And there's not much to look forward to with Issue 7 as far as CoH is concerned. Looks like Emmert and company have milked CoH for all it's worth and are now concentrating on CoV.
Just for grins, I re-upped for one more month to watch this disaster unfold (like a bad car wreck you can't bear to watch, but can't take your eyes off of, either).
Saturday and Sunday afternoons this weekend...all servers in green but two, and those were in yellow. A team search of Champion revealed - during prime gaming time (Sat/Sun afternoons) a max of 671 players logged on. Within an hour, that had dropped to 428. And all but two of the servers were like this.
And this is for a game that supposedly has world-wide distribution now.
Ironically, the best part of the game to play now is levels 2-12 because of the speed at which you level and acquire powers. I have both a level 23 Peacebringer and a level 24 Warshade, and I hardly play them anymore. Seems since ED was put in, using more than 3 SOs of any one type on a given power essentially penalizes you for trying to slot them. Consequently, because you can't really maximize damage the way you used to, fights take a lot longer. What was a grind before is now just interminably boring. And because inspirations are still timed for the old enhancements, they run out before a fight or mission ends. Meaning you either die or disnegage to go to a contact 2 zones away to buy more. Rinse. Repeat. Ad nauseum.
The game has been nerfed into a boring, grinding, suck-fest. And I notice it's not even on the first page of the "top games" poll here anymore.
As far as the mission structure goes, I completely agree: the missions are virtually identical from level 1-50, with the only thing changing being the powers you acquire (way too slowly, I might add) along the way.
Finally, as anyone who has played certain other MMOs then come to this one will tell you, this game requires virtually no combat skill. Why? Because it's based on server-generated "to-hit" rolls (like PnP games using dice). You either hit or miss and that depends on what the server rolls. Lessening the distance between you and target doesn't help. You can stand 1 foot away and miss 4 times on a row. I've seen it happen. Enhancements can alter the odds in your favor, but as noted above, this is less likely now given all the nerfs to the game. Inspirations do better, but are temporary and must be purchased.
So what you're left with is a game that comes down to little more than letting the computer roll the dice for you, and if you can afford to buy enough enhancements and inspirations along the way, you'll do just fine. Otherwise, you'll die a lot, get frustrated a lot, the same way someone using a slot machine gets frustrated and ultimately quits when they run out of time, money, and patience for losing.
Originally posted by Serling And there's not much to look forward to with Issue 7 as far as CoH is concerned. Looks like Emmert and company have milked CoH for all it's worth and are now concentrating on CoV. Hell, I'll bite. Yes, CoH isn't getting much in I7, and I'm disappointed on this as well.
Just for grins, I re-upped for one more month to watch this disaster unfold (like a bad car wreck you can't bear to watch, but can't take your eyes off of, either). The game's supposedly been doomed since the purple patch. You just wasted 15 bucks. Saturday and Sunday afternoons this weekend...all servers in green but two, and those were in yellow. A team search of Champion revealed - during prime gaming time (Sat/Sun afternoons) a max of 671 players logged on. Within an hour, that had dropped to 428. And all but two of the servers were like this. Dots indicate server stability, not population. An upgrade (awhile ago, I believe) in the servers has caused the dots to reduce. Yes, most servers are like this. What's your point? And this is for a game that supposedly has world-wide distribution now. Oh, this is your point? UK has their own servers, as does Germany and France. I'm sure Korea isn't different. Ironically, the best part of the game to play now is levels 2-12 because of the speed at which you level and acquire powers. I have both a level 23 Peacebringer and a level 24 Warshade, and I hardly play them anymore. Seems since ED was put in, using more than 3 SOs of any one type on a given power essentially penalizes you for trying to slot them. Consequently, because you can't really maximize damage the way you used to, fights take a lot longer. What was a grind before is now just interminably boring. And because inspirations are still timed for the old enhancements, they run out before a fight or mission ends. Meaning you either die or disnegage to go to a contact 2 zones away to buy more. Rinse. Repeat. Ad nauseum. What was given up in damage can be re-attributed to other aspects, such as dropping Hasten or Stamina for other powers, or reslotting for endurance reduction, or recharge times to do more attacks, etc. If you're going out of a mission just to go two zones away to buy inspirations, there's something definitely wrong with your character build.
Either that or you're trying to make the game hell on yourself in order to be right in your own mind that you think the game sucks. But that's kind of silly, isn't it?
The game has been nerfed into a boring, grinding, suck-fest. And I notice it's not even on the first page of the "top games" poll here anymore. It was yesterday, strangely enough, as the next to last on the list. I also noticed Auto Assault rised in ranking from yesterday. Odd. As far as the mission structure goes, I completely agree: the missions are virtually identical from level 1-50, with the only thing changing being the powers you acquire (way too slowly, I might add) along the way. False. Stories change. The Hollows, Striga Isle, Croatoa, as well as the 40-50 levels all include specialized missions. The level pacing is an opinion. Finally, as anyone who has played certain other MMOs then come to this one will tell you, this game requires virtually no combat skill. Why? Because it's based on server-generated "to-hit" rolls (like PnP games using dice). You either hit or miss and that depends on what the server rolls. Lessening the distance between you and target doesn't help. You can stand 1 foot away and miss 4 times on a row. I've seen it happen. Enhancements can alter the odds in your favor, but as noted above, this is less likely now given all the nerfs to the game. Inspirations do better, but are temporary and must be purchased. Um, could you show me a non-MMOFPS that's based on combat skill? I think the only one I know of is D&D Online. So what you're left with is a game that comes down to little more than letting the computer roll the dice for you, and if you can afford to buy enough enhancements and inspirations along the way, you'll do just fine. Otherwise, you'll die a lot, get frustrated a lot, the same way someone using a slot machine gets frustrated and ultimately quits when they run out of time, money, and patience for losing. Every other level (or twice in a row between every third level later on), you are able to acquire two enhancement slots (and three later on) in your powers. Now correct me if I'm wrong, but would this not show that enhancements might be somehow connected to the advancement of your character? As far as I know, most people buy enhancements as they get the influence (money), rather than buying them all at once in bulk. As far as dice rolls, you're referring to accuracy being random I believe. Base to-hit value against even-level minions is 75%. Accuracy enhancements in your powers raise this, and against higher-ranked/level enemies this value lowers. So you actually have a range of solutions to this if you find yourself missing a lot: A) Slot your powers with more acc enhancements. Get powers that use -Def on enemies. C) Get powers that raise your own Acc. D) Use temporary acc inspirations. E) Fight lower-level guys.
Anyone can do A, D, and E, while A and E are the most practical, since inspirations come randomly.
In short, I'm sorry you didn't enjoy the game, and I'm sorry Suppression drove you away from it. Good day.
Well, besides the fact that you ignored the second part of my point where I cited the anemic numbers, when you hold your mouse over those dots or server name, you receive a pop-up that indicates server status: green indicates "light load". This isn't about "stability", it's about population, as in "light load" or "few people are on right now". Understand?
An upgrade (awhile ago, I believe) in the servers has caused the dots to reduce. Yes, most servers are like this. What's your point?
Point is, on any given prime play-time of just a year ago, those same servers would show 3x the number of people on them (1800-2000) per server. It was common for most of them to be in the red! Atlas Park used to be wall-to-wall players hanging out: costume contests running every 5 minutes! Now I can literally go into a zone like Striga or Perez Park and be the only player in the zone at any given time, even during peak hours!
You've already more than adequately demonstrated your blind loyalty to the game - and the idiots at Cryptic - who are nerfing the fun and life out of it. You can stop trying to impress me.
What was given up in damage can be re-attributed to other aspects, such as dropping Hasten or Stamina for other powers, or reslotting for endurance reduction, or recharge times to do more attacks, etc.
So tell me, what's the object of virtually every mission? To "arrest" bad guys, right? And how do you do that? Damage. Damage. And more damage. Attacking one minion faster while doing less damage per shot isn't going to keep the other six from beating you to death while you're 4 and 5-shotting a minion you used to be able to take down in 2 or 3 shots max! Sure, you can attack faster and more often, but what's the freaking point if every attack feels like Brawl?!?!? And before they nerfed stamina and hasten into uselessness, these WERE the powers you could use to save endurance and increase attack speed when your attacks could actually do the damage you needed them to do!
The point of I5 and ED (the "nerf" releases as Emmert called them) was to do two things: force teaming and slow levelling, the latter being done to milk every last penny they could get from the customers. This is what they gave us in lieu of "content" and it's pretty damn pathetic. The fact that you praise this approach means you're either a fanboy or a dev. Which is it?
If you're going out of a mission just to go two zones away to buy inspirations, there's something definitely wrong with your character build.
Playing a Warshade on Rugged, I would often encounter two Quantums and a Void in every mission. Because a Nova Kheldian has NO defense, I would have to pop four Lucks to take down one Quantum. Now you do the math, genius: 10 inspiration slots, 3 bad guys capable of one-shotting you without purples (and heaven help you if there was a boss in the same group with the Quant or Void). Not enough damage output to take the Quant or Void down quickly with ED, and they always get two or three shots in. So you pop 4 purps, blast away until he's dead, which takes longer than it used to, and by the time you get to the third Void or Quant, you don't have enough defense to risk engaging him unless you happened to pick up a couple of purps along the way. So you make a trip to the closest contact for more purps.
BTW, I don't play any toons on anything but Heroic now, because I got tired of the trips to the contacts. (For those who don't know, "Heroic" is the lame-game setting that noobs are supposed to run at because it offers less challenge and consequently less XP, which is precisely what the devs wanted to do: make levelling slower, which has turned the game into an even longer, infinitely more boring grind. Some "design", huh?)
The point of this story is that with I5 and ED, there's something wrong with EVERYONE'S character build, and it's not the players' fault! Of course, we all know how much YOU like this, so since you love it so much, why are you here and not playing the game?
the missions are virtually identical from level 1-50, with the only thing changing being the powers you acquire (way too slowly, I might add) along the way.
False. Stories change. The Hollows, Striga Isle, Croatoa, as well as the 40-50 levels all include specialized missions. The level pacing is an opinion.
And again, what is the object of virtually EVERY SINGLE MISSION??? As stated in another post:
"Defeat X, Arrest Y, Find Z." Change the variables and you have EVERY mission of EVERY level from 1-50 period."
Forget story arcs. You don't get XP for reading story arcs. There's nothing compelling or interesting about them. The missions are THE point of the game, and the missions are all the same! Frostfire at level 10 is indistinguishable from Infernal at level 50: bad guys trying to kill you while you're trying to kill them. Clocks at level 5 in an office with virtually the same floor plan as Devouring Earth in the same office at level 45. Rinse. Repeat. Ad Nauseum. The only saving grace was that you could actually advance through these same old, same old missions much more quickly in the past. Not anymore.
Oh yes, and zones are nothing more than window-dressing on the way to another one of these warehouse/sewer/office/cave missions. Pretty to look at: adds nothing to the door missions themselves. You find the same warehouses, caves, sewers, and offices in every zone from Atlas Park to Peregrine Island. Yeah. Real compelling stuff.
Every other level (or twice in a row between every third level later on), you are able to acquire two enhancement slots (and three later on) in your powers. Now correct me if I'm wrong, but would this not show that enhancements might be somehow connected to the advancement of your character?
Huh?!?!!? I never said they didn't! Nevertheless, you still have to actually PURCHASE those enhancements to be effective, and by the time you get to SOs (where you're starting to face even tougher foes) you're not likely to be able to afford those to keep your powers slotted for the puny effectiveness they offer!
Oh, and considering that ED has nerfed SOs back to the stone age, can you please ask Emmert to drop the prices on them to pre-Issue 3 levels? Seems they raised the prices of SOs when people were "too effective" when slotting with them, so they used a major price increase to slow people's ability to purchase them. Now that they're virtually worthless, maybe they could bring the price back down on them: $45,000 for one level 25 damage SO is a tad steep, don't you think? (Note to self: consider to whom you just asked that question).
Nevermind. I already know you're perfectly ecstatic with the game just the way it is now.
Originally posted by aaron123 Originally posted by Serling And there's not much to look forward to with Issue 7 as far as CoH is concerned. Looks like Emmert and company have milked CoH for all it's worth and are now concentrating on CoV. Hell, I'll bite. Yes, CoH isn't getting much in I7, and I'm disappointed on this as well.
