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Pre-CU / CU / NGE - Best of all 3

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  • maxantomaxanto Member Posts: 778


    Originally posted by Fadeus


    Originally posted by duncan_922
    How odd that this thread wasn't stickied and is now buried on page 3..../sarcasm off

    That is because there are far more important threads like this one to be seen:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=707131


    I am stealing this as a quote from that thread:

    "He wasn't crying because of the exquisit craftsmanship of the saber, and the fact that it was being given to him... he was crying because, engraved on the hilt was "Julio: We have your Wife and Kids. Pre-CU now, or we 'Nerf' them..." "

    I nearly peed myself reading that... oh people are certianly creative =)

  • LovrNoFightrLovrNoFightr Member Posts: 218


    Originally posted by maxanto

    Originally posted by Fadeus


    Originally posted by duncan_922
    How odd that this thread wasn't stickied and is now buried on page 3..../sarcasm off

    That is because there are far more important threads like this one to be seen:

    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=707131


    Man, some of those posts just shows how many kids the NGE attracts. It's been a long time since I saw that many naive posts. The PR branch of SOE must be thrilled of having so many tools to manipulate. Too bad no one has a pic of Torres' fake tears.

    ********************************
    SWG pre cu - never forgotten.

  • ebenholtebenholt Member Posts: 312


    Originally posted by Rekrul
    This actually goes to show great misconception about game design.

    Add greatest feature. Then add second greatest feature. Then third, etc...

    A sum of parts is just that. A bunch of commonly present artefacts, with no relation to each other, acting like an amusement park or a circus show.

    The greatest feature of pre-cu was interconnectivity. No, not that crafters needed harvesters, and those needed power, and power was provided by other people. These are just mechanics. You could say that slicing was a great feature, and should be added, but slicing wasn't about someone with x4xx smuggler, who modifies equipment.

    Pre-cu and CU were both based around player participation. This participation demonstrated itself around experience (yes, ironically its the grind, remember use-xp). As people gained experience, they obtained small tokens as a side effect. And these were directly used to further the world.

    In case of smuggler, slicing could be powerleveled. But it allowed for completely natural leveling by providing services. As one's skill eventually increased to mastery, the need for xp disapeared. At that point, the person would either move into commercial domain, offering services for money, free for guild, or in exchange for materials, or use additional xp for the purpose of FS grind.

    Human societies are built around participation of individuals to greater cause. After breaking everything down, this comes down to two properties: Tazes and personal Happines. This is the RealLife(tm) grind. While one can forget the first one (and solo in the world, since that enforces Happiness), majority will not. Due to complexity of todays societies, the trade is normalized in terms of money (either real or virtual assets). In SWG, the equivalent of this was experience. By obtaining experience, each players actions inevitably contributed to furthering of in-game society.

    The mythical depth of pre-cu comes from just that. The side effects of grind were directly responsible for formation of complex society. Rules were established, relations were known and individuals actions had deeper meaning than just kill-loot-repeat.

    The quest driven advancement with 1 mission - 1 reward of course comes through as most primitive, compared to that, since it offers no side effects, and persistance of world disapears. One's actions are completely futile, since each mission is exactly the same for everyone. And once completed, 5 more people will come and do the same again. This creates a shallow world, with no cause-consequence relation.

    Contrary to that, pre-cu offered a natural circle of life. The driving force behind it was the grind (collection of experience). While doing that, they would generate loot and resorces. Social interaction was implied through docs/ents/crafters/travel. These in turn would depend on grinders to provide them with their own supply of required items. And eventually, every item obtained would be destroyed. But the most important thing is, that regardless of what you take out, the one thing you cannot, is the grind, the method of gaining xp.

    And this is what happend in NGE. By removing this one (annoying and often criticized component), the interconnection vanished. Now each person completes their own quests. But these quests are individual, a straight line from beginning to the end. There are no side effects, they contribute nothing to the world. The rewards only benefit the user, they have no effect on society.

    When many said that pre-cu felt like work, they were right. It was work in disguise. Maintaince, resource gathering, stocking on items, building cities, houses, ... But this is what society is about. And just about everyone who played back then never perceived it as work. Unfortunately, it does not come down to a "add grind". The design is broken beyond repair. There is not a single thing SOE could add now, that would improve on that. It's just a patchwork of completely incompatible concepts.

    But SOE doesn't realize that. They never will. The features they choose are based on demographics , focus groups and sales reports. Only very few designers could fix this, and they are long gone.



