too easy pve is bad. see gw2, its a good game, spvp/wvw is fun but pve is very easy... look at ragnarok online, pve is fun because its more dangerous...some map has mvp that can come to u..win everything get bored
too easy pve is bad. see gw2, its a good game, spvp/wvw is fun but pve is very easy... look at ragnarok online, pve is fun because its more dangerous...some map has mvp that can come to u..win everything get bored
That would be a good argument, if Ragnarok Online was a more popular game than GW2, as it stands i don't even know if Ragnarok Online is even in the top 20 games, i haven't tried the game however so i don't know why Ragnarok Online is unpopular except perhaps that its a really old game? tbh all i know is that it was a bit similar to maple story, which is/was a 2d sprite game.
Most of the time people choose the path of least resistance in PVE...At level 10 you could fight that level 15 mob where you have a chance to die, or you could just crush level 5 mobs all day without having to even think...msot people that say PVE is too easy choose the level 5 route and dont go after more difficult mobs.
Most of the time people choose the path of least resistance in PVE...At level 10 you could fight that level 15 mob where you have a chance to die, or you could just crush level 5 mobs all day without having to even think...msot people that say PVE is too easy choose the level 5 route and dont go after more difficult mobs.
Usually fighting the higher mobs means longer recovery time between fights plus most of the time the experience received from killing a higher isn't even worth it. Why would a player waste 10 mins killing two level 15 NPC's when he could plow through a dozen in less time for the same experience?
Even on a free privately run MMORPG like Project 1999, there is no longer any demand for PvP except from a few squeaky angry players. The blue PvE server is thriving while the red PvP server barely has any population. PvP is a dead concept in MMORPGs but there are plenty of dedicated shooters for your so called leet needs.
Pretty tough to decide which is better long term and for the entirety of the game.I played pvp extensively for a lot of years and even after joining mmorpg's i was still playing more pvp.
It became a no brainer for me,the pvp community was angrier more hostile and more cheating.The PVE community was hit n miss but offered a much better CHANCE at a nice long term environment for gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
Pretty tough to decide which is better long term and for the entirety of the game.I played pvp extensively for a lot of years and even after joining mmorpg's i was still playing more pvp.
It became a no brainer for me,the pvp community was angrier more hostile and more cheating.The PVE community was hit n miss but offered a much better CHANCE at a nice long term environment for gaming.
The friends I made playing PvP games seem to be much deeper and last through many games. They may be fewer in quantity but higher in quality... in my experience
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playing an MMORPG?"
Pretty tough to decide which is better long term and for the entirety of the game.I played pvp extensively for a lot of years and even after joining mmorpg's i was still playing more pvp.
It became a no brainer for me,the pvp community was angrier more hostile and more cheating.The PVE community was hit n miss but offered a much better CHANCE at a nice long term environment for gaming.
The friends I made playing PvP games seem to be much deeper and last through many games. They may be fewer in quantity but higher in quality... in my experience
Exactly, Good luck surviving a FL PvP MMO without friends...
Wizardry, of course the PvP community was angrier ... They have more risk, more at stake and more to lose
You can't just go AFK and eat your food then go back to pulling mannequins for experience lol
too easy pve is bad. see gw2, its a good game, spvp/wvw is fun but pve is very easy... look at ragnarok online, pve is fun because its more dangerous...some map has mvp that can come to u..win everything get bored
That is because Ragnarok is an old game and all the whining we got after GW2s first beta week when the difficulty actually was just right. They nerf it down like no tomorrow since and whenever a new zone comes out with even a minimal challenge people whine.
It is also possible that Japanese are less whiny then westerners about difficulty.
We did BTW write a long list stating GW2s difficulty was good but there were so many times more whiners that we were chansless. And more then a few of them were on this forum (still mad on them).
too easy pve is bad. see gw2, its a good game, spvp/wvw is fun but pve is very easy... look at ragnarok online, pve is fun because its more dangerous...some map has mvp that can come to u..win everything get bored
GW2 PVE wasn't always easy. They nerfed the shit out of it and somehow it still is painfully hard for folks.