Just for grins, I re-upped for one more month to watch this disaster unfold (like a bad car wreck you can't bear to watch, but can't take your eyes off of, either). The game's supposedly been doomed since the purple patch. You just wasted 15 bucks. Saturday and Sunday afternoons this weekend...all servers in green but two, and those were in yellow. A team search of Champion revealed - during prime gaming time (Sat/Sun afternoons) a max of 671 players logged on. Within an hour, that had dropped to 428. And all but two of the servers were like this. Dots indicate server stability, not population. An upgrade (awhile ago, I believe) in the servers has caused the dots to reduce. Yes, most servers are like this. What's your point? And this is for a game that supposedly has world-wide distribution now. Oh, this is your point? UK has their own servers, as does Germany and France. I'm sure Korea isn't different. Ironically, the best part of the game to play now is levels 2-12 because of the speed at which you level and acquire powers. I have both a level 23 Peacebringer and a level 24 Warshade, and I hardly play them anymore. Seems since ED was put in, using more than 3 SOs of any one type on a given power essentially penalizes you for trying to slot them. Consequently, because you can't really maximize damage the way you used to, fights take a lot longer. What was a grind before is now just interminably boring. And because inspirations are still timed for the old enhancements, they run out before a fight or mission ends. Meaning you either die or disnegage to go to a contact 2 zones away to buy more. Rinse. Repeat. Ad nauseum. What was given up in damage can be re-attributed to other aspects, such as dropping Hasten or Stamina for other powers, or reslotting for endurance reduction, or recharge times to do more attacks, etc. If you're going out of a mission just to go two zones away to buy inspirations, there's something definitely wrong with your character build.
Either that or you're trying to make the game hell on yourself in order to be right in your own mind that you think the game sucks. But that's kind of silly, isn't it?
The game has been nerfed into a boring, grinding, suck-fest. And I notice it's not even on the first page of the "top games" poll here anymore. It was yesterday, strangely enough, as the next to last on the list. I also noticed Auto Assault rised in ranking from yesterday. Odd. As far as the mission structure goes, I completely agree: the missions are virtually identical from level 1-50, with the only thing changing being the powers you acquire (way too slowly, I might add) along the way. False. Stories change. The Hollows, Striga Isle, Croatoa, as well as the 40-50 levels all include specialized missions. The level pacing is an opinion. Finally, as anyone who has played certain other MMOs then come to this one will tell you, this game requires virtually no combat skill. Why? Because it's based on server-generated "to-hit" rolls (like PnP games using dice). You either hit or miss and that depends on what the server rolls. Lessening the distance between you and target doesn't help. You can stand 1 foot away and miss 4 times on a row. I've seen it happen. Enhancements can alter the odds in your favor, but as noted above, this is less likely now given all the nerfs to the game. Inspirations do better, but are temporary and must be purchased. Um, could you show me a non-MMOFPS that's based on combat skill? I think the only one I know of is D&D Online. So what you're left with is a game that comes down to little more than letting the computer roll the dice for you, and if you can afford to buy enough enhancements and inspirations along the way, you'll do just fine. Otherwise, you'll die a lot, get frustrated a lot, the same way someone using a slot machine gets frustrated and ultimately quits when they run out of time, money, and patience for losing. Every other level (or twice in a row between every third level later on), you are able to acquire two enhancement slots (and three later on) in your powers. Now correct me if I'm wrong, but would this not show that enhancements might be somehow connected to the advancement of your character? As far as I know, most people buy enhancements as they get the influence (money), rather than buying them all at once in bulk. As far as dice rolls, you're referring to accuracy being random I believe. Base to-hit value against even-level minions is 75%. Accuracy enhancements in your powers raise this, and against higher-ranked/level enemies this value lowers. So you actually have a range of solutions to this if you find yourself missing a lot: A) Slot your powers with more acc enhancements. Get powers that use -Def on enemies. C) Get powers that raise your own Acc. D) Use temporary acc inspirations. E) Fight lower-level guys.
Anyone can do A, D, and E, while A and E are the most practical, since inspirations come randomly.
In short, I'm sorry you didn't enjoy the game, and I'm sorry Suppression drove you away from it. Good day.
fanboi much?
what exactly is the difference if i play a science tanker from lvl 1-20 or i play a magic defender for the same levels?
either way i'll end up fighting a lot of missions to a warehouse, office building or cave and it's normally one of about 2-4 different maps.
i'll fight a lot of outcasts, skulls, and hellions. gang bangers, different colored tshirts, some throw lightning and fly, some get rock arms, some spit fire or dark stuff, but they really, honestly and truly look a LOT alike and they're all humans.
or i could fight council, circle of thorns, clockwork. cot has the non-arm-having demon humanoid. clockwork have a lot of humanoid robots. council has the flying machine gunning microwave bot. otherwise, it's a bunch of humans or humanoid shaped mobs.
lvl 1-20 it's the same stories again and again. ever do the hess sf? that is pretty much the same 3 council missions done 2-3 times each. wow, talk about a letdown and monotony.
specialized missions for those zones... yeah, cuz as a lvl 6 toon, i love getting a hollows mission where i have to run 1.2 miles to the mission, of which about .75 mile is thru lvl 10-14 mobs. lot of thought went into that.
what exactly are the specialized missions you speak of? because the missions i get (from contacts outside of the hollows) are the same looking missions as the ones they give me to ap, pp or wherever.
or did you mean the missions you get from the contacts IN the hollows, which are the same missions they've given out since they started hanging out in the hollows?
what coh/cov is known for is character creation. they have excellent character/costume/power options. along with a myriad of end game builds which are equally wonderful.
what cox is also known for is monotony, and lack of end game content, and contradictions.
every mission, except for hamidon, can be done by a single team of 8 or less. the contradiction? if you want a super group base with any working equipment built in a timely fashion and the upkeep easily maintained, then you need a super group of 40+.
what cox is known for is "the game is the journey to level 50 and the story lines". your reward for hitting max level is getting an uber arch type on the coh side. now, what other rewards do you get? you get to make new heroes and go thru the same missions again, but if you choose science instead of magic for an origin this time around, then you go to different contacts. you still need to do a lot of the same "specialized" missions however, i.e. rescue the fortune teller.
and this time you might be killing cot time and again in caves instead of hellions/council in warehouses. but it's the same 1-3 different maps again and again.
there's nothing to do other than street hunt or missions. either way, you're mindlessly grinding away. unless you want to devote 2-6 hours to redo an SF/respec again and again, the same exact missions in the same exact order...
the devs have basically stated that the game is the trip from level 1 - 50. after that, your reward is making a new toon and leveling it to 50. the devs have stated that, for unknown to the public reasons, making high level content is pretty much impossible so they're just giving up on it.
pvp in the game is a "first person to attack wins" sort of thing. you get credit for a kill if you hold/mez an opponent while they're fighting mobs and the mobs off them. pvp in this game is an afterthought and incredibly unappealing coming from someone that likes fun and challenging pvp.
what build are you running with that you're comfortable with dropping hasten and/or stamina? anything that does a lot of attacking still needs a stamina, or maybe since you can't 6 slot for damage, you're 3 slotting damage and endurance reducers? bleh. nice variety, not.
this is a game of incredibly wasted potential.
i wish they had things other than humans to fight. fight fires? yeah, spend half an hour wandering the zone and broadcasting asking if anyone sees a fire, and you might get 1-2 fires an hour, if you're lucky. TEDIOUS and not fun. random monsters to fight? sure, you might run into one once a week and join whatever team is fighting it. so that's 5-20 minutes of change of pace.
ok, i'm adding in all the non-standard things to alleviate the grind. what am i missing, which i, and others, could be doing to enhance our enjoyment?
skills/universities have been shelved, per the devs.
there's still a lot of unmarked kill all missions where you have to spend 10-30 minutes searching for one mob hiding in a corner. or search the forums to see if it's a known "specialized yet bugged" mission.
this game could be so much more. lots of new and fun content is not this game. if you like making/leveling characters and don't mind the monotony of grinding thru the same missions on the same maps a bazillion times, then this game is for you.
new content (i.e. new zone, new badges, new humanoid mobs) every three months would keep you busy for a week with new stuff.
it was thought that with new coh and cov content every three months that eventually (even with the myriad of nerfs that accompany EVERY new issue) there would be non humanoid mobs, new maps, and enough content to keep you from going "lord same missions, different character" long enough to reach the next issue.
but alas, that is NOT the case. it's going on 6 months and this new issue gives an upgrade of lvl limit for villains (and accompanying zone) from lvl 40 to 50 (but no uber arch types like the heroes have, guess that'll be the next 6+ month issue?). and a high level pvp zone. pvp in pretty much any game for just a few battles, then come back to cox and pvp, and you will completely understand what i say when i say pvp in cox is a complete joke.
so on the villain side, you get a little bit of what should've been included on the retail release. on the hero side, you get villain costume options.
6+ months for this change.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Originally posted by damian7 Originally posted by aaron123 Originally posted by Serling And there's not much to look forward to with Issue 7 as far as CoH is concerned. Looks like Emmert and company have milked CoH for all it's worth and are now concentrating on CoV. Hell, I'll bite. Yes, CoH isn't getting much in I7, and I'm disappointed on this as well.
Just for grins, I re-upped for one more month to watch this disaster unfold (like a bad car wreck you can't bear to watch, but can't take your eyes off of, either). The game's supposedly been doomed since the purple patch. You just wasted 15 bucks. Saturday and Sunday afternoons this weekend...all servers in green but two, and those were in yellow. A team search of Champion revealed - during prime gaming time (Sat/Sun afternoons) a max of 671 players logged on. Within an hour, that had dropped to 428. And all but two of the servers were like this. Dots indicate server stability, not population. An upgrade (awhile ago, I believe) in the servers has caused the dots to reduce. Yes, most servers are like this. What's your point? And this is for a game that supposedly has world-wide distribution now. Oh, this is your point? UK has their own servers, as does Germany and France. I'm sure Korea isn't different. Ironically, the best part of the game to play now is levels 2-12 because of the speed at which you level and acquire powers. I have both a level 23 Peacebringer and a level 24 Warshade, and I hardly play them anymore. Seems since ED was put in, using more than 3 SOs of any one type on a given power essentially penalizes you for trying to slot them. Consequently, because you can't really maximize damage the way you used to, fights take a lot longer. What was a grind before is now just interminably boring. And because inspirations are still timed for the old enhancements, they run out before a fight or mission ends. Meaning you either die or disnegage to go to a contact 2 zones away to buy more. Rinse. Repeat. Ad nauseum. What was given up in damage can be re-attributed to other aspects, such as dropping Hasten or Stamina for other powers, or reslotting for endurance reduction, or recharge times to do more attacks, etc. If you're going out of a mission just to go two zones away to buy inspirations, there's something definitely wrong with your character build.
Either that or you're trying to make the game hell on yourself in order to be right in your own mind that you think the game sucks. But that's kind of silly, isn't it?
The game has been nerfed into a boring, grinding, suck-fest. And I notice it's not even on the first page of the "top games" poll here anymore. It was yesterday, strangely enough, as the next to last on the list. I also noticed Auto Assault rised in ranking from yesterday. Odd. As far as the mission structure goes, I completely agree: the missions are virtually identical from level 1-50, with the only thing changing being the powers you acquire (way too slowly, I might add) along the way. False. Stories change. The Hollows, Striga Isle, Croatoa, as well as the 40-50 levels all include specialized missions. The level pacing is an opinion. Finally, as anyone who has played certain other MMOs then come to this one will tell you, this game requires virtually no combat skill. Why? Because it's based on server-generated "to-hit" rolls (like PnP games using dice). You either hit or miss and that depends on what the server rolls. Lessening the distance between you and target doesn't help. You can stand 1 foot away and miss 4 times on a row. I've seen it happen. Enhancements can alter the odds in your favor, but as noted above, this is less likely now given all the nerfs to the game. Inspirations do better, but are temporary and must be purchased. Um, could you show me a non-MMOFPS that's based on combat skill? I think the only one I know of is D&D Online. So what you're left with is a game that comes down to little more than letting the computer roll the dice for you, and if you can afford to buy enough enhancements and inspirations along the way, you'll do just fine. Otherwise, you'll die a lot, get frustrated a lot, the same way someone using a slot machine gets frustrated and ultimately quits when they run out of time, money, and patience for losing. Every other level (or twice in a row between every third level later on), you are able to acquire two enhancement slots (and three later on) in your powers. Now correct me if I'm wrong, but would this not show that enhancements might be somehow connected to the advancement of your character? As far as I know, most people buy enhancements as they get the influence (money), rather than buying them all at once in bulk. As far as dice rolls, you're referring to accuracy being random I believe. Base to-hit value against even-level minions is 75%. Accuracy enhancements in your powers raise this, and against higher-ranked/level enemies this value lowers. So you actually have a range of solutions to this if you find yourself missing a lot: A) Slot your powers with more acc enhancements. Get powers that use -Def on enemies. C) Get powers that raise your own Acc. D) Use temporary acc inspirations. E) Fight lower-level guys.
