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MXM: Master X Master News - NCSoft has posted a sad not for fans of Master X Master. MXM will be closing down on January 31, 2018. The reason cited is cold, but plain, "Deciding to close the game is not a decision we come to lightly, but ultimately it came down to a matter of business -- we explored several options, but none of them were sustainable."
Comments
lootboxes are whats wrong with todays games and you want them ?
What I do find surprising is how Wildstar has lasted so long considering how badly that game is doing.
Ultimately, NCSoft characters do not hold the brand recognition of Blizzard characters. Even speaking of my own favorite Guild Wars franchise, there are approximately 0 Guild Wars 1 characters with general gaming recognition and a small handful of popular Guild Wars 2 characters.
But even as a crossover, MxM failed. Imagine if Super Smash Bros filled out over 3/4 of its roster with random Mii's and gave each of its other franchises a mere 1-2 characters. That's basically what MxM did. It was a crossover that was ashamed to be a crossover.
How has WS evaded this for so long then...?
Archeage EU - Nui
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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........they're shutting down MxM just so they open up CoH: Classic!
I mean the out cry for wanting CoH back has been around for a while so maybe they decided to cave like Blizzard is to wow vanilla. I know, a stretch.
IMHO, they should have learned from Orcs Must Die Unchained (another game that started with both PvE and MOBA modes before deciding to ditch the MOBA mode) and focused more on the PvE and progression (RPG aspects, not to be confused with role-playing) systems. Instead what we got was "Just another MOBA" in spite of how the base gameplay was completely different from other MOBAs, and the PvE mode basically became "twin-stick Diablo without itemization and levelling progression as well as very little content"
I agree. The PvE aspect of the game is what I love about it. Unfortunately after about a month or two of running the same stuff starts to wear on you. Would of loved to see more PvE maps and challenges.
Funny thing is that when it launched, there were a lot of players. I stopped after that 2nd month due to a little fatigue of running the same stuff but came back a few months later, there was hardly anyone around. Then I do wonder about the censorship issue that came up after the launch played a small part in it also. If you played during the alphas and betas, they changed and/or altered a lot of the female character skins a few days before the launch. I didn't notice it right away but started hearing more and more players talking about it as the weeks went on after launch. Even on the forums the staff were locking/deleting threads started about the skin changes/alterations.
I don't really remember a "sigh". It was more like fists crashing through computer screens for a couple of days after the initial announcement.
I've got a feevah, and the only prescription... is more cowbell.
The other problem was a matter of trying to offer too many things, and much of the content required other players to do it effectively, or at all. There's just too many online games out there, and more coming all the time, yet only so many people to play them, which makes keeping multiplayer dependant games functional more difficult. If you're going to have a game that depends so much on playing with others, then spread the player base across a number of different things to do, it's just asking for trouble, as you have to know people will come to have a hard time finding other people to do what they want to do with. The more people have a hard time finding people to play the content with, the more people leave, until it's just rather empty, and you can't do much in the game any more.
Like, what were they thinking? Oo
An interesting response.
Sadly, NCsoft knows how to market to their South Korean, and generally "Eastern", customers so their bankruptcy will remain nothing but a wet dream for many years to come. They're really going to have to get desperate to be willing to sell their IPs as they hang on to them with an iron grip.
I've got a feevah, and the only prescription... is more cowbell.