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Mark Jacobs hears you: Camelot Unchained is overdue. And today, we dive in deep with the man to talk about the current status of the project, the recent new batch of funding, and the forthcoming beta (!) and 2019 release (!). Read on, RVR fans.
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21 year MMO veteran
PvP Raid Leader
Lover of The Witcher & CD Projekt Red
Your wrong
I continue to hold out hope that this game can make new exciting memories of RVR like DAoC did for me in the past.
Good luck Mark and everyone at CSE
Nitrus , DAoC Tristan-HIB, Lancelot-MID, Merlin-ALB
That's just the way it is, and I suspect I'm not alone in that view. Learning from History, and all that. Is it unfair that perspective ramps up the difficulty for development in 2018? Maybe. Faith was a reliable ally, until she was set on fire by her "friends" and left to burn. A lot of healing still needs to happen for trust to return.
Avatars are people too
Something that is driving me a bit crazy though - where is the announcement?
This is an interview about the announcement. MOP have done similar. Where is the actual announcement?!?! There is nothing on the official CU site either. Am I missing something? Is the announcement only available to backers or the press?
This interview also says this is the second of four big announcements. What was the first? Was it the fact that they're staffing up?
I know it's petty, but dissemination of gaming news is a pet peeve of mine, I hate when the source information is hidden away somewhere and all you can find is the commentary on it.
Honestly, had to go back and look through all the emails they send, but in their last "CSE Tentative Live Stream Schedule" email, they stated;
"Thursday, as mentioned above, January 18th, we'll be streaming the first of those "Big" announcements, times to be determined (but tentatively set at 10AM and 4PM Eastern Time)."
and linked to their Twitch channel:
Edit: To be fair, only announcement I see on their schedule this week is three instances of "First Big Announcement" today so not sure on first vs. second and differences in content.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Out of curiosity, how do you find that link? It's not on their homepage, it's not on their news section, it's not on their newsletter section, not on any of the menu's....
I know it's petty and ultimately doesn't matter, the content of the announcement is far more important than the way it is announced and I'm really happy with the content of the announcement! Just frustrates me that I cannot access the actual announcement without watching a livestream, something I'm unable to do most of the day.
Nanulak
DAOC Live (inactive): R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R6 Healer
Now post your business management credentials and development history so we know your claims of understanding how to handle millions of dollars is valid.
You stay sassy!
However, Camelot Unchained is aiming to address some fundamental MMO issues to prevent history repeating itself. The biggest thing is they are using horizontal progression, rather than vertical. This will hopefully mean an end to power gaps, which means newbies won't have such a terrible experience. They'll actually be able to contribute in a meaningful way from day 1, rather than having to get stomped for a few months before they can be competitive.
CU is also going for a very deep combat system that should be much more engaging long term, keeping players in game for longer. It's avoiding full loot systems too, so despite being a PvP game it's not aiming just at the ultra-hardcore crowd.
Finally, with their bespoke engine, their servers should house 10s of thousands of players, so whilst you will notice a dropoff eventually, it will be more a case of the scale of battles reducing, rather than the frequency.
On a side note it's RvR with a lengthy time to kill planned. It's not hardcore and you aren't losing gear. The game heavily promotes your own realm helping one another out so kills are not competitive. It should also support diverse game play with dedicated crafters much like in SWG who may or may not engage in combat much (they suck at combat but can do things in supportive ways during sieges so have their use ... and your faction will likely support the hell out of you). You can play a scout which is largely non-combat (or not direct damage dealers in the standard way) yet still be part of large scale direct engagements.
It of course is a pvp game but it's set up to be very different than what most have come accustomed to and there will be ways to make direct contributions to your realm without any direct engagements which is how you gain leveling experience in the game (in many ways, not just combat).
A large appeal to the game concept is from the fact they are trying to move this genre beyond convention.
You stay sassy!
I have to say i agree Thunder .Then there's the we are gonna do something that no other game has done....
"we are aiming for something that nobody has been able to deliver on yet: a 1K player battle around a castle which maintains a playable FPS (30) on a decent, but not high-end, gamer rig."
It's the same old story every other MMO Throws out there. Then if the game actually releases the features aren't there or they are broken R.I.P as people leave and hop the next hype train .Why not use what we know works then develop the world ,lore ,classes do some newer things on smaller scales .Optimize the game engine make it run on a decent-average store bought PC cause the eye candy crowd will only stick around till the next shiny comes out the they move on .There's a reason some of the old MMO are still around and still have people playing them most definitely not the numbers of their glory days but enough to keep them up and keep content coming out and people buying it .