Anyone can do A, D, and E, while A and E are the most practical, since inspirations come randomly.
In short, I'm sorry you didn't enjoy the game, and I'm sorry Suppression drove you away from it. Good day.
fanboi much?
what exactly is the difference if i play a science tanker from lvl 1-20 or i play a magic defender for the same levels?
either way i'll end up fighting a lot of missions to a warehouse, office building or cave and it's normally one of about 2-4 different maps.
i'll fight a lot of outcasts, skulls, and hellions. gang bangers, different colored tshirts, some throw lightning and fly, some get rock arms, some spit fire or dark stuff, but they really, honestly and truly look a LOT alike and they're all humans.
or i could fight council, circle of thorns, clockwork. cot has the non-arm-having demon humanoid. clockwork have a lot of humanoid robots. council has the flying machine gunning microwave bot. otherwise, it's a bunch of humans or humanoid shaped mobs.
lvl 1-20 it's the same stories again and again. ever do the hess sf? that is pretty much the same 3 council missions done 2-3 times each. wow, talk about a letdown and monotony.
specialized missions for those zones... yeah, cuz as a lvl 6 toon, i love getting a hollows mission where i have to run 1.2 miles to the mission, of which about .75 mile is thru lvl 10-14 mobs. lot of thought went into that.
what exactly are the specialized missions you speak of? because the missions i get (from contacts outside of the hollows) are the same looking missions as the ones they give me to ap, pp or wherever.
or did you mean the missions you get from the contacts IN the hollows, which are the same missions they've given out since they started hanging out in the hollows?
what coh/cov is known for is character creation. they have excellent character/costume/power options. along with a myriad of end game builds which are equally wonderful.
what cox is also known for is monotony, and lack of end game content, and contradictions.
every mission, except for hamidon, can be done by a single team of 8 or less. the contradiction? if you want a super group base with any working equipment built in a timely fashion and the upkeep easily maintained, then you need a super group of 40+.
what cox is known for is "the game is the journey to level 50 and the story lines". your reward for hitting max level is getting an uber arch type on the coh side. now, what other rewards do you get? you get to make new heroes and go thru the same missions again, but if you choose science instead of magic for an origin this time around, then you go to different contacts. you still need to do a lot of the same "specialized" missions however, i.e. rescue the fortune teller.
and this time you might be killing cot time and again in caves instead of hellions/council in warehouses. but it's the same 1-3 different maps again and again.
there's nothing to do other than street hunt or missions. either way, you're mindlessly grinding away. unless you want to devote 2-6 hours to redo an SF/respec again and again, the same exact missions in the same exact order...
the devs have basically stated that the game is the trip from level 1 - 50. after that, your reward is making a new toon and leveling it to 50. the devs have stated that, for unknown to the public reasons, making high level content is pretty much impossible so they're just giving up on it.
pvp in the game is a "first person to attack wins" sort of thing. you get credit for a kill if you hold/mez an opponent while they're fighting mobs and the mobs off them. pvp in this game is an afterthought and incredibly unappealing coming from someone that likes fun and challenging pvp.
what build are you running with that you're comfortable with dropping hasten and/or stamina? anything that does a lot of attacking still needs a stamina, or maybe since you can't 6 slot for damage, you're 3 slotting damage and endurance reducers? bleh. nice variety, not.
this is a game of incredibly wasted potential.
i wish they had things other than humans to fight. fight fires? yeah, spend half an hour wandering the zone and broadcasting asking if anyone sees a fire, and you might get 1-2 fires an hour, if you're lucky. TEDIOUS and not fun. random monsters to fight? sure, you might run into one once a week and join whatever team is fighting it. so that's 5-20 minutes of change of pace.
ok, i'm adding in all the non-standard things to alleviate the grind. what am i missing, which i, and others, could be doing to enhance our enjoyment?
skills/universities have been shelved, per the devs.
there's still a lot of unmarked kill all missions where you have to spend 10-30 minutes searching for one mob hiding in a corner. or search the forums to see if it's a known "specialized yet bugged" mission.
this game could be so much more. lots of new and fun content is not this game. if you like making/leveling characters and don't mind the monotony of grinding thru the same missions on the same maps a bazillion times, then this game is for you.
new content (i.e. new zone, new badges, new humanoid mobs) every three months would keep you busy for a week with new stuff.
it was thought that with new coh and cov content every three months that eventually (even with the myriad of nerfs that accompany EVERY new issue) there would be non humanoid mobs, new maps, and enough content to keep you from going "lord same missions, different character" long enough to reach the next issue.
but alas, that is NOT the case. it's going on 6 months and this new issue gives an upgrade of lvl limit for villains (and accompanying zone) from lvl 40 to 50 (but no uber arch types like the heroes have, guess that'll be the next 6+ month issue?). and a high level pvp zone. pvp in pretty much any game for just a few battles, then come back to cox and pvp, and you will completely understand what i say when i say pvp in cox is a complete joke.
so on the villain side, you get a little bit of what should've been included on the retail release. on the hero side, you get villain costume options.
6+ months for this change.
*yawn*
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"Some days you just can't get rid of a bomb." -- Batman
i agree motorhead. yawn to a game of such wasted potential and maybe the devs will wake up and live up to it's potential.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Originally posted by Serling Well, besides the fact that you ignored the second part of my point where I cited the anemic numbers, when you hold your mouse over those dots or server name, you receive a pop-up that indicates server status: green indicates "light load". This isn't about "stability", it's about population, as in "light load" or "few people are on right now". Understand? A link at the bottom of my post shows the contrary.
Point is, on any given prime play-time of just a year ago, those same servers would show 3x the number of people on them (1800-2000) per server. It was common for most of them to be in the red! Atlas Park used to be wall-to-wall players hanging out: costume contests running every 5 minutes! Now I can literally go into a zone like Striga or Perez Park and be the only player in the zone at any given time, even during peak hours! Perez Park has been abandoned since The Hollows came out. Striga is still fairly active, as are Atlas contests, IIRC. CoV's launch has halved CoH server populations, so no surprise there.
You've already more than adequately demonstrated your blind loyalty to the game - and the idiots at Cryptic - who are nerfing the fun and life out of it. You can stop trying to impress me. I'm a blind man. Cryptic's world is law. Please. Quit assuming. I disagree with many of Cryptic's decisions.
So tell me, what's the object of virtually every mission? To "arrest" bad guys, right? And how do you do that? Damage. Damage. And more damage. Attacking one minion faster while doing less damage per shot isn't going to keep the other six from beating you to death while you're 4 and 5-shotting a minion you used to be able to take down in 2 or 3 shots max! Sure, you can attack faster and more often, but what's the freaking point if every attack feels like Brawl?!?!? And before they nerfed stamina and hasten into uselessness, these WERE the powers you could use to save endurance and increase attack speed when your attacks could actually do the damage you needed them to do! That's nice. Now we're in a situation where you actually have a choice of having a good end recharge at the loss of taking 3 powers, or having a not-so-good end recharge at the loss of enhancement slots. Stamina and Hasten are also widely popular still, but not as much so, as we now have this choice. I'm not seeing the downsides of choice.
The point of I5 and ED (the "nerf" releases as Emmert called them) was to do two things: force teaming and slow levelling, the latter being done to milk every last penny they could get from the customers. This is what they gave us in lieu of "content" and it's pretty damn pathetic. The fact that you praise this approach means you're either a fanboy or a dev. Which is it? The point of I5 and ED is stated in the link below. Whether you want to blind yourself with fragile proof at best is your own agenda. If they gave this in lieu of content, why did we get new zones and missions in both I5 and I6? I can't say I praise an approach which doesn't exist, so I suppose that makes me neither of your classifications.
Playing a Warshade on Rugged, I would often encounter two Quantums and a Void in every mission. Because a Nova Kheldian has NO defense, I would have to pop four Lucks to take down one Quantum. Now you do the math, genius: 10 inspiration slots, 3 bad guys capable of one-shotting you without purples (and heaven help you if there was a boss in the same group with the Quant or Void). Not enough damage output to take the Quant or Void down quickly with ED, and they always get two or three shots in. So you pop 4 purps, blast away until he's dead, which takes longer than it used to, and by the time you get to the third Void or Quant, you don't have enough defense to risk engaging him unless you happened to pick up a couple of purps along the way. So you make a trip to the closest contact for more purps. I don't have any Kheldian experience, sir. Perhaps you could look up a solution on the boards, or maybe use a tactic like pulling?
BTW, I don't play any toons on anything but Heroic now, because I got tired of the trips to the contacts. (For those who don't know, "Heroic" is the lame-game setting that noobs are supposed to run at because it offers less challenge and consequently less XP, which is precisely what the devs wanted to do: make levelling slower, which has turned the game into an even longer, infinitely more boring grind. Some "design", huh?) So, you're playing on heroic because you got tired of trips to the contact? Ok, so you want more xp? Set it on a higher difficulty. By all means: that's why it's there. I don't see how trips to a contact is linked to difficulty, except for the fact that heroic would make you finish missions quicker, thus visiting the contact more often. Your logic doesn't add up here.
The point of this story is that with I5 and ED, there's something wrong with EVERYONE'S character build, and it's not the players' fault! Of course, we all know how much YOU like this, so since you love it so much, why are you here and not playing the game? Define "wrong." Also, I'm indifferent to I5 and ED, personally, but I see you've made another lovely assumption. You expect me to play 24/7? Maybe you got burned out?
And again, what is the object of virtually EVERY SINGLE MISSION??? As stated in another post: "Defeat X, Arrest Y, Find Z." Change the variables and you have EVERY mission of EVERY level from 1-50 period." Forget story arcs. You don't get XP for reading story arcs. There's nothing compelling or interesting about them. The missions are THE point of the game, and the missions are all the same! Frostfire at level 10 is indistinguishable from Infernal at level 50: bad guys trying to kill you while you're trying to kill them. Clocks at level 5 in an office with virtually the same floor plan as Devouring Earth in the same office at level 45. Rinse. Repeat. Ad Nauseum. The only saving grace was that you could actually advance through these same old, same old missions much more quickly in the past. Not anymore. Oh yes, and zones are nothing more than window-dressing on the way to another one of these warehouse/sewer/office/cave missions. Pretty to look at: adds nothing to the door missions themselves. You find the same warehouses, caves, sewers, and offices in every zone from Atlas Park to Peregrine Island. Yeah. Real compelling stuff. All this decoration and storyline adds to a key element in story-telling: immersion. If you play this game just to run around, mash numbers, and watch your xp bar raise so you can get more numbers to mash so your xp bar raises faster until you hit the end, then it's no surprise that you dislike the process, isn't it?
Huh?!?!!? I never said they didn't! Nevertheless, you still have to actually PURCHASE those enhancements to be effective, and by the time you get to SOs (where you're starting to face even tougher foes) you're not likely to be able to afford those to keep your powers slotted for the puny effectiveness they offer! Oh, and considering that ED has nerfed SOs back to the stone age, can you please ask Emmert to drop the prices on them to pre-Issue 3 levels? Seems they raised the prices of SOs when people were "too effective" when slotting with them, so they used a major price increase to slow people's ability to purchase them. Now that they're virtually worthless, maybe they could bring the price back down on them: $45,000 for one level 25 damage SO is a tad steep, don't you think? (Note to self: consider to whom you just asked that question). 3 45-level DMG SO's and raise your dmg in an attack by about 95%. That's almost doubling it. How is this puny? It might be puny compared to the behemoth amounts you got before ED, but doubling the damage doesn't seem like a bad perk to me. Also, it's by design that they want you to buy the SO's as you go. Influence isn't all that hard to get at the later levels, and if you don't have the money, you could always buy DO's as an alternative until you do have money. I don't see the price as being too steep (though it is a bit). You just have to pace yourself.
Nevermind. I already know you're perfectly ecstatic with the game just the way it is now. Yet another assumption. How quaint! If you'd really like to know, I'm disappointed with CoH not getting much anything in I7, CoH's lack of 35-40 content, along with a myriad of other issues that are in-game right now. Personally, in your posts, you've not only exaggerated your claims to hell and back, but for some reason you're using namecalling at every turn. Does calling me a fanboy really make you feel all that superior? Is there something I'm typing that's being displayed differently on your monitor, like: "OMGZ WOW SUX STATESMEN 4TW!"? Sir, I'm simply a man with an opinion on the opposite spectrum of yours, nothing more, and nothing less, so please put down your torch, and please stop screaming when I'm simply talking to you.
