Those comments about a fleshed out SC are based on a hypothetical imaginary SC that one day was completed with all its promises fulfilled.
What's currently in SC right now is fetching and delivering boxes, a walking/driving simulator in space, some terrible flight combat gameplay, empty moons, bugs (of the programming variety), and... not much else.
... fine... you just discovered the concept of Alpha
Nothing weird indeed but a game in development that backers are building.
Irrelevant. I was answering his question about what's in Star Citizen right now. He never asked nor implied he cared whether or not it was an alpha.
And calling this an alpha when they aren't even alpha testing core features like AI and their final net code is an insult to alphas. At best, Star Citizen right now is a tech demo.
How does this compare to Elite dangerous? i have around 60 hrs in ED and enjoy it alot but heard SC is a bit more fleshed out but all these comments make me wonder prob just best to see if it ever gets a real release date.
The current state of SC feels far more like a fan-made hack to CryEngine from ambitious college students than the 350+ Employee, near 200 million dollar budget, 4+ year project it is today.
For the sake of reality, the Kickstarter ends in Nov. 2012 with 6 M$ and 12 guys with zero pipelines, no uptodate tools, no heavely tweaked game engine, no studios. That is only late in 2016 that team reach +350 employee and total curretn amount is close to 179 not 200M$.
For the sake of reality, 179 million is near 200 million.
Also for the sake of reality no large online game starts with updated tools, tweaked game engine and hundreds of employees. Even giant studios must start a new project small and will grow to a project of hundreds of employees only gradually.
Comparing SC to a fan-made hack might not have been very realistic, but Denambren's numbers that it's a 350+ employee, near 200 million dollar budget and 4+ year project are realistic. If anything he downplayed some numbers because they've currently got 475 employees and the project is about 6 years old.
No i believe if memory serves me correct they alluded to 100 being more like 300.
The reason is that a typical investor publisher might only allot you 25%,so 200 million would be like only getting 50 million.Then on top of that,you have a watchful eye,expectations and documents/agreements to sign,you cannot try and pull the wool over your investors eyes or try to scam them out of anything.
IMO seeing that Chris failed in his past gaming ventures to deliver on time and on budget,i would expect a big investor to look over very carefully what this guy was preaching.Plus an investor also wants royalties so Chris imo simply wanted to in a much lower fashion,dupe tons of gamer's out of their money and NEVER intended on delivering a AAA game.
Obviously now that soooo much money has rolled in,way beyond what he expected,things change.NOW he has the entire gaming community watching over his shoulder,he is imo AFRAID to release any game anytime soon and would rather keep milking this cash cow.Who knows he might take 10 years o actually say his game is finished,imo he is NEVER going to say it is finished,that way he always has an excuse.
Never forget 3 mile Island and never trust a government official or company spokesman.
How does this compare to Elite dangerous? i have around 60 hrs in ED and enjoy it alot but heard SC is a bit more fleshed out but all these comments make me wonder prob just best to see if it ever gets a real release date.
The current state of SC feels far more like a fan-made hack to CryEngine from ambitious college students than the 350+ Employee, near 200 million dollar budget, 4+ year project it is today.
For the sake of reality, the Kickstarter ends in Nov. 2012 with 6 M$ and 12 guys with zero pipelines, no uptodate tools, no heavely tweaked game engine, no studios. That is only late in 2016 that team reach +350 employee and total curretn amount is close to 179 not 200M$.
To compare to Publishers with Billions of revenues per year, thousands of devs, uptodate tolls and game engine and all at day one.
CIG is doing very well and pushing walls of technologies.
And 'for the sake of reality', they were throwing out stretch goals in that early time, stretch goals that they had no idea how they'd ever implement. Some of those stretch goals I suspect they still don't know how they'll implement.
Some have already been dropped or 'postponed til after release'. True Co-op play, private servers, etc.
While I know some of you folks think this game will be the second coming, it bears more resemblance to Duke Nukem Forever, or the original Freelancer. Ya' know the Freelancer that was years late and way overbudget. But I guess you have to keep feeding the machine in hopes that the Red Queen's race will keep on going.....
I'm sure that something will eventually end up being 'released'. But like I said during the kickstarter, it'll be way late, and way over-promised.
If you are holding out for the perfect game, the only game you play will be the waiting one.
I know this game will be greatest PC game ever created in time. Yes, I know that its without a doubt another five years out from being somewhat polished. Right now, I bought three ships. From the hours of play that I have spent playing and exploring the game mechanics, I remain deeply invested. They have come along way from the time since Roberts first voiced his vision some eight years or so ago. Still they have a ways to go. No matter, he has my support.
Comments
And calling this an alpha when they aren't even alpha testing core features like AI and their final net code is an insult to alphas. At best, Star Citizen right now is a tech demo.
Also for the sake of reality no large online game starts with updated tools, tweaked game engine and hundreds of employees. Even giant studios must start a new project small and will grow to a project of hundreds of employees only gradually.
Comparing SC to a fan-made hack might not have been very realistic, but Denambren's numbers that it's a 350+ employee, near 200 million dollar budget and 4+ year project are realistic. If anything he downplayed some numbers because they've currently got 475 employees and the project is about 6 years old.
The reason is that a typical investor publisher might only allot you 25%,so 200 million would be like only getting 50 million.Then on top of that,you have a watchful eye,expectations and documents/agreements to sign,you cannot try and pull the wool over your investors eyes or try to scam them out of anything.
IMO seeing that Chris failed in his past gaming ventures to deliver on time and on budget,i would expect a big investor to look over very carefully what this guy was preaching.Plus an investor also wants royalties so Chris imo simply wanted to in a much lower fashion,dupe tons of gamer's out of their money and NEVER intended on delivering a AAA game.
Obviously now that soooo much money has rolled in,way beyond what he expected,things change.NOW he has the entire gaming community watching over his shoulder,he is imo AFRAID to release any game anytime soon and would rather keep milking this cash cow.Who knows he might take 10 years o actually say his game is finished,imo he is NEVER going to say it is finished,that way he always has an excuse.
Never forget 3 mile Island and never trust a government official or company spokesman.
Plus the Youtube account of, 1,280,000 unfiltered results, of Star Citizen game play.
Suggest, a fervent denial of facts.
Some have already been dropped or 'postponed til after release'. True Co-op play, private servers, etc.
While I know some of you folks think this game will be the second coming, it bears more resemblance to Duke Nukem Forever, or the original Freelancer. Ya' know the Freelancer that was years late and way overbudget. But I guess you have to keep feeding the machine in hopes that the Red Queen's race will keep on going.....
I'm sure that something will eventually end up being 'released'. But like I said during the kickstarter, it'll be way late, and way over-promised.
If you are holding out for the perfect game, the only game you play will be the waiting one.