    I have to say: EXELLENT post!

    Sad thing is if the producers read this they would probably freak out as it sounds like a psychological social experiment and not a “game”. Wouldn’t look good for the target audience. The only one that would dig it is Koster I guess. That is what he was aiming for anyway…

    Smed on the other hand is more of a “short attention span” person that don’t get the underlying subcontent. I bet Smed looked at the NGE tutorial and said “Oh, shiny! Put that in the game”

    "There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"

  • AthelaAthela Member Posts: 492

    Pfft.

    Smeds letter:

    The Path forward

    meds letThe real purpose of this post is to ask for your help. In this thread, could you please list the top issues you see needing to be addressed in the short term. Any big problems from your perspective - what's really keeping the NGE from being a postive thing from your perspective. We will be watching this thread carefully and taking notes, and posting an ordered list of stuff we'll take care of (and we'll try to say how quickly we can do it as well). Please keep this thread on point. We have to move forward - asking us to pull the NGE out isn't going to be productive. If you really want to help, here's your chance.

    From our perspective, we're focused on the following:

    1) Fixing actual bugs

    2) Adding new skills to differentiate the professions much better, and particularly the advancement

    path (i.e. making cool new skills the higher you rise through a particular profession).

    3) Working on making crafting a much more important part of the NGE.

    _______________________________________________________________


    Folks like me do not get to make those kind of calls. People who script/code are very similar to plumbers. If the bosses wants us to put a toilet in the center of the living room, we redirect the pipes, dig a hole and install that toilet in the center of the living room. I may be able to put one of those cakes in it that turns the water blue, but that toilet is going in the center of the living room.

    Blixdev Game Designer - Systems
    Star Wars Galaxies

    ____________________________________________________________

    We know we have to earn your loyalty. To that end, this year you will see an increased focus on quality first and a passion for introducing content that brings iconic Star Wars conflicts and characters alive in-game. Like you, we love this brand because of the classic Star Wars adventures it brings to life – Jedi fighting with Lightsabers and Force powers; Bounty Hunters battling with blasters; Commandos and Officers leading raids, Smugglers and Traders offering valuable resources, Spies leading us behind enemy lines and Medics keeping us safe and putting us back in the action or Entertainers engaging us with their artistry. Let's not forget the fun we have in space with the best space combat in the galaxy while dog-fighting in legendary ships like the X-wing, TIE fighter and Millennium Falcon. There is no other Star Wars game that let's players take up residence in the Star Wars universe and play an active role in the ongoing battle between the Empire and the Rebels. This year, our commitment to you is to bring back the spirit of Star Wars with more focus on the “wars”, the characters, the adventures, and battles that hearken back to the movie adventures. We have a lot of fun planned, a lot of quality improvement, and a lot of bug fixing – so get ready for an exciting year that will remind you of why you love SWG .

    May the Force be with you!
    Grant “Rogue_5” McDaniel, Producer – SOE

    Grant "Rogue_5" McDaniel
    SOE Producer, Star Wars Galaxies

    02-13-2006 01:20 PM

    ______________________________________________________________


    So I made a comment about SWG moving away from being mostly a world simulation towards being more of a game. As there may have been some misunderstanding, I'll take a minute to clarify.

    In any simulation the point is to model the real thing as close as possible in an effort to bring the experience to life. This generally only works well if the simulation is extremely accurate. A world simulation is one of the most complex kind of simulations you could think of building, involving literally billions of variables, knobs and switches that all interconnect in some harmonious manner.


    That being said, while we may have made a conscious decision to put more "game" into SWG, we are still endeavoring to provide an exciting Star Wars fantasy set in a persistent state world. Persistent state worlds do not necessarily imply "simulation", but they do imply things like community, a virtual society, an economy and other such things we gave grown to enjoy about SWG.

    -Helios Titan
    -Lead Systems Designer, SWG
    "I find your lack of faith...disturbing."

    03-26-2006 07:41 PM

    They simply have no clue.   Maybe the doofs just need to load up a pre-cu version of the game to play themselves for a bit, then they will clearly see that oops!  The NGE is a toilet in the middle of everyones living room.




  • iceman00iceman00 Member Posts: 1,363


    Originally posted by Athela

    Pfft.