That's it. You're dismissed. Your flawless argument has shown me the light.
Damian, I'm not going through another quote-fest, so I'll just address you here: I'm not a fanboy. I'm far from it. I simply enjoy the game, and I have a thing against people who spread lies and blatant exaggerations. Please stop using that generalizing paintbrush; it's stupid and shallow. We're better than that.
I'm with you on lack of CoH content in I7. There's a lot of untapped potential that's being found in CoV rather than CoH.
Second, the difference in playing different characters on the same levels? Playstyle. My scrappers plays completely different than my controller. That's part of the fun of it.
Lastly, end-game content, dubbed the "Legends System," was announced a month or two ago, but who knows when that will be. =
At least your post was more civil that Serling's, and thank goodness for that.
Originally posted by aaron123 Originally posted by Serling Well, besides the fact that you ignored the second part of my point where I cited the anemic numbers, when you hold your mouse over those dots or server name, you receive a pop-up that indicates server status: green indicates "light load". This isn't about "stability", it's about population, as in "light load" or "few people are on right now". Understand? A link at the bottom of my post shows the contrary.
"Understand?" Ha. Any other 'facts' you'd like to share with us Serling? Come on, please. You're doing such a wonderful job so far.
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"Some days you just can't get rid of a bomb." -- Batman
That link is from almost 6 months ago. And there is NOTHING in it that specifies what the server dots actually mean! Again, for the third time: hover your mouse OVER the dots and wait. You wil get a status indicator telling you what the server load is. Green is "light load". "Load" refers to population, NOT stability, as you incorrectly asserted!
You either have a reading comprehension problem, or prevaricate as a matter of course.
Furthermore, given your admitted lack of experience with Kheldians, you deign to tell me how to play them??? How typical of a smarmy, snot-nosed know-it-all!
The rest of your response is just more wasted verbage typical of a fanboi.
Go play your "lame-game" child. I have no further use of you.
Ok, I'll point it out to you, since you don't seem to understand: Tal_N said:
The servers aren't yellow because they had their capacity increased before CoV was added to the existing servers, unlike companies like SOE they don't like to see the servers buckle under the pressure of players before they decide to fork out the cash to upgrade them.
If there was actually a number counter for the active population you'd find that the number of players has actually risen quite sharply.
To which, Statesman (Jack Emmert) replied: Ding! We've got a winner!
We substantively increased the number of CPU's in our servers to account for new players....We've hit new highs in active concurrent in the past 24 hours.
Is something not adding up here to you? CPU's were added to the servers, and in that time of post they hit new highs in active concurrent players in the last 24 hours. If the latter were true, and the dots were green, would this not imply to you that these dots would refer to server performance, not server population? A load is defined as a weight or mass, not specifically what you describe or what I describe. Using that definition, heavy load could mean that the servers are being weighed down by 2000 giant manatees. It's ridiculous that I should even have to argue about this at all. It's set in stone. Moving on.
No, I'm not telling you how to play, I merely suggested pulling. I'm not telling you to do anything, and I apologize if I came off that way, which I sincerely doubt I did.
A reading comprehension problem, you say? I've refuted all your points step-by-step, using written facts and proof, along with basic reasoning, and you really think that the claim of my being a prevaricator will hold water? Furthermore, I didn't suppose refuting with one with an opposite stance than yourself would have much use in the first place.
Go play your "lame-game" child. Hooray, for I am the smarmy, snot-nosed know-it-all child! Seriously, does name-calling really validate your point of view?
Jeez Serling, it's been how long since you've quit and you're still bitter?
Your post has ommited many facts in order to fit your conspiracy theories... Seriously, I don't mind you critiquing the game, but stick to the facts, stop skewing things with hyperbole and stop with the name-calling.
Saturday and Sunday afternoons this weekend...all servers in green but two, and those were in yellow. A team search of Champion revealed - during prime gaming time (Sat/Sun afternoons) a max of 671 players logged on. Within an hour, that had dropped to 428. And all but two of the servers were like this.
Well you're ignoring a few things... 1) It's been ages since a large update, numbers are always low prior to an update. 2) Many people are on CoV. They don't show up from the hero side.
I just did a search CoV/CoH... Triumph (Normally a low population server): 400/463 = 863 Champion (Med pop): 391/532 = 923 Freedom (High pop): 716/950 = 1666
Not bad for a Tuesday...
Point is, on any given prime play-time of just a year ago, those same servers would show 3x the number of people on them (1800-2000) per server. It was common for most of them to be in the red!
Server capacity has been increased, so what was once a yellow is now a green etc...
Atlas Park used to be wall-to-wall players hanging out: costume contests running every 5 minutes! Now I can literally go into a zone like Striga or Perez Park and be the only player in the zone at any given time, even during peak hours!
Most zones are now emptier because Debt and XP incentives reward instanced missions. Perez has been empty since the new lowbie zone, the Hollows, was introduced.
As far as the mission structure goes, I completely agree: the missions are virtually identical from level 1-50, with the only thing changing being the powers you acquire (way too slowly, I might add) along the way.
I agree with you there... It's true that missions are repetitive. The variety will get better with mayhem missions but overall they're the same rescue/kidnap or defeat all missions.
Finally, as anyone who has played certain other MMOs then come to this one will tell you, this game requires virtually no combat skill. Why? Because it's based on server-generated "to-hit" rolls (like PnP games using dice). You either hit or miss and that depends on what the server rolls. Lessening the distance between you and target doesn't help. You can stand 1 foot away and miss 4 times on a row. I've seen it happen. Enhancements can alter the odds in your favor, but as noted above, this is less likely now given all the nerfs to the game. Inspirations do better, but are temporary and must be purchased.
So what you're left with is a game that comes down to little more than letting the computer roll the dice for you, and if you can afford to buy enough enhancements and inspirations along the way, you'll do just fine. Otherwise, you'll die a lot, get frustrated a lot, the same way someone using a slot machine gets frustrated and ultimately quits when they run out of time, money, and patience for losing.
Errr? Almost every MMO uses this system... CoX is actually a lot more dynamic than most because it doesn't have that 'auto-attack' crap. Also, full 3D movement and environments allow a lot more tactics to be used. My MMO experience is limited to WoW and EQ2 but I can safely say that they're not even in the same league as far as combat is concerned.
So tell me, what's the object of virtually every mission? To "arrest" bad guys, right? And how do you do that? Damage. Damage. And more damage. Attacking one minion faster while doing less damage per shot isn't going to keep the other six from beating you to death while you're 4 and 5-shotting a minion you used to be able to take down in 2 or 3 shots max! Sure, you can attack faster and more often, but what's the freaking point if every attack feels like Brawl?!?!? And before they nerfed stamina and hasten into uselessness, these WERE the powers you could use to save endurance and increase attack speed when your attacks could actually do the damage you needed them to do!
The point of I5 and ED (the "nerf" releases as Emmert called them) was to do two things: force teaming and slow levelling, the latter being done to milk every last penny they could get from the customers. This is what they gave us in lieu of "content" and it's pretty damn pathetic. The fact that you praise this approach means you're either a fanboy or a dev. Which is it?
Again, you're forgetting a few things...
1) With ED, every power in the game also got a 13% endurance reduction. This helps compensate for being only able to 3-slot Stamina. Stamina's still required for many builds to function well, so that's a valid complaint.
2) In I6 (ED), Experience awards for defeating enemies level 25-30 was increased, by around 4-27%. +30 enemies got a +30% increase. Helps compensate for lower damage.
3) Also in I6, Experience debt got halved when in instanced missions, debt cap was lowered to 5 deaths. Again, helps compensate for slower leveling speed and increased risk.
4) Recent change, Archvillains spawn as Elite Bosses if you're in a solo mission. Helps solo players finish AV missions without big teams.
Playing a Warshade on Rugged, I would often encounter two Quantums and a Void in every mission. Because a Nova Kheldian has NO defense, I would have to pop four Lucks to take down one Quantum. Now you do the math, genius: 10 inspiration slots, 3 bad guys capable of one-shotting you without purples (and heaven help you if there was a boss in the same group with the Quant or Void). Not enough damage output to take the Quant or Void down quickly with ED, and they always get two or three shots in. So you pop 4 purps, blast away until he's dead, which takes longer than it used to, and by the time you get to the third Void or Quant, you don't have enough defense to risk engaging him unless you happened to pick up a couple of purps along the way. So you make a trip to the closest contact for more purps.
I have a 42 Peacebringer and had a 23 Warshade. It's true, Voids/Quantums are definitely hard...IF you're trying to use (Blaster form) Nova. Instead of popping inspirations you should be using your Human form hold and mezzing them. Warshades also have a stealth power to help them sneak up and apply the hold. They can also pull with teleport foe.
Other options open up once you get more powers. Quant/Voids are easy once you know how to deal with them...
Oh, and considering that ED has nerfed SOs back to the stone age, can you please ask Emmert to drop the prices on them to pre-Issue 3 levels? Seems they raised the prices of SOs when people were "too effective" when slotting with them, so they used a major price increase to slow people's ability to purchase them. Now that they're virtually worthless, maybe they could bring the price back down on them: $45,000 for one level 25 damage SO is a tad steep, don't you think? (Note to self: consider to whom you just asked that question).
1) Level 25 SOs are only $30,000 max. 2) SOs are easily affordable after level 30. Prior to that, you can survive quite well on TOs and DOs. (Yes, I've recently done it with my mainly solo Dominator, it's really not that bad.) 3) If you're in an SG or have previous high-level characters you can just transfer some influence.
But you bring up some valid points and I do recognise that the game has flaws. 1) Repetitive mission structure. The background story arcs are well done, but there are only a few missions types and many map layouts are recycled...
Defeat all. Hunt for X. Rescue/Kidnap. Protect structure. Steal/Retrieve item. Ambush/Waves of attackers/Heist. Mayhem. (upcoming)
Some missions and Task Forces have special maps but they're quite rare.
2) No out-of-combat stuff. The combat is one of the best in the business but there's a lack of things to do outside fighting. Badges, PvP Zones, Arena only fill in so much time...
3) End-game is lacking. There's not much in the way of advancement past level 50. Heroes get a big lag-fest raid. Villains are getting a Task-force style raid. Exemplaring, badge-hunting and PvP only go so far...
CoH/CoV is a relatively simple MMO. Beat up thugs, level up, beat up more thugs. I've been playing since launch so here's my short review...
Pros: Combat. The combat in this game is actually fast, exciting and dynamic compared to the snore-fests of most MMOs. Character customization is very neat. Great graphics, although this causes some low-end systems to choke up. Casual-friendly. Being able to play with friends regardless of level, soloing and being able to play short sessions.
The lack of loot is something that people either love or hate.
Cons: No out of combat stuff. End-game is poorly thought out. Virtually non-existant.
There are other cons, although they are kind of inherent to all MMOs.
Repetitiveness is an often cited with CoX, although you could say that about most other MMOs. Many other MMOs share the same basic mission structures; defeat this, fetch that... The only difference is that CoX doesn't have any skills, loot or crafting to fill the void. Also, MMOs by their very nature are meant to be played long-term and this inevitably causes boredom. I often take short breaks from CoX to play other games...
PvP. PvP in MMOs is rarely done well and rarely balanced. Why? Most PvP is decided prior to combat by build/gear, player skill only plays a minor part. It's a fun diversion but playing an MMO for PvP is in my opinion, just silly.
(Phew, long post)
Summary: Fun, simple MMO. Lacking depth. Still good enough to entertain me for 2 years and hopefully many more...
That link is from almost 6 months ago. And there is NOTHING in it that specifies what the server dots actually mean! Again, for the third time: hover your mouse OVER the dots and wait. You wil get a status indicator telling you what the server load is. Green is "light load". "Load" refers to population, NOT stability, as you incorrectly asserted!
You either have a reading comprehension problem, or prevaricate as a matter of course.
Furthermore, given your admitted lack of experience with Kheldians, you deign to tell me how to play them??? How typical of a smarmy, snot-nosed know-it-all!
The rest of your response is just more wasted verbage typical of a fanboi.
Go play your "lame-game" child. I have no further use of you.
Big Words ain't gonna help ya. You have no idea what you're talking about, and now we all know it. Why don't you try your skills in the WoW forum. Buh-bye.
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"Some days you just can't get rid of a bomb." -- Batman
Originally posted by aaron123 Damian, I'm not going through another quote-fest, so I'll just address you here: I'm not a fanboy. I'm far from it. I simply enjoy the game, and I have a thing against people who spread lies and blatant exaggerations. Please stop using that generalizing paintbrush; it's stupid and shallow. We're better than that.
