what interesting is despite the wow dying quote that pop up every year, they only need a million subs or even just 500k an could still easily turn a healthy profit that amusing that did not want risk f2p which mit do more harm then good.
if an when it hit that point they will have mmo 2.0 on the market that be at least successful with 1-2 million subs minimum. think the main thing they were waiting for is cost of technology vs what they can make with in a budget ratio to go down in favor of more bells an whistles for lower cost.
the first FF movie cost $137 million to make to me it look very bland with some color nothing really impressive. the newer ff 7 movie look much better thu could not find the cost it return was also much greater because it look like a movie you want watch, even if it was B rated i enjoy it i think blizz next MMO will have same impact.
Whatever ppl are rambling about WoW it is a deadbeat, i got friends that are Rank1's worldwide even they are fed up with it, no expansion, mod or anything in the world can save this snowball. If blizzard still want to be dominant on the gaming market they need yet another MMORPG, sci-fi is very niche, most or almost everyone can relate to high fantasy-the new as the old generations, theres a reason for high-fantasy like wow, eq, uo, etc. Had tremendous success "most ppl can relate to it as theyve been fed fantasie movies since childhood, lotr,harrypotter, us 80's kids had conan, excalibur etc etc.." swtor was ok, it was fun the pvp was a grind feast, but that would have been the greatest IP ever to make a sci-fi mmorpg and that didnt exactly come out as great success. Now i could see a starcraft mmorpg, but it might need to advanced world building to actually make it (see star citizen, it aint just made over night) however a fantasy mmorpg is more linear and you live a basic life, sword and sorcery its easy to make and u can focus more on the game play and the story. a Diablo mmorpg could be awesome but they need to tread carefully so it doesnt become a demon vs angels mmorpg which can be quite tedious and normalized to an extend that be in league with angels is nothing special or demons even, they need to be really careful not to bleach out the enigma and mystery that is celestial and godlike figures, like WoW where nothing is epic anymore lorewise.
As long as they finally make Starcraft Ghost and Warcraft 4 everything's good. For the later WoW needs to die first, a Diablo III mmo could help with that..
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
Blizzard has plans for at least one more expansion after BFA i hear after that who knows.
Yep, agreed. But don't you think it feels like major themes are coming to a close? Legion. Done. Old Gods? Clearly on their way. Azshara? BfA. Varian, dead. Vol'Jin, dead. Tyrion Fordring, dead. Illidan / Malfurion / Tyrande love triangle, closed. The list goes on.
Of course, that doesn't preclude them adding new threats. Of course they can. And there's no question that any Diablo MMO would be 3+ years away which would give them time for 1 or maybe even 2 more expansions.
A Diablo MMO will be designed, IMO, from the ground up for multiple platforms and will be squarely imbued with an esports component and will be geared to a "new generation" of players that may or may not appeal to old school WoW MMO fans.
I get tired of hearing people theorizing about WoW potentially ending soon. Or saying they hear there's only plans for X amount of expansions left. At the release of legion they saw another spike up to 11+ Million players. MILLION. At $15/sub. Not to mention micro-transactions, merch, and people buying into other games for the in-game goodies offered in WoW. At the end of the day they like money most. They're a business and will not kill it unless it isn't profitable anymore. I mean look at Everquest and Runescape. They're both around and absolutely pale in comparison to the cash cow that is World of Warcraft. Just saying....I say it'll live to see the age of 25 at least. And even if they someday come out with a "WoW 2", they'll make them coexist because it pays.
If it was World of Diablo made by Blizz North, I would be excited.
World of Diablo made by current Blizzard would be great for the masses I am sure, but I am doubtful I would enjoy it much.
Yep. blizzard south doesn't do dark and gritty well at all. They even screwed the pooch on ambience and music for D3. Those were WOWesque design aesthetics.
D3 was the least polished Blizzard game in a VERY long time. Endgame was nonexistant, the RMAH was a cash grab and the lead, Chris Wilson, didn't like the parts of D2 that made the fans so rabid. It was just odd all around.