Flame Legion Shaman use to be hard at level 5. Now it dies in a matter of seconds
The hard thing is to get the AI just right, you don't want it to be better then human players after all, just similar or just below.
I think enough people would enjoy it, not as many as enjoyed Wow of course but still enough to make a pretty good profit if the rest of the game is good.
Do you remember the Guild Wars patch where henchie AI was outdoing players and mobs? You could take henchies out and they would faceroll the content for you. Alesia could keep a party healed.
Gaile Gray made some statement or the other that basically mirrors your post.
Hmm, I remember it getting better but I probably quit before it got truly good.
I do know that beating Shiro with just henchies (no other players and no heroes) was way easier in the last Faction mission though.
This thread should be titled "Why what I like is better than what you like". It's bullshit, just like that concept.
Not really.
Since the majority of the players prefer PvE that does not mean PvE is the superior playstyle but that MMORPGs generally do PvE a lot better then PvP. And there are several times as many PvErs as PvPers even if the PvE people actually PvP in other genres like FPS games.
And if we can accept that we can discuss how to improve it because it needs improvement.
pvp is better bc you don't have scripted enemies of which you can nearly forsee their next actions (or in WoW's and other MMO's way.... have a bloody bar tell you what happens when)
*discuss*
"I'll never grow up, never grow up, never grow up! Not me!"
pvp is better bc you don't have scripted enemies of which you can nearly forsee their next actions (or in WoW's and other MMO's way.... have a bloody bar tell you what happens when)
*discuss*
PvP in MMO's is pointless and just arena combat....boring.
pvp is better bc you don't have scripted enemies of which you can nearly forsee their next actions (or in WoW's and other MMO's way.... have a bloody bar tell you what happens when)
*discuss*
PvP in MMO's is pointless and just arena combat....boring.
boring to you .. fun for millions. Otherwise why would MOBAs be so popular? Just arena combat, right? They don't even pretend to need a world, or progression.
In fact, arena combat is the ONLY gameplay left in MOBAs. So apparently the other parts are not needed for fun for millions MOBA fans.
pvp is better bc you don't have scripted enemies of which you can nearly forsee their next actions (or in WoW's and other MMO's way.... have a bloody bar tell you what happens when)
*discuss*
PvP in MMO's is pointless and just arena combat....boring.
boring to you .. fun for millions. Otherwise why would MOBAs be so popular? Just arena combat, right? They don't even pretend to need a world, or progression.
In fact, arena combat is the ONLY gameplay left in MOBAs. So apparently the other parts are not needed for fun for millions MOBA fans.
What happens in MOBA's however is largely irrelevant, it's like saying Players in the WoW battlegrounds should not be allowed to respawn when killed because in CS:GO you only have one life per game, there just isn't any crossover making it a ridiculous argument.
pvp is better bc you don't have scripted enemies of which you can nearly forsee their next actions (or in WoW's and other MMO's way.... have a bloody bar tell you what happens when)
*discuss*
PvP in MMO's is pointless and just arena combat....boring.
boring to you .. fun for millions. Otherwise why would MOBAs be so popular? Just arena combat, right? They don't even pretend to need a world, or progression.
In fact, arena combat is the ONLY gameplay left in MOBAs. So apparently the other parts are not needed for fun for millions MOBA fans.
there is no point to progression in PvP games. In the end it is not different than playing an MOBA. No story, no world, just one guy with a club endlessly beating another guy with a club with no point.
pvp is better bc you don't have scripted enemies of which you can nearly forsee their next actions (or in WoW's and other MMO's way.... have a bloody bar tell you what happens when)
*discuss*
PvP in MMO's is pointless and just arena combat....boring.
boring to you .. fun for millions. Otherwise why would MOBAs be so popular? Just arena combat, right? They don't even pretend to need a world, or progression.