I'm with you on lack of CoH content in I7. There's a lot of untapped potential that's being found in CoV rather than CoH.
Second, the difference in playing different characters on the same levels? Playstyle. My scrappers plays completely different than my controller. That's part of the fun of it.
Lastly, end-game content, dubbed the "Legends System," was announced a month or two ago, but who knows when that will be. =
At least your post was more civil that Serling's, and thank goodness for that.
like i said, i'm not a lover of monotony and doing the same things over and again. if you make a controller and then a scrapper leveling one to 50 and then the next... what new content are you enjoying? going melee vs having your pets attack and you raining storms on them is really still fun the LITERAL 100th time you've seen the same cave and fought gangbangers (wearing whichever color tshirts that gang wears)?
i'm glad you have a thing against people who spread lies and blatant exaggerations. so do i. i'm glad i toned down what i said so that i have room to expand if needed.
the dev that made the comment about "oh we never intended you to have multiple summons of the same pet" - i'm 99% sure it was mr statesman himself. this comment was made 12 months after release into retail, after what? a dozen? two dozen? three dozen? player guides explanining how to play a troller or a d2/d3 USING multiple summons of said pets. and made after 12 months of people posting and asking questions about how to slot pets for best usage and how TO use them, most the replies taking into account the fact that you COULD summon multiple instances of the same pet...
lies don't come much more blatant and bold faced than that.
fanboi, hater, neutral about the game, doesn't change a single thing about someone not having the first lick of integrity and out and out lying about a feature that'd been an integral part of most troller/d2/d3 builds for a literal year.
what is the difference between fighting skulls and hellions? skulls wear masks and their boss has some dark powers whereas hellions don't wear hockey/death masks and their bosses breath fire? otherwise, they have different colored tshirts and the same faded blue jeans? what about outcasts? they have three types of bosses - earth, ice, and electric (i believe). otherwise, blue jeans and a tshirt.
circle of thorns has the no armed demon (hordling), otherwise it's humans and very humanoid demons. tsoo they're humans except for the "ancestor spirit" which is well, a real tall, thick human-oid.
clockwork. which of the bots isn't in humanoid form? it's an army of humanoid robots, no tanks, no flying machines, just humanoid shaped robots.
5 column/council have genetically created/enhanced were/war wolves and vampyres (humanoids), and the machine gunning flying microwave oven bot (non humanoid robot). they also have a humanoid style robot.
the hess sf. i'm pretty positive no exaggeration when i state it's the same 2-3 missions done 2-4 times over and again. oh look, next mission, it's council, in a cave. next mission, same council... hmmm this cave, weren't we just in it three missions ago? oops look another cave mission, all council. do the hess sf again, count them up. oh wait, it's so boring i think everyone tries to avoid it after having done it on one toon.
i WANT to love cox.
the character creation options are phenomenal~!! when i say this, i mean in your selection of arch types, your costume options AND your power selections. if there was a variety in the style/feel of mobs/missions/maps; then i would probably fill 2 or 3 servers with characters at lvl 50. this i say with no exaggeration, because i'm kind of an online addict for games.
but come on now, how many times are you going to 1- hang out on a sewers team for *quick* levels which you can get about as quickly if you solo/group for 2- a bunch of lowbie missions on the 2nd-4th hardness level, so you can either 3- street hunt in PP for some massive group XP quickly or 4-work your way up to frostfire, again, wondering how many on the team are noobs and going to wipe you halfway thru the actual FF mish?
what's our mission this time? arrest all. disarm X bombs. rescue the hostage.
what's our mission map 90% of the time? one of 2-4 styles of cave, office building or warehouse.
how often do you see the big bad monsters wandering the zones? when's the last time you were passing thru perez on the way to a mish and um i believe it's the hydra in that zone? or in ip and luska (the big octopus) was wandering about? if your idea of fun is sitting in a zone for 4-20 hours in hopes of a monster appearing, then our ideas are very different on the whole 'fun' thing.
cov came out and what? at least 60% of the mobs are the same as in coh? ok cool, they re-used a lot of mobs, saving TONS of time there, so that means they went ahead and made it to lvl 50 instead of 40? nope. means they put in the uber archtypes for villains after hitting lvl 50 right? oops, can only go to lvl 40, so nope. means they have the villain version of ancillary pools for when you hit lvl 41+ right? again, see the "lvl 40 max" thing.
so let's see, they took a year plus and we have goldbrickers, snakes, longbow, wyvern. um, the coral/shark people of mako. oh yeah police/security guards called RIP (rogue island police), which consists of a RIP and the LT the RIPPER, who um, yeah they're dressed like a policeman. help me out here, what's the other cov exclusive-ish mobs?
cov has malta, skulls, cot, tsoo, council, on and on and it's mobs from coh. and the majority of your time as a villain, the VAST majority (read a good 85%) is spent fighting other villains. if you do story arcs, then you get both hero and villain big bads at the ends of some. if you do paper missions, it's you stealing from/kidnapping from/killing one villain group or another. if order to do a story arc, you have to get a contact. you get a contact by doing X paper missions and then a bank robbery for your broker.
point is, it's great if you can live with doing the same missions over and again. cov has more variety, but part of that is because it's new, so you're not as calloused to the missions as you would be to coh missions.
but even the new stuff in coh... fire fighting. how long do YOU hang out in the zone waiting for a fire and how many fires do you get to participate in? isn't it in a pre travel power zone? so either you have it as a challenging event which you have to run to, or you do it at a level where you totally beatdown the lvl 10 hellions in the blink of an eye (when they bumrush the firefighters), so that you can work on a badge...
join a supergroup. keep it at 4-10 members, like teen titans, xmen, fantastic four, lex luthor, joker, superman, batman et cetera. build a base. how long does it take you to get a WORKING base? i.e. control/power rooms and equipment and then workroom/benches in place so you can make things?
what missions in the game, other than hamidon, require more than 8 people? how many missions (tf/sf) REQUIRE a full 8 person team?
yet to get a fully functioning base built in a timely fashion and with manageable upkeep, how large of a super group do you need? it's more than a single 8 person team.
why the contradiction? this game was great for solo/single team content, yet the super base requires the army of walmart-sized SGs to build and maintain?
pvp. pvp in pretty much any game that's not cox and then pvp in cox. first person attacking wins. if you're fighting in one of the battles in the low end pvp zone, then expect the other side to hold/mez/nuke you while you're 1-low on life and 2-fighting a bunch of enemy npcs. and even if all they do is hold you, they get credit for the kill which the npcs performed. right THERE is a total joke.
but don't take my word for it. go pvp in say wow, daoc, even uo. then do it some more in cox. pvp in cox is JABIN... just another bad idea from ncsoft.
free game update/content/nerfs every quarter, UNTIL cov was released... now it's every six months?
skills/universities were all the hype a literal what? 15? 18? months back. they've been shelved.
coh STILL has unmarked arrest all missions.
coh STILL has arrest all missions where you have to hunt and hunt to find that last guy who is hiding in a corner, behind some boxes, under the stairs.
fun fun.
it's hard to love a game where the best part of the game is the character creation / 3rd party character builders.
content is needed.
not new gang bangers wearing different tshirts with bosses who have slightly different powers than the other half dozen gangs of new york.
not MORE humans dressed differently.
not MORE humanoids dressed differently.
not MORE missions to the same office/warehouse/cave maps.
clockwork.... why are there only humanoid robots?
cot... why do they only consort with humanoid demons? sorry, humanoid demons plus the one model of hordling. not much of a horde there with only one type.
council/5th column. props there. they at least have a non humanoid robot and non magical werewolves and vamps.
devouring earth. this group consists of (semi?)sentient plants, minerals, etc of the earth and seem to be led by little yeti/big foots/something. yet they're all humanoid shaped. sure, they might throw a mushroom on the ground to bolster their own powers; but, where are the oozing sludges? where are the vine creatures that look like some sort of tentacled plant-mass? if you want to humanize the rocks, make it be a big boulder that turns itself into a smashing fist when it attacks. how about some little tornado/dust devil guys? an angry storm cloud shooting lightning and "freezing rain" ?
no, it's a bunch of humanoids throwing chunks of themselves at you and punching you in the face.
and like the man said, i'm fighting those lvl 45 DE in the SAME office building map that i fought lvl 28 tsoo in, that i fought lvl 8 skulls in, that i did my first tf at level 13 in....
i want to love this game.
if the game is "the journey to level 50", great, make my journey DIFFERENT each toon i create, because my science blaster is going to different maps/mobs than my magic defender than my mutant scrapper.
and stop the nerfs EVERY single issue.
the fanboi thought is "if it's a powerful at powerset combination; then, you should know it'll be nerfed next patch". there's so much wrong in having to think that way, or in people that find that an accepted way TO plan character builds.
by that thinking, EVERY hero pet class should've been expecting a nerf? that's an ENTIRE archtype (controller) and every dark miasma defender. so that's what? 20%+ of the possible heroes you could create?
you shouldn't have planned a /devices blaster build with six slotted attacks, cuz you should've expected something like ED to happen eventually??????????
oh, you know that tanks in the comics (hulk, the thing, superman just off the top of my head), don't EVER fight more than 5-10 villains. so we're nerfing tanking to where the most you can taunt is 10. i see it was in response to "fire tanking abuses". how about something in mob ai that says "hey, i'm only going *sniper range* from my starting point and then i'm returning?" or maybe if there's X amount of bad guys in an area of y size, then they "call for back up" and generate purple con mob(s) to take out the hero herding them together? i dunno, i came up with those two ideas as i typed this. the devs decided it was better to just nerf an AT after a year + of thinking on the issue...
cox's solution normally seems to be nerfing powers to force people to play less used at/powersets. combine that with the inability to say things like "hey guys, we goofed on the pets and we're limiting them to only one summons now" and instead making bold faced lies and acting like you're stupid if you don't believe said lie....
yeah, it's hard to love a game sometimes, especially when the best part is over by the time your character actually logs in for play...
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
the way to enjoy this game and avoid the repetitive monotony is to join a large and active SG when you first start.
do 8 man missions with them from the word go, hit all the SF/respec missions and then you won't be burned out by lvl 50. well, it'll be a ton of the same maps as usual, but you won't have had as many and when you make your next character to level to 50, you won't be as burned out.
other than that, you have to have an incredibly high tolerance to repetitive missions and 2 years (24 months, 6 issues) of the end game content being unchanged.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
Originally posted by yac709 Jeez Serling, it's been how long since you've quit and you're still bitter?
ROFL - When I first came to MMORPG.com a few months ago, Serling was trolling about how unhappy CoX made him with all their nerfs. Nothing's changed. He just can't let go.
Just sit back and watch his show. He's pretty good with the emotionally-inspired sparring posts, but he has yet to win anyone over.
As far as I can tell, the way to enjoy CoH is to give up on it and play CoV. Seriously. Everything about CoV is better. Not tons better, just enough better that it's actually fun, imo. Honestly, I've never been able to stand to get a CoH character over level 14. That's how monotonous and poorly designed I found the game to be. The character generater is awesome, and playing the game pretty much bites (at least by the time you hit the hollows). But for whatever reason I'm enjoying the heck out of CoV. Bruisers and Masterminds tear through mobs like Christmass, I haven't tried any of the other ATs (they might be the lesson in tedium that most of the CoH ones are I suppose).
Oddly, CoH is getting beans in the next patch, while CoV gets a ton of stuff to make it (the already superior version of CoX) better. I have no idea why the devs think the monotonous annoying gameplay of CoH is fine as is. But CoV is a complete blast and is only getting better. So in the end, who cares. My sypathies to anyone that doesn't have CoH v1.2 (CoV).
This is a bit off topic, but the two servers I play on (Virtue and Infinity) seem to have pretty decent populations. I get group invites at least once per thirty minutes I'm on (CoH or CoV), and there are folks running around everywhere. Maybe the entire server population is clumped up in the areas i hang out (which I obvously can't disprove), but somehow I doubt it. If I had to guess, I'd say the total population in CoH is a bit less than it was was six months ago, but that CoV has more players than CoH did six months ago. Overall CoX likely has more players than CoH did.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
As far as I can tell, the way to enjoy CoH is to give up on it and play CoV. Seriously. Everything about CoV is better....My sypathies to anyone that doesn't have CoH v1.2 (CoV).
Hehe, I'm in total agreement there... Although I do visit my heroes for time to time, (Storm summoning and Kheldians are too fun), CoV is just more polished and streamlined.