    Smeds letter:





    The Path forward
    meds letThe real purpose of this post is to ask for your help. In this thread, could you please list the top issues you see needing to be addressed in the short term. Any big problems from your perspective - what's really keeping the NGE from being a postive thing from your perspective. We will be watching this thread carefully and taking notes, and posting an ordered list of stuff we'll take care of (and we'll try to say how quickly we can do it as well). Please keep this thread on point. We have to move forward - asking us to pull the NGE out isn't going to be productive. If you really want to help, here's your chance.
    From our perspective, we're focused on the following:
    1) Fixing actual bugs
    Yeah, they have said it time and time again.  And yet they are candid in admitting that it will be at least a year before that happens.
    2) Adding new skills to differentiate the professions much better, and particularly the advancement
    path (i.e. making cool new skills the higher you rise through a particular profession).
    Yet they also need to seriously look at the problems with obtaining experience.  The only way to get experience past level 30 is through exploiting or cheap quests.  This is a problem I find in a lot of MMO games though.  The game starts out as a blast, becomes incredibly dull, then becomes fun for a bit once you reach the "end-game" (i.e. lvl 60 in WoW or somethin.)
    3) Working on making crafting a much more important part of the NGE.
    It's not just the crafting that needs to be emphasized, though that's a start.  There really needs to once again be an emphasis on player interaction.  Though since 90% of the game content can be solo'ed (even worse than Pre-CU from what I'm told, I at least know until lvl 40 I needed no group) and there is no crafting viable, there will be a problem.  I really think the grouping aspect as well as other social aspects need to be seriously looked at alongside crafting, to return a viable community to the game.  Otherwise it becomes a cheap clone of every other MMO out there, which has ABSOLUTELY NO COMMUNITY.  40 man raids of MC and guild mergers to run end-game content is not community.
    _______________________________________________________________

    Folks like me do not get to make those kind of calls. People who script/code are very similar to plumbers. If the bosses wants us to put a toilet in the center of the living room, we redirect the pipes, dig a hole and install that toilet in the center of the living room. I may be able to put one of those cakes in it that turns the water blue, but that toilet is going in the center of the living room.

    Blixdev Game Designer - Systems
    Star Wars Galaxies

    ____________________________________________________________
    We know we have to earn your loyalty. To that end, this year you will see an increased focus on quality first and a passion for introducing content that brings iconic Star Wars conflicts and characters alive in-game.
    As long as they think the issue is making things more "iconic" then the game will never succeed.
    Like you, we love this brand because of the classic Star Wars adventures it brings to life – Jedi fighting with Lightsabers and Force powers; Bounty Hunters battling with blasters; Commandos and Officers leading raids, Smugglers and Traders offering valuable resources, Spies leading us behind enemy lines and Medics keeping us safe and putting us back in the action or Entertainers engaging us with their artistry.
    Yet Jedi running around with force powers, for this part of star wars, is not a "classic star wars adventure."  If we're talking about making things "iconic" with the movies, there were no spies or medics or commandos.
    Let's not forget the fun we have in space with the best space combat in the galaxy while dog-fighting in legendary ships like the X-wing, TIE fighter and Millennium Falcon. There is no other Star Wars game that let's players take up residence in the Star Wars universe and play an active role in the ongoing battle between the Empire and the Rebels. This year, our commitment to you is to bring back the spirit of Star Wars with more focus on the “wars”, the characters, the adventures, and battles that hearken back to the movie adventures.
    Here's where Rogue-5 misses the point entirely.  What made this game what it was (and what they are trying to recapture) was not just about the "wars."  It was the fact that if you didn't want to fight a war, you didn't have to.  Or you could fight wars in different ways.  Myself I engaged in diplomacy and making our crafters rich by getting Imperials to buy exclusive armor and weapons from our guildies.  Others spent there time doing other various things, and still others pvp'ed and participated in the "wars" part.
    We have a lot of fun planned, a lot of quality improvement, and a lot of bug fixing – so get ready for an exciting year that will remind you of why you love SWG .
    May the Force be with you!
    Grant “Rogue_5” McDaniel, Producer – SOE

    Grant "Rogue_5" McDaniel
    SOE Producer, Star Wars Galaxies

    02-13-2006 01:20 PM
    ______________________________________________________________
    So I made a comment about SWG moving away from being mostly a world simulation towards being more of a game. As there may have been some misunderstanding, I'll take a minute to clarify.





