Ive recently got into Wildstar and I'm actusally loving it. Then I start reading about it in different Forums and see all the Hate it has. Just wondering why? Its fun, Humorous, Lighthearted, and kinda Skillfull....I think its a great MMO....It just Boggles me
No one shall Rent space in my head!!!!!
Comments
True....I guess it is indifference.....Because I like the game even without the Raiding....LOL
Also, it had a terrible launch that caused it to fail so that gives people complete freedom to say whatever bad things about it about they want.
Uncertainty for the future (actually, strong doubt) is the exact reason I haven't gone back to WS on a casual basis. I'm just not going to invest any time into a game that could fold any day.
Perfect.
Now to hit on the actual problems. First an foremost have you ever tried to manage a 40 man raid, it is a horrible experience, think wrangling cats. Usually took an hour just to get started, became a more replace this person or that person because people would leave because of the waiting. Remember that 40 man raiding was to be the heart and soul of the game, even in PvP.
The unlocks required to get into raids became and issue because people were not willing to complete them. This lead to people joining raids thinking they could get in if others had then all the sudden it becomes replacement time because you had to replace half the raid with people that did the unlocks. The unlocks themselves were not hard just time consuming really.
Everything from release to till the first update was great, just the minor bugs you always see with these type games. The next really big issue was they had tried to set a update schedule that no company could actually deliver on. In their defense they did attempt to do it, but released broken and unfinished content over and over without fixing what they had just released. I mean quest with no names with place holder id's. Quest with no way to complete them because the objective wasn't in the game ect... Skills that didn't work as intended that were unfixed for a long time. It became more of we have to have something new instead of fixing what they had already.
Then you have issues with the path system where it does rely on others to work right, which isn't a problem per say but can become frustrating. This killed it for those solo achievement type players I mentioned at the start. You couldn't get to some areas without having others open them, then they needed you to use your path skill to do something else to get whatever it was they were looking for. This isn't a bad thing but as the player base moved on from areas it made it so that newer players that came later missed out because it was harder to find people doing these things. This is a problem with most games but wanted to throw it in here.
For some it was the PvP, which I don't really care about myself. It was totally unbalanced. Some just couldn't handle the idea of the telecasting system ect.... It basically got to a point where it was just a mob killing a mob of people because that is what it took to kill just about anyone.
Overall the game was great for me as I love lore and questing. I still pop in time and time to see play it. Sorry about the wall of text but I tried to give just a few examples were I have experienced myself or read about over and over. There were many other small things but I think you get the picture. The studio picked the wrong audience from the start (hard core raiding), set time tables that were not realistic, and failed to be able to fix issues fast enough to keep players interested.
I never hated it but I did find some of their fan base annoying when they used to troll the ESO forums here.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
What did they troll the ESO forums about? Seems like a weird place for them to hang out!
Nerd wars you know, it can get heated. Just ask trekkies and warsies
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
MMO's should be about having fun and combat.....not who is the best at twitch based avoidance.
LOL, oh man...
https://forums.wildstar-online.com/forums/index.php?/topic/153736-mouse-look-keybindings-setting-tutorial/
It makes the game a bit more action focused where you can use some abilities via your mouse without it feeling awkward at times. I'd say at least take advantage of the free 50 then and just make a bunch of alt accounts to get 50 on every class to try out and see which is more to your liking before settling on a "main" if you do decide to take the game more seriously.
Actually having been in the game,it never gave me any feeling of being a Wow clone,it looked more like an Indie game to me.
Never forget 3 mile Island and never trust a government official or company spokesman.
I think your question is why wild star isn't successful.
The community as a whole was in a strange place since then. I think many people today are afraid to sink time into it - at least that's how I feel. It's surprising they haven't canceled the game yet. The company has been known for canceling semi-popular products. Wildstar, a flop compared to those, is still going for some reason.
the three comments below sum up my feelings.