The devs had 1.5 years of experience to make CoV and it shows...
In CoH, there are lots of useless zones that stay empty and the population is spread out.
In CoV, similar level players are all in the same zone and the mission system is more flexible. Villain ATs were designed around their inherents, instead of having useless things tacked on. (Blaster Defiance, Defender Vigilance...)
If I had to guess, I'd say the total population in CoH is a bit less than it was was six months ago, but that CoV has more players than CoH did six months ago. Overall CoX likely has more players than CoH did.
Overall, I'd say that the population now is around the same as pre-CoV maybe a bit less... That's kind of expected because I7 is taking a god-awful time to finish. Once it's out, CoV numbers will rise due to the returning players, free trials and the hype surrounding mayhem missions/new powersets/high-level content. Paragon City is going to be deserted though...
Although I do feel CoV is more streamlined and better in many ways than CoH, CoH is still fun to me in sort of the classic sense, yknow? Heck, maybe I just like the prospect of being the good guy that saves people. I will agree vehemently that CoV is much more polished though, and many many good things from it should be brought over to CoH.
Comments
but how could you not enjoy doing the same mission settings and basic game play over and over and over and over and over?
...and over?
.....annnnd over and over and over (again)?
Changing the name of the target at the end of the mission makes it all unique content, don't you know!
'kay, I'll go now. ^_^/''
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"Some days you just can't get rid of a bomb." -- Batman
Just for grins, I re-upped for one more month to watch this disaster unfold (like a bad car wreck you can't bear to watch, but can't take your eyes off of, either).
Saturday and Sunday afternoons this weekend...all servers in green but two, and those were in yellow. A team search of Champion revealed - during prime gaming time (Sat/Sun afternoons) a max of 671 players logged on. Within an hour, that had dropped to 428. And all but two of the servers were like this.
And this is for a game that supposedly has world-wide distribution now.
Ironically, the best part of the game to play now is levels 2-12 because of the speed at which you level and acquire powers. I have both a level 23 Peacebringer and a level 24 Warshade, and I hardly play them anymore. Seems since ED was put in, using more than 3 SOs of any one type on a given power essentially penalizes you for trying to slot them. Consequently, because you can't really maximize damage the way you used to, fights take a lot longer. What was a grind before is now just interminably boring. And because inspirations are still timed for the old enhancements, they run out before a fight or mission ends. Meaning you either die or disnegage to go to a contact 2 zones away to buy more. Rinse. Repeat. Ad nauseum.
The game has been nerfed into a boring, grinding, suck-fest. And I notice it's not even on the first page of the "top games" poll here anymore.
As far as the mission structure goes, I completely agree: the missions are virtually identical from level 1-50, with the only thing changing being the powers you acquire (way too slowly, I might add) along the way.
Finally, as anyone who has played certain other MMOs then come to this one will tell you, this game requires virtually no combat skill. Why? Because it's based on server-generated "to-hit" rolls (like PnP games using dice). You either hit or miss and that depends on what the server rolls. Lessening the distance between you and target doesn't help. You can stand 1 foot away and miss 4 times on a row. I've seen it happen. Enhancements can alter the odds in your favor, but as noted above, this is less likely now given all the nerfs to the game. Inspirations do better, but are temporary and must be purchased.
So what you're left with is a game that comes down to little more than letting the computer roll the dice for you, and if you can afford to buy enough enhancements and inspirations along the way, you'll do just fine. Otherwise, you'll die a lot, get frustrated a lot, the same way someone using a slot machine gets frustrated and ultimately quits when they run out of time, money, and patience for losing.
Well, besides the fact that you ignored the second part of my point where I cited the anemic numbers, when you hold your mouse over those dots or server name, you receive a pop-up that indicates server status: green indicates "light load". This isn't about "stability", it's about population, as in "light load" or "few people are on right now". Understand?
Point is, on any given prime play-time of just a year ago, those same servers would show 3x the number of people on them (1800-2000) per server. It was common for most of them to be in the red! Atlas Park used to be wall-to-wall players hanging out: costume contests running every 5 minutes! Now I can literally go into a zone like Striga or Perez Park and be the only player in the zone at any given time, even during peak hours!
You've already more than adequately demonstrated your blind loyalty to the game - and the idiots at Cryptic - who are nerfing the fun and life out of it. You can stop trying to impress me.
So tell me, what's the object of virtually every mission? To "arrest" bad guys, right? And how do you do that? Damage. Damage. And more damage. Attacking one minion faster while doing less damage per shot isn't going to keep the other six from beating you to death while you're 4 and 5-shotting a minion you used to be able to take down in 2 or 3 shots max! Sure, you can attack faster and more often, but what's the freaking point if every attack feels like Brawl?!?!? And before they nerfed stamina and hasten into uselessness, these WERE the powers you could use to save endurance and increase attack speed when your attacks could actually do the damage you needed them to do!
The point of I5 and ED (the "nerf" releases as Emmert called them) was to do two things: force teaming and slow levelling, the latter being done to milk every last penny they could get from the customers. This is what they gave us in lieu of "content" and it's pretty damn pathetic. The fact that you praise this approach means you're either a fanboy or a dev. Which is it?
Playing a Warshade on Rugged, I would often encounter two Quantums and a Void in every mission. Because a Nova Kheldian has NO defense, I would have to pop four Lucks to take down one Quantum. Now you do the math, genius: 10 inspiration slots, 3 bad guys capable of one-shotting you without purples (and heaven help you if there was a boss in the same group with the Quant or Void). Not enough damage output to take the Quant or Void down quickly with ED, and they always get two or three shots in. So you pop 4 purps, blast away until he's dead, which takes longer than it used to, and by the time you get to the third Void or Quant, you don't have enough defense to risk engaging him unless you happened to pick up a couple of purps along the way. So you make a trip to the closest contact for more purps.
BTW, I don't play any toons on anything but Heroic now, because I got tired of the trips to the contacts. (For those who don't know, "Heroic" is the lame-game setting that noobs are supposed to run at because it offers less challenge and consequently less XP, which is precisely what the devs wanted to do: make levelling slower, which has turned the game into an even longer, infinitely more boring grind. Some "design", huh?)
The point of this story is that with I5 and ED, there's something wrong with EVERYONE'S character build, and it's not the players' fault! Of course, we all know how much YOU like this, so since you love it so much, why are you here and not playing the game?
And again, what is the object of virtually EVERY SINGLE MISSION??? As stated in another post:
"Defeat X, Arrest Y, Find Z." Change the variables and you have EVERY mission of EVERY level from 1-50 period."
Forget story arcs. You don't get XP for reading story arcs. There's nothing compelling or interesting about them. The missions are THE point of the game, and the missions are all the same! Frostfire at level 10 is indistinguishable from Infernal at level 50: bad guys trying to kill you while you're trying to kill them. Clocks at level 5 in an office with virtually the same floor plan as Devouring Earth in the same office at level 45. Rinse. Repeat. Ad Nauseum. The only saving grace was that you could actually advance through these same old, same old missions much more quickly in the past. Not anymore.
Oh yes, and zones are nothing more than window-dressing on the way to another one of these warehouse/sewer/office/cave missions. Pretty to look at: adds nothing to the door missions themselves. You find the same warehouses, caves, sewers, and offices in every zone from Atlas Park to Peregrine Island. Yeah. Real compelling stuff.
Huh?!?!!? I never said they didn't! Nevertheless, you still have to actually PURCHASE those enhancements to be effective, and by the time you get to SOs (where you're starting to face even tougher foes) you're not likely to be able to afford those to keep your powers slotted for the puny effectiveness they offer!
Oh, and considering that ED has nerfed SOs back to the stone age, can you please ask Emmert to drop the prices on them to pre-Issue 3 levels? Seems they raised the prices of SOs when people were "too effective" when slotting with them, so they used a major price increase to slow people's ability to purchase them. Now that they're virtually worthless, maybe they could bring the price back down on them: $45,000 for one level 25 damage SO is a tad steep, don't you think? (Note to self: consider to whom you just asked that question).
Nevermind. I already know you're perfectly ecstatic with the game just the way it is now.
That's it. You're dismissed.
fanboi much?
what exactly is the difference if i play a science tanker from lvl 1-20 or i play a magic defender for the same levels?
either way i'll end up fighting a lot of missions to a warehouse, office building or cave and it's normally one of about 2-4 different maps.
i'll fight a lot of outcasts, skulls, and hellions. gang bangers, different colored tshirts, some throw lightning and fly, some get rock arms, some spit fire or dark stuff, but they really, honestly and truly look a LOT alike and they're all humans.
or i could fight council, circle of thorns, clockwork. cot has the non-arm-having demon humanoid. clockwork have a lot of humanoid robots. council has the flying machine gunning microwave bot. otherwise, it's a bunch of humans or humanoid shaped mobs.
lvl 1-20 it's the same stories again and again. ever do the hess sf? that is pretty much the same 3 council missions done 2-3 times each. wow, talk about a letdown and monotony.
specialized missions for those zones... yeah, cuz as a lvl 6 toon, i love getting a hollows mission where i have to run 1.2 miles to the mission, of which about .75 mile is thru lvl 10-14 mobs. lot of thought went into that.
what exactly are the specialized missions you speak of? because the missions i get (from contacts outside of the hollows) are the same looking missions as the ones they give me to ap, pp or wherever.
or did you mean the missions you get from the contacts IN the hollows, which are the same missions they've given out since they started hanging out in the hollows?
what coh/cov is known for is character creation. they have excellent character/costume/power options. along with a myriad of end game builds which are equally wonderful.
what cox is also known for is monotony, and lack of end game content, and contradictions.
every mission, except for hamidon, can be done by a single team of 8 or less. the contradiction? if you want a super group base with any working equipment built in a timely fashion and the upkeep easily maintained, then you need a super group of 40+.
what cox is known for is "the game is the journey to level 50 and the story lines". your reward for hitting max level is getting an uber arch type on the coh side. now, what other rewards do you get? you get to make new heroes and go thru the same missions again, but if you choose science instead of magic for an origin this time around, then you go to different contacts. you still need to do a lot of the same "specialized" missions however, i.e. rescue the fortune teller.
and this time you might be killing cot time and again in caves instead of hellions/council in warehouses. but it's the same 1-3 different maps again and again.
there's nothing to do other than street hunt or missions. either way, you're mindlessly grinding away. unless you want to devote 2-6 hours to redo an SF/respec again and again, the same exact missions in the same exact order...
the devs have basically stated that the game is the trip from level 1 - 50. after that, your reward is making a new toon and leveling it to 50. the devs have stated that, for unknown to the public reasons, making high level content is pretty much impossible so they're just giving up on it.
pvp in the game is a "first person to attack wins" sort of thing. you get credit for a kill if you hold/mez an opponent while they're fighting mobs and the mobs off them. pvp in this game is an afterthought and incredibly unappealing coming from someone that likes fun and challenging pvp.
what build are you running with that you're comfortable with dropping hasten and/or stamina? anything that does a lot of attacking still needs a stamina, or maybe since you can't 6 slot for damage, you're 3 slotting damage and endurance reducers? bleh. nice variety, not.
this is a game of incredibly wasted potential.
i wish they had things other than humans to fight. fight fires? yeah, spend half an hour wandering the zone and broadcasting asking if anyone sees a fire, and you might get 1-2 fires an hour, if you're lucky. TEDIOUS and not fun. random monsters to fight? sure, you might run into one once a week and join whatever team is fighting it. so that's 5-20 minutes of change of pace.
ok, i'm adding in all the non-standard things to alleviate the grind. what am i missing, which i, and others, could be doing to enhance our enjoyment?
skills/universities have been shelved, per the devs.
there's still a lot of unmarked kill all missions where you have to spend 10-30 minutes searching for one mob hiding in a corner. or search the forums to see if it's a known "specialized yet bugged" mission.
this game could be so much more. lots of new and fun content is not this game. if you like making/leveling characters and don't mind the monotony of grinding thru the same missions on the same maps a bazillion times, then this game is for you.
new content (i.e. new zone, new badges, new humanoid mobs) every three months would keep you busy for a week with new stuff.
it was thought that with new coh and cov content every three months that eventually (even with the myriad of nerfs that accompany EVERY new issue) there would be non humanoid mobs, new maps, and enough content to keep you from going "lord same missions, different character" long enough to reach the next issue.
but alas, that is NOT the case. it's going on 6 months and this new issue gives an upgrade of lvl limit for villains (and accompanying zone) from lvl 40 to 50 (but no uber arch types like the heroes have, guess that'll be the next 6+ month issue?). and a high level pvp zone. pvp in pretty much any game for just a few battles, then come back to cox and pvp, and you will completely understand what i say when i say pvp in cox is a complete joke.
so on the villain side, you get a little bit of what should've been included on the retail release. on the hero side, you get villain costume options.