    In any simulation the point is to model the real thing as close as possible in an effort to bring the experience to life. This generally only works well if the simulation is extremely accurate. A world simulation is one of the most complex kind of simulations you could think of building, involving literally billions of variables, knobs and switches that all interconnect in some harmonious manner.
    That being said, while we may have made a conscious decision to put more "game" into SWG, we are still endeavoring to provide an exciting Star Wars fantasy set in a persistent state world. Persistent state worlds do not necessarily imply "simulation", but they do imply things like community, a virtual society, an economy and other such things we gave grown to enjoy about SWG.





    -Helios Titan
    -Lead Systems Designer, SWG
    "I find your lack of faith...disturbing."





    03-26-2006 07:41 PM

    They simply have no clue.   Maybe the doofs just need to load up a pre-cu version of the game to play themselves for a bit, then they will clearly see that oops!  The NGE is a toilet in the middle of everyones living room.


















  • XcathdraXcathdra Member CommonPosts: 1,027


    Originally posted by iceman00

    Originally posted by Athela

    Pfft.

    Smeds letter:







    The Path forward
    meds letThe real purpose of this post is to ask for your help. In this thread, could you please list the top issues you see needing to be addressed in the short term. Any big problems from your perspective - what's really keeping the NGE from being a postive thing from your perspective. We will be watching this thread carefully and taking notes, and posting an ordered list of stuff we'll take care of (and we'll try to say how quickly we can do it as well). Please keep this thread on point. We have to move forward - asking us to pull the NGE out isn't going to be productive. If you really want to help, here's your chance.
    From our perspective, we're focused on the following:
    1) Fixing actual bugs
    Yeah, they have said it time and time again.  And yet they are candid in admitting that it will be at least a year before that happens.
    2) Adding new skills to differentiate the professions much better, and particularly the advancement
    path (i.e. making cool new skills the higher you rise through a particular profession).
    Yet they also need to seriously look at the problems with obtaining experience.  The only way to get experience past level 30 is through exploiting or cheap quests.  This is a problem I find in a lot of MMO games though.  The game starts out as a blast, becomes incredibly dull, then becomes fun for a bit once you reach the "end-game" (i.e. lvl 60 in WoW or somethin.)
    3) Working on making crafting a much more important part of the NGE.
    It's not just the crafting that needs to be emphasized, though that's a start.  There really needs to once again be an emphasis on player interaction.  Though since 90% of the game content can be solo'ed (even worse than Pre-CU from what I'm told, I at least know until lvl 40 I needed no group) and there is no crafting viable, there will be a problem.  I really think the grouping aspect as well as other social aspects need to be seriously looked at alongside crafting, to return a viable community to the game.  Otherwise it becomes a cheap clone of every other MMO out there, which has ABSOLUTELY NO COMMUNITY.  40 man raids of MC and guild mergers to run end-game content is not community.
    _______________________________________________________________

    Folks like me do not get to make those kind of calls. People who script/code are very similar to plumbers. If the bosses wants us to put a toilet in the center of the living room, we redirect the pipes, dig a hole and install that toilet in the center of the living room. I may be able to put one of those cakes in it that turns the water blue, but that toilet is going in the center of the living room.

    Blixdev Game Designer - Systems
    Star Wars Galaxies

    ____________________________________________________________
    We know we have to earn your loyalty. To that end, this year you will see an increased focus on quality first and a passion for introducing content that brings iconic Star Wars conflicts and characters alive in-game.
    As long as they think the issue is making things more "iconic" then the game will never succeed.
    Like you, we love this brand because of the classic Star Wars adventures it brings to life – Jedi fighting with Lightsabers and Force powers; Bounty Hunters battling with blasters; Commandos and Officers leading raids, Smugglers and Traders offering valuable resources, Spies leading us behind enemy lines and Medics keeping us safe and putting us back in the action or Entertainers engaging us with their artistry.
    Yet Jedi running around with force powers, for this part of star wars, is not a "classic star wars adventure."  If we're talking about making things "iconic" with the movies, there were no spies or medics or commandos.
    Let's not forget the fun we have in space with the best space combat in the galaxy while dog-fighting in legendary ships like the X-wing, TIE fighter and Millennium Falcon. There is no other Star Wars game that let's players take up residence in the Star Wars universe and play an active role in the ongoing battle between the Empire and the Rebels. This year, our commitment to you is to bring back the spirit of Star Wars with more focus on the “wars”, the characters, the adventures, and battles that hearken back to the movie adventures.
    Here's where Rogue-5 misses the point entirely.  What made this game what it was (and what they are trying to recapture) was not just about the "wars."  It was the fact that if you didn't want to fight a war, you didn't have to.  Or you could fight wars in different ways.  Myself I engaged in diplomacy and making our crafters rich by getting Imperials to buy exclusive armor and weapons from our guildies.  Others spent there time doing other various things, and still others pvp'ed and participated in the "wars" part.
    We have a lot of fun planned, a lot of quality improvement, and a lot of bug fixing – so get ready for an exciting year that will remind you of why you love SWG .
    May the Force be with you!
    Grant “Rogue_5” McDaniel, Producer – SOE

