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Like many of you who love cRPGs, when Larian Studios announced that it was making a sequel to Divinity: Original Sin, the heavens lit up. The KickStarter campaign funded almost immediately and hopes were set high for Divinity: Original Sin 2. I am here today to tell you that your hopes were not in vain and that it is everything we could have hoped for and so much more
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If this game comes to consoles I may pick it up. I had the first on PC but didn't particularly care for it.
I think it's one of the best RPG PC games released in years, and that even includes the likes of Witcher and PoE.
1) What the sys requirements are (my rig was new with Windows 7 and still runs great)
2) How can I make the time to play all these games I have?
SYSTEM REQUIREMENTS
MINIMUM:- OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core i5 or equivalent
- Memory: 4 GB RAM
- Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher
- DirectX: Version 11
- Storage: 35 GB available space
- Additional Notes: Minimum requirements may change during development.
RECOMMENDED:- OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
- Processor: Intel Core i7 or equivalent
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 770 or AMD R9 280
- DirectX: Version 11
- Storage: 35 GB available space
- Additional Notes: Recommended requirements may change during development.
Today's lesson, don't be afraid to spend the extra $100 on a processor when building your computer. I have an i7 from 7 years ago that can still outperform chips made today.
Who would have thought 3 or 4 years ago that this type of turn-based CRPG not only would be revived but that one would be so well made that it can compete on even terms with the best of the best of the 3D action ones?
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
¯\_(ツ)_/¯
The biggest issue is the combat; it kind of feels like a step back in some key ways. For example, the new armor/magic armor system basically forces you to take a party of either all physical damage dealers or all magic damage dealers backed by support skills (magic or physical).
Don't want to sound like a negative nancy though Its a blast and definitely one of the best crpgs ever made, but it hasn't grabbed me to the extent Dragon's Dogma, Dragon Age Origins, or Witcher 3 did.
I am only 12 hours in and taking it real slow, but so far it has been great. Combat especially is extremely tactical and some minor adjustments can turn an impossible fight into a win.. which means save&load is an essential part of the game.
Always a few strange mechanics to get used to in a new game, and of course you have to enjoy slow paced rpg with a lot of reading and thinking about your decisions, but so far.. Yeah it could be the best game I played in years.
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Seaspite
Playing ESO on my X-Box
Such a great series.
Waiting for this week's bug fixes, which note fixing bugged quests.
A well built (and used) DPS character will shred the entire armor (physical or magical depending of build) of an enemy in its first turn except for a few bosses. You don't need to go all physicals or all magical.
? I am not sure what difference that makes. Even if you are strong enough to do that, assuming one character strips the magic armor, the next character will have to do magic damage to reduce the mob's health, or use magic-based cc to control the mob. Therefore it is better to stack the same-type of damage so that you can reliably kill and keep the mobs under control.
Also, while I have only played 30 hours so far, I am certainly not able to remove all the armor in one turn of many mobs (and most fights I am outnumbered). So yes maybe at some point I will be so OP that the game mechanics don't mean anything, but even in your example it is still far better to have another damage dealer or cc of the same type to follow up with.
Not sure what classes you have picked but mix and match them and combat will be fun. I have 2 melee and 2 magic. 1 melee uses 2h warfare+necro (heal+summon), another uses daggers scoundrel+huntsman+necro (heals+summon), 1 magic dual wands pyro+geo (magic+buffer), another magic staff aero+hydro (heals+stuns+shields). I only had trouble in fight against alexander, that stupid worm came out of nowhere, so far. Also leech talent is very good.
Coming to the mobs if you notice can see melee type mobs have low magic shields and magic type mobs have low physical shields. Beat down the magic types fast and combat will go smoothly.