In fact, arena combat is the ONLY gameplay left in MOBAs. So apparently the other parts are not needed for fun for millions MOBA fans.
there is no point to progression in PvP games. In the end it is not different than playing an MOBA. No story, no world, just one guy with a club endlessly beating another guy with a club with no point.
isn't it funny that a game with no point (LoL) has more active players and make more money than those who have a point?
That ties into question of may be what is pointless is MMO, because the point is what players find fun, not some hypothetical objects that have to fit in some stories or lore. You may as well say any sports has no point.
Since the majority of the players prefer PvE that does not mean PvE is the superior playstyle but that MMORPGs generally do PvE a lot better then PvP. And there are several times as many PvErs as PvPers even if the PvE people actually PvP in other genres like FPS games.
And if we can accept that we can discuss how to improve it because it needs improvement.
What? No, it's bullshit. Some people like PvE, some people like PvP. Neither one is objectively "better". It's personal preference.
Yes, but if people like PvP in other genres but not MMOs that tells us something, particularly if it is a huge group doing that. How many Wow players do only PvE in Wow but play Overwatch?
PvP can be awesomely fun but few MMOs have had good PvP. The ones that actually had good PvP (like DaoC and Guildwars) actually have way higher percentage of PvP players while games cateering for PvE like Wow have a small percentage.
I assume that we could agree so far at least, how to improve it is another matter.
But then again, feel free to disagree if you think MMO PvP already is perfect and can't be improve.
It is also possible that MMO PvP is NOT perfect, but it cannot be improved, and should be killed. No one says every flawed implementation can be improved. Some should just die.
Comments
PVP= creating enemies
Pretty tough to decide which is better long term and for the entirety of the game.I played pvp extensively for a lot of years and even after joining mmorpg's i was still playing more pvp.
It became a no brainer for me,the pvp community was angrier more hostile and more cheating.The PVE community was hit n miss but offered a much better CHANCE at a nice long term environment for gaming.
Never forget 3 mile Island and never trust a government official or company spokesman.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
Noob!
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Wizardry, of course the PvP community was angrier ... They have more risk, more at stake and more to lose
You can't just go AFK and eat your food then go back to pulling mannequins for experience lol
It is also possible that Japanese are less whiny then westerners about difficulty.
We did BTW write a long list stating GW2s difficulty was good but there were so many times more whiners that we were chansless. And more then a few of them were on this forum (still mad on them).
Flame Legion Shaman use to be hard at level 5. Now it dies in a matter of seconds
I do know that beating Shiro with just henchies (no other players and no heroes) was way easier in the last Faction mission though.
Since the majority of the players prefer PvE that does not mean PvE is the superior playstyle but that MMORPGs generally do PvE a lot better then PvP. And there are several times as many PvErs as PvPers even if the PvE people actually PvP in other genres like FPS games.
And if we can accept that we can discuss how to improve it because it needs improvement.
*discuss*
"I'll never grow up, never grow up, never grow up! Not me!"
PvP in MMO's is pointless and just arena combat....boring.
In fact, arena combat is the ONLY gameplay left in MOBAs. So apparently the other parts are not needed for fun for millions MOBA fans.
there is no point to progression in PvP games. In the end it is not different than playing an MOBA. No story, no world, just one guy with a club endlessly beating another guy with a club with no point.
That ties into question of may be what is pointless is MMO, because the point is what players find fun, not some hypothetical objects that have to fit in some stories or lore. You may as well say any sports has no point.
PvP can be awesomely fun but few MMOs have had good PvP. The ones that actually had good PvP (like DaoC and Guildwars) actually have way higher percentage of PvP players while games cateering for PvE like Wow have a small percentage.
I assume that we could agree so far at least, how to improve it is another matter.
But then again, feel free to disagree if you think MMO PvP already is perfect and can't be improve.
OP I tip my hat. I salute you. You just 2 shot the entire mmorpg.com pve community.
It is also possible that MMO PvP is NOT perfect, but it cannot be improved, and should be killed. No one says every flawed implementation can be improved. Some should just die.