    Grant "Rogue_5" McDaniel
    SOE Producer, Star Wars Galaxies

    02-13-2006 01:20 PM
    ______________________________________________________________
    So I made a comment about SWG moving away from being mostly a world simulation towards being more of a game. As there may have been some misunderstanding, I'll take a minute to clarify.







    In any simulation the point is to model the real thing as close as possible in an effort to bring the experience to life. This generally only works well if the simulation is extremely accurate. A world simulation is one of the most complex kind of simulations you could think of building, involving literally billions of variables, knobs and switches that all interconnect in some harmonious manner.
    That being said, while we may have made a conscious decision to put more "game" into SWG, we are still endeavoring to provide an exciting Star Wars fantasy set in a persistent state world. Persistent state worlds do not necessarily imply "simulation", but they do imply things like community, a virtual society, an economy and other such things we gave grown to enjoy about SWG.







    -Helios Titan
    -Lead Systems Designer, SWG
    "I find your lack of faith...disturbing."







    03-26-2006 07:41 PM

    They simply have no clue.   Maybe the doofs just need to load up a pre-cu version of the game to play themselves for a bit, then they will clearly see that oops!  The NGE is a toilet in the middle of everyones living room.



















    QFE.....

    /Flush




    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

  • tvalentinetvalentine Member, Newbie CommonPosts: 4,216


    Originally posted by Xcathdra

    WEll the devs finally asked the fans what they would liek to see from all the diufferent versions to be added into the NGE. Dev Vapor wanted feedback.. Official SWG link here:
    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=701234
    Kinda humerous that they come up with this "idea" to help save the game. Lets see if they listen to the people. A LOT are asking for the old target lock and turn based combat to come back instead of the fps they have now...

    Xcathdra


    another way to get vets to resub and post on these forums and give players hope, this is just another one of $OEs distractions

    image

    Playing: EVE Online
    Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
    Looking forward to: Archeage, Kingdom Under Fire 2
    KUF2's Official Website - http://www.kufii.com/ENG/ -

  • XcathdraXcathdra Member CommonPosts: 1,027


    Originally posted by tvalentine

    Originally posted by Xcathdra

    WEll the devs finally asked the fans what they would liek to see from all the diufferent versions to be added into the NGE. Dev Vapor wanted feedback.. Official SWG link here:
    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=701234
    Kinda humerous that they come up with this "idea" to help save the game. Lets see if they listen to the people. A LOT are asking for the old target lock and turn based combat to come back instead of the fps they have now...

    Xcathdra

    another way to get vets to resub and post on these forums and give players hope, this is just another one of $OEs distractions


    There was a question asked at the house of commons chat about bringing back GUI. Julio stated that it wont be coming back in game  He then asked people how to help make the game better... Why why why why state one and do the opposite? If people are asking for it back one would think gee, maybe I should put it back in. I jsut dont understand what $OE is thinking... Im starting to buy into the rumors this game is going to console... They are refusing to add back in systems that would, in my opinion, not be bale to be played on console...

    Xcathdra

    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by Xcathdra

    Originally posted by tvalentine

    Originally posted by Xcathdra

    WEll the devs finally asked the fans what they would liek to see from all the diufferent versions to be added into the NGE. Dev Vapor wanted feedback.. Official SWG link here:
    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=701234
    Kinda humerous that they come up with this "idea" to help save the game. Lets see if they listen to the people. A LOT are asking for the old target lock and turn based combat to come back instead of the fps they have now...

    Xcathdra

    another way to get vets to resub and post on these forums and give players hope, this is just another one of $OEs distractions


    There was a question asked at the house of commons chat about bringing back GUI. Julio stated that it wont be coming back in game  He then asked people how to help make the game better... Why why why why state one and do the opposite? If people are asking for it back one would think gee, maybe I should put it back in. I jsut dont understand what $OE is thinking... Im starting to buy into the rumors this game is going to console... They are refusing to add back in systems that would, in my opinion, not be bale to be played on console...