6+ months for this change.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
fanboi much?
what exactly is the difference if i play a science tanker from lvl 1-20 or i play a magic defender for the same levels?
either way i'll end up fighting a lot of missions to a warehouse, office building or cave and it's normally one of about 2-4 different maps.
i'll fight a lot of outcasts, skulls, and hellions. gang bangers, different colored tshirts, some throw lightning and fly, some get rock arms, some spit fire or dark stuff, but they really, honestly and truly look a LOT alike and they're all humans.
or i could fight council, circle of thorns, clockwork. cot has the non-arm-having demon humanoid. clockwork have a lot of humanoid robots. council has the flying machine gunning microwave bot. otherwise, it's a bunch of humans or humanoid shaped mobs.
lvl 1-20 it's the same stories again and again. ever do the hess sf? that is pretty much the same 3 council missions done 2-3 times each. wow, talk about a letdown and monotony.
specialized missions for those zones... yeah, cuz as a lvl 6 toon, i love getting a hollows mission where i have to run 1.2 miles to the mission, of which about .75 mile is thru lvl 10-14 mobs. lot of thought went into that.
what exactly are the specialized missions you speak of? because the missions i get (from contacts outside of the hollows) are the same looking missions as the ones they give me to ap, pp or wherever.
or did you mean the missions you get from the contacts IN the hollows, which are the same missions they've given out since they started hanging out in the hollows?
what coh/cov is known for is character creation. they have excellent character/costume/power options. along with a myriad of end game builds which are equally wonderful.
what cox is also known for is monotony, and lack of end game content, and contradictions.
every mission, except for hamidon, can be done by a single team of 8 or less. the contradiction? if you want a super group base with any working equipment built in a timely fashion and the upkeep easily maintained, then you need a super group of 40+.
what cox is known for is "the game is the journey to level 50 and the story lines". your reward for hitting max level is getting an uber arch type on the coh side. now, what other rewards do you get? you get to make new heroes and go thru the same missions again, but if you choose science instead of magic for an origin this time around, then you go to different contacts. you still need to do a lot of the same "specialized" missions however, i.e. rescue the fortune teller.
and this time you might be killing cot time and again in caves instead of hellions/council in warehouses. but it's the same 1-3 different maps again and again.
there's nothing to do other than street hunt or missions. either way, you're mindlessly grinding away. unless you want to devote 2-6 hours to redo an SF/respec again and again, the same exact missions in the same exact order...
the devs have basically stated that the game is the trip from level 1 - 50. after that, your reward is making a new toon and leveling it to 50. the devs have stated that, for unknown to the public reasons, making high level content is pretty much impossible so they're just giving up on it.
pvp in the game is a "first person to attack wins" sort of thing. you get credit for a kill if you hold/mez an opponent while they're fighting mobs and the mobs off them. pvp in this game is an afterthought and incredibly unappealing coming from someone that likes fun and challenging pvp.
what build are you running with that you're comfortable with dropping hasten and/or stamina? anything that does a lot of attacking still needs a stamina, or maybe since you can't 6 slot for damage, you're 3 slotting damage and endurance reducers? bleh. nice variety, not.
this is a game of incredibly wasted potential.
i wish they had things other than humans to fight. fight fires? yeah, spend half an hour wandering the zone and broadcasting asking if anyone sees a fire, and you might get 1-2 fires an hour, if you're lucky. TEDIOUS and not fun. random monsters to fight? sure, you might run into one once a week and join whatever team is fighting it. so that's 5-20 minutes of change of pace.
ok, i'm adding in all the non-standard things to alleviate the grind. what am i missing, which i, and others, could be doing to enhance our enjoyment?
skills/universities have been shelved, per the devs.
there's still a lot of unmarked kill all missions where you have to spend 10-30 minutes searching for one mob hiding in a corner. or search the forums to see if it's a known "specialized yet bugged" mission.
this game could be so much more. lots of new and fun content is not this game. if you like making/leveling characters and don't mind the monotony of grinding thru the same missions on the same maps a bazillion times, then this game is for you.
new content (i.e. new zone, new badges, new humanoid mobs) every three months would keep you busy for a week with new stuff.
it was thought that with new coh and cov content every three months that eventually (even with the myriad of nerfs that accompany EVERY new issue) there would be non humanoid mobs, new maps, and enough content to keep you from going "lord same missions, different character" long enough to reach the next issue.
but alas, that is NOT the case. it's going on 6 months and this new issue gives an upgrade of lvl limit for villains (and accompanying zone) from lvl 40 to 50 (but no uber arch types like the heroes have, guess that'll be the next 6+ month issue?). and a high level pvp zone. pvp in pretty much any game for just a few battles, then come back to cox and pvp, and you will completely understand what i say when i say pvp in cox is a complete joke.
so on the villain side, you get a little bit of what should've been included on the retail release. on the hero side, you get villain costume options.
6+ months for this change.
*yawn*
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"Some days you just can't get rid of a bomb." -- Batman
i agree motorhead. yawn to a game of such wasted potential and maybe the devs will wake up and live up to it's potential.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
That link refers to the server dots.
Link
That link refers to ED.
Damian, I'm not going through another quote-fest, so I'll just address you here:
I'm not a fanboy. I'm far from it. I simply enjoy the game, and I have a thing against people who spread lies and blatant exaggerations. Please stop using that generalizing paintbrush; it's stupid and shallow. We're better than that.
I'm with you on lack of CoH content in I7. There's a lot of untapped potential that's being found in CoV rather than CoH.
Second, the difference in playing different characters on the same levels? Playstyle. My scrappers plays completely different than my controller. That's part of the fun of it.
Lastly, end-game content, dubbed the "Legends System," was announced a month or two ago, but who knows when that will be. =
At least your post was more civil that Serling's, and thank goodness for that.
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"Some days you just can't get rid of a bomb." -- Batman
That link is from almost 6 months ago. And there is NOTHING in it that specifies what the server dots actually mean! Again, for the third time: hover your mouse OVER the dots and wait. You wil get a status indicator telling you what the server load is. Green is "light load". "Load" refers to population, NOT stability, as you incorrectly asserted!
You either have a reading comprehension problem, or prevaricate as a matter of course.
Furthermore, given your admitted lack of experience with Kheldians, you deign to tell me how to play them??? How typical of a smarmy, snot-nosed know-it-all!
The rest of your response is just more wasted verbage typical of a fanboi.
Go play your "lame-game" child. I have no further use of you.
...Are you even trying anymore?
Ok, I'll point it out to you, since you don't seem to understand:
Tal_N said:
The servers aren't yellow because they had their capacity
increased before CoV was added to the existing servers, unlike
companies like SOE they don't like to see the servers buckle under the
pressure of players before they decide to fork out the cash to upgrade
them.
If there was actually a number counter for the active
population you'd find that the number of players has actually risen
quite sharply.
To which, Statesman (Jack Emmert) replied:
Ding! We've got a winner!
We substantively
increased the number of CPU's in our servers to account for new
players....We've hit new highs in active concurrent in the past 24
hours.
Is something not adding up here to you? CPU's were added to the servers, and in that time of post they hit new highs in active concurrent players in the last 24 hours. If the latter were true, and the dots were green, would this not imply to you that these dots would refer to server performance, not server population? A load is defined as a weight or mass, not specifically what you describe or what I describe. Using that definition, heavy load could mean that the servers are being weighed down by 2000 giant manatees. It's ridiculous that I should even have to argue about this at all. It's set in stone. Moving on.
No, I'm not telling you how to play, I merely suggested pulling. I'm not telling you to do anything, and I apologize if I came off that way, which I sincerely doubt I did.
A reading comprehension problem, you say? I've refuted all your points step-by-step, using written facts and proof, along with basic reasoning, and you really think that the claim of my being a prevaricator will hold water? Furthermore, I didn't suppose refuting with one with an opposite stance than yourself would have much use in the first place.
Go play your "lame-game" child.
Hooray, for I am the smarmy, snot-nosed know-it-all child! Seriously, does name-calling really validate your point of view?
Have a good one.
Jeez Serling, it's been how long since you've quit and you're still bitter?
Your post has ommited many facts in order to fit your conspiracy theories...
Seriously, I don't mind you critiquing the game, but stick to the facts, stop skewing things with hyperbole and stop with the name-calling.
Well you're ignoring a few things...
1) It's been ages since a large update, numbers are always low prior to an update.
2) Many people are on CoV. They don't show up from the hero side.
I just did a search CoV/CoH...
Triumph (Normally a low population server): 400/463 = 863
Champion (Med pop): 391/532 = 923
Freedom (High pop): 716/950 = 1666
Not bad for a Tuesday...
Server capacity has been increased, so what was once a yellow is now a green etc...Most zones are now emptier because Debt and XP incentives reward instanced missions.
Perez has been empty since the new lowbie zone, the Hollows, was introduced.
I agree with you there...
It's true that missions are repetitive. The variety will get better with mayhem missions but overall they're the same rescue/kidnap or defeat all missions.
Errr? Almost every MMO uses this system...
CoX is actually a lot more dynamic than most because it doesn't have that 'auto-attack' crap.
Also, full 3D movement and environments allow a lot more tactics to be used.
My MMO experience is limited to WoW and EQ2 but I can safely say that they're not even in the same league as far as combat is concerned.
Again, you're forgetting a few things...
1) With ED, every power in the game also got a 13% endurance reduction.
This helps compensate for being only able to 3-slot Stamina.
Stamina's still required for many builds to function well, so that's a valid complaint.
2) In I6 (ED), Experience awards for defeating enemies level 25-30 was increased, by around 4-27%.
+30 enemies got a +30% increase.
Helps compensate for lower damage.
3) Also in I6, Experience debt got halved when in instanced missions, debt cap was lowered to 5 deaths.
Again, helps compensate for slower leveling speed and increased risk.
4) Recent change, Archvillains spawn as Elite Bosses if you're in a solo mission.
Helps solo players finish AV missions without big teams.
I have a 42 Peacebringer and had a 23 Warshade.
It's true, Voids/Quantums are definitely hard...IF you're trying to use (Blaster form) Nova.
Instead of popping inspirations you should be using your Human form hold and mezzing them.
Warshades also have a stealth power to help them sneak up and apply the hold.
They can also pull with teleport foe.
Other options open up once you get more powers.
1) Level 25 SOs are only $30,000 max.Quant/Voids are easy once you know how to deal with them...
2) SOs are easily affordable after level 30.
Prior to that, you can survive quite well on TOs and DOs.
(Yes, I've recently done it with my mainly solo Dominator, it's really not that bad.)
3) If you're in an SG or have previous high-level characters you can just transfer some influence.
But you bring up some valid points and I do recognise that the game has flaws.
1) Repetitive mission structure. The background story arcs are well done, but there are only a few missions types and many map layouts are recycled...
Defeat all.
Hunt for X.
Rescue/Kidnap.
Protect structure.
Steal/Retrieve item.
Ambush/Waves of attackers/Heist.
Mayhem. (upcoming)
Some missions and Task Forces have special maps but they're quite rare.
2) No out-of-combat stuff. The combat is one of the best in the business but there's a lack of things to do outside fighting. Badges, PvP Zones, Arena only fill in so much time...
3) End-game is lacking. There's not much in the way of advancement past level 50.
Heroes get a big lag-fest raid.
Villains are getting a Task-force style raid.
Exemplaring, badge-hunting and PvP only go so far...
CoH/CoV is a relatively simple MMO. Beat up thugs, level up, beat up more thugs.
I've been playing since launch so here's my short review...
Pros: Combat. The combat in this game is actually fast, exciting and dynamic compared to the snore-fests of most MMOs.
Character customization is very neat.
Great graphics, although this causes some low-end systems to choke up.
Casual-friendly. Being able to play with friends regardless of level, soloing and being able to play short sessions.
The lack of loot is something that people either love or hate.
Cons: No out of combat stuff.
End-game is poorly thought out. Virtually non-existant.
There are other cons, although they are kind of inherent to all MMOs.
Repetitiveness is an often cited with CoX, although you could say that about most other MMOs.
Many other MMOs share the same basic mission structures; defeat this, fetch that...
The only difference is that CoX doesn't have any skills, loot or crafting to fill the void.
Also, MMOs by their very nature are meant to be played long-term and this inevitably causes boredom.
I often take short breaks from CoX to play other games...