Any continuation of the Diablo universe needs to bring in outside art and game directors that are given autonomy. they need to be people that love the feel and sound of D1 and D2.
Would that be the most profitable option though?
Blizzard is a typical corporation for which profit maximization is goal number 1.
I do not think they will ever make another game like the original World of Warcraft or Diablo I & II.
I would be more hyped for a remastered D2 LoD than for World of Diablo.
well I don't think it would/should be based on the typical WOW model at all. And so, I don't agree that the next game will resemble WOW at all. And whatever it is, the art and music design needs to go back to its roots. Not every game they make needs to look and sound the same.
I don't know that Blizzard will "wrap up" WoW. Despite being in decline numbers wise it's still a behemoth of a game and is surely a huge money maker for the company. It's maintaining a healthy subscription base almost a decade after the model started to fall into serious decline. That's a phenomenal achievement and announcing an "end" of WoW would be a serious burn to fans who had stuck with the game (be that intermittently) for an incredibly long time. I'd be very surprised if a company that still maintains games from the 90s took such an action. I think they're more likely to keep the current schedule going, slowing down only if their other offerings cannibalise WoW's base.
That said I agree generally with the OP. They're clearly going to do something with the Diablo franchise and I don't think it will be another isometric ARPG. I think that genre is going to remain a niche one, filled with a level of challenge and complexity Blizzard just doesn't want to touch anymore.
I think the obvious place for the Diablo franchise to go is as a 3rd person RPG with action combat. Blizzard's take on Black Desert (including the open world) would be amazing but even a hub/dungeon game a la Vindictus would stay true to the soul of Diablo but modernise the gameplay. Throw in Blizzard's polish, art style and streamlined systems and you'd have a genre defining offering imo. The genre isn't mobile friendly, but it's fine on consoles and they have more than enough mobile presence with Hearthstone. A game like that is a notable hole in Blizzard's repertoire and I think fans of their other offerings would be blown away by action combat done really well.
Blizzard only makes games of types that are are showing growing success. Is there a trend for a world of diablo type of game ? if there is, I think it would be not be the standard mmo formula or a isometric arpg type, but something different ... something (3D) lobby based with instance-mission running instead ?
I would say your analysis is flawed. They aren't looking purely at currently growing genres. they are looking for genres with a large untapped market. TF2 and the likes weren't growing, neither were CCGs on computer.
Blizzard only makes games of types that are are showing growing success. Is there a trend for a world of diablo type of game ? if there is, I think it would be not be the standard mmo formula or a isometric arpg type, but something different ... something (3D) lobby based with instance-mission running instead ?
I would say your analysis is flawed. They aren't looking purely at currently growing genres. they are looking for genres with a large untapped market. TF2 and the likes weren't growing, neither were CCGs on computer.
Well I would say that Blizzard don't need an untapped market, the just need any big market because they can compete with any. What they do is copy ideas and make it better than the competition.
Blizzard only makes games of types that are are showing growing success. Is there a trend for a world of diablo type of game ? if there is, I think it would be not be the standard mmo formula or a isometric arpg type, but something different ... something (3D) lobby based with instance-mission running instead ?
I would say your analysis is flawed. They aren't looking purely at currently growing genres. they are looking for genres with a large untapped market. TF2 and the likes weren't growing, neither were CCGs on computer.
Well I would say that Blizzard don't need an untapped market, the just need any big market because they can compete with any. What they do is copy ideas and make it better than the competition.
I never thought HOTS was going to compete with the big two, especially given the way they changed the core elements of gameplay like items and XP.
They will never stop with WoW and WoW 2.0 will never happen. They will keep WoW , upgrade it and such. The engine is old , but we are talking about Blizzard here. They can , if they have to ( and they will ) , make a new engine and just upgrade the older one.
So for those who dream for a WoW 2.0 , I am sorry, that is not going to happen. WoW is to big to .. "lay low" .
About WoD! Fuck yeah! They need a hack and slash MMOARPG to compete with the upcoming Lineage MMO and ...forgot the name of the other , from Korea also
PS: I believe Allied Races will come way before BfA release. All the requirements ( achievements ) to play them are connected to Legion , except "You need to buy BfA" , which .. it will happen when Pre-Orders will start showing up! Yes, not ...topic related. Just saying ..