    Xcathdra


    I baffles me too.  If there's one thing that almost EVERYONE can agree on is that the UI is crap!  It's not Star Warsy or Iconic!  Even Obraik hates it.  Why be so stubborn with something that that small that could make so many happy?!

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • AH-CleanerAH-Cleaner Member Posts: 22


    Originally posted by duncan_922

    Originally posted by Xcathdra

    Originally posted by tvalentine

    Originally posted by Xcathdra

    WEll the devs finally asked the fans what they would liek to see from all the diufferent versions to be added into the NGE. Dev Vapor wanted feedback.. Official SWG link here:
    http://forums.station.sony.com/swg/board/message?board.id=swggpdiscussion&message.id=701234
    Kinda humerous that they come up with this "idea" to help save the game. Lets see if they listen to the people. A LOT are asking for the old target lock and turn based combat to come back instead of the fps they have now...

    Xcathdra

    another way to get vets to resub and post on these forums and give players hope, this is just another one of $OEs distractions


    There was a question asked at the house of commons chat about bringing back GUI. Julio stated that it wont be coming back in game  He then asked people how to help make the game better... Why why why why state one and do the opposite? If people are asking for it back one would think gee, maybe I should put it back in. I jsut dont understand what $OE is thinking... Im starting to buy into the rumors this game is going to console... They are refusing to add back in systems that would, in my opinion, not be bale to be played on console...

    Xcathdra


    I baffles me too.  If there's one thing that almost EVERYONE can agree on is that the UI is crap!  It's not Star Warsy or Iconic!  Even Obraik hates it.  Why be so stubborn with something that that small that could make so many happy?!


    This game is absolutely positively going to console.  The only reason to dumb it down this bad was so it can run on a single DVD. 
  • kcd-clankcd-clan Member Posts: 14

    soe is geting mad cause ther enot making nearly as much money as when they had the FREE trails running and  thats how i found the game i got it the day after trial.
    I have a HUGE pile of the game that i bought now i dont even bother to touch it.

    Trying to add pre cu isnt going to help .

    they need to just  get ride of that new crap and go back the old way like pub 10 or 9.

    I have EVERYTHING about the cu.

    Thats why i sold all my accounts on ebay.....

    geting the input of the players isnt going to help cause the player is the fags who kept it after cu even tho it sucked ass.i hope they get sewed or somthing and soe go outa biz cause they suck ass.

  • duncan_922duncan_922 Member Posts: 1,670


    Originally posted by kcd-clan

    soe is geting mad cause ther enot making nearly as much money as when they had the FREE trails running and  thats how i found the game i got it the day after trial.
    I have a HUGE pile of the game that i bought now i dont even bother to touch it.
    Trying to add pre cu isnt going to help .
    they need to just  get ride of that new crap and go back the old way like pub 10 or 9.
    I have EVERYTHING about the cu.
    Thats why i sold all my accounts on ebay.....
    geting the input of the players isnt going to help cause the player is the fags who kept it after cu even tho it sucked ass.i hope they get sewed or somthing and soe go outa biz cause they suck ass.


    Do we need another akwelguy?

    SOE knows what you like... You don't!
    And don't forget... I am forcing you to read this!

  • XcathdraXcathdra Member CommonPosts: 1,027


    Originally posted by kcd-clan

    soe is geting mad cause ther enot making nearly as much money as when they had the FREE trails running and  thats how i found the game i got it the day after trial.
    I have a HUGE pile of the game that i bought now i dont even bother to touch it.
    Trying to add pre cu isnt going to help .
    they need to just  get ride of that new crap and go back the old way like pub 10 or 9.
    I have EVERYTHING about the cu.
    Thats why i sold all my accounts on ebay.....
    geting the input of the players isnt going to help cause the player is the fags who kept it after cu even tho it sucked ass.i hope they get sewed or somthing and soe go outa biz cause they suck ass.


    Ultimately  I guess why would a copmpany ask the player base for feedback on what they would liek to see back in the game, if they are unwilling to add the element back in.. I dont understand why it has to be a first person style game... Other than smed himself saying thats what he wants and dont change it it makes no sense to me... Bad buisness ethics and practice, compounded by the fact the consumers are telling $OE exactly what beeds to be fixed, for free, and they still ignore it.

    Having access to a billion $ IP - Billions of dollars..
    Having access to a massive fan base of said IP - Even more Billons...
    Singly handedly alienating them due to stupidity - Priceless.

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