PvP. PvP in MMOs is rarely done well and rarely balanced. Why?
Most PvP is decided prior to combat by build/gear, player skill only plays a minor part.
It's a fun diversion but playing an MMO for PvP is in my opinion, just silly.
(Phew, long post)
Summary: Fun, simple MMO. Lacking depth.Still good enough to entertain me for 2 years and hopefully many more...
That link is from almost 6 months ago. And there is NOTHING in it that specifies what the server dots actually mean! Again, for the third time: hover your mouse OVER the dots and wait. You wil get a status indicator telling you what the server load is. Green is "light load". "Load" refers to population, NOT stability, as you incorrectly asserted!
You either have a reading comprehension problem, or prevaricate as a matter of course.
Furthermore, given your admitted lack of experience with Kheldians, you deign to tell me how to play them??? How typical of a smarmy, snot-nosed know-it-all!
The rest of your response is just more wasted verbage typical of a fanboi.
Go play your "lame-game" child. I have no further use of you.
Big Words ain't gonna help ya. You have no idea what you're talking about, and now we all know it. Why don't you try your skills in the WoW forum. Buh-bye.
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"Some days you just can't get rid of a bomb." -- Batman
i'm glad you have a thing against people who spread lies and blatant exaggerations. so do i. i'm glad i toned down what i said so that i have room to expand if needed.
the dev that made the comment about "oh we never intended you to have multiple summons of the same pet" - i'm 99% sure it was mr statesman himself. this comment was made 12 months after release into retail, after what? a dozen? two dozen? three dozen? player guides explanining how to play a troller or a d2/d3 USING multiple summons of said pets. and made after 12 months of people posting and asking questions about how to slot pets for best usage and how TO use them, most the replies taking into account the fact that you COULD summon multiple instances of the same pet...
lies don't come much more blatant and bold faced than that.
fanboi, hater, neutral about the game, doesn't change a single thing about someone not having the first lick of integrity and out and out lying about a feature that'd been an integral part of most troller/d2/d3 builds for a literal year.
what is the difference between fighting skulls and hellions? skulls wear masks and their boss has some dark powers whereas hellions don't wear hockey/death masks and their bosses breath fire? otherwise, they have different colored tshirts and the same faded blue jeans? what about outcasts? they have three types of bosses - earth, ice, and electric (i believe). otherwise, blue jeans and a tshirt.
circle of thorns has the no armed demon (hordling), otherwise it's humans and very humanoid demons. tsoo they're humans except for the "ancestor spirit" which is well, a real tall, thick human-oid.
clockwork. which of the bots isn't in humanoid form? it's an army of humanoid robots, no tanks, no flying machines, just humanoid shaped robots.
5 column/council have genetically created/enhanced were/war wolves and vampyres (humanoids), and the machine gunning flying microwave oven bot (non humanoid robot). they also have a humanoid style robot.
the hess sf. i'm pretty positive no exaggeration when i state it's the same 2-3 missions done 2-4 times over and again. oh look, next mission, it's council, in a cave. next mission, same council... hmmm this cave, weren't we just in it three missions ago? oops look another cave mission, all council. do the hess sf again, count them up. oh wait, it's so boring i think everyone tries to avoid it after having done it on one toon.
i WANT to love cox.
the character creation options are phenomenal~!! when i say this, i mean in your selection of arch types, your costume options AND your power selections. if there was a variety in the style/feel of mobs/missions/maps; then i would probably fill 2 or 3 servers with characters at lvl 50. this i say with no exaggeration, because i'm kind of an online addict for games.
but come on now, how many times are you going to 1- hang out on a sewers team for *quick* levels which you can get about as quickly if you solo/group for 2- a bunch of lowbie missions on the 2nd-4th hardness level, so you can either 3- street hunt in PP for some massive group XP quickly or 4-work your way up to frostfire, again, wondering how many on the team are noobs and going to wipe you halfway thru the actual FF mish?
what's our mission this time? arrest all. disarm X bombs. rescue the hostage.
what's our mission map 90% of the time? one of 2-4 styles of cave, office building or warehouse.
how often do you see the big bad monsters wandering the zones? when's the last time you were passing thru perez on the way to a mish and um i believe it's the hydra in that zone? or in ip and luska (the big octopus) was wandering about? if your idea of fun is sitting in a zone for 4-20 hours in hopes of a monster appearing, then our ideas are very different on the whole 'fun' thing.
cov came out and what? at least 60% of the mobs are the same as in coh? ok cool, they re-used a lot of mobs, saving TONS of time there, so that means they went ahead and made it to lvl 50 instead of 40? nope. means they put in the uber archtypes for villains after hitting lvl 50 right? oops, can only go to lvl 40, so nope. means they have the villain version of ancillary pools for when you hit lvl 41+ right? again, see the "lvl 40 max" thing.
so let's see, they took a year plus and we have goldbrickers, snakes, longbow, wyvern. um, the coral/shark people of mako. oh yeah police/security guards called RIP (rogue island police), which consists of a RIP and the LT the RIPPER, who um, yeah they're dressed like a policeman. help me out here, what's the other cov exclusive-ish mobs?
cov has malta, skulls, cot, tsoo, council, on and on and it's mobs from coh. and the majority of your time as a villain, the VAST majority (read a good 85%) is spent fighting other villains. if you do story arcs, then you get both hero and villain big bads at the ends of some. if you do paper missions, it's you stealing from/kidnapping from/killing one villain group or another. if order to do a story arc, you have to get a contact. you get a contact by doing X paper missions and then a bank robbery for your broker.
point is, it's great if you can live with doing the same missions over and again. cov has more variety, but part of that is because it's new, so you're not as calloused to the missions as you would be to coh missions.
but even the new stuff in coh... fire fighting. how long do YOU hang out in the zone waiting for a fire and how many fires do you get to participate in? isn't it in a pre travel power zone? so either you have it as a challenging event which you have to run to, or you do it at a level where you totally beatdown the lvl 10 hellions in the blink of an eye (when they bumrush the firefighters), so that you can work on a badge...
join a supergroup. keep it at 4-10 members, like teen titans, xmen, fantastic four, lex luthor, joker, superman, batman et cetera. build a base. how long does it take you to get a WORKING base? i.e. control/power rooms and equipment and then workroom/benches in place so you can make things?
what missions in the game, other than hamidon, require more than 8 people? how many missions (tf/sf) REQUIRE a full 8 person team?
yet to get a fully functioning base built in a timely fashion and with manageable upkeep, how large of a super group do you need? it's more than a single 8 person team.
why the contradiction? this game was great for solo/single team content, yet the super base requires the army of walmart-sized SGs to build and maintain?
pvp. pvp in pretty much any game that's not cox and then pvp in cox. first person attacking wins. if you're fighting in one of the battles in the low end pvp zone, then expect the other side to hold/mez/nuke you while you're 1-low on life and 2-fighting a bunch of enemy npcs. and even if all they do is hold you, they get credit for the kill which the npcs performed. right THERE is a total joke.
but don't take my word for it. go pvp in say wow, daoc, even uo. then do it some more in cox. pvp in cox is JABIN... just another bad idea from ncsoft.
free game update/content/nerfs every quarter, UNTIL cov was released... now it's every six months?
skills/universities were all the hype a literal what? 15? 18? months back. they've been shelved.
coh STILL has unmarked arrest all missions.
coh STILL has arrest all missions where you have to hunt and hunt to find that last guy who is hiding in a corner, behind some boxes, under the stairs.
fun fun.
it's hard to love a game where the best part of the game is the character creation / 3rd party character builders.
content is needed.
not new gang bangers wearing different tshirts with bosses who have slightly different powers than the other half dozen gangs of new york.
not MORE humans dressed differently.
not MORE humanoids dressed differently.
not MORE missions to the same office/warehouse/cave maps.
clockwork.... why are there only humanoid robots?
cot... why do they only consort with humanoid demons? sorry, humanoid demons plus the one model of hordling. not much of a horde there with only one type.
council/5th column. props there. they at least have a non humanoid robot and non magical werewolves and vamps.
devouring earth. this group consists of (semi?)sentient plants, minerals, etc of the earth and seem to be led by little yeti/big foots/something. yet they're all humanoid shaped. sure, they might throw a mushroom on the ground to bolster their own powers; but, where are the oozing sludges? where are the vine creatures that look like some sort of tentacled plant-mass? if you want to humanize the rocks, make it be a big boulder that turns itself into a smashing fist when it attacks. how about some little tornado/dust devil guys? an angry storm cloud shooting lightning and "freezing rain" ?
no, it's a bunch of humanoids throwing chunks of themselves at you and punching you in the face.
and like the man said, i'm fighting those lvl 45 DE in the SAME office building map that i fought lvl 28 tsoo in, that i fought lvl 8 skulls in, that i did my first tf at level 13 in....
i want to love this game.
if the game is "the journey to level 50", great, make my journey DIFFERENT each toon i create, because my science blaster is going to different maps/mobs than my magic defender than my mutant scrapper.
and stop the nerfs EVERY single issue.
the fanboi thought is "if it's a powerful at powerset combination; then, you should know it'll be nerfed next patch". there's so much wrong in having to think that way, or in people that find that an accepted way TO plan character builds.
by that thinking, EVERY hero pet class should've been expecting a nerf? that's an ENTIRE archtype (controller) and every dark miasma defender. so that's what? 20%+ of the possible heroes you could create?
you shouldn't have planned a /devices blaster build with six slotted attacks, cuz you should've expected something like ED to happen eventually??????????
oh, you know that tanks in the comics (hulk, the thing, superman just off the top of my head), don't EVER fight more than 5-10 villains. so we're nerfing tanking to where the most you can taunt is 10. i see it was in response to "fire tanking abuses". how about something in mob ai that says "hey, i'm only going *sniper range* from my starting point and then i'm returning?" or maybe if there's X amount of bad guys in an area of y size, then they "call for back up" and generate purple con mob(s) to take out the hero herding them together? i dunno, i came up with those two ideas as i typed this. the devs decided it was better to just nerf an AT after a year + of thinking on the issue...
cox's solution normally seems to be nerfing powers to force people to play less used at/powersets. combine that with the inability to say things like "hey guys, we goofed on the pets and we're limiting them to only one summons now" and instead making bold faced lies and acting like you're stupid if you don't believe said lie....
yeah, it's hard to love a game sometimes, especially when the best part is over by the time your character actually logs in for play...
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
the way to enjoy this game and avoid the repetitive monotony is to join a large and active SG when you first start.
do 8 man missions with them from the word go, hit all the SF/respec
missions and then you won't be burned out by lvl 50. well, it'll be a
ton of the same maps as usual, but you won't have had as many and when
you make your next character to level to 50, you won't be as burned out.
other than that, you have to have an incredibly high tolerance to repetitive missions and 2 years (24 months, 6 issues) of the end game content being unchanged.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
YAWN!
Just sit back and watch his show. He's pretty good with the emotionally-inspired sparring posts, but he has yet to win anyone over.
Oddly, CoH is getting beans in the next patch, while CoV gets a ton of stuff to make it (the already superior version of CoX) better. I have no idea why the devs think the monotonous annoying gameplay of CoH is fine as is. But CoV is a complete blast and is only getting better. So in the end, who cares. My sypathies to anyone that doesn't have CoH v1.2 (CoV).
This is a bit off topic, but the two servers I play on (Virtue and Infinity) seem to have pretty decent populations. I get group invites at least once per thirty minutes I'm on (CoH or CoV), and there are folks running around everywhere. Maybe the entire server population is clumped up in the areas i hang out (which I obvously can't disprove), but somehow I doubt it. If I had to guess, I'd say the total population in CoH is a bit less than it was was six months ago, but that CoV has more players than CoH did six months ago. Overall CoX likely has more players than CoH did.
I don't want to write this, and you don't want to read it. But now it's too late for both of us.
Hehe, I'm in total agreement there...
Although I do visit my heroes for time to time, (Storm summoning and Kheldians are too fun), CoV is just more polished and streamlined.
The devs had 1.5 years of experience to make CoV and it shows...
In CoH, there are lots of useless zones that stay empty and the population is spread out.
In CoV, similar level players are all in the same zone and the mission system is more flexible.
Villain ATs were designed around their inherents, instead of having useless things tacked on.
(Blaster Defiance, Defender Vigilance...)
Overall, I'd say that the population now is around the same as pre-CoV maybe a bit less...
That's kind of expected because I7 is taking a god-awful time to finish.
Once it's out, CoV numbers will rise due to the returning players, free trials and the hype surrounding mayhem missions/new powersets/high-level content.
Paragon City is going to be deserted though...