoakuRenoaku Member EpicPosts: 3,157
    As long as grouping isn't forced the entire game for everything then its fine but world bosses, and dungeons for example are fine.
    KyleranSpottyGekkoinfomatzaustinmaw
  • WizardryWizardry Member LegendaryPosts: 19,332
    Sounds good on paper,it is the basis at which FFXI was designed but if the game does not utilize a sub class type design it is a really bad decision.
    They should realize gaming is not all about pugs,sometimes people like to have a group of friends that stick together and if you force a certain class then you might need to remove a friend and pickup a random player.
    With a Subclass design,you play every single class on the same player,this allows you to build and create an extremely versatile character aka FFXI,instead of handcuffed designs.
    As someone else mentioned,in FFXI you could with the right setup solo stuff that was still meant for grouping,it took a lot of thinking and skill and this is the way combat SHOULD be designed.it also takes a lot of pre thought into the entire design before a game is designed,i am not so sure Ashes put that much thought into anything other than nodes which they likely got that idea from BDO.
    austinmaw

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    I think most of us realized that Ashes was a game worth at least checking out and watching over time,what turned me off was the initial threads here were nothing more than advertisements for crowd funding.
    It is very tough for me to take a game serious when it is not really a game just some thoughts tossed about to get funding.COE did the same thing,gave me some hope then all it was is a crowd funding campaign.I want to start seeing SERIOUS game design from serious developers,not freeloaders.
    Peskyaustinmaw

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • KyleranKyleran Member LegendaryPosts: 44,063
    Nilden said:
    Well we shall see...in EQ1 once the population started to decline the whiners were out in full force about not being able to solo and it wasnt long after that the mercenaries were introduced.
    The highest population server is Agnarr a POP locked progression server, what does that tell you?

    https://www.daybreakgames.com/status?locale=en_US

    Plus p1999 floats between 800 and 1200 players on average.

    https://www.project1999.com/

    I know personally I expect a MMORPG to offer me a MASSIVELY MULTIPLAYER experience not a SINGLE PLAYER one. I think that is a fairly appropriate expectation on my part.

    Hence expecting a MMORPG to offer a single player experience seems inappropriate to me. They already have single player games.

    I have no problem with both types of games existing.

    It just seems contrary and counter intuitive to make a single player MMORPG to me. Grouping should be essential. I also think that they do it because of the money. Let's make an all inclusive single player MMORPG with content for people who will never group because more people = more money.

    Either way devs should be free to make what they want and players play what they want. I'm sure public exposure will generate an overall opinion and people are free to like what they want. I made my preference obvious.

    Don't get me wrong I don't mind soloing a bit but the lions share of a MMORPG should involve grouping IMHO.

    Grouping in a MMORPG should be essential.




    Well, as far as Agnarr being the highest population server there is a thread on these forums discussing how it is almost over run by players who are multi boxing so they can complete the "group" content solo, so not sure it's a poster child for grouping. 

    As for P1999, those aren't really impressive numbers, especially when you consider people are playing for free, right?

    Can't compare that with a game people have to sub to as I've found people will play almost anything for free, but as soon as you ask for 50 cents a day it becomes too expensive and a waste of their money.  (LOL)
    [Deleted User]

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • GaladournGaladourn Member RarePosts: 1,813
    8-man groups means that the content needs to be balanced accordingly. Gonna be interesting to see how it plays out. I guess most group content will be similar to UBRS in vanilla WoW, which is good...
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