Reporter: What's behind Blizzard success, and how do you make your gamers happy? Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Blizzard only makes games of types that are are showing growing success. Is there a trend for a world of diablo type of game ? if there is, I think it would be not be the standard mmo formula or a isometric arpg type, but something different ... something (3D) lobby based with instance-mission running instead ?
I would say your analysis is flawed. They aren't looking purely at currently growing genres. they are looking for genres with a large untapped market. TF2 and the likes weren't growing, neither were CCGs on computer.
Well I would say that Blizzard don't need an untapped market, the just need any big market because they can compete with any. What they do is copy ideas and make it better than the competition.
I never thought HOTS was going to compete with the big two, especially given the way they changed the core elements of gameplay like items and XP.
Compete with and dominate are two different things. HotS doesn't dominate the big two. It isn't equal in popularity. However, it has taken its own very respectible cut of the moba market and stands as the 3rd or 4th most popular moba (not sure if it is greater or lesser than Smite). That's competition.
I do think there are only a few expacs left in WOW. they are rapidly approaching the final enemy (the void) and it would be pretty hard to find an even bigger one than that based on how they've defined the universe.
rebooting the warcraft universe will probably have to happen at some point
Blizzard only makes games of types that are are showing growing success. Is there a trend for a world of diablo type of game ? if there is, I think it would be not be the standard mmo formula or a isometric arpg type, but something different ... something (3D) lobby based with instance-mission running instead ?
I would say your analysis is flawed. They aren't looking purely at currently growing genres. they are looking for genres with a large untapped market. TF2 and the likes weren't growing, neither were CCGs on computer.
Well I would say that Blizzard don't need an untapped market, the just need any big market because they can compete with any. What they do is copy ideas and make it better than the competition.
I never thought HOTS was going to compete with the big two, especially given the way they changed the core elements of gameplay like items and XP.
Compete with and dominate are two different things. HotS doesn't dominate the big two. It isn't equal in popularity. However, it has taken its own very respectible cut of the moba market and stands as the 3rd or 4th most popular moba (not sure if it is greater or lesser than Smite). That's competition.
But that's never their goal. They don't enter a market looking to be 3rd or 4th. I think if they new that would happen they would have either not entered it or would have not changed the systems so much.
Blizzard only makes games of types that are are showing growing success. Is there a trend for a world of diablo type of game ? if there is, I think it would be not be the standard mmo formula or a isometric arpg type, but something different ... something (3D) lobby based with instance-mission running instead ?
I would say your analysis is flawed. They aren't looking purely at currently growing genres. they are looking for genres with a large untapped market. TF2 and the likes weren't growing, neither were CCGs on computer.
Well I would say that Blizzard don't need an untapped market, the just need any big market because they can compete with any. What they do is copy ideas and make it better than the competition.
I never thought HOTS was going to compete with the big two, especially given the way they changed the core elements of gameplay like items and XP.
Compete with and dominate are two different things. HotS doesn't dominate the big two. It isn't equal in popularity. However, it has taken its own very respectible cut of the moba market and stands as the 3rd or 4th most popular moba (not sure if it is greater or lesser than Smite). That's competition.
But that's never their goal. They don't enter a market looking to be 3rd or 4th. I think if they new that would happen they would have either not entered it or would have not changed the systems so much.
Perhaps. But even Blizzard can't go in with the mindset that they are going to dethrone an established juggernaut the size of League of Legends. That's foolhardy.
Not that it matters. EA, for example, aims to overthrow Call of Duty with each Battlefield and have yet to succeed. That doesn't make Battlefield unsuccessful competition, nor have they stopped publishing them.
I think it's only a matter of time before an MMO style Diablo becomes a reality, but I couldn't guess whether that's 2 years from now or 20. Reading this article, however, the first thing that came to mind was Marvel Heroes. A Diablo MMO made like that game might be very successful. It could easily be cross platform. It would maintain the spirit and style of Diablo (isometric ARPG). It would allow for infinite expansions. It would be different enough from WoW not to totally destroy its playerbase. Most importantly, though, no one has yet nailed that formula. Even Path of Exile (well liked on these forums) is hub based, not truly persistent.
