Just to be clear, getting High Warlord or Grand Marshal was never an actual feat. It certainly wasn't a difficult task. It was a matter of time and if you were willing to grind out the title. I did it on two characters. There was also a guild on our server that was literally trading the title to each of their members as they were grinding endlessly to make sure that it happened.
Vanilla WoW is/was NOT difficult. It literally came down to the fact that raid content was hard because out of the 40 players you had with you, at least 10-15, maybe even more than that either: Had shit internet back in 2004-2006. Were just generally poor players that were only there to make up for a body, etc. Vanilla raids versus raids now, there's infinitely more going on in current raids. Players have gotten used to the game. Players understand the mechanics better. Most people who are playing at a higher tier know how things work. If Blizzard released raids with the boss mechanics of vanilla raids people would laugh at how hilariously easy everything was.
The only 'hard' fight was C'thun pre-nerf. He was absolute bullshit. Had nothing to do with mechanics either. He was just over-tuned to fuck.
If Blizzard released raids with the boss mechanics of vanilla raids people would laugh at how hilariously easy everything was.
o'rly? you might wanna think twice before saying this, because if Blizzard tuned the game AND CLASSES to Classic standards, 80% of the player base in live would rage-quit.
Here's one from Kronos; a Hunter soloing the final boss. Looks like from beginning to end in 20 minutes. Probably not every boss, but close enough.
Okay, so I stand corrected; it apparently was possible at some point in vanilla to solo a level 60 dungeon. Not at any point when I was playing but I stopped playing after about six months. I guess the raid gear must have gotten much better than what was available at first. Dire Maul specifically I remember was extremely difficult if you were running with Uncommon and Rare gear in a full group back in March/April of 2005 shortly after it went live. The idea that it was soloable later baffles me, but video footage doesn't lie.
DM tribute solo runs by hunters are a gold making hack that the community figured out. As is a rogue stealth run of Princess in BRD. All of these techniques were quickly sorted out in TBC. Rest assured, this type of "solo" will be eliminated in Classic... It brings in too much money and hurts the economy and was never intended.
Even with this, there is no way a single player should be allowed to pull of Mythic +15. Dev incompetence.
Comments
Just to be clear, getting High Warlord or Grand Marshal was never an actual feat. It certainly wasn't a difficult task. It was a matter of time and if you were willing to grind out the title. I did it on two characters. There was also a guild on our server that was literally trading the title to each of their members as they were grinding endlessly to make sure that it happened.
Vanilla WoW is/was NOT difficult. It literally came down to the fact that raid content was hard because out of the 40 players you had with you, at least 10-15, maybe even more than that either: Had shit internet back in 2004-2006. Were just generally poor players that were only there to make up for a body, etc. Vanilla raids versus raids now, there's infinitely more going on in current raids. Players have gotten used to the game. Players understand the mechanics better. Most people who are playing at a higher tier know how things work. If Blizzard released raids with the boss mechanics of vanilla raids people would laugh at how hilariously easy everything was.
The only 'hard' fight was C'thun pre-nerf. He was absolute bullshit. Had nothing to do with mechanics either. He was just over-tuned to fuck.
Even with this, there is no way a single player should be allowed to pull of Mythic +15. Dev incompetence.
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