I've really wondered how a WoD/World of Diablo or even WoS/World of Starcraft might play out. I'd be incredibly interested in checking them out. I agree with the original article in that Legion really did seemingly blur the lines between the 2 IP's a bit... helped making the bridge between them somewhat believable, to a point. Anything is possible.
Why would anyone want a isometric diablo mmo though? It would essentially be the same thing we have now. Leave the isometric view for diablo 4 and give us first person or 3rd person. Seeing the diablo universe in first person would be glorious when in heaven, horrifying when in hell and humbling when in human-lands.
Highly doubtful a cash-cow like World of Warcraft will be going into "maintenance mode", or closing its doors, any time soon unless it's replaced by a sequel. Even then that's not guaranteed. EQ and EQ2 coexist.
They won't make a D3 Mmo, my guess is that Diablo 4 is in the making, but several years out still...And that they're churning up yet another Esport game yet to be announced. It's clear that Blizzard is appealing to "Gaming trends" that will bring alot of income ..Not old school mmo's
Comments
if an when it hit that point they will have mmo 2.0 on the market that be at least successful with 1-2 million subs minimum. think the main thing they were waiting for is cost of technology vs what they can make with in a budget ratio to go down in favor of more bells an whistles for lower cost.
the first FF movie cost $137 million to make to me it look very bland with some color nothing really impressive. the newer ff 7 movie look much better thu could not find the cost it return was also much greater because it look like a movie you want watch, even if it was B rated i enjoy it i think blizz next MMO will have same impact.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
At the release of legion they saw another spike up to 11+ Million players. MILLION. At $15/sub. Not to mention micro-transactions, merch, and people buying into other games for the in-game goodies offered in WoW. At the end of the day they like money most. They're a business and will not kill it unless it isn't profitable anymore. I mean look at Everquest and Runescape. They're both around and absolutely pale in comparison to the cash cow that is World of Warcraft.
Just saying....I say it'll live to see the age of 25 at least. And even if they someday come out with a "WoW 2", they'll make them coexist because it pays.
That said I agree generally with the OP. They're clearly going to do something with the Diablo franchise and I don't think it will be another isometric ARPG. I think that genre is going to remain a niche one, filled with a level of challenge and complexity Blizzard just doesn't want to touch anymore.
I think the obvious place for the Diablo franchise to go is as a 3rd person RPG with action combat. Blizzard's take on Black Desert (including the open world) would be amazing but even a hub/dungeon game a la Vindictus would stay true to the soul of Diablo but modernise the gameplay. Throw in Blizzard's polish, art style and streamlined systems and you'd have a genre defining offering imo. The genre isn't mobile friendly, but it's fine on consoles and they have more than enough mobile presence with Hearthstone. A game like that is a notable hole in Blizzard's repertoire and I think fans of their other offerings would be blown away by action combat done really well.
MUNDO!!
"I am my connectome" https://m.youtube.com/watch?v=HA7GwKXfJB0
So for those who dream for a WoW 2.0 , I am sorry, that is not going to happen. WoW is to big to .. "lay low" .
About WoD! Fuck yeah! They need a hack and slash MMOARPG to compete with the upcoming Lineage MMO and ...forgot the name of the other , from Korea also
PS: I believe Allied Races will come way before BfA release. All the requirements ( achievements ) to play them are connected to Legion , except "You need to buy BfA" , which .. it will happen when Pre-Orders will start showing up! Yes, not ...topic related. Just saying ..
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
rebooting the warcraft universe will probably have to happen at some point
Not that it matters. EA, for example, aims to overthrow Call of Duty with each Battlefield and have yet to succeed. That doesn't make Battlefield unsuccessful competition, nor have they stopped publishing them.
MurderHerd
It is Xmas, I will wear a party hat but not a tinfoil one, I don't think Diablo fans are going to get a WOD for Christmas.